Difference between revisions of "Willbender - DPS Alacbender"
(11 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Strike Damage, DPS | | focus = Strike Damage, DPS | ||
− | | rating = | + | | rating = archived |
− | | xpac = hot, eod | + | | xpac = hot, eod, soto |
+ | | difficulty = 2 | ||
}} | }} | ||
Line 16: | Line 17: | ||
| profession = Guardian | | profession = Guardian | ||
| specialization = Willbender | | specialization = Willbender | ||
− | | weapon1 = | + | | weapon1 = greatsword |
| weapon2 = | | weapon2 = | ||
− | | weapon3 = | + | | weapon3 = spear |
− | | weapon4 = | + | | weapon4 = |
| healing = Shelter | | healing = Shelter | ||
| utility1 = "Stand Your Ground!" | | utility1 = "Stand Your Ground!" | ||
| utility2 = Sword of Justice | | utility2 = Sword of Justice | ||
− | | utility3 = | + | | utility3 = Whirling Light |
| elite = Renewed Focus | | elite = Renewed Focus | ||
}} | }} | ||
Line 29: | Line 30: | ||
===Variants=== | ===Variants=== | ||
− | |||
− | |||
− | |||
;Skills | ;Skills | ||
− | * {{Skill|Wall of Reflection}} | + | * {{Skill|Wall of Reflection}} |
+ | * {{Skill|Bane Signet}} | ||
Line 50: | Line 49: | ||
===Template Code=== | ===Template Code=== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQEqOi4lQRYDAQAANgEAAEgBAADYGgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 60: | Line 59: | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | relic = Relic of the Thief |
+ | | weapon1 = Greatsword | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Hydromancy |
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
− | | weapon3 = | + | | weapon3 = Spear |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Bloodlust |
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
Line 78: | Line 78: | ||
;Sigils | ;Sigils | ||
− | * | + | * {{Sigil|Superior Sigil of Force}} |
Line 90: | Line 90: | ||
===Overall Priorities=== | ===Overall Priorities=== | ||
;High | ;High | ||
− | |||
* {{Tooltip|Alacrity}} | * {{Tooltip|Alacrity}} | ||
;Moderate | ;Moderate | ||
+ | * Spike damage | ||
* Sustained damage | * Sustained damage | ||
;Low | ;Low | ||
* Single target | * Single target | ||
− | |||
Line 104: | Line 103: | ||
* This build has moderate passive defense | * This build has moderate passive defense | ||
* This build has high mobility skill access | * This build has high mobility skill access | ||
− | * This | + | * This build has moderate active defenses |
** Beware of unblockable CCs ({{Skill|Line of Warding}}) when using {{Skill|Shelter}} | ** Beware of unblockable CCs ({{Skill|Line of Warding}}) when using {{Skill|Shelter}} | ||
*** Standing briefly still while channeling {{Skill|Shelter}} can sometimes be better than moving straight back to your group | *** Standing briefly still while channeling {{Skill|Shelter}} can sometimes be better than moving straight back to your group | ||
Line 123: | Line 122: | ||
===Detailed Explanations=== | ===Detailed Explanations=== | ||
− | ==== | + | ====Alacrity==== |
− | * | + | * Use {{Skill|Flowing Resolve}} before casting your '''Symbol''' skills or {{Skill|Whirling Light}} to give your group alacrity |
− | + | ** Be careful not to double tap or the second charge will be wasted | |
− | * | ||
− | ==== | + | ====Spike damage==== |
− | * Use {{Skill|Flowing Resolve}} before | + | * Use {{Skill|Crashing Courage}} to add damage to melee spikes and protect your other casts with {{Tooltip|Aegis}} and {{Tooltip|Stability}} |
− | ** | + | ** If you don't need the extra boons use {{Skill|Flowing Resolve}} before the spike instead |
− | * | + | * Use a '''Stow Weapon''' keybind on {{Skill|Symbol of Resolution}} at ~3/4ths of the cast to avoid unnessecary after cast |
+ | ** Make sure to practice the timing, since cancelling early will waste the cast and put it on a short cooldown | ||
+ | * Melee Spike example: {{Skill|Flowing Resolve}}/{{Skill|Crashing Courage}} {{to}} {{Skill|Whirling Light}} {{to}} {{Skill|Symbol of Resolution}} {{to}} {{Skill|Whirling Wrath}} | ||
====Sustained damage==== | ====Sustained damage==== | ||
* When using ground AoEs like '''Symbol''' skills or {{Skill|Sword of Justice}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | * When using ground AoEs like '''Symbol''' skills or {{Skill|Sword of Justice}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
− | * | + | * Camp '''Greatsword''' as long as you can autoattack safely with it, until {{Skill|Cleansing Flame}} is ready |
− | |||
− | |||
* Use your '''Symbol''' skills quickly after swapping weapons so that the cooldowns will line up for future swaps | * Use your '''Symbol''' skills quickly after swapping weapons so that the cooldowns will line up for future swaps | ||
* Combine your '''Symbol''' skills with other damage to generate higher spikes | * Combine your '''Symbol''' skills with other damage to generate higher spikes | ||
− | |||
** {{Skill|Symbol of Punishment}} {{to}} {{Skill|Sword of Justice}} | ** {{Skill|Symbol of Punishment}} {{to}} {{Skill|Sword of Justice}} | ||
+ | ** {{Skill|Symbol of Resolution}} {{to}} {{Skill|Whirling Wrath}} | ||
* Try to hit your own group with {{Skill|Cleansing Flame}} as well if you can, but prioritize hitting enemies | * Try to hit your own group with {{Skill|Cleansing Flame}} as well if you can, but prioritize hitting enemies | ||
− | |||
* Maintain {{Trait|Inspiring Virtue}} by activating {{Skill|Flowing Resolve}} and {{Skill|Rushing Justice}} | * Maintain {{Trait|Inspiring Virtue}} by activating {{Skill|Flowing Resolve}} and {{Skill|Rushing Justice}} | ||
− | |||
{{Collapsible | {{Collapsible | ||
Line 153: | Line 149: | ||
|;Skill priority | |;Skill priority | ||
| | | | ||
− | * {{Skill| | + | ;Non-Weapon Skills |
− | * {{Skill|Symbol of | + | * {{Skill|Whirling Light}} |
+ | * {{Skill|Sword of Justice}} | ||
+ | * {{Skill|Crashing Courage}} - avoid overwriting {{Skill|Flowing Resolve}} buff | ||
+ | * {{Skill|Rushing Justice}} - avoid overwriting {{Skill|Flowing Resolve}} buff | ||
+ | ; Greatsword | ||
+ | * {{Skill|Symbol of Resolution}} | ||
+ | * {{Skill|Whirling Wrath}} | ||
+ | * {{Skill|Leap of Faith}} | ||
+ | * '''Autoattacks''' | ||
+ | ;Scepter/Torch | ||
* {{Skill|Symbol of Punishment}} | * {{Skill|Symbol of Punishment}} | ||
− | |||
* {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill) | * {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill) | ||
* {{Skill|Cleansing Flame}} - in melee | * {{Skill|Cleansing Flame}} - in melee | ||
− | |||
}} | }} | ||
Line 165: | Line 168: | ||
* Use {{Skill|Chains of Light}} to follow up on other CC or to catch targets as enemies disengage | * Use {{Skill|Chains of Light}} to follow up on other CC or to catch targets as enemies disengage | ||
* If you have a chance to use {{Skill|Zealot's Fire}} on an isolated target without projectile block, take it | * If you have a chance to use {{Skill|Zealot's Fire}} on an isolated target without projectile block, take it | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 18:36, 8 October 2024
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
Normal
Overview
A build designed for massive AoE DPS, with great access to spike damage, ground AoE, ranged pressure and Alacrity.
Skill Bar
Greatsword
Spear
Utility
Variants
- Skills
Template Code
[&DQEqOhA+GykDAQAA/hIAAEgBAACKEgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Template Code
[&DQEqOi4lQRYDAQAANgEAAEgBAADYGgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Spear
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Stats
- Use Berserker stats if you find you need more offensive stats
- Sigils
Consumables
-
- personal food option
Usage
Overall Priorities
- High
- Moderate
- Spike damage
- Sustained damage
- Low
- Single target
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This build has moderate active defenses
- Beware of unblockable CCs (
- Standing briefly still while channeling can sometimes be better than moving straight back to your group
) when using
- Use Stability is on cooldown when pushing if your firebrand's
- Because resets your virtues, you should use them before casting if they are not on cooldown.
- Beware of unblockable CCs (
|
Detailed Explanations
Alacrity
- Use
- Be careful not to double tap or the second charge will be wasted
before casting your Symbol skills or to give your group alacrity
Spike damage
- Use Aegis and Stability
- If you don't need the extra boons use before the spike instead
to add damage to melee spikes and protect your other casts with - Use a Stow Weapon keybind on
- Make sure to practice the timing, since cancelling early will waste the cast and put it on a short cooldown
at ~3/4ths of the cast to avoid unnessecary after cast
- Melee Spike example: ⇒ ⇒ ⇒ /
Sustained damage
- When using ground AoEs like Symbol skills or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Camp Greatsword as long as you can autoattack safely with it, until is ready
- Use your Symbol skills quickly after swapping weapons so that the cooldowns will line up for future swaps
- Combine your Symbol skills with other damage to generate higher spikes
- ⇒
- ⇒
- Try to hit your own group with as well if you can, but prioritize hitting enemies
- Maintain by activating and
|
Single Target
- Use to follow up on other CC or to catch targets as enemies disengage
- If you have a chance to use on an isolated target without projectile block, take it
Ratings
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium