Difference between revisions of "Scourge - Support Scourge (WvW)"
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| specialization = Scourge | | specialization = Scourge | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
− | | focus = Healing, | + | | focus = Healing, Boon removal, Boon support |
| rating = great | | rating = great | ||
| xpac = hot, pof, soto | | xpac = hot, pof, soto | ||
| meta = y | | meta = y | ||
− | | difficulty = | + | | difficulty = 1 |
}} | }} | ||
− | |||
==Overview== | ==Overview== | ||
− | A build designed to strip boons | + | A build designed to strip boons, provide barrier and bring rez utility with {{Trait|Transfusion}} |
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| specialization = Scourge | | specialization = Scourge | ||
| weapon1 = axe | | weapon1 = axe | ||
− | | weapon2 = | + | | weapon2 = warhorn |
| weapon3 = greatsword | | weapon3 = greatsword | ||
| weapon4 = | | weapon4 = | ||
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| utility1 = Trail of Anguish | | utility1 = Trail of Anguish | ||
| utility2 = Well of Corruption | | utility2 = Well of Corruption | ||
− | | utility3 = | + | | utility3 = |
| elite = Ghastly Breach | | elite = Ghastly Breach | ||
}} | }} | ||
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===Variants=== | ===Variants=== | ||
+ | ;Weapons | ||
+ | * '''Axe/Warhorn''' {{to}} '''Spear''' | ||
+ | * '''Warhorn''' {{to}} '''Focus''' | ||
+ | |||
;Utility | ;Utility | ||
− | * {{Skill| | + | * {{Skill|Serpent Siphon}} - {{Tooltip|Barrier}} |
− | + | * {{Skill|Desiccate}} - provides party {{Tooltip|Might}} and {{Tooltip|Fury}} | |
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| rune = Superior Rune of the Monk | | rune = Superior Rune of the Monk | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | relic = Relic of | + | | relic = Relic of Mercy |
| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Warhorn | | weapon2 = Warhorn | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
− | * Outgoing healing can be swapped to boon duration | + | * Outgoing healing can be swapped to boon duration at the cost of less rez power |
;Relic | ;Relic | ||
− | * {{Relic|Relic of | + | * {{Relic|Relic of the Flock}} |
+ | * {{Relic|Relic of Cerus}} | ||
;Sigils | ;Sigils | ||
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;High | ;High | ||
* Wells | * Wells | ||
− | |||
;Moderate | ;Moderate | ||
+ | * Boon rip | ||
* Support | * Support | ||
− | * | + | * Transfusion |
− | |||
;Low | ;Low | ||
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* This build has moderate passive defense | * This build has moderate passive defense | ||
* This build has no mobility skill access | * This build has no mobility skill access | ||
− | * This | + | * This build has low active defenses |
** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak | ** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak | ||
** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted | ** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted | ||
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** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group | ** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group | ||
* When using pulsing ground AoEs like {{Skill|Well of Corruption}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | * When using pulsing ground AoEs like {{Skill|Well of Corruption}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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* Use {{Skill|Ghastly Breach}} and {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee | * Use {{Skill|Ghastly Breach}} and {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee | ||
* Use {{Skill|Unholy Feast}} off CD whenever the enemy group is in range | * Use {{Skill|Unholy Feast}} off CD whenever the enemy group is in range | ||
− | |||
* Your Punishment skills all remove boons, but with the exception of {{Skill|Ghastly Breach}} should be prioritized on allies | * Your Punishment skills all remove boons, but with the exception of {{Skill|Ghastly Breach}} should be prioritized on allies | ||
** Try to aim them to hit both allies and enemies as much as possible | ** Try to aim them to hit both allies and enemies as much as possible | ||
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====Support==== | ====Support==== | ||
− | * Use {{Skill|Sand Flare | + | * Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} as often as possible on pushes and during extended engages |
* Barrier lasts 5 seconds after application before decaying | * Barrier lasts 5 seconds after application before decaying | ||
* Make sure to use {{Skill|Manifest Sand Shade}} on your group before casting {{Skill|Nefarious Favor}}, {{Skill|Sand Flare}} or {{Skill|Sand Cascade}} | * Make sure to use {{Skill|Manifest Sand Shade}} on your group before casting {{Skill|Nefarious Favor}}, {{Skill|Sand Flare}} or {{Skill|Sand Cascade}} | ||
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* Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out | * Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out | ||
** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining | ** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining | ||
+ | |||
+ | |||
+ | ====Transfusion==== | ||
+ | * Use {{Skill|Garish Pillar}} to activate {{Trait|Transfusion}} | ||
+ | * After transfusing, interact with the rez to activate {{Trait|Ritual of Life}} and quickly revive them | ||
+ | * Don't stay rezzing a downstate when the enemy group is pushing to or spiking it, its more important to keep yourself alive |
Latest revision as of 17:30, 20 October 2024
This build was last updated on October 20, 2024 and is up to date for the October 8, 2024 patch.
Overview
A build designed to strip boons, provide barrier and bring rez utility with
Skill Bar
Axe/Warhorn
Greatsword
Utility
Variants
- Weapons
- Axe/Warhorn ⇒ Spear
- Warhorn ⇒ Focus
- Utility
Template Code
[&DQgTNTIbPD1+FgAAchYAAHMBAAAkFwAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Axe
Minstrel
Minstrel
Warhorn
Minstrel
Minstrel
Sigil
Sigil
Greatsword
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Outgoing healing can be swapped to boon duration at the cost of less rez power
- Relic
- Sigils
Consumables
-
- Alternatives: or
Usage
General
- It is extremely important to use deliberately to proc , do not waste it.
Overall Priorities
- High
- Wells
- Moderate
- Boon rip
- Support
- Transfusion
- Low
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This build has low active defenses
- Be conservative with , it is your only stunbreak
- Don't use if the cast is likely to be interrupted
|
Detailed Explanations
Wells
- Save your
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
for the commanders call
- When using pulsing ground AoEs like , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use and when the enemy group is pushing towards you or your group is in melee
- Use off CD whenever the enemy group is in range
- Your Punishment skills all remove boons, but with the exception of
- Try to aim them to hit both allies and enemies as much as possible
should be prioritized on allies
Support
- Use and as often as possible on pushes and during extended engages
- Barrier lasts 5 seconds after application before decaying
- Make sure to use
- Save your final charge of when there is 12 seconds or less left on 's cooldown
on your group before casting , or
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
Transfusion
- Use to activate
- After transfusing, interact with the rez to activate and quickly revive them
- Don't stay rezzing a downstate when the enemy group is pushing to or spiking it, its more important to keep yourself alive
Ratings
Strong barriers and all of the utility that necro offers: (boon strips/corrupts), pulls via GS, well bombs. Perm alac is iffy. I'd say alac uptime is maybe closer to ~75%. It's a good build, but not sure if good enough to replace secondary support/healer (tempest, druid or heal vindi) in a 5-man grp. It's super fun seeing the big barrier numbers though!
Comments
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