Difference between revisions of "Untamed - Quickness Support Power DPS"
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| utility3 = Signet of the Wild | | utility3 = Signet of the Wild | ||
| elite = Spirit of Nature | | elite = Spirit of Nature | ||
− | | pet1 = | + | | pet1 = Fanged Iboga |
| pet2 = Electric Wyvern | | pet2 = Electric Wyvern | ||
}} | }} | ||
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* {{skill|Perilous Gift}} makes you receive 100% less strike and condition damage and thus helping towards damage uptime. Can be replaced. | * {{skill|Perilous Gift}} makes you receive 100% less strike and condition damage and thus helping towards damage uptime. Can be replaced. | ||
** {{skill|Healing Spring}} is an interesting option as it offers a cleanse and a water combo field. | ** {{skill|Healing Spring}} is an interesting option as it offers a cleanse and a water combo field. | ||
+ | ** {{skill|Water Spirit}} offers group wide {{tooltip|Vigor}} and healing. | ||
* {{skill|Frost Trap}} can be replaced in case there's a need for other utilities. | * {{skill|Frost Trap}} can be replaced in case there's a need for other utilities. | ||
** {{skill|Exploding Spores}} is a solid alternative with similar damage and good CC. | ** {{skill|Exploding Spores}} is a solid alternative with similar damage and good CC. | ||
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===Pet Variants=== | ===Pet Variants=== | ||
− | + | * {{tooltip|Tiger}} has similar damage and better access to group-wide {{tooltip|Fury}}. | |
− | |||
− | |||
* {{tooltip|Jungle Stalker}} provides better {{tooltip|Might}} uptime if it's of need. | * {{tooltip|Jungle Stalker}} provides better {{tooltip|Might}} uptime if it's of need. | ||
* {{tooltip|White Tiger}} provides party wide {{tooltip|Aegis}}. | * {{tooltip|White Tiger}} provides party wide {{tooltip|Aegis}}. | ||
Line 94: | Line 93: | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of the | + | | relic = Relic of the Claw |
| head = | | head = | ||
| shoulders = | | shoulders = | ||
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| ring2 = | | ring2 = | ||
}} | }} | ||
− | + | * {{relic|Relic of the Thief}} is the best alternative for those without the '''Janthir Wilds''' expansion. | |
===Weapon Variants=== | ===Weapon Variants=== | ||
* Double {{tooltip|Mace}} can replace the {{tooltip|Sword}} and {{tooltip|Axe}} set for higher breakbar damage, utility and survivability at a DPS loss. | * Double {{tooltip|Mace}} can replace the {{tooltip|Sword}} and {{tooltip|Axe}} set for higher breakbar damage, utility and survivability at a DPS loss. | ||
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'''Untamed''' provides {{Tooltip|Quickness}} in a radius of '''480 units''' around the Ranger with the trait {{trait|Let Loose}}. | '''Untamed''' provides {{Tooltip|Quickness}} in a radius of '''480 units''' around the Ranger with the trait {{trait|Let Loose}}. | ||
* Every '''Unleashed Ambush''' grants {{Tooltip|Quickness}}. | * Every '''Unleashed Ambush''' grants {{Tooltip|Quickness}}. | ||
+ | ** There's no need to hit a target to do this and thus it is possible to upkeep boons without any conditionals, yet note that '''Unleashed Ambush''' skills are your highest damage sources, so it's preferable to not to just mindlessly waste them. | ||
* After an '''Unleashed Ambush''', there will be a few seconds where {{tooltip|Weapon Swap}} will allow the use of a second '''Unleashed Ambush'''. | * After an '''Unleashed Ambush''', there will be a few seconds where {{tooltip|Weapon Swap}} will allow the use of a second '''Unleashed Ambush'''. | ||
* This second '''Unleashed Ambush''' will also grant {{Tooltip|Quickness}}. | * This second '''Unleashed Ambush''' will also grant {{Tooltip|Quickness}}. | ||
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# {{trait|Unleashed Power}} comes off cooldown. | # {{trait|Unleashed Power}} comes off cooldown. | ||
# {{skill|Unleash Ranger}} | # {{skill|Unleash Ranger}} | ||
− | #* In order to get access to the '''Unleashed Ambush''', we need to be on {{skill|Unleash Pet}} first with {{trait|Unleashed Power}} then {{skill|Unleash Ranger}}. | + | #* In order to get access to the '''Unleashed Ambush''', we'll need to be on {{skill|Unleash Pet}} first with {{trait|Unleashed Power}}. |
+ | #** We will usually dip there for a bit then proceed to {{skill|Unleash Ranger}}, allowing us to use our current weapon's '''Unleashed Ambush'''. | ||
# '''Unleashed Ambush''' | # '''Unleashed Ambush''' | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
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Because of {{trait|Vow of the Untamed}}, we want to use as many powerful skills as posible on {{skill|Unleash Ranger}} in order to make use of the 25% damage boost. | Because of {{trait|Vow of the Untamed}}, we want to use as many powerful skills as posible on {{skill|Unleash Ranger}} in order to make use of the 25% damage boost. | ||
− | + | {{relic|Relic of the Claw}} is a 7% '''strike damage''' boost that lasts for '''8 seconds''' and activates (and resets) on ''disables''. | |
+ | * The rotation upkeeps it on {{tooltip|Sword}} and {{tooltip|Axe}} by using {{skill|Path of Scars}} and {{skill|Deft Strike}}. | ||
+ | * The rotation upkeeps it on {{tooltip|Hammer}} by using {{skill|Storm Spirit}}. | ||
+ | ** If {{skill|Storm Spirit}} isn't avaliable you can use {{skill|Overbearing Smash}} or {{skill|Thump (untamed)}} (note that these are the {{skill|Unleash Pet}} versions) to do so. | ||
+ | |||
+ | Throughout the rotation, {{skill|Frost Trap}} shall be used '''off cooldown''' without delaying '''weapon skills'''. You can save {{skill|Storm Spirit}} for oncoming defiance bars. | ||
Do not delay '''Unleashed Ambush''' skills. | Do not delay '''Unleashed Ambush''' skills. | ||
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<big>'''Sword/Axe Loop'''</big> | <big>'''Sword/Axe Loop'''</big> | ||
# {{skill|Deft Strike}} | # {{skill|Deft Strike}} | ||
− | |||
# {{skill|Pounce}} | # {{skill|Pounce}} | ||
# {{skill|Serpent's Strike}} | # {{skill|Serpent's Strike}} | ||
# {{skill|Whirling Defense}} | # {{skill|Whirling Defense}} | ||
+ | # {{skill|Path of Scars}} | ||
# {{skill|Slash (ranger sword)}} {{to}} {{skill|Crippling Thrust}} {{to}} {{skill|Precision Swipe}} | # {{skill|Slash (ranger sword)}} {{to}} {{skill|Crippling Thrust}} {{to}} {{skill|Precision Swipe}} | ||
# {{skill|Pounce}} {{to}} {{skill|Unleash Pet}} | # {{skill|Pounce}} {{to}} {{skill|Unleash Pet}} | ||
Line 180: | Line 186: | ||
# {{skill|Deft Strike}} | # {{skill|Deft Strike}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
− | In case you're using double | + | In case you're using double {{tooltip|Mace}}s, scroll down. |
<big>'''Hammer Loop'''</big> | <big>'''Hammer Loop'''</big> | ||
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# {{Skill|Unleashed Wild Swing}} | # {{Skill|Unleashed Wild Swing}} | ||
# {{skill|Unleashed Savage Shock Wave}} | # {{skill|Unleashed Savage Shock Wave}} | ||
+ | # {{skill|Storm Spirit}} | ||
# {{Skill|Unleashed Overbearing Smash}} | # {{Skill|Unleashed Overbearing Smash}} | ||
# {{skill|Unleashed Thump}} | # {{skill|Unleashed Thump}} |
Latest revision as of 00:50, 24 September 2024
This is a test build. You may comment and rate it.
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Overview
Untamed is a highly survivable, powerful damage dealer and very useful melee offensive support with surprisingly high flexibility.
Featuring better control to its pets and access to the Unleashed Ambush type of skill, Untamed overall usefulness has another dimension beyond its pool of weapons and utility skills, and that dimension comes from pets. Similar to Soulbeast, Untamed can use and manage 3 different skills at will depending on the current pet, but unlike Soulbeast, these skills are tied to the pet, using its stats and animation locks (this means that you can use any pet skill without interrupting any of your own animations at all).
Untamed gets built-in and non-commital higher vitality than the rest of the Ranger specializations, extremely solid sustain and a wide array of defensive tools; with these qualities being inherent to itself there's no requirement to sacrifice part of its powerful offense, as such, it's usually considered one of the top-tier Open World specializations.
Regarding Untamed's playstyle, it is generally fast-paced, with many instant casts, a pet to manage and a rotation based on switching stances, improvisation on real encounters and a focus on the overall rotation loop. However, most of its skills can be queued and mistakes on the rotation are easy to manage and not considerably punishing, thus, can be considered a low skill floor/high skill ceiling specialization.
Untamed is somewhat limited by an important conditional, as it is having skills and traits that are reliant on enemies being defiant. While it is rare, easy to determine and doesn't suppose a massive loss, that is to consider.
Skill Bar
Skill Variants
- is an interesting option as it offers a cleanse and a water combo field.
- Vigor and healing. offers group wide
makes you receive 100% less strike and condition damage and thus helping towards damage uptime. Can be replaced.
- is a solid alternative with similar damage and good CC.
- is a party wide stun-break.
can be replaced in case there's a need for other utilities.
- is a 10-man revive thanks to , however it can be replaced for whatever fits most.
Pet Variants
- Tiger has similar damage and better access to group-wide Fury.
- Jungle Stalker provides better Might uptime if it's of need.
- White Tiger provides party wide Aegis.
- Siege Turtle is a solid CC pet with additional access to a projectile barrier.
Template Code
Specializations
- Untamed's and Nature Magic's master traits are not important, and can be changed at will.
- This will come at a small DPS loss in exchange for access to some group-wide Vigor and Protection.
- This change will also reduce your access to CC by switching from a 400 breakbar skill with 360 AoE and a Cooldown of 20 seconds to a 200 breakbar skill with a considerably smaller AoE and a Cooldown of 25 seconds.
can be changed for by switching for .
Equipment
Berserker
Berserker
Berserker
Diviner
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- is the best alternative for those without the Janthir Wilds expansion.
Weapon Variants
- Double Mace can replace the Sword and Axe set for higher breakbar damage, utility and survivability at a DPS loss.
- Superior Sigil of Concentration can help on encounters where a higher Quickness buffer may prove to be beneficial.
Consumables
Food:
- or ascended versions.
Utility:
- .
Usage
Quickness
Untamed provides Quickness in a radius of 480 units around the Ranger with the trait .
- Every Unleashed Ambush grants Quickness.
- There's no need to hit a target to do this and thus it is possible to upkeep boons without any conditionals, yet note that Unleashed Ambush skills are your highest damage sources, so it's preferable to not to just mindlessly waste them.
- After an Unleashed Ambush, there will be a few seconds where Weapon Swap will allow the use of a second Unleashed Ambush.
- This second Unleashed Ambush will also grant Quickness.
As to provide Quickness to our group, we shall do the following sequence.
- comes off cooldown.
- In order to get access to the Unleashed Ambush, we'll need to be on
- We will usually dip there for a bit then proceed to , allowing us to use our current weapon's Unleashed Ambush.
first with .
- In order to get access to the Unleashed Ambush, we'll need to be on
- Unleashed Ambush
- Weapon Swap
- Unleashed Ambush
Rotation
Start with
. Whenever the pet is unleashed you also want to be using your F1-3 skills off cooldown.- Similar to Mechanist, there's the option to set F1-3 skills on autocast (only the versions).
- On the general, it is preferred to set DPS skills on autocast while leaving situational/utility skills to be used at will.
Unleashing and your
F1-3 skills, are all instant cast so can be used during other skills. These skills are used off cooldown in the rotation, however, (F3) can be saved for its use as a mobile projectile block.Because of
, we want to use as many powerful skills as posible on in order to make use of the 25% damage boost.is a 7% strike damage boost that lasts for 8 seconds and activates (and resets) on disables.
- The rotation upkeeps it on Sword and Axe by using and .
- The rotation upkeeps it on Hammer by using .
- If isn't avaliable you can use or (note that these are the versions) to do so.
Throughout the rotation,
shall be used off cooldown without delaying weapon skills. You can save for oncoming defiance bars.Do not delay Unleashed Ambush skills.
Opener
- All avaliable pet skills [F1-3]
- Reminder: These are instant casts, which means that you can use these pet skills while using any of the other pet skills and, both and without any animation commitment whatsoever.
- Weapon Swap
Sword/Axe Loop
- ⇒ ⇒
- ⇒
- Wait for to finish before .
- All avaliable pet skills [F1-3]
- ⇒ ⇒
- ⇒
- Use before hits.
- Weapon Swap
In case you're using double Maces, scroll down.
Hammer Loop
- ⇒ ⇒
- ⇒ ⇒
- ⇒
- Wait for to finish before .
- All avaliable pet skills [F1-3]
- ⇒ ⇒
- Weapon Swap
Maces Loop
- Activate Force of Nature.
- ⇒ ⇒
- All avaliable pet skills [F1-3]
- ⇒
- Weapon Swap
Crowd Control
Untamed's access to CC is very solid. These are your options:
- Electric Wyvern - F2 and F3 offer 232 breakbar damage each.
- - 400 breakbar damage (200 per shake).
- - 200 breakbar damage.
- Pull. - 150 breakbar damage and
- - 100 breakbar damage.
- and offer CC if used while the pet is unleashed, but accessing this requires rearranging your rotation and a loss of DPS.
- - 250 breakbar damage.
- Mace's breakbar damage can double thanks to Nature's Strength.
- 200 breakbar damage.
Ratings
Comments
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