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Difference between revisions of "Scourge - Support Scourge (WvW)"

(Created page with "{{Build | profession = Necromancer | specialization = Scourge | designed for = wvw zerg | focus = Strike Damage, DPS, Burst, Boonrip, Boon support | rating = test | xpac = hot...")
 
 
(20 intermediate revisions by 3 users not shown)
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| specialization = Scourge
 
| specialization = Scourge
 
| designed for = wvw zerg
 
| designed for = wvw zerg
| focus = Strike Damage, DPS, Burst, Boonrip, Boon support
+
| focus = Healing, Boon removal, Boon support
| rating = test
+
| rating = great
| xpac = hot, pof
+
| xpac = hot, pof, soto
| meta =  
+
| meta = y
 
| difficulty = 1
 
| difficulty = 1
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
A build designed to strip boons and provide barrier while applying {{Tooltip|Alacrity}}.
+
A build designed to strip boons, provide barrier and bring rez utility with {{Trait|Transfusion}}
  
  
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| specialization = Scourge
 
| specialization = Scourge
 
| weapon1 = axe
 
| weapon1 = axe
| weapon2 = Warhorn
+
| weapon2 = warhorn
 
| weapon3 = greatsword
 
| weapon3 = greatsword
 
| weapon4 =  
 
| weapon4 =  
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| utility1 = Trail of Anguish
 
| utility1 = Trail of Anguish
 
| utility2 = Well of Corruption
 
| utility2 = Well of Corruption
| utility3 = Serpent Siphon
+
| utility3 =  
 
| elite = Ghastly Breach
 
| elite = Ghastly Breach
 
}}
 
}}
 +
 +
 +
===Variants===
 +
;Weapons
 +
* '''Axe/Warhorn''' {{to}} '''Spear'''
 +
* '''Warhorn''' {{to}} '''Focus'''
 +
 +
;Utility
 +
* {{Skill|Serpent Siphon}} - {{Tooltip|Barrier}}
 +
* {{Skill|Desiccate}} - provides party {{Tooltip|Might}} and {{Tooltip|Fury}}
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgTNTIbPD1+FgAAcwEAACEXAAByFgAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQgTNTIbPD1+FgAAchYAAHMBAAAkFwAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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| weight = Light
 
| weight = Light
 
| stats = Minstrel
 
| stats = Minstrel
| rune = Superior Rune of Durability
+
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| rune-qt = 6
| relic = Relic of Cerus
+
| relic = Relic of Mercy
 
| weapon1 = Axe
 
| weapon1 = Axe
 
| weapon2 = Warhorn
 
| weapon2 = Warhorn
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===Relic===
+
===Equipment Variants===
* '''Speed'''
+
* Outgoing healing can be swapped to boon duration at the cost of less rez power
  
 +
;Relic
 +
* {{Relic|Relic of the Flock}}
 +
* {{Relic|Relic of Cerus}}
  
===Equipment Variants===
+
;Sigils
* Outgoing healing can be swapped to boon duration for less rez power but more {{Tooltip|Alacrity}}
 
 
 
'''Sigils'''
 
 
* {{Sigil|Superior Sigil of Bounty}}
 
* {{Sigil|Superior Sigil of Bounty}}
 
* {{Sigil|Superior Sigil of Concentration}}
 
* {{Sigil|Superior Sigil of Concentration}}
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* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
* {{Utility|Bountiful Maintenance Oil}}
 
* {{Utility|Bountiful Maintenance Oil}}
** Alternatives: {{Utility|Sharpening Skull}} or {{Utility|Magnanimous Maintenance Oil}}
+
** Alternatives: {{Utility|Sharpening Skull}} or {{Utility|Holographic Super Drumstick}}
  
  
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;High
 
;High
 
* Wells
 
* Wells
* Boon rip
 
  
 
;Moderate
 
;Moderate
 +
* Boon rip
 
* Support
 
* Support
 
* Transfusion
 
* Transfusion
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* This build has moderate passive defense
 
* This build has moderate passive defense
 
* This build has no mobility skill access
 
* This build has no mobility skill access
* This builds has low active defenses
+
* This build has low active defenses
 
** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak
 
** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak
 
** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted
 
** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted
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* Use {{Skill|Ghastly Breach}} and {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee  
 
* Use {{Skill|Ghastly Breach}} and {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee  
 
* Use {{Skill|Unholy Feast}} off CD whenever the enemy group is in range
 
* Use {{Skill|Unholy Feast}} off CD whenever the enemy group is in range
* While {{Skill|Trail of Anguish}} is your only stunbreak, it can be used for unlimited target boon rip if you feel your party support is good enough
 
 
* Your Punishment skills all remove boons, but with the exception of {{Skill|Ghastly Breach}} should be prioritized on allies
 
* Your Punishment skills all remove boons, but with the exception of {{Skill|Ghastly Breach}} should be prioritized on allies
 
** Try to aim them to hit both allies and enemies as much as possible
 
** Try to aim them to hit both allies and enemies as much as possible
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====Support====
 
====Support====
* Use {{Skill|Sand Flare}}, {{Skill|Serpent Siphon}} and {{Skill|Sand Cascade}} as often as possible on pushes and during extended engages
+
* Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} as often as possible on pushes and during extended engages
 
* Barrier lasts 5 seconds after application before decaying
 
* Barrier lasts 5 seconds after application before decaying
 
* Make sure to use {{Skill|Manifest Sand Shade}} on your group before casting {{Skill|Nefarious Favor}}, {{Skill|Sand Flare}} or {{Skill|Sand Cascade}}
 
* Make sure to use {{Skill|Manifest Sand Shade}} on your group before casting {{Skill|Nefarious Favor}}, {{Skill|Sand Flare}} or {{Skill|Sand Cascade}}
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====Transfusion====
 
====Transfusion====
* Use {{Skill|Garish Pillar}} to activate {{Trait|Transfusion}} and pull any allied downstates within 600 range to your character
+
* Use {{Skill|Garish Pillar}} to activate {{Trait|Transfusion}}
* After transfusing, interact with the rez to activate {{Trait|Ritual of Life}} and quickly bring revive them
+
* After transfusing, interact with the rez to activate {{Trait|Ritual of Life}} and quickly revive them
* Be careful not to pull downstates away from your group. If you can't activate {{Trait|Transfusion}} in a good position, don't use it at all
 
 
* Don't stay rezzing a downstate when the enemy group is pushing to or spiking it, its more important to keep yourself alive
 
* Don't stay rezzing a downstate when the enemy group is pushing to or spiking it, its more important to keep yourself alive

Latest revision as of 17:30, 20 October 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingBoon removal and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on October 20, 2024 and is up to date for the October 8, 2024 patch.

Overview

A build designed to strip boons, provide barrier and bring rez utility with Transfusion


Skill Bar

Scourge-skillbar-bg.png
Axe/Warhorn
Greatsword
Utility


Variants

Weapons
  • Axe/Warhorn Spear
  • Warhorn Focus
Utility


Template Code

[&DQgTNTIbPD1+FgAAchYAAHMBAAAkFwAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Axe
Minstrel
Warhorn
Minstrel
Sigil
Sigil
Greatsword
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

  • Outgoing healing can be swapped to boon duration at the cost of less rez power
Relic
  • Relic of the Flock
  • Relic of Cerus
Sigils
  • Sigil of Superior Sigil of Bounty
  • Sigil of Superior Sigil of Concentration


Consumables

    • Alternatives: or


Usage

General

  • It is extremely important to use Garish Pillar deliberately to proc Transfusion, do not waste it.


Overall Priorities

High
  • Wells
Moderate
  • Boon rip
  • Support
  • Transfusion
Low


Surviving

  • This build has moderate passive defense
  • This build has no mobility skill access
  • This build has low active defenses
    • Be conservative with Trail of Anguish, it is your only stunbreak
    • Don't use Sand Flare if the cast is likely to be interrupted
Active defense priority
  • Trail of Anguish - for stunbreaking
  • Dodge
  • Sand Cascade
  • Sandstorm Shroud
  • Sand Flare


Detailed Explanations

Wells

  • Save your Well of Corruption for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • When using pulsing ground AoEs like Well of Corruption, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to


Boon rip

  • Use Ghastly Breach and Nightfall when the enemy group is pushing towards you or your group is in melee
  • Use Unholy Feast off CD whenever the enemy group is in range
  • Your Punishment skills all remove boons, but with the exception of Ghastly Breach should be prioritized on allies
    • Try to aim them to hit both allies and enemies as much as possible


Support

  • Use Sand Flare and Sand Cascade as often as possible on pushes and during extended engages
  • Barrier lasts 5 seconds after application before decaying
  • Make sure to use Manifest Sand Shade on your group before casting Nefarious Favor, Sand Flare or Sand Cascade
    • Save your final charge of Manifest Sand Shade when there is 12 seconds or less left on Sandstorm Shroud's cooldown
  • Pay attention to allies with Illusion of Life used on them, apply barrier before the buff times out
    • Illusion of Life begins flashing on the buff bar at 5 seconds remaining


Transfusion

  • Use Garish Pillar to activate Transfusion
  • After transfusing, interact with the rez to activate Ritual of Life and quickly revive them
  • Don't stay rezzing a downstate when the enemy group is pushing to or spiking it, its more important to keep yourself alive


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
ChiralGW2 gave this build 4 stars • October 2023
Strong barriers and all of the utility that necro offers: (boon strips/corrupts), pulls via GS, well bombs. Perm alac is iffy. I'd say alac uptime is maybe closer to ~75%. It's a good build, but not sure if good enough to replace secondary support/healer (tempest, druid or heal vindi) in a 5-man grp. It's super fun seeing the big barrier numbers though!

Comments

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