Difference between revisions of "Harbinger - Quickness Support Power DPS"
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| specialization = Harbinger | | specialization = Harbinger | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = test |
− | | focus = Strike Damage | + | | focus = Strike Damage, Support |
| xpac = eod, soto | | xpac = eod, soto | ||
| difficulty = 2 | | difficulty = 2 | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
* For players that own Janthir Wilds, '''Spear''' can replace '''Dagger/Sword'''. It deals higher damage and brings a stronger heal, stronger boonrip, and high lifeforce generation. It does deal lower damage above 50% though, so is may be less effective in real encounters. | * For players that own Janthir Wilds, '''Spear''' can replace '''Dagger/Sword'''. It deals higher damage and brings a stronger heal, stronger boonrip, and high lifeforce generation. It does deal lower damage above 50% though, so is may be less effective in real encounters. | ||
+ | ** As this rotation spends quite a long time in shroud, you may find that the extra lifeforce generation on '''Spear''' leads to better boon uptimes if you're dropping out of shroud early on '''Dagger/Sword'''. | ||
* '''Sword''' can replace '''Dagger''' for more ranged damage, though shroud already provides a good amount. | * '''Sword''' can replace '''Dagger''' for more ranged damage, though shroud already provides a good amount. | ||
Latest revision as of 22:37, 20 September 2024
This is a test build. You may comment and rate it.
Focused on: Strike damage and Support
Designed for: Raids and Fractals
Overview
Power Quickness Harbinger is an aggressive boon support that plays very similarly to the DPS build, with the exception that it spends a little longer in shroud in order to provide more boons. Compared to other boon supports, power Harbinger has difficulty swapping out its utility skills as they all contribute significant damage. This means it typically relies on its Alacrity partner to provide other key boons such as Might.
Unlike other necro specialisations, Harbinger's shroud does not act as a second health bar. This, in combination with its Blight mechanic, make it squishier than normal, but does come with the advantage that excess damage cannot eject you from shroud and ruin your rotation.
This build is somewhat dependent on Torment uptime to get the maximum benefit from . All shroud abilities generate a little, but if your group doesn't have other sources then some effectiveness will be lost.
Skill Bar
Weapon Variants
- For players that own Janthir Wilds, Spear can replace Dagger/Sword. It deals higher damage and brings a stronger heal, stronger boonrip, and high lifeforce generation. It does deal lower damage above 50% though, so is may be less effective in real encounters.
- As this rotation spends quite a long time in shroud, you may find that the extra lifeforce generation on Spear leads to better boon uptimes if you're dropping out of shroud early on Dagger/Sword.
- Sword can replace Dagger for more ranged damage, though shroud already provides a good amount.
Skill Variants
can be swapped out if absolutely necessary:
- Any Elixir can be used to provide additional boons.
- - AoE pull for easier cleaving.
- - destroys projectiles.
- - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
Template Code
Specializations
Equipment
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x12
x6
Equipment Variants
- You want to aim for ~2005-2010 precision (with ).
- would be a tiny DPS loss.
- or slaying sigils if you can benefit from the bonus (replacing ).
- If you don't have stat infusions, use Assassin stats legs.
- The build gains sufficient boon duration from Quickness, but it does rely on consistently getting five pulses of each time in shroud. If you are struggling with this, you can take extra boon duration.
- Unfortunately, it's awkward to swap in Diviner stats gear as it changes your crit chance, so it might be more convenient to take food/utility such as and/or instead.
to maintain
Impact Sigil Variant
If you want to benefit from
, you will need to slot in more assassins pieces:Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
x6
x18
- You want to aim for ~2155 precision.
Consumables
Food:
- or ascended versions
Utility:
Usage
Dagger/Sword Rotation
If possible, precast
just before the fight starts. You could also precast if the encounter doesn't have a boon strip at the start.
Opener
- - this triggers on each pulse, making the buff last for 12 seconds
- Weapon Swap
- - almost everything can cancel this skill, so make sure it actually hits
Harbinger Shroud
Fill the time between key skills with
. You want to use once during this section, but the positioning is flexible (see notes below). You want to ensure you stay in shroud for at least 12 seconds so that you get five pulses of .- when almost at 25 Blight
- when almost at 25 Blight
- when almost at 25 Blight
You should aim to use
off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:- It is optimal to use skills at high Blight stacks
- Ensure you don't sit at 25 Blight ( and consume 5 stacks each)
- Get two uses of in without delaying your shroud exit
- triggers , so make sure to use it before the buff runs out
Dagger-to-Greatsword
- (if available)
- (if available)
- - almost everything can cancel this skill, so make sure it actually hits
- Weapon swap
- Repeat Harbinger Shroud Rotation
Greatsword-to-Dagger
- Weapon swap
- - this is a priority skill, so don't cast it too quickly
- (if available)
- (if available)
- - almost everything can cancel this skill, so make sure it actually hits
- Repeat Harbinger Shroud Rotation
The full loop cycles between Harbinger Shroud ⇒ Dagger-to-Greatsword ⇒ Harbinger Shroud ⇒ Greatsword-to-Dagger ⇒ Repeat.
Below 50% health, the rotation changes slightly (see below for details).
Rotation Explanation
Above 50% health, the rotation boils down to the following:
- Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
- Every time you swap to Dagger/Sword (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
- ⇒ have long cooldowns and so are only used once each loop. and
- Use off cooldown.
Below 50% Health
When the boss is below 50% health, your rotation changes due to ⇒ deals lower damage than , you omit these skills from your loop and do two or three extra s while on Greatsword (how many depends on how fast you are).
having no cooldown. As- Skip the use of as well, though you can should use it whenever your Blight drops to 20 stacks or lower.
- Even though isn't used for damage below 50%, it triggers , so should be used if this buff drops.
Spear Rotation
If possible, precast
just before the fight starts. You could also precast if the encounter doesn't have a boon strip at the start.
Opener
- - this triggers on each pulse, making the buff last for 12 seconds
- to build up blight stacks
- Weapon Swap
Harbinger Shroud
Fill the time between key skills with
. You want to use once during this section, but the positioning is flexible (see notes below). You want to ensure you stay in shroud for at least 12 seconds so that you get five pulses of .- when almost at 25 Blight
- when almost at 25 Blight
- when almost at 25 Blight
You should aim to use
off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:- It is optimal to use skills at high Blight stacks
- Ensure you don't sit at 25 Blight ( and consume 5 stacks each)
- Get two uses of in without delaying your shroud exit
- triggers , so make sure to use it before the buff runs out
Spear-to-Greatsword
- , or if it is not available - Elixir of Promise is a priority skill, so don't cast it too quickly
- Weapon Swap
- Repeat Harbinger Shroud Rotation
Greatsword-to-Spear
- - a single auto is optimal if you're fast enough
- Weapon swap
- Repeat Harbinger Shroud Rotation
The full loop cycles between Harbinger Shroud ⇒ Spear-to-Greatsword ⇒ Harbinger Shroud ⇒ Greatsword-to-Spear ⇒ Repeat.
Below 50% health, the rotation changes very slightly (see below for details).
Rotation Explanation
Necromancer's Spear is one of the less complicated spears. Most of your weapons skills build up stacks of a powerful lifesteal buff called Soul Shards that caps at six stacks. consumes these stacks for a burst of damage and healing. and generate four and two stacks, respectively, so these are used for the first . generates six stacks, and so it is used both to recharge, and power the second . You may gain different numbers of stacks depending on the number of enemies nearby, but this doesn't change your rotation.
Above 50% health, the rotation boils down to the following:
- Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
- Every time you swap to Spear (or exit shroud to it) use all available skills once, refreshing with the flip skill of and using it a second time.
Below 50% Health
When the boss is below 50% health, your rotation changes due to
having no cooldown. All this means is that you replace the single with a .Ratings
Comments
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