Difference between revisions of "Virtuoso - Power Virtuoso"
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| profession = mesmer | | profession = mesmer | ||
| specialization = virtuoso | | specialization = virtuoso | ||
− | | designed for = open world, open world general | + | | designed for = open world, open world general |
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = good |
| xpac = eod | | xpac = eod | ||
− | | difficulty = | + | | difficulty = 1 |
}} | }} | ||
==Overview== | ==Overview== | ||
− | Power | + | Power Virtuoso is a relatively simple build with good burst damage at long range. Virtuosos cannot summon clones. Instead, they stock Blades. This has the disadvantage of clones no longer tanking for you, but the advantage of Blades persisting after combat unlike clones which die after the fight. |
− | + | Power virtuoso has great burst damage, but lacks boon generation compared to power chronomancer which shines in longer fights. | |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcBHRgaQiojDyMP3RrdGmkBaQFlAd8a5RrtEgAAAAAAAAAAAAAAAAAAAAACWgAxAAA=] |
}} | }} | ||
Line 25: | Line 25: | ||
|specialization = virtuoso | |specialization = virtuoso | ||
|weapon1 = Dagger | |weapon1 = Dagger | ||
− | |weapon2 = | + | |weapon2 = Focus |
|weapon3 = Greatsword | |weapon3 = Greatsword | ||
|weapon4 = | |weapon4 = | ||
|healing = Signet of the Ether | |healing = Signet of the Ether | ||
|utility1 = Rain of Swords | |utility1 = Rain of Swords | ||
− | |utility2 = | + | |utility2 = Mantra of Pain |
− | |utility3 = | + | |utility3 = Blink |
|elite = Thousand Cuts | |elite = Thousand Cuts | ||
}} | }} | ||
+ | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * Sword | + | * {{Tooltip|Sword|Mainhand Sword}} - Lower DPS, melee. Strong defensive utility via {{Skill|Blurred Frenzy}}. Boonrip. |
+ | * {{Tooltip|Sword|Offhand Sword}} - Can replace {{Tooltip|Greatsword}} or {{Tooltip|Focus}} for higher DPS + a block at the cost of CC. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | ====Healing==== | |
− | * {{Skill| | + | {{Skill|Signet of the Ether}} combines healing and damage by refreshing your phantasm skills. |
− | * {{Skill|Mantra of Resolve}} - condition cleanse | + | * {{Skill|Ether Feast}} - can be used when you require more healing or condition cleansing. |
− | * {{Skill| | + | ====Utility==== |
− | + | * {{Skill|Mantra of Resolve}} - condition cleanse for yourself and nearby allies. | |
− | + | * {{Skill|Feedback}} - projectile reflection. | |
− | * {{Skill| | + | * {{Skill|Mantra of Concentration}} - personal stunbreak and AoE stability. |
+ | * {{Skill|Portal Entre}} - utility. | ||
+ | ====Elite skill==== | ||
+ | {{Skill|Thousand Cuts}} provides good damage and great CC, you will almost never replace it. | ||
+ | * {{Skill|Signet of Humility}} - slightly less cc than Gravity Well but it happens immediately if you need to break a defiance bar really fast. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Dueling|top|bot|top}} |
{{Specialization|Illusions|mid|mid|top}} | {{Specialization|Illusions|mid|mid|top}} | ||
{{Specialization|Virtuoso|mid|mid|mid}} | {{Specialization|Virtuoso|mid|mid|mid}} | ||
− | |||
− | |||
===Specialization Variants=== | ===Specialization Variants=== | ||
− | * {{Trait| | + | * {{Trait|Bladeturn Refrain}} - sacrifices damage for extra defense |
− | + | ===Domination=== | |
− | + | Domination can be taken over Illusions if you are playing in a group providing you permanent {{Tooltip|Quickness}} and {{Tooltip|Might}}. | |
− | + | {{Specialization|Domination|top|mid|top|variant=y}} | |
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| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Dagger | | weapon1 = Dagger | ||
− | | weapon2 = | + | | weapon2 = Focus |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
Line 82: | Line 86: | ||
| legs = assassin | | legs = assassin | ||
| feet = | | feet = | ||
+ | | relic = Relic of the Thief | ||
}} | }} | ||
+ | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | ||
+ | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
+ | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
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==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
Line 120: | Line 111: | ||
* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
− | + | ||
==Usage== | ==Usage== | ||
− | This build | + | This build plays very similarly to core mesmer. Clones are replaced by Blades and persist after combat. Shatters are replaced by Bladesongs. Once you stock 5 Blades, use {{Skill|Bladesong Harmony}}. |
+ | |||
===Damage=== | ===Damage=== | ||
The build is very simple to use. | The build is very simple to use. | ||
− | * Prioritise your phantasm skills for damage | + | * Prioritise your phantasm skills for damage and Blade generation. Use {{Skill|Signet of the Ether}} to cast {{Skill|Phantasmal Swordsman}} twice, but only when {{Skill|Phantasmal Disenchanter}} is on cooldown. |
− | + | * Start fights with greatsword, use all skills, then swap to dagger+focus. | |
+ | * Only use Bladesongs when you have 5 Blades stocked to get 2 back from {{Trait|Infinite Forge}}. This is extremely important because, unlike condition virtuoso, your Blade generation is quite slow. | ||
===Defense=== | ===Defense=== | ||
− | * {{Skill|Illusionary Riposte}} | + | * You're a fully ranged build, use that to your advantage. Never stop moving, get out of enemy attacks or dodge them. |
− | + | * When using sword, {{Skill|Blurred Frenzy}} dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging. | |
− | * {{Skill| | + | * {{Skill|Illusionary Riposte}} is a block. |
− | * {{Skill|Phantasmal Warden}} | + | * If you need condition cleanse, slot {{Skill|Mantra of Resolve}}. |
+ | * {{Skill|Phantasmal Warden}} is a projectile block | ||
===Crowd Control=== | ===Crowd Control=== | ||
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* {{Skill|Bladesong Dissonance}} - daze | * {{Skill|Bladesong Dissonance}} - daze | ||
* {{Skill|Illusionary Wave}} - knockback | * {{Skill|Illusionary Wave}} - knockback | ||
− | |||
* {{Skill|Temporal Curtain}} > {{Skill|Into the Void}} - pull | * {{Skill|Temporal Curtain}} > {{Skill|Into the Void}} - pull |
Latest revision as of 09:26, 13 October 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Virtuoso is a relatively simple build with good burst damage at long range. Virtuosos cannot summon clones. Instead, they stock Blades. This has the disadvantage of clones no longer tanking for you, but the advantage of Blades persisting after combat unlike clones which die after the fight.
Power virtuoso has great burst damage, but lacks boon generation compared to power chronomancer which shines in longer fights.
Template Code
Skill Bar
Weapon Variants
- Mainhand Sword - Lower DPS, melee. Strong defensive utility via . Boonrip.
- Offhand Sword - Can replace Greatsword or Focus for higher DPS + a block at the cost of CC.
Skill Variants
Healing
combines healing and damage by refreshing your phantasm skills.
- - can be used when you require more healing or condition cleansing.
Utility
- - condition cleanse for yourself and nearby allies.
- - projectile reflection.
- - personal stunbreak and AoE stability.
- - utility.
Elite skill
provides good damage and great CC, you will almost never replace it.
- - slightly less cc than Gravity Well but it happens immediately if you need to break a defiance bar really fast.
Specializations
Specialization Variants
- - sacrifices damage for extra defense
Domination
Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness and Might.
Equipment
- Ascended gear is not required.
Assassin
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
This build plays very similarly to core mesmer. Clones are replaced by Blades and persist after combat. Shatters are replaced by Bladesongs. Once you stock 5 Blades, use
.Damage
The build is very simple to use.
- Prioritise your phantasm skills for damage and Blade generation. Use to cast twice, but only when is on cooldown.
- Start fights with greatsword, use all skills, then swap to dagger+focus.
- Only use Bladesongs when you have 5 Blades stocked to get 2 back from . This is extremely important because, unlike condition virtuoso, your Blade generation is quite slow.
Defense
- You're a fully ranged build, use that to your advantage. Never stop moving, get out of enemy attacks or dodge them.
- When using sword, dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging.
- is a block.
- If you need condition cleanse, slot .
- is a projectile block
Crowd Control
- - daze
- - daze
- - knockback
- > - pull
Ratings
Comments
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