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Difference between revisions of "Renegade - Mallyx Renegade"

 
(8 intermediate revisions by the same user not shown)
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| focus = direct damage, utility
 
| focus = direct damage, utility
 
| rating = great
 
| rating = great
| meta = y
+
| meta =  
 
| xpac = hot, pof, soto
 
| xpac = hot, pof, soto
 
| difficulty = 1
 
| difficulty = 1
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==Overview==
 
==Overview==
A support Renegade build for WvW, centered around alacrity share and boon rip. Offers permanent access to {{Tooltip|Alacrity}} and great group utility through Jalis and Mallyx.
+
A support Renegade build for WvW, centered around alacrity share and boon rip. Offers access to {{Tooltip|Alacrity}} and great group utility through Jalis and Mallyx.
  
  
Line 19: Line 19:
 
|profession = revenant
 
|profession = revenant
 
|specialization = renegade
 
|specialization = renegade
|weapon1 = Shortbow
+
|weapon1 = Spear
 
|weapon2 =  
 
|weapon2 =  
 
|weapon3 = Mace
 
|weapon3 = Mace
Line 29: Line 29:
  
 
===Weapon Variants===
 
===Weapon Variants===
* '''Greatsword'''
+
* '''Shortbow'''
 +
* '''Axe'''
 +
 
  
 
==Template Code==
 
==Template Code==
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| rune = Superior Rune of Leadership
 
| rune = Superior Rune of Leadership
 
| rune-qt = 6
 
| rune-qt = 6
| relic = Relic of Cerus
+
| relic = Relic of the Herald
| weapon1 = Shortbow
+
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Concentration
 
| sigil1 = Superior Sigil of Concentration
| sigil2 = Superior Sigil of Frenzy
+
| sigil2 = Superior Sigil of Bounty
 
| weapon3 = Mace
 
| weapon3 = Mace
 
| weapon4 = Sword
 
| weapon4 = Sword
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| infusion1 = Concentration WvW Infusion
 
| infusion1 = Concentration WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| Accessory1 = Diviner's
+
| ring1 = Diviner
| Back = Diviner's
+
| ring2 = Diviner
 +
| backpiece = Diviner
 
}}
 
}}
  
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===Variants===
 
===Variants===
 
;Sigils
 
;Sigils
* {{Sigil|Superior Sigil of Rage}} - provides some extra {{Tooltip|Quickness}} uptime for {{Trait|Brutality}}
+
* {{Sigil|Superior Sigil of Frenzy}}
 +
* {{Sigil|Superior Sigil of Fire}}
  
  
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==Usage==
 
==Usage==
 
===Energy Management===
 
===Energy Management===
It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + {{Trait|Charged Mists}}). During the 10s between legend swap CDs, you have 125 energy assuming {{Trait|Charged Mists}} was procced. Because {{Skill|Orders from Above}} needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.  
+
It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + {{Trait|Charged Mists}}). During the 10s between legend swap CDs, you have 125 energy assuming {{Trait|Charged Mists}} was procced. Because {{Skill|Orders from Above}} needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.
  
Due to the cooldown of {{Skill|Banish Enchantment}} Mallyx rotations are extremely tight. Any boon rip on {{Tooltip|Alacrity}}, {{Tooltip|Chill}} or lack of {{Tooltip|Quickness}} can make it difficult to cast all three {{Skill|Banish Enchantment}} and swap legends on time. They can be made significantly easier but slightly less efficient by adding {{Skill|Heroic Command}} or {{Skill|Spiritcrush}} and slightly delaying the legend swap. Another option is swapping one cast of {{Skill|Banish Enchantment}} to {{Skill|Pain Absorption}} which will avoid delaying the legend swap but lose boon rip.
+
Mace skills - {{Skill|Searing Fissure}} and {{Skill|Echoing Eruption}} - cost only 5 energy and can be slotted in to use up the 5 energy often left over when rotating through other skills.
  
Mace skills - {{Skill|Searing Fissure}} and {{Skill|Echoing Eruption}} - cost only 5 energy and can be slotted in to use up the 5 energy often left over when rotating through other skills. {{Skill|Shackling Wave}} can be used in place of {{Skill|Spiritcrush}} or {{Skill|Heroic Command}} whenever you're in range to use it.
+
In the following recommended energy uses, any skill that is used multiple times in a single legend ({{Skill|Banish Enchantment}}/{{Skill|Inspiring Reinforcement}}) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast {{Skill|Call to Anguish}} to avoid damage or to CC you could remove the cast of {{Skill|Pain Absorption}} from the Mallyx rotations and still spend the same amount of energy. The suggested rotation is support heavy, you can spend less on support skills to get more damage if that better for your group. Always think of skills with similar energy cost as being interchangeable in usage, for instance {{Skill|Abyssal Raze}} and {{Skill|Shackling Wave}} are 8 and 10 energy respectively, so you can use {{Skill|Shackling Wave}} if CC is needed and {{Skill|Abyssal Raze}} for damage.
 
 
In the following recommended energy uses, any skill that is used multiple times in a single legend ({{Skill|Banish Enchantment}}/{{Skill|Inspiring Reinforcement}}) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast {{Skill|Call to Anguish}} to avoid damage or CC you could remove the cast of {{Skill|Pain Absorption}} from the Mallyx rotations and still spend the same amount of energy.
 
  
 
;Mallyx Alac
 
;Mallyx Alac
* {{Skill|Banish Enchantment}}x3 - 90 energy
+
* {{Skill|Banish Enchantment}}x2 - 60 energy
 +
* {{Skill|Pain Absorption}} - 30 energy
 
* {{Skill|Orders from Above}} - 20 energy
 
* {{Skill|Orders from Above}} - 20 energy
* {{Skill|Heroic Command}} - 10 energy
+
* {{Skill|Abyssal Blot}} - 12 energy
** Total 120
+
** Total 122
* {{Skill|Spiritcrush}} (optional, easier version) - 12 energy
 
  
 
;Mallyx
 
;Mallyx
* {{Skill|Banish Enchantment}}x3 - 90 energy
+
* {{Skill|Banish Enchantment}}x2 - 60 energy
* {{Skill|Pain Absorption}} - 30 energy
+
* {{Skill|Pain Absorption}}x1 - 30 energy
** Total 120
+
* {{Skill|Abyssal Raze}}x2 - 16 energy
* {{Skill|Heroic Command}}/{{Skill|Spiritcrush}} (optional, easier version) - 10/12 energy
+
* {{Skill|Abyssal Blot}} - 12 energy
 +
* {{Skill|Abyssal Force}} - 5 energy
 +
** Total 123
  
 
;Jalis Alac
 
;Jalis Alac
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* {{Skill|Inspiring Reinforcement}}x2 - 60 energy
 
* {{Skill|Inspiring Reinforcement}}x2 - 60 energy
 
* {{Skill|Rite of the Great Dwarf}} - 40 energy
 
* {{Skill|Rite of the Great Dwarf}} - 40 energy
* {{Skill|Heroic Command}} - 10 energy
+
* {{Skill|Abyssal Raze}}x2 - 16 energy
* {{Skill|Spiritcrush}} - 12 energy
+
* {{Skill|Abyssal Force}} - 5 energy
** Total 122 energy
+
** Total 121 energy
  
 
* Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}
 
* Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}}

Latest revision as of 14:03, 18 October 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Utility

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on October 18, 2024 and is up to date for the October 8, 2024 patch.


Overview

A support Renegade build for WvW, centered around alacrity share and boon rip. Offers access to Alacrity Alacrity and great group utility through Jalis and Mallyx.


Skillbar

Spear
Mace/Sword
Utility
Utility


Weapon Variants

  • Shortbow
  • Axe


Template Code

[&DQkDJg8WPzfcEQAAKxIAANQRAAAGEgAAyhEAAAQDAAArEgYS1BEAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Aggressive Agility


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Diviner
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Diviner
Ring
Diviner
Spear
Celestial
Sigil
Sigil
Mace
Celestial
Sword
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Sigils
  • Sigil of Superior Sigil of Frenzy
  • Sigil of Superior Sigil of Fire


Consumables


Usage

Energy Management

It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + Charged Mists). During the 10s between legend swap CDs, you have 125 energy assuming Charged Mists was procced. Because Orders from Above needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.

Mace skills - Searing Fissure and Echoing Eruption - cost only 5 energy and can be slotted in to use up the 5 energy often left over when rotating through other skills.

In the following recommended energy uses, any skill that is used multiple times in a single legend (Banish Enchantment/Inspiring Reinforcement) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast Call to Anguish to avoid damage or to CC you could remove the cast of Pain Absorption from the Mallyx rotations and still spend the same amount of energy. The suggested rotation is support heavy, you can spend less on support skills to get more damage if that better for your group. Always think of skills with similar energy cost as being interchangeable in usage, for instance Abyssal Raze and Shackling Wave are 8 and 10 energy respectively, so you can use Shackling Wave if CC is needed and Abyssal Raze for damage.

Mallyx Alac
  • Banish Enchantmentx2 - 60 energy
  • Pain Absorption - 30 energy
  • Orders from Above - 20 energy
  • Abyssal Blot - 12 energy
    • Total 122
Mallyx
  • Banish Enchantmentx2 - 60 energy
  • Pain Absorptionx1 - 30 energy
  • Abyssal Razex2 - 16 energy
  • Abyssal Blot - 12 energy
  • Abyssal Force - 5 energy
    • Total 123
Jalis Alac
  • Inspiring Reinforcementx2 - 60 energy
  • Rite of the Great Dwarf - 40 energy
  • Orders from Above - 20 energy
    • Total 120
Jalis
  • Inspiring Reinforcementx2 - 60 energy
  • Rite of the Great Dwarf - 40 energy
  • Abyssal Razex2 - 16 energy
  • Abyssal Force - 5 energy
    • Total 121 energy
  • Make sure to be under 10 energy when swapping legends to activate Charged Mists
    • Vengeful Hammers, Embrace the Darkness and Heroic Command are useful for dumping energy quickly if something goes wrong


Priorities

High
  • Boon rip
  • Alacrity
Moderate
  • Support
Low


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
    • Use Call to Anguish only when desperate for mobility, the energy is better spent on other things
  • This build has moderate active defenses
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf and Pain Absorption break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority Toggle
  • Rite of the Great Dwarf/Pain Absorption - for stunbreaking
  • Vengeful Hammers
  • Soothing Stone - for Immobilize Immobilize
  • Dodge
  • Rite of the Great Dwarf - general use
  • Soothing Stone/Empowering Misery - general use


Detailed Explanations

Boon rip

  • Banish Enchantment is your highest priority in Legendary Demon Stance, make sure to keep enough energy to cast it off CD
    • Try to target players behind or inside the enemy group, to maximize hits with Banish Enchantment
  • Make sure to autoattack to proc Brutality


Alacrity

  • Press Orders from Above as soon as it comes off cooldown


Support

  • Prioritize aiming Inspiring Reinforcement in the direction your group is moving to, not at the enemy
    • Do hit the enemy when possible though
    • You can move slightly behind your group before casting to make it easier to land


Ratings

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