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Difference between revisions of "Holosmith - Condi Holo"

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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = condition damage
 
| focus = condition damage
| rating = great
+
| rating = good
 
| xpac = pof
 
| xpac = pof
 
| difficulty = 3
 
| difficulty = 3
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==Overview==
 
==Overview==
A versatile holosmith build for open world. This build has very high DPS in long fights and maintains a fast ramp time due to its high reliance on Burning. This build can be somewhat difficult for new players, but is well worth learning due to its sheer damage output.
+
A holosmith build for open world. This build has good DPS and burst since a lot of its damage comes from {{Tooltip|Burning}}.
 +
 
 +
Unfortunately, the build is very hard to play and doesn't have the very tanky mech pet of its brother condition mechanist so it remains a very niche option.
 +
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGJiY5OScoAQAABwEAAIYAAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQMmOQYmOTcoAVUWhgCGAAcBBwGTAYoB8BWJAQAAAAAAAAAAAAAAAAAAAAACNgA1AAA=]
 
}}
 
}}
  
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}}
 
}}
  
 +
 +
===Weapon Variants===
 +
* {{Tooltip|Spear}} has better access to CC, and can do slightly higher damage if all the skills land, but they can be slightly buggy and miss your target often on uneven terrain. Requires Janthir Wilds.
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|AED}} - strong heal with additional CC
+
====Heal skill====
* {{Skill|Spectrum Shield}} - if extra defense is needed, drop {{Skill|Bomb Kit}}.
+
The choice of heal skill is very open. We recommend {{Skill|Healing Turret}} because it provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
 +
Other options can be considered.
 +
* {{Skill|Med Kit}} provides a decent heal with a low cooldown with the toolbelt skill {{Skill|Bandage Self}}, a Blast finisher with {{Skill|Infusion Bomb}}, condition cleanse and water field with {{Skill|Cleansing Field}}, and some ally healing.
 +
* {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill {{Skill|Static Shock}}. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
 +
* {{Skill|Coolant Blast}} - good healing when used above 50 Heat, but not too good at low Heat. Its toolbelt skill is quite niche, transforming the conditions you suffer from into Burning (transforming more conditions at higher Heat levels), which can do more harm than good.
 +
====Utility skills====
 +
{{Skill|Grenade Barrage}} provides great damage, and even more thanks to {{Trait|Shrapnel}}. It shouldn't be replaced.<br>
 +
{{Skill|Flamethrower}} provides great damage and improves our burst with its toolbelt skill {{Skill|Incendiary Ammo}}. It shouldn't be replaced.<br>
 +
{{Skill|Bomb Kit}} provides medium damage and crowd control. Can be replaced if needed.
 +
* {{Skill|Spectrum Shield}} - great stun break and damage reduction with a low cooldown, even lower if used at high Heat.
 +
* {{Skill|Photon Wall}} - provides a projectile block on demand and a toolbelt skill that deals good damage.
 +
* {{Skill|Throw Mine}} - good damage, crowd control, and removes boons.
 +
====Elite skill====
 +
{{Skill|Prime Light Beam}} provides great damage and crowd control. It is the best option.
 +
* {{Skill|Supply Crate}} inflicts more crowd control but is a massive damage loss.
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Explosives|mid|top|mid}}
 
{{Specialization|Explosives|mid|top|mid}}
 
{{Specialization|Firearms|top|mid|bot}}
 
{{Specialization|Firearms|top|mid|bot}}
{{Specialization|Holosmith|bot|top|mid}}
+
{{Specialization|Holosmith|bot|top|bot}}
* {{Trait|Big Boomer}} - sustain at the cost of damage
+
Note that while {{Trait|Photonic Blasting Module}} reduces the penalties of overheating, you will still lose about 25% of your max hp. In exchage, it provides a lot of damage. If this health loss proves too dangerous to you, you can use {{Trait|Thermal Release Valve}} instead, trading damage for safety.
* {{Trait|Crystal Configuration: Eclipse}} - grants barrier
+
===Variants===
 +
* {{Trait|Blast Shield}} - trades damage for defense.
 +
* {{Trait|Crystal Configuration: Eclipse}} - trades damage for defense.
 +
* {{Trait|Thermal Release Valve}} is a large damage loss but is much safer. Don't make this trade when playing in groups with a healer.
  
  
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| weight = Medium
 
| weight = Medium
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Elementalist
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Pistol
 
| weapon1 = Pistol
 
| weapon2 = Pistol
 
| weapon2 = Pistol
 
| sigil1 = Superior Sigil of Bursting
 
| sigil1 = Superior Sigil of Bursting
| sigil2 = Superior Sigil of Torment
+
| sigil2 = Superior Sigil of Earth
 +
| relic = Relic of the Fractal
 +
| shoulders = Sinister
 +
|hands = Sinister
 +
|backpiece = Sinister
 
}}
 
}}
 +
* {{Relic|Relic of Akeem}} is a slight DPS loss against single targets, but better vs. groups.
  
===Variant Equipment===
 
====Defense====
 
* Invest in a Jade Core for additional HP and access to Jade Protocols.
 
* {{Tooltip|Trailblazer}} - luxury set: very large boost to defense at a relatively small damage loss.
 
* {{Tooltip|Celestial}} - luxury set / booster gear: very large boost to defense at a relatively small damage loss - pairs well with {{Rune|Rune of the Traveler}} as a budget option.
 
* {{Sigil|Superior Sigil of Energy}} - additional evades
 
 
====Budget====
 
* This build relies heavily on expertise and is not budget friendly.
 
* {{Sigil|Superior Sigil of Corruption}} - budget  replacement for {{Sigil|Bursting}}; this sigil requires stacking, and it must be included on all of your underwater weapons to prevent losing stacks when entering the water.
 
  
<br>
 
 
==Consumables==
 
==Consumables==
 
Budget consumables are acceptable for use in open world.
 
Budget consumables are acceptable for use in open world.
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* {{Food|Peppermint Omnomberry Bar}}
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Utility|Sharpening Skull}} (and variants)
 
* {{Utility|Sharpening Skull}} (and variants)
<br>
+
 
  
 
==Usage==
 
==Usage==
Loop through kits, using big skills as they come off cooldown. Without alacrity, there's no real method to this madness. Your most important skills are as follows, in no particular order:
+
===Photon Forge===
 +
Part of your damage comes from Photon Forge, the holosmith's profession mechanic. Using skills inside the Forge generates Heat, some Heat is also gained over time. Having high Heat is great, as it increases your damage through {{Trait|Laser's Edge}}. After reaching 100 heat, you will Overheat, which does low damage to yourself but great damage to nearby enemies thanks to {{Trait|Photonic Blasting Module}}. Overheating also prevents you from accessing the Forge until it cools down, and puts your toolbelt skills on a short cooldown.
 +
 
 +
Note that {{Trait|Photonic Blasting Module}} prevents the Forge from cooling down. The only way to reduce heat is to overheat. If you're not using {{Trait|Photonic Blasting Module}}, do not overheat.
 +
 
 +
===Damage===
 +
Condition holosmith is particularly hard to play. You have to juggle 3 kits, your toolbelt skills, your normal weapons, and the Photon Forge. In open world, without quickness and alacrity, there's no real method to this madness. These are all the skills you will want to use:
 
* {{Skill|Blowtorch}}
 
* {{Skill|Blowtorch}}
 
* {{Skill|Grenade Barrage}}
 
* {{Skill|Grenade Barrage}}
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* {{Skill|Napalm}}
 
* {{Skill|Napalm}}
 
* {{Skill|Prime Light Beam}}
 
* {{Skill|Prime Light Beam}}
* {{Skill|Incendiary Ammo}}
 
 
* {{Skill|Corona Burst}}
 
* {{Skill|Corona Burst}}
 
* {{Skill|Photon Blitz}}
 
* {{Skill|Photon Blitz}}
 +
* {{Skill|Incendiary Ammo}} use off-cooldown
 +
 +
Don't stay in the Photon Forge for long, you don't want to overheat in one single use. Enter the Forge, use its skills then leave to use your weapon and kit skills. After that, enter it again and do overheat this second time. Note that entering and exiting the Forge is good for damage thanks to {{Trait|Solar Focusing Lens}}.
  
 
===Crowd Control===
 
===Crowd Control===
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* {{Skill|Prime Light Beam}}
 
* {{Skill|Prime Light Beam}}
 
* {{Skill|Air Blast}}
 
* {{Skill|Air Blast}}
* {{Skill|Prismatic Singularity}}
 
 
* {{Skill|Holographic Shockwave}}
 
* {{Skill|Holographic Shockwave}}

Latest revision as of 16:45, 17 October 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on October 17, 2024 and is up to date for the October 8, 2024 patch.

Overview

A holosmith build for open world. This build has good DPS and burst since a lot of its damage comes from Burning Burning.

Unfortunately, the build is very hard to play and doesn't have the very tanky mech pet of its brother condition mechanist so it remains a very niche option.


Template Code

[&DQMmOQYmOTcoAVUWhgCGAAcBBwGTAYoB8BWJAQAAAAAAAAAAAAAAAAAAAAACNgA1AAA=]
Copy Template Code


Skill Bar

Pistol/Pistol
Utility


Weapon Variants

  • Spear Spear has better access to CC, and can do slightly higher damage if all the skills land, but they can be slightly buggy and miss your target often on uneven terrain. Requires Janthir Wilds.

Skill Variants

Heal skill

The choice of heal skill is very open. We recommend Healing Turret because it provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. Other options can be considered.

  • Med Kit provides a decent heal with a low cooldown with the toolbelt skill Bandage Self, a Blast finisher with Infusion Bomb, condition cleanse and water field with Cleansing Field, and some ally healing.
  • A.E.D. - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill Static Shock. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
  • Coolant Blast - good healing when used above 50 Heat, but not too good at low Heat. Its toolbelt skill is quite niche, transforming the conditions you suffer from into Burning (transforming more conditions at higher Heat levels), which can do more harm than good.

Utility skills

Grenade Barrage provides great damage, and even more thanks to Shrapnel. It shouldn't be replaced.
Flamethrower provides great damage and improves our burst with its toolbelt skill Incendiary Ammo. It shouldn't be replaced.
Bomb Kit provides medium damage and crowd control. Can be replaced if needed.

  • Spectrum Shield - great stun break and damage reduction with a low cooldown, even lower if used at high Heat.
  • Photon Wall - provides a projectile block on demand and a toolbelt skill that deals good damage.
  • Throw Mine - good damage, crowd control, and removes boons.

Elite skill

Prime Light Beam provides great damage and crowd control. It is the best option.

  • Supply Crate inflicts more crowd control but is a massive damage loss.

Specializations

Note that while Photonic Blasting Module reduces the penalties of overheating, you will still lose about 25% of your max hp. In exchage, it provides a lot of damage. If this health loss proves too dangerous to you, you can use Thermal Release Valve instead, trading damage for safety.

Variants

  • Blast Shield - trades damage for defense.
  • Crystal Configuration: Eclipse - trades damage for defense.
  • Thermal Release Valve is a large damage loss but is much safer. Don't make this trade when playing in groups with a healer.


Equipment

This set uses similar gear to Build:Holosmith_-_Condi_DPS, making it excellent for general PvE.

Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Viper
Backpiece
Sinister
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6


Relic
  • Relic of Akeem is a slight DPS loss against single targets, but better vs. groups.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Photon Forge

Part of your damage comes from Photon Forge, the holosmith's profession mechanic. Using skills inside the Forge generates Heat, some Heat is also gained over time. Having high Heat is great, as it increases your damage through Laser's Edge. After reaching 100 heat, you will Overheat, which does low damage to yourself but great damage to nearby enemies thanks to Photonic Blasting Module. Overheating also prevents you from accessing the Forge until it cools down, and puts your toolbelt skills on a short cooldown.

Note that Photonic Blasting Module prevents the Forge from cooling down. The only way to reduce heat is to overheat. If you're not using Photonic Blasting Module, do not overheat.

Damage

Condition holosmith is particularly hard to play. You have to juggle 3 kits, your toolbelt skills, your normal weapons, and the Photon Forge. In open world, without quickness and alacrity, there's no real method to this madness. These are all the skills you will want to use:

  • Blowtorch
  • Grenade Barrage
  • Fire Bomb
  • Shrapnel Grenade
  • Poison Grenade
  • Flame Blast
  • Napalm
  • Prime Light Beam
  • Corona Burst
  • Photon Blitz
  • Incendiary Ammo use off-cooldown

Don't stay in the Photon Forge for long, you don't want to overheat in one single use. Enter the Forge, use its skills then leave to use your weapon and kit skills. After that, enter it again and do overheat this second time. Note that entering and exiting the Forge is good for damage thanks to Solar Focusing Lens.

Crowd Control

  • Big Ol' Bomb
  • Prime Light Beam
  • Air Blast
  • Holographic Shockwave


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • April 2024
Really good damage, but for open world damage is not all that matters, and it's quite hard to play properly. Condi mechanist is generally better since the mech will tank most enemies for you and the build is much simpler to use.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
cHolo is one of the highest DPS options in the game at the moment, especially for solo. It has a difficult rotation but the potential damage it deals and the versatility it brings is incredible for open world players that like a more complex class.

Comments

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