Difference between revisions of "Holosmith - Condi Holo"
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==Overview== | ==Overview== | ||
− | A | + | A holosmith build for open world. This build has good DPS and burst since a lot of its damage comes from {{Tooltip|Burning}}. |
+ | |||
+ | Unfortunately, the build is very hard to play and doesn't have the very tanky mech pet of its brother condition mechanist so it remains a very niche option. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMmOQYmOTcoAVUWhgCGAAcBBwGTAYoB8BWJAQAAAAAAAAAAAAAAAAAAAAACNgA1AAA=] |
}} | }} | ||
Line 25: | Line 27: | ||
|weapon1 = Pistol | |weapon1 = Pistol | ||
|weapon2 = Pistol | |weapon2 = Pistol | ||
− | |weapon3 = | + | |weapon3 = |
− | |weapon4 = | + | |weapon4 = |
|healing = Healing Turret | |healing = Healing Turret | ||
|utility1 = Grenade Kit | |utility1 = Grenade Kit | ||
Line 35: | Line 37: | ||
+ | ===Weapon Variants=== | ||
+ | * {{Tooltip|Spear}} has better access to CC, and can do slightly higher damage if all the skills land, but they can be slightly buggy and miss your target often on uneven terrain. Requires Janthir Wilds. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | ==== | + | ====Heal skill==== |
− | * {{Skill|A.E.D.}} - | + | The choice of heal skill is very open. We recommend {{Skill|Healing Turret}} because it provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. |
− | * {{Skill| | + | Other options can be considered. |
− | + | * {{Skill|Med Kit}} provides a decent heal with a low cooldown with the toolbelt skill {{Skill|Bandage Self}}, a Blast finisher with {{Skill|Infusion Bomb}}, condition cleanse and water field with {{Skill|Cleansing Field}}, and some ally healing. | |
− | + | * {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill {{Skill|Static Shock}}. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage. | |
− | ==== | + | * {{Skill|Coolant Blast}} - good healing when used above 50 Heat, but not too good at low Heat. Its toolbelt skill is quite niche, transforming the conditions you suffer from into Burning (transforming more conditions at higher Heat levels), which can do more harm than good. |
− | + | ====Utility skills==== | |
− | + | {{Skill|Grenade Barrage}} provides great damage, and even more thanks to {{Trait|Shrapnel}}. It shouldn't be replaced.<br> | |
− | + | {{Skill|Flamethrower}} provides great damage and improves our burst with its toolbelt skill {{Skill|Incendiary Ammo}}. It shouldn't be replaced.<br> | |
− | * {{Skill| | + | {{Skill|Bomb Kit}} provides medium damage and crowd control. Can be replaced if needed. |
− | * {{Skill|Photon Wall}} - provides a block on demand and a toolbelt skill that deals good damage. | + | * {{Skill|Spectrum Shield}} - great stun break and damage reduction with a low cooldown, even lower if used at high Heat. |
− | * {{Skill| | + | * {{Skill|Photon Wall}} - provides a projectile block on demand and a toolbelt skill that deals good damage. |
− | + | * {{Skill|Throw Mine}} - good damage, crowd control, and removes boons. | |
− | * {{Skill| | + | ====Elite skill==== |
− | + | {{Skill|Prime Light Beam}} provides great damage and crowd control. It is the best option. | |
− | + | * {{Skill|Supply Crate}} inflicts more crowd control but is a massive damage loss. | |
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives|mid| | + | {{Specialization|Explosives|mid|top|mid}} |
{{Specialization|Firearms|top|mid|bot}} | {{Specialization|Firearms|top|mid|bot}} | ||
− | {{Specialization|Holosmith|bot|top| | + | {{Specialization|Holosmith|bot|top|bot}} |
− | + | Note that while {{Trait|Photonic Blasting Module}} reduces the penalties of overheating, you will still lose about 25% of your max hp. In exchage, it provides a lot of damage. If this health loss proves too dangerous to you, you can use {{Trait|Thermal Release Valve}} instead, trading damage for safety. | |
− | * {{Trait| | + | ===Variants=== |
− | * {{Trait| | + | * {{Trait|Blast Shield}} - trades damage for defense. |
+ | * {{Trait|Crystal Configuration: Eclipse}} - trades damage for defense. | ||
+ | * {{Trait|Thermal Release Valve}} is a large damage loss but is much safer. Don't make this trade when playing in groups with a healer. | ||
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| weight = Medium | | weight = Medium | ||
| stats = Viper | | stats = Viper | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Pistol | | weapon1 = Pistol | ||
| weapon2 = Pistol | | weapon2 = Pistol | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Bursting |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Earth |
− | | | + | | relic = Relic of the Fractal |
− | | | + | | shoulders = Sinister |
− | | | + | |hands = Sinister |
− | | | + | |backpiece = Sinister |
}} | }} | ||
+ | * {{Relic|Relic of Akeem}} is a slight DPS loss against single targets, but better vs. groups. | ||
− | == | + | ==Consumables== |
− | + | Budget consumables are acceptable for use in open world. | |
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+ | ===DPS=== | ||
+ | * Prioritize '''Flatbread''' Ascended food. | ||
+ | * {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}} | ||
+ | * {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}} | ||
− | === | + | ===Defense=== |
− | * {{ | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} |
+ | * {{Food|Oysters with Spicy Sauce}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
+ | ===Farming=== | ||
+ | * Prioritize '''Flatbread''' Ascended food. | ||
+ | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | ||
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
− | |||
+ | ==Usage== | ||
+ | ===Photon Forge=== | ||
+ | Part of your damage comes from Photon Forge, the holosmith's profession mechanic. Using skills inside the Forge generates Heat, some Heat is also gained over time. Having high Heat is great, as it increases your damage through {{Trait|Laser's Edge}}. After reaching 100 heat, you will Overheat, which does low damage to yourself but great damage to nearby enemies thanks to {{Trait|Photonic Blasting Module}}. Overheating also prevents you from accessing the Forge until it cools down, and puts your toolbelt skills on a short cooldown. | ||
− | + | Note that {{Trait|Photonic Blasting Module}} prevents the Forge from cooling down. The only way to reduce heat is to overheat. If you're not using {{Trait|Photonic Blasting Module}}, do not overheat. | |
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===Damage=== | ===Damage=== | ||
− | + | Condition holosmith is particularly hard to play. You have to juggle 3 kits, your toolbelt skills, your normal weapons, and the Photon Forge. In open world, without quickness and alacrity, there's no real method to this madness. These are all the skills you will want to use: | |
− | * | + | * {{Skill|Blowtorch}} |
− | * | + | * {{Skill|Grenade Barrage}} |
− | * | + | * {{Skill|Fire Bomb}} |
− | * | + | * {{Skill|Shrapnel Grenade}} |
− | * | + | * {{Skill|Poison Grenade}} |
− | + | * {{Skill|Flame Blast}} | |
− | + | * {{Skill|Napalm}} | |
− | + | * {{Skill|Prime Light Beam}} | |
− | + | * {{Skill|Corona Burst}} | |
− | * {{Skill| | + | * {{Skill|Photon Blitz}} |
− | * {{Skill| | + | * {{Skill|Incendiary Ammo}} use off-cooldown |
− | * {{Skill| | ||
+ | Don't stay in the Photon Forge for long, you don't want to overheat in one single use. Enter the Forge, use its skills then leave to use your weapon and kit skills. After that, enter it again and do overheat this second time. Note that entering and exiting the Forge is good for damage thanks to {{Trait|Solar Focusing Lens}}. | ||
===Crowd Control=== | ===Crowd Control=== | ||
− | * {{Skill| | + | * {{Skill|Big Ol' Bomb}} |
+ | * {{Skill|Prime Light Beam}} | ||
+ | * {{Skill|Air Blast}} | ||
* {{Skill|Holographic Shockwave}} | * {{Skill|Holographic Shockwave}} | ||
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Latest revision as of 16:45, 17 October 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
A holosmith build for open world. This build has good DPS and burst since a lot of its damage comes from Burning.
Unfortunately, the build is very hard to play and doesn't have the very tanky mech pet of its brother condition mechanist so it remains a very niche option.
Template Code
Skill Bar
Weapon Variants
- Spear has better access to CC, and can do slightly higher damage if all the skills land, but they can be slightly buggy and miss your target often on uneven terrain. Requires Janthir Wilds.
Skill Variants
Heal skill
The choice of heal skill is very open. We recommend Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. Other options can be considered.
because it provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See:- provides a decent heal with a low cooldown with the toolbelt skill , a Blast finisher with , condition cleanse and water field with , and some ally healing.
- - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill . This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
- - good healing when used above 50 Heat, but not too good at low Heat. Its toolbelt skill is quite niche, transforming the conditions you suffer from into Burning (transforming more conditions at higher Heat levels), which can do more harm than good.
Utility skills
provides great damage and improves our burst with its toolbelt skill . It shouldn't be replaced.
provides medium damage and crowd control. Can be replaced if needed.
- - great stun break and damage reduction with a low cooldown, even lower if used at high Heat.
- - provides a projectile block on demand and a toolbelt skill that deals good damage.
- - good damage, crowd control, and removes boons.
Elite skill
provides great damage and crowd control. It is the best option.
- inflicts more crowd control but is a massive damage loss.
Specializations
Note that while
reduces the penalties of overheating, you will still lose about 25% of your max hp. In exchage, it provides a lot of damage. If this health loss proves too dangerous to you, you can use instead, trading damage for safety.Variants
- - trades damage for defense.
- - trades damage for defense.
- is a large damage loss but is much safer. Don't make this trade when playing in groups with a healer.
Equipment
This set uses similar gear to Build:Holosmith_-_Condi_DPS, making it excellent for general PvE.
Viper
Sinister
Viper
Sinister
Viper
Viper
Sinister
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- is a slight DPS loss against single targets, but better vs. groups.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Photon Forge
Part of your damage comes from Photon Forge, the holosmith's profession mechanic. Using skills inside the Forge generates Heat, some Heat is also gained over time. Having high Heat is great, as it increases your damage through
. After reaching 100 heat, you will Overheat, which does low damage to yourself but great damage to nearby enemies thanks to . Overheating also prevents you from accessing the Forge until it cools down, and puts your toolbelt skills on a short cooldown.Note that
prevents the Forge from cooling down. The only way to reduce heat is to overheat. If you're not using , do not overheat.Damage
Condition holosmith is particularly hard to play. You have to juggle 3 kits, your toolbelt skills, your normal weapons, and the Photon Forge. In open world, without quickness and alacrity, there's no real method to this madness. These are all the skills you will want to use:
- use off-cooldown
Don't stay in the Photon Forge for long, you don't want to overheat in one single use. Enter the Forge, use its skills then leave to use your weapon and kit skills. After that, enter it again and do overheat this second time. Note that entering and exiting the Forge is good for damage thanks to
.Crowd Control
Ratings
Comments
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