Difference between revisions of "Reaper - Cele Shouts"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Utility, Condition Damage, Boon Removal | | focus = Utility, Condition Damage, Boon Removal | ||
− | | rating = | + | | rating = archived |
| xpac = hot, pof, soto | | xpac = hot, pof, soto | ||
− | | meta = | + | | meta = |
| difficulty = 1 | | difficulty = 1 | ||
}} | }} | ||
Line 25: | Line 25: | ||
| utility1 = "Nothing Can Save You!" | | utility1 = "Nothing Can Save You!" | ||
| utility2 = Well of Corruption | | utility2 = Well of Corruption | ||
− | | utility3 = | + | | utility3 = "Suffer!" |
| elite = "Chilled to the Bone!" | | elite = "Chilled to the Bone!" | ||
}} | }} | ||
Line 32: | Line 32: | ||
===Variants=== | ===Variants=== | ||
;Weapons | ;Weapons | ||
+ | * '''Torch''' higher damage option than '''Focus''' but with less boon rip | ||
* '''Staff''' higher damage option than '''Axe/Focus''' that brings more conditions, but with less boon rip | * '''Staff''' higher damage option than '''Axe/Focus''' that brings more conditions, but with less boon rip | ||
− | |||
;Utilities | ;Utilities | ||
− | * | + | * {{Skill|"Suffer!"}} {{to}} {{Skill|Corrosive Poison Cloud}} - Swap relic to {{Relic|Relic of the Demon Queen}} |
− | + | ||
− | + | ;Elite | |
+ | * {{Skill|Plaguelands}} | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1NycaIi7BEgAA6xIAAHMBAACmEgAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 92: | Line 93: | ||
− | ==Usage== | + | ==Usage== |
+ | ===General=== | ||
+ | * Use {{Skill|"Your Soul Is Mine!"}} as often as needed for '''Life Force''', don't save it to heal yourself | ||
+ | |||
+ | |||
+ | ===Overall Priorities=== | ||
+ | ;High | ||
+ | * Wells | ||
+ | |||
+ | ;Moderate | ||
+ | * Boon removal | ||
+ | * Single target | ||
+ | * Damage | ||
+ | |||
+ | ;Low | ||
+ | * CC | ||
+ | |||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has high passive defense | ||
+ | * This build has low mobility skill access | ||
+ | ** Make sure to drop your target when using {{Skill|Death's Charge}} for mobility | ||
+ | * This build has low active defenses | ||
+ | ** {{Skill|Reaper's Shroud}} gives an unlisted 50% damage reduction | ||
+ | ** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud | ||
+ | *** Try not to use up all of your '''Life Force''' defensively, save enough for {{Skill|Soul Spiral}} if possible | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Active defense priority | ||
+ | | | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Reaper's Shroud}} | ||
+ | ** {{Skill|Infusing Terror}} | ||
+ | * {{Skill|Signet of Vampirism}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Wells==== | ||
+ | * Save your {{Skill|Well of Corruption}} for the commanders call | ||
+ | ** If you aren't using voice communication, Try to use your well at the same time as the other Necromancers in your group | ||
+ | * When using ground AoEs like {{Skill|Well of Corruption}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
+ | |||
+ | |||
+ | ====Boon removal==== | ||
+ | * {{Skill|Death's Charge}} with {{Trait|Path of Corruption}} provides a large part of your boon removal, use it as often as possible | ||
+ | ** Make sure to target players on the side of the enemy group so you can safely finish the cast | ||
+ | ** Only the final hit removes boons | ||
+ | * It can sometimes be worth entering and immediately leaving {{Skill|Reaper's Shroud}} to proc {{Trait|Spiteful Spirit}} and other traits | ||
+ | ** Only do this if you won't have a good opportunity to use shroud skills for a time - such as when crossing the enemy - or if lifeforce is low | ||
+ | * Cast {{Skill|Unholy Feast}} and {{Skill|"Nothing Can Save You!"}} as often as possible while in range | ||
+ | * Use {{Skill|Nightfall}} as the enemy group pushes into yours or while engaged in melee | ||
+ | |||
+ | |||
+ | ====Single target==== | ||
+ | * Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} to pick off isolated players | ||
+ | |||
+ | |||
+ | ====Damage==== | ||
+ | * Cast {{Skill|"Suffer!"}}/{{Skill|Corrosive Poison Cloud}} as often as possible | ||
+ | ** You can slightly delay {{Skill|"Suffer!"}} if you think you'll need cleanse, but use it primarily for damage and condition pressure | ||
+ | ** When using ground AoEs like {{Skill|Corrosive Poison Cloud}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
+ | * Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it again immediately before swapping back | ||
+ | ** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine | ||
+ | * Enter {{Skill|Reaper's Shroud}} as often as possible in melee, particularly when {{Skill|Soul Spiral}} is off cooldown | ||
+ | ** If you can, cast {{Skill|Executioner's Scythe}} before {{Skill|Soul Spiral}} to proc Chilling Bolts with the Whirl Finishers | ||
+ | *** Don't delay {{Skill|Soul Spiral}} too long though, losing the combo is worth it if your {{Skill|Soul Spiral}} will get more hits | ||
+ | ** Make sure to trigger the flip skill {{Skill|Terrify}} before the 6 second duration of {{Skill|Infusing Terror}} ends | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Skill priority | ||
+ | | | ||
+ | * {{Skill|Well of Corruption}} - on call | ||
+ | * {{Skill|"Suffer!"}}/{{Skill|Corrosive Poison Cloud}} | ||
+ | * {{Skill|"Nothing Can Save You!"}} | ||
+ | * {{Skill|Grasping Darkness}} | ||
+ | * {{Skill|Nightfall}} | ||
+ | * {{Skill|Unholy Feast}} | ||
+ | ;{{Skill|Reaper's Shroud}} | ||
+ | * {{Skill|Death's Charge}} | ||
+ | * {{Skill|Executioner's Scythe}}/{{Skill|Soul Spiral}} | ||
+ | * {{Skill|Life Rend}} | ||
+ | * {{Skill|Spinal Shivers}} - only on single target | ||
+ | * {{Skill|Ghastly Claws}} | ||
+ | * {{Skill|Soul Grasp}} - only if low on '''Life Force''' | ||
+ | * {{Skill|Death Spiral}} | ||
+ | * {{Skill|Gravedigger}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | ====CC==== | ||
+ | * Use {{Skill|Grasping Darkness}} at range or when the enemy group is moving away, never while the enemy is crossing or pushing into yours | ||
+ | * {{Skill|Grasping Darkness}} can be canceled with a '''Stow Weapon''' keybind after ~0.25s into the cast and will still finish casting | ||
+ | * Use {{Skill|"Chilled to the Bone!"}} when your group is spiking or you see an enemy without {{Tooltip|Stability}} in range |
Latest revision as of 18:36, 8 October 2024
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Utility, Condition damage and Boon removal
Designed for: WvW Zerg
Difficulty:
Easy
Overview
A utility build with high boon rip and Chill/ Vulnerability application intended to be played in a group with other condition based builds.
Skill Bar
Axe/Focus
Greatsword
Utility
Variants
- Weapons
- Torch higher damage option than Focus but with less boon rip
- Staff higher damage option than Axe/Focus that brings more conditions, but with less boon rip
- Utilities
- ⇒ - Swap relic to
- Elite
Template Code
[&DQg1NycaIi7BEgAA6xIAAHMBAACmEgAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Greatsword
Celestial
Celestial
Sigil
Sigil
Axe
Celestial
Celestial
Focus
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Sigils
- Rune
- Relic
Consumables
- or
Usage
General
- Use as often as needed for Life Force, don't save it to heal yourself
Overall Priorities
- High
- Wells
- Moderate
- Boon removal
- Single target
- Damage
- Low
- CC
Surviving
- This build has high passive defense
- This build has low mobility skill access
- Make sure to drop your target when using for mobility
- This build has low active defenses
- gives an unlisted 50% damage reduction
- Try not to use up all of your Life Force defensively, save enough for if possible
is an instant cast that should be used whenever entering shroud
|
Detailed Explanations
Wells
- Save your
- If you aren't using voice communication, Try to use your well at the same time as the other Necromancers in your group
for the commanders call
- When using ground AoEs like , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon removal
- Make sure to target players on the side of the enemy group so you can safely finish the cast
- Only the final hit removes boons
with provides a large part of your boon removal, use it as often as possible
- It can sometimes be worth entering and immediately leaving
- Only do this if you won't have a good opportunity to use shroud skills for a time - such as when crossing the enemy - or if lifeforce is low
to proc and other traits
- Cast and as often as possible while in range
- Use as the enemy group pushes into yours or while engaged in melee
Single target
- Use ⇒ ⇒ to pick off isolated players
Damage
- Cast
- You can slightly delay if you think you'll need cleanse, but use it primarily for damage and condition pressure
- When using ground AoEs like , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
/ as often as possible
- Use Weapon Swap and use it again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
immediately after - Enter
- If you can, cast
- Don't delay too long though, losing the combo is worth it if your will get more hits
before to proc Chilling Bolts with the Whirl Finishers
- Make sure to trigger the flip skill before the 6 second duration of ends
as often as possible in melee, particularly when is off cooldown
- If you can, cast
|
CC
- Use at range or when the enemy group is moving away, never while the enemy is crossing or pushing into yours
- can be canceled with a Stow Weapon keybind after ~0.25s into the cast and will still finish casting
- Use Stability in range when your group is spiking or you see an enemy without
Ratings
A solid damage build for reaper in the current condi meta. However, this isn't a meta build in my opinion. Condi scourge definitely fill the necro dps role due to it's dmg output as well as utility (transfusion and barrier). Shout Reaper should be knocked down to the Great category.
It is an "okay" build which could be played if you don't hace scourge available (which has a better toolset for your group)
Comments
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