Difference between revisions of "Berserker - Power DPS"
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| rating = Great | | rating = Great | ||
| focus = Direct Damage | | focus = Direct Damage | ||
− | | xpac = hot | + | | xpac = hot, jw |
| meta = y | | meta = y | ||
| difficulty = 2 | | difficulty = 2 | ||
Line 21: | Line 21: | ||
| weapon1 = axe | | weapon1 = axe | ||
| weapon2 = axe | | weapon2 = axe | ||
− | | weapon3 = | + | | weapon3 = Spear |
| healing = Blood Reckoning | | healing = Blood Reckoning | ||
| utility1 = Outrage | | utility1 = Outrage | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | '''Greatsword''' is | + | * '''Greatsword''' is the best replacement for '''Spear''' for players that don't own Janthir Wilds. |
− | * '''Mace''' (in either hand) for CC | + | * You could keep the offset for utility weapons such as: |
− | * '''Warhorn''' to provide {{tooltip|Swiftness}} in the event you don't have it from your supports | + | ** '''Mace''' (in either hand) for CC |
− | * '''Rifle''' or '''Longbow''' for ranged damage | + | ** '''Warhorn''' to provide {{tooltip|Swiftness}} in the event you don't have it from your supports |
− | + | ** '''Rifle''' or '''Longbow''' for ranged damage (if you don't have access to '''Spear''') | |
− | If using any of these options, just camp '''Axe/Axe''' for damage. '''Axe/Mace''' does enough damage to | + | ** If using any of these options, just camp '''Axe/Axe''' for damage. '''Axe/Mace''' does enough damage to swap to (see below for video example). |
Line 72: | Line 72: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
Line 78: | Line 78: | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of the | + | | relic = Relic of the Claw |
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
Line 96: | Line 96: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | * In encounters where the boss does not get stunned, you can replace the {{Sigil|Superior Sigil of Impact}} with a {{sigil|Superior Sigil of Air}} on the '''Axe''' and a {{Sigil|Superior Sigil of Hydromancy}} on the '''Greatsword'''. This will be a small DPS increase. | + | * If not using '''Spear''', {{relic|Relic of the Thief}} is the best relic. |
+ | * In encounters where the boss does not get stunned, you can replace the {{Sigil|Superior Sigil of Impact}} with a {{sigil|Superior Sigil of Air}} on the '''Axe''' and a {{Sigil|Superior Sigil of Hydromancy}} on the '''Greatsword''' or '''Spear'''. | ||
+ | ** This will be a small DPS increase, but particularly on '''Spear''' it makes the rotation more reliable by providing additional sources of adrenaline. | ||
Line 155: | Line 157: | ||
− | ===Rotation=== | + | ===Spear Rotation=== |
− | The rotation aims to get as many casts of {{Skill|Decapitate | + | The rotation aims to get as many casts of {{Skill|Decapitate}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. |
+ | |||
+ | Using Spear efficiently requires more precision than other weapons. {{skill|Maiming Spear}} and {{skill|Harrier's Toss}} deal extra damage to the target closest to the centre of their AoEs, and {{skill|Disrupting Throw}} and {{skill|Spear Swipe}} do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Spearmarshal's Support}} | ||
+ | # {{Skill|Head Butt}} | ||
+ | # {{Skill|Berserk}} | ||
+ | # {{Skill|Outrage}} | ||
+ | # {{skill|Wild Throw}} | ||
+ | # {{skill|Maiming Spear}} | ||
+ | # {{skill|Disrupting Throw}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Whirling Axe}} - make sure to let the entire attack finish! | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Spear Section'''</big> | ||
+ | # {{skill|Maiming Spear}} | ||
+ | # {{skill|Disrupting Throw}} - '''Wild Throw''' will interrupt the cast of this skill if you use it too early so be careful | ||
+ | # {{skill|Outrage}} - if not using a {{sigil|Superior Sigil of Hydromancy}} this may be required to have enough adrenaline for your primal burst | ||
+ | # {{skill|Wild Throw}} | ||
+ | # {{skill|Blood Reckoning}} - this will not interrupt '''Wild Throw''' so you can queue it during the cast of the previous skill | ||
+ | # {{skill|Wild Throw}} | ||
+ | # {{skill|Spearmarshal's Support}} | ||
+ | # {{skill|Maiming Spear}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Axe/Axe Section'''</big> | ||
+ | |||
+ | You have a brief window after swapping weapon where the damage from {{skill|Spearmarshal's Support}} is still ticking. This allows you to use {{Skill|Decapitate}} immediately and then again after a single {{Skill|Cyclone Axe}}. If you're too slow, use a single auto to gain the missing adrenaline. | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Whirling Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{skill|Dual Strike}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Throw Axe}} (optional) - if your target is below 25% health, this is worth using | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of Spear Section | ||
+ | |||
− | + | ===Greatsword Rotation=== | |
+ | {{Collapse start|Click to view}} | ||
+ | The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. | ||
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<big>'''Greatsword section'''</big> | <big>'''Greatsword section'''</big> | ||
# {{Skill|Arc Divider}} | # {{Skill|Arc Divider}} | ||
+ | # {{Skill|Outrage}} during Arc Divider | ||
# {{Skill|Blood Reckoning}} | # {{Skill|Blood Reckoning}} | ||
# {{Skill|Arc Divider}} | # {{Skill|Arc Divider}} | ||
− | |||
# {{Skill|Bladetrail}} | # {{Skill|Bladetrail}} | ||
# {{Skill|Hundred Blades}} - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider | # {{Skill|Hundred Blades}} - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider | ||
Line 210: | Line 275: | ||
− | [https://youtu.be/ | + | [https://youtu.be/nI-Y6GsZvUQ Video example by Linsi] |
[https://youtu.be/9-sWKv8dGE0 Video example (with wild blow)] | [https://youtu.be/9-sWKv8dGE0 Video example (with wild blow)] | ||
Line 217: | Line 282: | ||
[https://youtu.be/Ik3JxHnA5HE Video example (axe only)] | [https://youtu.be/Ik3JxHnA5HE Video example (axe only)] | ||
+ | {{Collapse end}} | ||
===General Tips=== | ===General Tips=== | ||
− | |||
− | |||
− | |||
'''Axe''' | '''Axe''' | ||
* If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next {{Skill|Decapitate}}: | * If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next {{Skill|Decapitate}}: | ||
# {{Skill|Head Butt}} + {{Skill|Outrage}} | # {{Skill|Head Butt}} + {{Skill|Outrage}} | ||
− | # {{Skill|Cyclone Axe}} + | + | # {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} |
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}} | # {{Skill|Dual Strike}} + {{Skill|Throw Axe}} | ||
# {{Skill|Whirling Axe}} | # {{Skill|Whirling Axe}} | ||
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'''Berserk''' | '''Berserk''' | ||
− | * All your Rage skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk. | + | * All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk. |
− | ** This involves using {{Skill|Outrage}} | + | ** This involves using {{Skill|Outrage}} and {{Skill|Head Butt}} to maintain damage rather than a stunbreak/CC. |
− | * If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} after entering Berserk instead. This means your second Berserk has a longer duration and is easier to maintain. | + | * If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain. |
* Generally you shouldn't be auto-attacking while {{Skill|Berserk}} mode is active. | * Generally you shouldn't be auto-attacking while {{Skill|Berserk}} mode is active. | ||
Latest revision as of 20:38, 21 October 2024
Overview
A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming
in .
Skill Bar
Weapon Variants
- Greatsword is the best replacement for Spear for players that don't own Janthir Wilds.
- You could keep the offset for utility weapons such as:
- Mace (in either hand) for CC
- Warhorn to provide Swiftness in the event you don't have it from your supports
- Rifle or Longbow for ranged damage (if you don't have access to Spear)
- If using any of these options, just camp Axe/Axe for damage. Axe/Mace does enough damage to swap to (see below for video example).
Skill Variants
- or can replace . This will provide more burst DPS through (assuming you don't stun yourself), but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids.
Template Code
Specializations
Trait Variants
- If the target has boons, run .
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Equipment Variants
- If not using Spear, is the best relic.
- In encounters where the boss does not get stunned, you can replace the
- This will be a small DPS increase, but particularly on Spear it makes the rotation more reliable by providing additional sources of adrenaline.
with a on the Axe and a on the Greatsword or Spear.
Consumables
Food
- or ascended alternatives
Utility
Usage
Beginner Rotation
The full rotation for Power Berserker is very fast paced and relies heavily on hitting certain skills off cooldown to avoid dropping out of Berserk. By camping axe, you can use your rage skills earlier, making it easier to maintain Berserk. Additionally, as you no longer weapon swap you can switch Discpline for Tactics:
Opener
Due to the lack of
, adrenaline takes longer to build up so use the following combos to reach full adrenaline for (listed in priority order):- ⇒ (if you had Stability then you don't need the stunbreak from Outrage and can immediately after Head Butt)
- + + +
- + + full auto chain
In fights with longer phases, the lack of adrenaline means you should swap for . This makes it easy to stay in Berserk as long as there is a target to hit, and also provides you with more adrenaline generation. In this case your opener is:
Opener
And your combo list is:
- + + +
- ⇒
- + + full auto chain
Spear Rotation
The rotation aims to get as many casts of
off as possible, maintaining mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .Using Spear efficiently requires more precision than other weapons.
and deal extra damage to the target closest to the centre of their AoEs, and and do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.
Opener
- Weapon Swap
- - make sure to let the entire attack finish!
- Weapon Swap
Spear Section
- - Wild Throw will interrupt the cast of this skill if you use it too early so be careful
- - if not using a this may be required to have enough adrenaline for your primal burst
- - this will not interrupt Wild Throw so you can queue it during the cast of the previous skill
- Weapon Swap
Axe/Axe Section
You have a brief window after swapping weapon where the damage from
is still ticking. This allows you to use immediately and then again after a single . If you're too slow, use a single auto to gain the missing adrenaline.- ⇒
- (optional) - if your target is below 25% health, this is worth using
- Weapon Swap
- Return to start of Spear Section
Greatsword Rotation
The rotation aims to get as many casts of
and off as possible, maintaining mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .
Opener
- Weapon Swap
- - the extra adrenaline from means you can immediately Decapitate after this
- - make sure to let the entire attack finish!
- Weapon Swap
Greatsword section
- during Arc Divider
- - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
- Weapon Swap
Axe/Axe section
- ⇒
- Weapon Swap
- Return to start of Greatsword section
Video example (with wild blow)
General Tips
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next :
- +
- +
- +
- When Weapon Swap instead of . is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and
Berserk
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- This involves using and to maintain damage rather than a stunbreak/CC.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use ⇒ after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
- Generally you shouldn't be auto-attacking while mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as isn't available you should just use your Axe skills as they come off cooldown.
- Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use as soon as it is available.
Ratings
Comments
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