Difference between revisions of "Chronomancer - Inspi/Chaos Chrono"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Crowd Control, Boon Removal, Utility | | focus = Crowd Control, Boon Removal, Utility | ||
− | | rating = | + | | rating = great |
− | | xpac = hot | + | | xpac = hot, soto |
− | | meta = | + | | meta = y |
| difficulty = 1 | | difficulty = 1 | ||
}} | }} | ||
− | |||
==Overview== | ==Overview== | ||
− | Support Chronomancer WvW build focusing on revival, utility and crowd control. | + | Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control. |
Line 21: | Line 20: | ||
| weapon1 = sword | | weapon1 = sword | ||
| weapon2 = focus | | weapon2 = focus | ||
− | | weapon3 = | + | | weapon3 = rifle |
| weapon4 = | | weapon4 = | ||
− | | healing = | + | | healing = Mantra of Recovery |
| utility1 = Null Field | | utility1 = Null Field | ||
| utility2 = Mantra of Concentration | | utility2 = Mantra of Concentration | ||
− | | utility3 = | + | | utility3 = |
| elite = Gravity Well | | elite = Gravity Well | ||
}} | }} | ||
Line 32: | Line 31: | ||
===Variants=== | ===Variants=== | ||
+ | ;Weapons | ||
+ | * '''Shield''' | ||
+ | |||
;Heal | ;Heal | ||
− | * {{Skill| | + | * {{Skill|Signet of the Ether}} - provides more {{Tooltip|Alacrity}}/{{Tooltip|Quickness}} but loses '''On Heal''' effect synergy |
;Utility | ;Utility | ||
− | * {{Skill|Veil}} | + | * All four of the following options are good choices, but a group should have at least 1-2 {{Skill|Veil}} and {{Skill|Illusion of Life}} before mesmers take other utilities |
− | * {{Skill|Signet of Illusions}} | + | ** {{Skill|Veil}} |
− | * {{Skill|Mimic}} | + | ** {{Skill|Illusion of Life}} |
+ | ** {{Skill|Signet of Illusions}} | ||
+ | ** {{Skill|Mimic}} | ||
+ | |||
;Elite | ;Elite | ||
Line 46: | Line 51: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [] | + | code = [&DQctOhctKC1tAQAAhQEAAGoBAAAAAAAAsxIAAAAAAAAAAAAAAAAAAAAAAAADMgAvADEAAA==] |
}} | }} | ||
Line 52: | Line 57: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Chaos|mid|mid|bot}} | {{Specialization|Chaos|mid|mid|bot}} | ||
− | {{Specialization|Inspiration| | + | {{Specialization|Inspiration|top|bot|mid}} |
'''Variants''' | '''Variants''' | ||
* {{Trait|Restorative Mantras}} | * {{Trait|Restorative Mantras}} | ||
− | {{Specialization|Chronomancer|top|bot| | + | * {{Trait|Mental Defense}} |
+ | {{Specialization|Chronomancer|top|bot|mid}} | ||
'''Variants''' | '''Variants''' | ||
− | * {{Trait| | + | * {{Trait|Illusionary Reversion}} better than {{Trait|Improved Alacrity}} if your personal {{Tooltip|Alacrity}} uptime is low |
+ | * {{Trait|Stretched Time}} take this trait if you have a Firebrand in party and no other {{Tooltip|Alacrity}} source in party. | ||
Line 64: | Line 71: | ||
| weight = Light | | weight = Light | ||
| stats = Minstrel | | stats = Minstrel | ||
− | | rune = Superior Rune of Water | + | | rune = Superior Rune of the Water |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | relic = Relic of | + | | relic = Relic of Febe |
| weapon1 = Sword | | weapon1 = Sword | ||
| weapon2 = Focus | | weapon2 = Focus | ||
| sigil1 = Superior Sigil of Energy | | sigil1 = Superior Sigil of Energy | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Transference |
− | | weapon3 = | + | | weapon3 = Rifle |
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Energy | | sigil3 = Superior Sigil of Energy | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Transference |
| infusion1 = Concentration WvW Infusion | | infusion1 = Concentration WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
Line 82: | Line 89: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
;Relic | ;Relic | ||
+ | * {{Relic|Relic of the Flock}} | ||
* {{Relic|Relic of Cerus}} - for boon removal | * {{Relic|Relic of Cerus}} - for boon removal | ||
;Sigils | ;Sigils | ||
− | * {{Sigil|Superior Sigil of | + | * {{Sigil|Superior Sigil of Nullification}} |
− | ** | + | |
+ | ;Rune | ||
+ | *Worse than {{Rune|Superior Rune of the Water}}, but by a small amount and much cheaper | ||
+ | ** {{Rune|Superior Rune of Radiance}} | ||
+ | ** {{Rune|Superior Rune of the Herald}} | ||
+ | ** {{Rune|Superior Rune of Leadership}} | ||
Line 95: | Line 108: | ||
− | ==Usage== | + | ==Usage== |
+ | ===Priorities=== | ||
+ | ;High | ||
+ | * {{Skill|Illusion of Life}} | ||
+ | * {{Skill|Veil}} | ||
+ | * {{Tooltip|Stability}} | ||
+ | ;Moderate | ||
+ | * Support | ||
+ | * Boon rip | ||
+ | * CC | ||
+ | ;Low | ||
+ | * Cleansing | ||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has high passive defense | ||
+ | * This build has low mobility skill access, staying very close to your tag and group is critical | ||
+ | ** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage | ||
+ | *** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}} | ||
+ | * This build has moderate active defenses | ||
+ | |||
+ | {{Collapse start|Active defense priority}} | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Blurred Frenzy}} | ||
+ | * {{Skill|Distortion}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Illusion of Life==== | ||
+ | * Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed. | ||
+ | |||
+ | |||
+ | ====Veil==== | ||
+ | * Save your {{Skill|Veil}} for the commanders call | ||
+ | ** If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike | ||
+ | * Place your {{Skill|Veil}} as close to the front of your group as possible without letting the line spawn on top of any allies | ||
+ | |||
+ | |||
+ | ===Stability=== | ||
+ | * Apply {{Tooltip|Stability}} with {{Skill|Mantra of Concentration}} or {{Skill|Distortion}} before allies get caught by enemy CC | ||
+ | ** Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs | ||
+ | *** It is better to use your {{Tooltip|Stability}} too early than too late | ||
+ | ** Use one of your '''Shatter''' skills immediately after applying {{Tooltip|Stability}} to push it lower in the boon strip order | ||
+ | *** Boon strip skills like {{Skill|Null Field}} remove the last applied boon first | ||
+ | **** Boon corrupt skills like {{Skill|Well of Corruption}} remove boons randomly instead, but applying extra boons to lower the chance {{Tooltip|Stability}} is corrupted is still useful | ||
+ | * Avoid overlapping multiple Stability Stability sources on your party, both your own and other players | ||
+ | ** Prioritize recharging {{Skill|Mantra of Concentration}} over everything other than survival if it is uncharged and off cooldown | ||
+ | |||
+ | |||
+ | ====Support==== | ||
+ | * Make sure to cast your '''Phantasms''' as often as possible to proc {{Trait|Stretched Time}} | ||
+ | * If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies | ||
+ | * All of your shatters give boons with {{Trait|Illusionary Defense}}, {{Trait|Bountiful Disillusionment}} and {{Trait|Stretched Time}}/{{Trait|Seize the Moment}} | ||
+ | ** Use your shatters as often as possible, with the exception of {{Skill|Distortion}} which should be saved for when {{Tooltip|Stability}} is needed | ||
+ | ** Since {{Skill|Continuum Split}} resets all CDs, you should try to use | ||
+ | * Your '''Rifle''' skills should be cast as often as possible while engaging the enemy group | ||
+ | ** Always cast the flip skill {{Skill|Abstraction}} when using {{Skill|Inspiring Imagery}} | ||
+ | ** You should almost never use {{Skill|Dimensional Aperture}} since it increases the CD of {{Skill|Singularity Shot}} | ||
+ | |||
+ | |||
+ | ====Boon rip==== | ||
+ | * Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving | ||
+ | |||
+ | |||
+ | ====CC==== | ||
+ | * Use your CC when: | ||
+ | ** Your group calls a spike: | ||
+ | *** Winds - {{Skill|Winds of Disenchantment}} | ||
+ | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} | ||
+ | *** Shades - {{Skill|Desert Shroud}} | ||
+ | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} | ||
+ | ** On top of enemy downs (while alive players are on top of them) | ||
+ | ** Enemy groups moving defensively while your group is pushing | ||
+ | * Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown | ||
+ | ** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage | ||
+ | ** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset | ||
+ | ** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split | ||
+ | * Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}} | ||
+ | ** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}} | ||
+ | * Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind | ||
+ | ** Do not put yourself out of position trying to use it | ||
+ | |||
+ | {{Collapse start|CC skill priority}} | ||
+ | * {{Skill|Temporal Curtain}} - on range spikes | ||
+ | * {{Skill|Gravity Well}} | ||
+ | * {{Skill|Temporal Curtain}} - general usage | ||
+ | * {{Skill|Illusionary Leap}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Cleansing=== | ||
+ | * Most of your cleanse comes from {{Trait|Sympathetic Visage}} and {{Trait|Restorative Illusions}} | ||
+ | ** Prioritize using shatters and phantasms for boon uptime, but keep these traits in mind. If you expect to need cleanse soon you can delay casting them. | ||
+ | * When possible, aim {{Skill|Null Field}} to hit both allies and enemies | ||
+ | * Use {{Skill|Mantra of Recovery}} {{to}} {{Skill|Power Return}} to proc {{Trait|Mender's Purity}} | ||
+ | |||
+ | |||
+ | ===Settings=== | ||
+ | * Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted | ||
+ | * Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support | ||
+ | * Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars''' | ||
+ | * Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management | ||
+ | |||
+ | |||
+ | ===Tips & Tricks=== | ||
+ | ====Wall Pulling==== | ||
+ | * Place {{Skill|Temporal Curtain}} at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls) | ||
+ | ** Since {{Skill|Into the Void}} activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls | ||
+ | * Use {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} to give {{Tooltip|Immobilize}} to pulled targets | ||
+ | ** It is easier if you pre target enemies likely to get pulled before casting {{Skill|Into the Void}} | ||
+ | |||
+ | |||
+ | ====Portal Bombing==== | ||
+ | * Portal bombing is a very high risk strategy and is never recommended | ||
+ | * Try to open {{Skill|Portal Exeunt}} behind terrain with respect to the enemy group if possible | ||
+ | * Swap your skills to {{Skill|Blink}} {{Skill|Portal Entre}} and {{Skill|Veil}} and {{Skill|Mass Invisibility}} | ||
+ | * Equip a torch for {{Skill|The Prestige}} | ||
+ | ** Optionally equip the '''Chaos''' traitline for {{Trait|Prismatic Understanding}} | ||
+ | # Cast {{Skill|Portal Entre}} at your groups feet | ||
+ | # Start running towards the location you want to open the portal | ||
+ | # Use {{Skill|The Prestige}} while casting {{Skill|Mass Invisibility}} | ||
+ | # Cast {{Skill|Blink}} at any time to get closer | ||
+ | # Once in position open {{Skill|Portal Exeunt}} | ||
+ | # Cast {{Skill|Veil}} directly on the center of the portal |
Latest revision as of 17:49, 28 September 2024
This build was last updated on September 28, 2024 and is up to date for the October 8, 2024 patch.
Overview
Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control.
Skill Bar
Sword/Focus
Rifle
Utility
Variants
- Weapons
- Shield
- Heal
- Utility
- All four of the following options are good choices, but a group should have at least 1-2
- Elite
Template Code
[&DQctOhctKC1tAQAAhQEAAGoBAAAAAAAAsxIAAAAAAAAAAAAAAAAAAAAAAAADMgAvADEAAA==]
Specializations
Variants
Variants
- Alacrity uptime is low better than if your personal
- Alacrity source in party. take this trait if you have a Firebrand in party and no other
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Sword
Minstrel
Minstrel
Focus
Minstrel
Minstrel
Sigil
Sigil
Rifle
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relic
- - for boon removal
- Sigils
- Rune
- Worse than
Consumables
Usage
Priorities
- High
- Moderate
- Support
- Boon rip
- CC
- Low
- Cleansing
Surviving
- This build has high passive defense
- This build has low mobility skill access, staying very close to your tag and group is critical
- Target isolated players to reposition with
- Be ready to Dodge as soon as you press
/ , the clone will die before can be used if it is summoned into damage
- Target isolated players to reposition with
- This build has moderate active defenses
Active defense priority
- Dodge
Detailed Explanations
Illusion of Life
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
Veil
- Save your
- If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
for the commanders call
- Place your as close to the front of your group as possible without letting the line spawn on top of any allies
Stability
- Apply Stability with or before allies get caught by enemy CC
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
- It is better to use your Stability too early than too late
- Use one of your Shatter skills immediately after applying Stability to push it lower in the boon strip order
- Boon strip skills like
- Boon corrupt skills like Stability is corrupted is still useful remove boons randomly instead, but applying extra boons to lower the chance
remove the last applied boon first
- Boon strip skills like
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
- Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
- Prioritize recharging over everything other than survival if it is uncharged and off cooldown
Support
- Make sure to cast your Phantasms as often as possible to proc
- If possible, hit allies as well as enemies with , but prioritize enemies
- All of your shatters give boons with
- Use your shatters as often as possible, with the exception of Stability is needed which should be saved for when
- Since resets all CDs, you should try to use
, and /
- Your Rifle skills should be cast as often as possible while engaging the enemy group
- Always cast the flip skill when using
- You should almost never use since it increases the CD of
Boon rip
- Land just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Use
- Use while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
- While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset
- You can cast as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
when casting to reset the cooldown
- Use
- is particularly important when revenants range spike with
to pull targets into other CC and spikes, including your own
- Use
- Do not put yourself out of position trying to use it
as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
CC skill priority
- - on range spikes
- - general usage
Cleansing
- Most of your cleanse comes from
- Prioritize using shatters and phantasms for boon uptime, but keep these traits in mind. If you expect to need cleanse soon you can delay casting them.
and
- When possible, aim to hit both allies and enemies
- Use ⇒ to proc
Settings
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
- Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
Tips & Tricks
Wall Pulling
- Place
- Since activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
- Use ⇒ to give Immobilize to pulled targets
- It is easier if you pre target enemies likely to get pulled before casting
Portal Bombing
- Portal bombing is a very high risk strategy and is never recommended
- Try to open behind terrain with respect to the enemy group if possible
- Swap your skills to and and
- Equip a torch for
- Optionally equip the Chaos traitline for
- Cast at your groups feet
- Start running towards the location you want to open the portal
- Use while casting
- Cast at any time to get closer
- Once in position open
- Cast directly on the center of the portal
Ratings
Comments
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