Difference between revisions of "Warrior - Spear DPS"
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* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | * {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | ||
** Making good use of {{Skill|Hundred Blades}} is critical to maximizing damage, look for any chance to get multiple ticks off | ** Making good use of {{Skill|Hundred Blades}} is critical to maximizing damage, look for any chance to get multiple ticks off | ||
− | |||
** A stow weapon keybind is very useful to cancel {{Skill|Hundred Blades}} after enemies move out of the way | ** A stow weapon keybind is very useful to cancel {{Skill|Hundred Blades}} after enemies move out of the way | ||
* Use {{Skill|Rush}} for single target damage even when already in melee | * Use {{Skill|Rush}} for single target damage even when already in melee |
Revision as of 13:12, 30 September 2024
This build was last updated on September 30, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Warrior build for WvW. Combines high personal damage and good personal survivability.
Skill Bar
Greatsword
Spear
Utility
Variants
- Weapons
- Greatsword ⇒ Staff good DPS option with high range and utility
- Heal
- - fill Adrenaline for
- - for stacking , if you're having trouble keeping it stacked
Template Code
[&DQIEGyQaMzopDwAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Dragon
Dragon
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Dragon
Dragon
Accessory
Dragon
Dragon
Amulet
Dragon
Dragon
Ring
Dragon
Dragon
Ring
Dragon
Dragon
Greatsword
Dragon
Dragon
Sigil
Sigil
Spear
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Sigils
Consumables
Usage
Priorities
- High
- Spike Damage
- Moderate
- Sustained damage
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- Use to move out after spiking
- Drop your target if using it defensively
can be used for repositioning or gap closing
- This build has moderate active defenses
Active defense priority
- - for stunbreaking
- Immobilize
- Dodge
- - general use
- - general use
Detailed Explanations
Spike damage
- For ranged spikes use ⇒ so both skills land at the same time
- Use immediately before using either of your Burst skills since the 1 second fuse time will let you combine the burst
- Use
- Avoid using for since its damage doesn't scale with adrenaline
to get full Adrenaline for Harrier's Toss
Sustained damage
- Making good use of is critical to maximizing damage, look for any chance to get multiple ticks off
- A stow weapon keybind is very useful to cancel after enemies move out of the way
is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
- Use for single target damage even when already in melee
- Use
- Avoid casting while is pulsing as it will eat the charges
to make unblockable and only cast with
Skill priority
- Greatsword
- - save to disengage
- Spear
- +
Ratings
Comments
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