Difference between revisions of "Scrapper - Med Kit Scrapper"
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| rating = great | | rating = great | ||
| xpac = hot, soto | | xpac = hot, soto | ||
− | | meta = | + | | meta = y |
− | | difficulty = | + | | difficulty = 2 |
}} | }} | ||
− | |||
==Overview== | ==Overview== | ||
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| profession = Engineer | | profession = Engineer | ||
| specialization = Scrapper | | specialization = Scrapper | ||
− | | weapon1 = | + | | weapon1 = Shortbow |
− | | weapon2 = | + | | weapon2 = |
| healing = Med Kit | | healing = Med Kit | ||
| utility1 = Bulwark Gyro | | utility1 = Bulwark Gyro | ||
Line 33: | Line 32: | ||
===Variants=== | ===Variants=== | ||
;Utilities | ;Utilities | ||
− | |||
* {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat | * {{Skill|Utility Goggles}} for an AoE {{tooltip|Revealed}} from its toolbelt skill ({{Skill|Detection Pulse}}), swap back before combat | ||
* {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat | * {{Skill|Bomb Kit}} used out of combat for smoke fields, swap back before combat | ||
;Elite | ;Elite | ||
+ | * {{Skill|Elite Mortar Kit}} - for {{Skill|Elixir Shell}} | ||
* {{Skill|Supply Crate}} | * {{Skill|Supply Crate}} | ||
* {{Skill|Sneak Gyro}} | * {{Skill|Sneak Gyro}} | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMvGx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Inventions|top| | + | {{Specialization|Inventions|bot|mid|top}} |
+ | ;Variants | ||
+ | * {{Trait|Mecha Legs}} | ||
+ | * {{Trait|Medical Dispersion Field}} | ||
{{Specialization|Alchemy|bot|top|mid}} | {{Specialization|Alchemy|bot|top|mid}} | ||
− | {{Specialization|Scrapper|top| | + | {{Specialization|Scrapper|top|mid|mid}} |
+ | ;Variants | ||
+ | * {{Trait|Mass Momentum}} | ||
+ | * {{Trait|Ex Machina}} | ||
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| rune = Superior Rune of the Monk | | rune = Superior Rune of the Monk | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | relic = Relic of | + | | relic = Relic of Karakosa |
− | | weapon1 = | + | | weapon1 = Shortbow |
− | | weapon4 = | + | | weapon4 = |
− | | weapon3 = | + | | weapon3 = Shortbow |
− | | weapon4 = | + | | weapon4 = |
| sigil1 = Superior Sigil of Transference | | sigil1 = Superior Sigil of Transference | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
Line 76: | Line 81: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
; Relics | ; Relics | ||
− | * {{Relic|Relic of | + | * {{Relic|Relic of Antitoxin}} |
− | * {{Relic|Relic of the | + | * {{Relic|Relic of the Zephyrite}} with {{Skill|Elite Mortar Kit}} for {{Trait|Anticorrosion Plating}} |
+ | * {{Relic|Relic of the Flock}} | ||
Line 88: | Line 94: | ||
==Usage== | ==Usage== | ||
===General=== | ===General=== | ||
− | * As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the | + | * As soon as you get the 25 stacks of {{Sigil|Superior Sigil of Life}} and get out of combat, swap back to the weapon without it |
Line 109: | Line 115: | ||
* This build has high mobility skill access | * This build has high mobility skill access | ||
** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility | ** An '''About Face''' keybind can be useful for quickly using {{Skill|Acid Bomb}} for mobility | ||
− | * This | + | * This build has moderate active defenses |
** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it | ** {{Skill|Healing Mist}} is your only stunbreak, try to be conservative with it | ||
− | |||
− | |||
** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group | ** Only use {{Skill|Sneak Gyro}} to survive if desperate, it is much better saved for your group | ||
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* {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}} | * {{Skill|Cleansing Field}} - for {{Tooltip|Immobilize}} | ||
* '''Dodge''' | * '''Dodge''' | ||
− | |||
* {{Skill|Bandage Self}} | * {{Skill|Bandage Self}} | ||
* {{Skill|Vital Burst}} | * {{Skill|Vital Burst}} | ||
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* Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards | * Use your '''Weapon Swap''' key immediately after casting {{Skill|Acid Bomb}} to cancel the leap backwards | ||
* Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions | * Your own fields have priority for combo finishers, {{Skill|Super Elixir}} and {{Skill|Purge Gyro}} can provide a light field for combo interactions | ||
+ | * Make sure to combo {{Skill|Essence of Living Shadows}} with any other shortbow 2-4 skill. | ||
+ | ** Ideally combo with {{Skill|Essence of Liquid Wrath}} so you can save your blasts for light/water field interactions | ||
{{Collapse start|Condition clear priority}} | {{Collapse start|Condition clear priority}} | ||
* {{Skill|Fumigate}} | * {{Skill|Fumigate}} | ||
+ | * {{Skill|Essence of Living Shadows}} | ||
* {{Skill|Cleansing Field}} | * {{Skill|Cleansing Field}} | ||
* {{Skill|Purge Gyro}} | * {{Skill|Purge Gyro}} | ||
* {{Skill|Super Elixir}} | * {{Skill|Super Elixir}} | ||
− | * {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill| | + | * {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Animated Sand}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - (light field, blast finisher) |
* {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}} | * {{Skill|Bandage Self}} - {{Trait|Cleansing Synergy}} | ||
{{Collapse end}} | {{Collapse end}} | ||
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** The range on {{Skill|Med Blaster}} is much higher than the animation indicates | ** The range on {{Skill|Med Blaster}} is much higher than the animation indicates | ||
* Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions | * Your own fields have priority for combo finishers, {{Skill|Cleansing Field}} can provide a water field for combo interactions | ||
+ | * Use your barrier skills {{Skill|Bulwark Gyro}} and {{Skill|Essence of Animated Sand}} as often as possible when engaging the enemy | ||
+ | ** Make sure to blast a field with {{Skill|Essence of Animated Sand}} | ||
{{Collapse start|Healing priority}} | {{Collapse start|Healing priority}} | ||
+ | * {{Skill|Bulwark Gyro}} | ||
+ | * {{Skill|Essence of Animated Sand}} | ||
* {{Skill|Bandage Blast}} | * {{Skill|Bandage Blast}} | ||
* {{Skill|Vital Burst}} | * {{Skill|Vital Burst}} | ||
+ | * {{Skill|Acid Bomb}}/{{Skill|Infusion Bomb}}/{{Skill|Essence of Borrowed Time}}/{{Skill|Function Gyro}} - {{Relic|Relic of Karakosa}} | ||
* {{Skill|Med Blaster}} | * {{Skill|Med Blaster}} | ||
* {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}} | * {{Skill|Bandage Self}} - {{Trait|Medical Dispersion Field}} | ||
* {{Skill|Super Elixir}} | * {{Skill|Super Elixir}} | ||
− | |||
* {{Skill|Energizing Slam}} | * {{Skill|Energizing Slam}} | ||
{{Collapse end}} | {{Collapse end}} | ||
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* Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing | * Most of your {{Tooltip|Superspeed}} will be generated passively while using your skills for healing and cleansing | ||
* If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it | * If your group is lacking {{Tooltip|Superspeed}} before a push {{Skill|Bandage Self}} is the most effective way to apply it | ||
+ | * Make sure to blast a field with {{Skill|Essence of Borrowed Time}} when using it for {{Tooltip|Superspeed}} | ||
{{Collapse start|Superspeed priority}} | {{Collapse start|Superspeed priority}} | ||
* {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}} | * {{Skill|Bandage Self}} - {{Trait|Speed of Synergy}} | ||
* {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}} | * {{Skill|Function Gyro}} - {{Trait|Gyroscopic Acceleration}} | ||
− | * {{Skill|Bulwark Gyro}} | + | * {{Skill|Bulwark Gyro}} |
* {{Skill|Purge Gyro}} | * {{Skill|Purge Gyro}} | ||
* {{Skill|Sneak Gyro}} | * {{Skill|Sneak Gyro}} | ||
+ | * {{Skill|Essence of Borrowed Time}} | ||
{{Collapse end}} | {{Collapse end}} | ||
Latest revision as of 17:58, 28 September 2024
This build was last updated on September 28, 2024 and is up to date for the October 8, 2024 patch.
Overview
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable Superspeed buff nearly constantly.
Skill Bar
Shortbow
Utility
Med Kit
Elixir Gun
Variants
- Utilities
- Revealed from its toolbelt skill ( ), swap back before combat for an AoE
- used out of combat for smoke fields, swap back before combat
- Elite
- - for
Template Code
[&DQMvGx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Shortbow
Minstrel
Minstrel
Sigil
Sigil
Shortbow
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relics
- with for
Consumables
-
- personal food option
Usage
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the weapon without it
Overall Priorities
- High
- Stability
- Condition clear
- Healing
- Moderate
- Superspeed
- Supporting isolated allies
- Low
- Poisoning downs
Surviving
- This build has high passive defense
- This build has high mobility skill access
- An About Face keybind can be useful for quickly using for mobility
- This build has moderate active defenses
- is your only stunbreak, try to be conservative with it
- Only use to survive if desperate, it is much better saved for your group
Active defense priority
- - for stunbreaking
- Immobilize - for
- Immobilize - for
- Dodge
Detailed Explanations
Stability
- Use Stability source for ranged engages as the first applied
- After ranged engages are done, use it to cover downtime from the firebrand's
Condition clear
- and are much more situational compared to , deprioritize them in situations where would be more effective
- Move slightly behind your group when casting to maximize hits
- Be aware that does not cleanse yourself
- should be dropped when clashing with the opponent or preemptively before an enemy spike
- Use your Weapon Swap key immediately after casting to cancel the leap backwards
- Your own fields have priority for combo finishers, and can provide a light field for combo interactions
- Make sure to combo
- Ideally combo with so you can save your blasts for light/water field interactions
with any other shortbow 2-4 skill.
Condition clear priority
- / / / / - (light field, blast finisher)
- -
Healing
- and both proc even if you are at full HP
- Move slightly behind your group when casting
- The range on is much higher than the animation indicates
to maximize hits
- Your own fields have priority for combo finishers, can provide a water field for combo interactions
- Use your barrier skills
- Make sure to blast a field with
and as often as possible when engaging the enemy
Healing priority
- / / / -
- -
Superspeed
- Most of your Superspeed will be generated passively while using your skills for healing and cleansing
- If your group is lacking Superspeed before a push is the most effective way to apply it
- Make sure to blast a field with Superspeed when using it for
Superspeed priority
- -
- -
Supporting isolated allies
- Do not try to support isolated players if your group is under pressure or it would get you killed
- Superspeed is your first priority for getting players back to your group
- Use if available to apply it from range
- If is unavailable, move to the isolated player(s) and using is the other viable option
- Move to isolated player(s) and use Stealth to give
Poisoning downs
- Use when you can safely approach melee range with downs
- Use only if your group is taking no pressure and you have other cleanse cooldowns avalible
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
With recent changes, buffs and nerfs; this build come back in the "meta".Really good healing and cleanses, nothing to envy the druid. Really good barriers, now probably more than scourge. Possibly the one that provides the most protection and regeneration. Lot of fields, blasts and superspeed; a little bit of aegis and CC. And some options to change if you need more stab, AoE resurrection, etc
This is still a fantastic build that deserves meta tier. While it doesn't cleanse as much as druid or tempest and it doesn't heal as much as vindicator it provides a middle ground of solid cleanses and healing. While it is a fantastic support in any comp its unique level of superspeed access means that stacking scrappers is an absolute must for melee comps.
Still a capable cleanser and capable healer. While the increased cooldowns on multiple cleanse skills hurt the gameflow and notable downtime occurs, the pure mass of cleanse can still keep up with Druid, Vindicator and average Tempests. For continued pushes the cleanse downtime can become a problem, but Scrapper could still be a best pick if the fight plan allows for that.
Strong build for zerg play, complements the Support Firebrand as the second half of the squad backbone. Most squads will want each 5 man subgroup to have one Med Kit Scrapper or Frontline Aurashare Tempest in it.
Comments
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