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Difference between revisions of "Untamed - Quickness Support Power DPS"

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Line 34: Line 34:
 
| utility3 = Signet of the Wild
 
| utility3 = Signet of the Wild
 
| elite = Spirit of Nature
 
| elite = Spirit of Nature
| pet1 = Tiger
+
| pet1 = Fanged Iboga
 
| pet2 = Electric Wyvern
 
| pet2 = Electric Wyvern
 
}}
 
}}
Line 41: Line 41:
 
* {{skill|Perilous Gift}} makes you receive 100% less strike and condition damage and thus helping towards damage uptime. Can be replaced.
 
* {{skill|Perilous Gift}} makes you receive 100% less strike and condition damage and thus helping towards damage uptime. Can be replaced.
 
** {{skill|Healing Spring}} is an interesting option as it offers a cleanse and a water combo field.
 
** {{skill|Healing Spring}} is an interesting option as it offers a cleanse and a water combo field.
 +
** {{skill|Water Spirit}} offers group wide {{tooltip|Vigor}} and healing.
 
* {{skill|Frost Trap}} can be replaced in case there's a need for other utilities.
 
* {{skill|Frost Trap}} can be replaced in case there's a need for other utilities.
 
** {{skill|Exploding Spores}} is a solid alternative with similar damage and good CC.
 
** {{skill|Exploding Spores}} is a solid alternative with similar damage and good CC.
Line 47: Line 48:
  
 
===Pet Variants===
 
===Pet Variants===
It's preferable to '''not''' to replace {{tooltip|Tiger}}.
+
* {{tooltip|Tiger}} has similar damage and better access to group-wide {{tooltip|Fury}}.
* {{tooltip|Fanged Iboga}} provides a pull + immobilize with solid damage.
 
* {{tooltip|Aether Hunter}} provides a launch with solid damage.
 
 
* {{tooltip|Jungle Stalker}} provides better {{tooltip|Might}} uptime if it's of need.
 
* {{tooltip|Jungle Stalker}} provides better {{tooltip|Might}} uptime if it's of need.
 
* {{tooltip|White Tiger}} provides party wide {{tooltip|Aegis}}.
 
* {{tooltip|White Tiger}} provides party wide {{tooltip|Aegis}}.
Line 94: Line 93:
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| relic = Relic of the Thief
+
| relic = Relic of the Claw
 
| head =  
 
| head =  
 
| shoulders =  
 
| shoulders =  
Line 108: Line 107:
 
| ring2 =  
 
| ring2 =  
 
}}
 
}}
 
+
* {{relic|Relic of the Thief}} is the best alternative for those without the '''Janthir Wilds''' expansion.
 
===Weapon Variants===
 
===Weapon Variants===
 
* Double {{tooltip|Mace}} can replace the {{tooltip|Sword}} and {{tooltip|Axe}} set for higher breakbar damage, utility and survivability at a DPS loss.
 
* Double {{tooltip|Mace}} can replace the {{tooltip|Sword}} and {{tooltip|Axe}} set for higher breakbar damage, utility and survivability at a DPS loss.
Line 150: Line 149:
 
Because of {{trait|Vow of the Untamed}}, we want to use as many powerful skills as posible on {{skill|Unleash Ranger}} in order to make use of the 25% damage boost.
 
Because of {{trait|Vow of the Untamed}}, we want to use as many powerful skills as posible on {{skill|Unleash Ranger}} in order to make use of the 25% damage boost.
  
Throughout the rotation, {{skill|Storm Spirit}} and {{skill|Frost Trap}} shall be used '''off cooldown''' without delaying '''weapon skills'''. You can save {{skill|Storm Spirit}} for oncoming defiance bars.
+
{{relic|Relic of the Claw}} is a 7% '''strike damage''' boost that lasts for '''8 seconds''' and activates (and resets) on ''disables''.
 +
* The rotation upkeeps it on {{tooltip|Sword}} and {{tooltip|Axe}} by using {{skill|Path of Scars}} and {{skill|Deft Strike}}.
 +
* The rotation upkeeps it on {{tooltip|Hammer}} by using {{skill|Storm Spirit}}.
 +
** If {{skill|Storm Spirit}} isn't avaliable you can use {{skill|Overbearing Smash}} or {{skill|Thump (untamed)}} (note that these are the {{skill|Unleash Pet}} versions) to do so.
 +
 
 +
Throughout the rotation, {{skill|Frost Trap}} shall be used '''off cooldown''' without delaying '''weapon skills'''. You can save {{skill|Storm Spirit}} for oncoming defiance bars.
  
 
Do not delay '''Unleashed Ambush''' skills.
 
Do not delay '''Unleashed Ambush''' skills.
Line 169: Line 173:
 
<big>'''Sword/Axe Loop'''</big>
 
<big>'''Sword/Axe Loop'''</big>
 
# {{skill|Deft Strike}}
 
# {{skill|Deft Strike}}
# {{skill|Path of Scars}}
 
 
# {{skill|Pounce}}
 
# {{skill|Pounce}}
 
# {{skill|Serpent's Strike}}
 
# {{skill|Serpent's Strike}}
 
# {{skill|Whirling Defense}}
 
# {{skill|Whirling Defense}}
 +
# {{skill|Path of Scars}}
 
# {{skill|Slash (ranger sword)}} {{to}} {{skill|Crippling Thrust}} {{to}} {{skill|Precision Swipe}}
 
# {{skill|Slash (ranger sword)}} {{to}} {{skill|Crippling Thrust}} {{to}} {{skill|Precision Swipe}}
 
# {{skill|Pounce}} {{to}} {{skill|Unleash Pet}}
 
# {{skill|Pounce}} {{to}} {{skill|Unleash Pet}}
Line 188: Line 192:
 
# {{Skill|Unleashed Wild Swing}}
 
# {{Skill|Unleashed Wild Swing}}
 
# {{skill|Unleashed Savage Shock Wave}}
 
# {{skill|Unleashed Savage Shock Wave}}
 +
# {{skill|Storm Spirit}}
 
# {{Skill|Unleashed Overbearing Smash}}
 
# {{Skill|Unleashed Overbearing Smash}}
 
# {{skill|Unleashed Thump}}  
 
# {{skill|Unleashed Thump}}  

Latest revision as of 00:50, 24 September 2024

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on September 24, 2024.

Overview

Untamed is a highly survivable, powerful damage dealer and very useful melee offensive support with surprisingly high flexibility.

Featuring better control to its pets and access to the Unleashed Ambush type of skill, Untamed overall usefulness has another dimension beyond its pool of weapons and utility skills, and that dimension comes from pets. Similar to Soulbeast Soulbeast, Untamed can use and manage 3 different skills at will depending on the current pet, but unlike Soulbeast, these skills are tied to the pet, using its stats and animation locks (this means that you can use any pet skill without interrupting any of your own animations at all).

Untamed gets built-in and non-commital higher vitality than the rest of the Ranger specializations, extremely solid sustain and a wide array of defensive tools; with these qualities being inherent to itself there's no requirement to sacrifice part of its powerful offense, as such, it's usually considered one of the top-tier Open World specializations.

Regarding Untamed's playstyle, it is generally fast-paced, with many instant casts, a pet to manage and a rotation based on switching stances, improvisation on real encounters and a focus on the overall rotation loop. However, most of its skills can be queued and mistakes on the rotation are easy to manage and not considerably punishing, thus, can be considered a low skill floor/high skill ceiling specialization.

Untamed is somewhat limited by an important conditional, as it is having skills and traits that are reliant on enemies being defiant. While it is rare, easy to determine and doesn't suppose a massive loss, that is to consider.


Skill Bar

Fanged Iboga
Electric Wyvern
Hammer
Sword/Axe
Utility

Skill Variants

  • Perilous Gift makes you receive 100% less strike and condition damage and thus helping towards damage uptime. Can be replaced.
    • Healing Spring is an interesting option as it offers a cleanse and a water combo field.
    • Water Spirit offers group wide Vigor Vigor and healing.
  • Frost Trap can be replaced in case there's a need for other utilities.
    • Exploding Spores is a solid alternative with similar damage and good CC.
    • "Protect Me!" is a party wide stun-break.
  • Spirit of Nature is a 10-man revive thanks to Nature's Vengeance, however it can be replaced for whatever fits most.

Pet Variants


Template Code

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Specializations

  • Untamed Untamed's and Nature Magic Nature Magic's master traits are not important, and can be changed at will.
    • However, note that traiting Enhancing Impact might make tracking Quickness Quickness harder, as it will cause yourself to experience different and better uptime of Quickness Quickness than your actual output.
  • Nature's Vengeance can be changed for Invigorating Bond by switching Storm Spirit for Exploding Spores.
    • This will come at a small DPS loss in exchange for access to some group-wide Vigor Vigor and Protection Protection.
    • This change will also reduce your access to CC by switching from a 400 breakbar skill with 360 AoE and a Cooldown of 20 seconds to a 200 breakbar skill with a considerably smaller AoE and a Cooldown of 25 seconds.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Diviner
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Sword
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • Relic of the Thief is the best alternative for those without the Janthir Wilds expansion.

Weapon Variants


Consumables

Food:

  • or ascended versions.


Utility:

  • .


Usage

Quickness

Untamed provides Quickness Quickness in a radius of 480 units around the Ranger with the trait Let Loose.

  • Every Unleashed Ambush grants Quickness Quickness.
    • There's no need to hit a target to do this and thus it is possible to upkeep boons without any conditionals, yet note that Unleashed Ambush skills are your highest damage sources, so it's preferable to not to just mindlessly waste them.
  • After an Unleashed Ambush, there will be a few seconds where Weapon Swap Weapon Swap will allow the use of a second Unleashed Ambush.
  • This second Unleashed Ambush will also grant Quickness Quickness.

As to provide Quickness Quickness to our group, we shall do the following sequence.

  1. Unleashed Power comes off cooldown.
  2. Unleash Ranger
    • In order to get access to the Unleashed Ambush, we'll need to be on Unleash Pet first with Unleashed Power.
      • We will usually dip there for a bit then proceed to Unleash Ranger, allowing us to use our current weapon's Unleashed Ambush.
  3. Unleashed Ambush
  4. Weapon Swap Weapon Swap
  5. Unleashed Ambush

Rotation

Start with Unleash Pet. Whenever the pet is unleashed you also want to be using your F1-3 skills off cooldown.

  • Similar to Mechanist Mechanist, there's the option to set F1-3 skills on autocast (only the Unleash Ranger versions).
  • On the general, it is preferred to set DPS skills on autocast while leaving situational/utility skills to be used at will.

Unleashing and your Unleash Pet F1-3 skills, are all instant cast so can be used during other skills. These skills are used off cooldown in the rotation, however, Enveloping Haze (F3) can be saved for its use as a mobile projectile block.

Because of Vow of the Untamed, we want to use as many powerful skills as posible on Unleash Ranger in order to make use of the 25% damage boost.

Relic of the Claw is a 7% strike damage boost that lasts for 8 seconds and activates (and resets) on disables.

  • The rotation upkeeps it on Sword Sword and Axe Axe by using Path of Scars and Deft Strike.
  • The rotation upkeeps it on Hammer Hammer by using Storm Spirit.
    • If Storm Spirit isn't avaliable you can use Overbearing Smash or Thump (untamed) (note that these are the Unleash Pet versions) to do so.

Throughout the rotation, Frost Trap shall be used off cooldown without delaying weapon skills. You can save Storm Spirit for oncoming defiance bars.

Do not delay Unleashed Ambush skills.

Opener

  1. Storm Spirit
  2. All avaliable pet skills [F1-3]
    • Reminder: These are instant casts, which means that you can use these pet skills while using any of the other pet skills and, both Storm Spirit and Frost Trap without any animation commitment whatsoever.
  3. Frost Trap
  4. Unleash Ranger
  5. Relentless Whirl
  6. Unleashed Savage Shock Wave
  7. Unleashed Wild Swing
  8. Weapon Swap Weapon Swap


Sword/Axe Loop

  1. Deft Strike
  2. Pounce
  3. Serpent's Strike
  4. Whirling Defense
  5. Path of Scars
  6. Slash (ranger sword) Crippling Thrust Precision Swipe
  7. Pounce Unleash Pet
    • Wait for Pounce to finish before Unleash Pet.
    1. All avaliable pet skills [F1-3]
    2. Slash (ranger sword) Crippling Thrust Precision Swipe
    3. Serpent's Strike Unleash Ranger
      • Use Unleash Ranger before Serpent's Strike hits.
  8. Deft Strike
  9. Weapon Swap Weapon Swap

In case you're using double Mace Maces, scroll down.

Hammer Loop

  1. Relentless Whirl
  2. Unleashed Wild Swing
  3. Unleashed Savage Shock Wave
  4. Storm Spirit
  5. Unleashed Overbearing Smash
  6. Unleashed Thump
  7. Hammer Strike Hammer Slam Heavy Smash - Force
  8. Hammer Strike Hammer Slam Heavy Smash - Force
  9. Unleashed Wild Swing Unleash Pet
    • Wait for Unleashed Wild Swing to finish before Unleash Pet.
    1. All avaliable pet skills [F1-3]
    2. Hammer Strike Hammer Slam Heavy Smash - Force
    3. Unleash Ranger
  10. Relentless Whirl
  11. Weapon Swap Weapon Swap

Maces Loop

  1. Rampant Growth
  2. Flourish
  3. Thistleguard
  4. Oaken Cudgel
  5. Wild Strikes
  6. Activate Force of Nature.
  7. Flourish
  8. Thistleguard
  9. Oaken Cudgel
  10. Wild Strikes
  11. Germinate Burgeon Cultivate
  12. Unleash Pet
    1. All avaliable pet skills [F1-3]
    2. Germinate
    3. Flourish Unleash Ranger
  13. Rampant Growth
  14. Weapon Swap Weapon Swap

Crowd Control

Untamed's access to CC is very solid. These are your options:

  • Electric Wyvern Electric Wyvern - F2 and F3 offer 232 breakbar damage each.
  • Storm Spirit - 400 breakbar damage (200 per shake).
  • Exploding Spores - 200 breakbar damage.
  • Path of Scars - 150 breakbar damage and Pull Pull.
  • Deft Strike - 100 breakbar damage.
  • Overbearing Smash and Thump (untamed) offer CC if used while the pet is unleashed, but accessing this requires rearranging your rotation and a loss of DPS.
  • Oaken Cudgel - 250 breakbar damage.
  • Wild Strikes - 200 breakbar damage.


Ratings

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