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Difference between revisions of "Dragonhunter - Power DH"

(small gear update)
 
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{{SEO|description=A versatile high damage output Dragonhunter WvW build for group play.}}
 
 
{{Build
 
{{Build
 
| profession = Guardian
 
| profession = Guardian
Line 6: Line 5:
 
| focus = Strike Damage, DPS
 
| focus = Strike Damage, DPS
 
| rating = great
 
| rating = great
 +
| xpac = hot, eod
 
| meta = y
 
| meta = y
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A build designed for massive AoE DPS, with great access to spike damage, ground AoE and ranged pressure.
+
A build designed for massive AoE DPS, with great access to spike damage and ground AoE.
  
  
Line 17: Line 18:
 
| profession = Guardian
 
| profession = Guardian
 
| specialization = Dragonhunter
 
| specialization = Dragonhunter
| weapon1 = staff
+
| weapon1 = spear
 
| weapon2 =  
 
| weapon2 =  
| weapon3 = scepter
+
| weapon3 = greatsword
| weapon4 = torch
+
| weapon4 =  
 
| healing = Shelter
 
| healing = Shelter
| utility1 = Test of Faith
+
| utility1 = "Stand Your Ground!"
| utility2 = Sword of Justice
+
| utility2 = Procession of Blades
| utility3 = Procession of Blades
+
| utility3 = Test of Faith
 
| elite = Renewed Focus
 
| elite = Renewed Focus
 
}}
 
}}
  
 
===Skill Variants===
 
* {{Skill|Litany of Wrath}} - better sustain during spikes at the loss of a strong defensive tool
 
* {{Skill|"Stand Your Ground!"}} - access to self and group {{Tooltip|Stability}}
 
* {{Skill|Wall of Reflection}} - projectile hate
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQEqOhA+GykDAQAA/hIAAEgBAACKEgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQEqOhA+Gy8DAQAANgEAAIoSAAD+EgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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{{Specialization|Zeal|mid|mid|bot}}
 
{{Specialization|Zeal|mid|mid|bot}}
 
{{Specialization|Radiance|mid|bot|bot}}
 
{{Specialization|Radiance|mid|bot|bot}}
{{Specialization|Dragonhunter|top|mid|mid|}}
+
{{Specialization|Dragonhunter|bot|bot|mid|}}
 
+
;Variants
 
+
* {{Trait|Zealot's Aggression}}
===Variants===
 
* Virtues trades a small amount of DPS for a stunbreak ({{trait|Indomitable Courage}}) that avoids sacrificing a valuable utility slot
 
{{Specialization|Virtues|top|top|bot|variant=y}}
 
====Template Code====
 
{{TemplateCode|
 
code = [&DQEqOhA+LjUDAQAANgEAAEgBAAD/AAAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
  
  
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Staff
+
| relic = Relic of the Thief
 +
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Energy
+
| sigil2 = Superior Sigil of Bloodlust
| weapon3 = Scepter
+
| weapon3 = Greatsword
| weapon4 = Torch
+
| weapon4 =
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| chest = Valkyrie
+
| weapon1-stats = Dragon
 +
| weapon2-stats =
 +
| weapon3-stats = Dragon
 +
| weapon4-stats = Dragon
 +
| accessory1 = Dragon
 +
| amulet = Dragon
 
}}
 
}}
  
  
===Equipment Variants===
+
===Variants===
* Use {{Tooltip|Berserker stats}} if you find you need more offensive stats
+
;Sigils
** And use {{tooltip|Valkyrie stats}} to maintain 100% crit
+
* {{Sigil|Superior Sigil of Hydromancy}}
* {{Sigil|Superior Sigil of Bloodlust}} stacking sigil option
+
 
  
 +
===Consumables===
 +
* {{Food|Peppercorn-Crusted Sous-Vide Steak}}
 +
** {{Food|Fried Oyster Sandwich}} personal food option
 +
* {{Utility|Superior Sharpening Stone}}
  
  
 
==Usage==
 
==Usage==
===General===
+
===Priorities===
* Output constant sustained damage using Symbols, {{Skill|Sword of Justice}} other weapon skills like {{Skill|Holy Strike}}. You want to use these skills as they come off cooldown and constantly be swapping between weapons to maximize damage output. {{Skill|Cleansing Flame}} will be used during melee and {{Skill|Zealot's Fire}} (from {{Skill|Zealot's Flame}}) for single target busrt.
+
;High
* Use {{Skill|Procession of Blades}} and {{Skill|Test of Faith}} whenever the enemy group is pushing towards you or you believe they will hit the enemy to their fullest extent in melee range.
+
* Traps
** Try not to predict the enemy group- the best use of these traps is during your own group spikes and just dropping them when you need them.
+
* {{Skill|Shield of Courage}}
* {{Skill|Wings of Resolve}} is an incredibly powerful mobility tool and can be used offensively and defensively- make sure you use this first before other defensive cooldowns to avoid damage.
+
 
* {{Skill|Shield of Courage}} will only block attacks from the front, meaning you need to face your enemies for this skill to be effective.
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;Moderate
* {{Skill|Spear of Justice}} will pull target(s) towards you at a long range. Use this on enemy Necromancers and other high value targets to secure kills, or to interrupt enemy Winds if you see them coming.
+
* Damage
* {{Skill|Renewed Focus}} Is an extremely powerful form of Invulnerability you can use to escape from enemy spike damage or Winds/Wells.
+
 
** Because {{Skill|Renewed Focus}} resets your virtues, you should use them first as your defensive cooldowns, and if you have not used them you can activate all virtues during the channel time of RF.
+
 
 +
====Surviving====
 +
* This build has moderate passive defense
 +
* This build has moderate mobility skill access
 +
** Use {{Skill|Wings of Resolve}} if you're separated from your group and can't safely move back
 +
*** Beware of ground CCs ({{Skill|Line of Warding}}) that will interrupt your movement
 +
* This build has high active defenses
 +
** {{Skill|Shield of Courage}} will only block attacks from the front
 +
*** To block ground AoE face the player that cast it
 +
** Do not use {{Skill|Renewed Focus}} until {{Skill|Shield of Courage}} is on cooldown, unless you will die without it
 +
 
 +
{{Collapse start|Active defense priority}}
 +
* {{Skill|Wings of Resolve}} - for {{Tooltip|Immobilize}}
 +
* '''Dodge'''
 +
* {{Skill|Shield of Courage}}
 +
* {{Skill|Wings of Resolve}} - general use
 +
* {{Skill|Renewed Focus}}
 +
{{Collapse end}}
 +
 
 +
 
 +
===Detailed Explanations===
 +
====Traps====
 +
* Use {{Skill|Procession of Blades}} and {{Skill|Test of Faith}} when the enemy group is pushing towards you or your group is in melee  
 +
* Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
 +
* Don't put yourself in a position where you could die trying to get better traps off
 +
* Combine your {{Skill|Symbol of Luminescence}} and {{Skill|Solar Storm}} with your traps for even more burst damage
 +
 
 +
 
 +
====Shield of Courage====
 +
* {{Skill|Shield of Courage}} blocks for allies inside the cone of the shield animation in front of you
 +
** {{Skill|Shield of Courage}} blocks damage coming from enemy players you are facing
 +
*** This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked
  
  
===Core Guard Variant===
+
====Damage====
* {{Skill|"Stand Your Ground!"}} is not only an excellent stunbreak, but if used after your Firebrand Support's {{tooltip|Stability}} expires can lengthen Stability uptime for your entire group to prevent crowd control in the first place.
+
* In '''Greatsword''' use {{Skill|Symbol of Resolution}} {{to}} {{Skill|Whirling Wrath}} immediately then repeat both skills before swapping back to '''Spear'''
* Use {{Skill|Virtue of Justice}} whenever you are spiking damage- whether this is symbols or swords of justice (preferably both) to gain offensive boons and bonus damage from {{Trait|Inspiring Virtue}}.
+
* In '''Spear''' use {{Skill|Symbol of Luminescence}} {{to}} {{Skill|Gleaming Disc}} {{to}} {{Skill|Solar Storm}} then '''Auto Attack''' filling with {{Skill|Helio Rush}} if you see an opportunity to use it safely
* {{Skill|Virtue of Resolve}} is your only condition cleanse, and should be used sparingly.
+
** You can cast {{Skill|Solar Storm}} before using {{Skill|Gleaming Disc}}, but make sure you're '''Illuminated''' for the cast of {{Skill|Solar Storm}}
* {{Skill|Virtue of Courage}} is an incredibly powerful group stunbreak when traited with {{Trait|Indomitable Courage}} and another way to extend stability uptime for your entire group if needed.
+
* Use {{Skill|Wings of Resolve}} when out of range of other skills to gap close and apply {{Tooltip|Immobilize}}

Latest revision as of 20:54, 8 October 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Normal
This build was last updated on October 08, 2024 and is up to date for the October 8, 2024 patch.

Overview

A build designed for massive AoE DPS, with great access to spike damage and ground AoE.


Skill Bar

Spear
Greatsword
Utility


Template Code

[&DQEqOhA+Gy8DAQAANgEAAIoSAAD+EgAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Zealot's Aggression


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Dragon
Ring
Marauder
Ring
Marauder
Spear
Dragon
Sigil
Sigil
Greatsword
Dragon
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Sigils
  • Sigil of Superior Sigil of Hydromancy


Consumables

    • personal food option


Usage

Priorities

High
  • Traps
  • Shield of Courage
Moderate
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
    • Use Wings of Resolve if you're separated from your group and can't safely move back
      • Beware of ground CCs (Line of Warding) that will interrupt your movement
  • This build has high active defenses
    • Shield of Courage will only block attacks from the front
      • To block ground AoE face the player that cast it
    • Do not use Renewed Focus until Shield of Courage is on cooldown, unless you will die without it
Active defense priority Toggle
  • Wings of Resolve - for Immobilize Immobilize
  • Dodge
  • Shield of Courage
  • Wings of Resolve - general use
  • Renewed Focus


Detailed Explanations

Traps

  • Use Procession of Blades and Test of Faith when the enemy group is pushing towards you or your group is in melee
  • Don't try to predict the enemy group far in advance or precast traps, wait until you have an opportunity to get immediate value
  • Don't put yourself in a position where you could die trying to get better traps off
  • Combine your Symbol of Luminescence and Solar Storm with your traps for even more burst damage


Shield of Courage

  • Shield of Courage blocks for allies inside the cone of the shield animation in front of you
    • Shield of Courage blocks damage coming from enemy players you are facing
      • This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked


Damage

  • In Greatsword use Symbol of Resolution Whirling Wrath immediately then repeat both skills before swapping back to Spear
  • In Spear use Symbol of Luminescence Gleaming Disc Solar Storm then Auto Attack filling with Helio Rush if you see an opportunity to use it safely
    • You can cast Solar Storm before using Gleaming Disc, but make sure you're Illuminated for the cast of Solar Storm
  • Use Wings of Resolve when out of range of other skills to gap close and apply Immobilize Immobilize


Ratings

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Comments

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