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Difference between revisions of "Dragonhunter - Power DH"

 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = Strike Damage, DPS
 
| focus = Strike Damage, DPS
| rating = draft
+
| rating = great
 
| xpac = hot, eod
 
| xpac = hot, eod
| meta =  
+
| meta = y
 
| difficulty = 2
 
| difficulty = 2
 
}}
 
}}
Line 20: Line 20:
 
| weapon1 = spear
 
| weapon1 = spear
 
| weapon2 =  
 
| weapon2 =  
| weapon3 = scepter
+
| weapon3 = greatsword
| weapon4 = torch
+
| weapon4 =  
 
| healing = Shelter
 
| healing = Shelter
 
| utility1 = "Stand Your Ground!"
 
| utility1 = "Stand Your Ground!"
Line 28: Line 28:
 
| elite = Renewed Focus
 
| elite = Renewed Focus
 
}}
 
}}
 
 
===Variants===
 
;Weapons
 
* '''Scepter/Torch''' to '''Greatsword''' large DPS gain if you can consistently melee
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = []
+
code = [&DQEqOhA+Gy8DAQAANgEAAIoSAAD+EgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
Line 59: Line 54:
 
| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Energy
+
| sigil2 = Superior Sigil of Bloodlust
| weapon3 = Scepter
+
| weapon3 = Greatsword
| weapon4 = Torch
+
| weapon4 =
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
Line 77: Line 72:
 
===Variants===
 
===Variants===
 
;Sigils
 
;Sigils
* {{Sigil|Superior Sigil of Bloodlust}}
+
* {{Sigil|Superior Sigil of Hydromancy}}
  
  
Line 87: Line 82:
  
 
==Usage==
 
==Usage==
 +
===Priorities===
 +
;High
 +
* Traps
 +
* {{Skill|Shield of Courage}}
 +
 +
;Moderate
 +
* Damage
 +
 +
 +
====Surviving====
 +
* This build has moderate passive defense
 +
* This build has moderate mobility skill access
 +
** Use {{Skill|Wings of Resolve}} if you're separated from your group and can't safely move back
 +
*** Beware of ground CCs ({{Skill|Line of Warding}}) that will interrupt your movement
 +
* This build has high active defenses
 +
** {{Skill|Shield of Courage}} will only block attacks from the front
 +
*** To block ground AoE face the player that cast it
 +
** Do not use {{Skill|Renewed Focus}} until {{Skill|Shield of Courage}} is on cooldown, unless you will die without it
 +
 +
{{Collapse start|Active defense priority}}
 +
* {{Skill|Wings of Resolve}} - for {{Tooltip|Immobilize}}
 +
* '''Dodge'''
 +
* {{Skill|Shield of Courage}}
 +
* {{Skill|Wings of Resolve}} - general use
 +
* {{Skill|Renewed Focus}}
 +
{{Collapse end}}
 +
 +
 +
===Detailed Explanations===
 +
====Traps====
 +
* Use {{Skill|Procession of Blades}} and {{Skill|Test of Faith}} when the enemy group is pushing towards you or your group is in melee
 +
* Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
 +
* Don't put yourself in a position where you could die trying to get better traps off
 +
* Combine your {{Skill|Symbol of Luminescence}} and {{Skill|Solar Storm}} with your traps for even more burst damage
 +
 +
 +
====Shield of Courage====
 +
* {{Skill|Shield of Courage}} blocks for allies inside the cone of the shield animation in front of you
 +
** {{Skill|Shield of Courage}} blocks damage coming from enemy players you are facing
 +
*** This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked
 +
 +
 +
====Damage====
 +
* In '''Greatsword''' use {{Skill|Symbol of Resolution}} {{to}} {{Skill|Whirling Wrath}} immediately then repeat both skills before swapping back to '''Spear'''
 +
* In '''Spear''' use {{Skill|Symbol of Luminescence}} {{to}} {{Skill|Gleaming Disc}} {{to}} {{Skill|Solar Storm}} then '''Auto Attack''' filling with {{Skill|Helio Rush}} if you see an opportunity to use it safely
 +
** You can cast {{Skill|Solar Storm}} before using {{Skill|Gleaming Disc}}, but make sure you're '''Illuminated''' for the cast of {{Skill|Solar Storm}}
 +
* Use {{Skill|Wings of Resolve}} when out of range of other skills to gap close and apply {{Tooltip|Immobilize}}

Latest revision as of 20:54, 8 October 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Normal
This build was last updated on October 08, 2024 and is up to date for the October 8, 2024 patch.

Overview

A build designed for massive AoE DPS, with great access to spike damage and ground AoE.


Skill Bar

Spear
Greatsword
Utility


Template Code

[&DQEqOhA+Gy8DAQAANgEAAIoSAAD+EgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Zealot's Aggression


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Dragon
Ring
Marauder
Ring
Marauder
Spear
Dragon
Sigil
Sigil
Greatsword
Dragon
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Sigils
  • Sigil of Superior Sigil of Hydromancy


Consumables

    • personal food option


Usage

Priorities

High
  • Traps
  • Shield of Courage
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use Wings of Resolve if you're separated from your group and can't safely move back
      • Beware of ground CCs (Line of Warding) that will interrupt your movement
  • This build has high active defenses
    • Shield of Courage will only block attacks from the front
      • To block ground AoE face the player that cast it
    • Do not use Renewed Focus until Shield of Courage is on cooldown, unless you will die without it
Active defense priority Toggle
  • Wings of Resolve - for Immobilize Immobilize
  • Dodge
  • Shield of Courage
  • Wings of Resolve - general use
  • Renewed Focus


Detailed Explanations

Traps

  • Use Procession of Blades and Test of Faith when the enemy group is pushing towards you or your group is in melee
  • Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
  • Don't put yourself in a position where you could die trying to get better traps off
  • Combine your Symbol of Luminescence and Solar Storm with your traps for even more burst damage


Shield of Courage

  • Shield of Courage blocks for allies inside the cone of the shield animation in front of you
    • Shield of Courage blocks damage coming from enemy players you are facing
      • This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked


Damage

  • In Greatsword use Symbol of Resolution Whirling Wrath immediately then repeat both skills before swapping back to Spear
  • In Spear use Symbol of Luminescence Gleaming Disc Solar Storm then Auto Attack filling with Helio Rush if you see an opportunity to use it safely
    • You can cast Solar Storm before using Gleaming Disc, but make sure you're Illuminated for the cast of Solar Storm
  • Use Wings of Resolve when out of range of other skills to gap close and apply Immobilize Immobilize


Ratings

This build has a rating of 0 stars based on 0 votes.
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Comments

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