Difference between revisions of "Warrior - Spear DPS"
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Line 4: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Strike Damage, DPS | | focus = Strike Damage, DPS | ||
− | | rating = | + | | rating = great |
| xpac = hot, pof | | xpac = hot, pof | ||
| difficulty = 2 | | difficulty = 2 | ||
+ | | meta = | ||
}} | }} | ||
Line 16: | Line 17: | ||
{{Skill bar | {{Skill bar | ||
| profession = warrior | | profession = warrior | ||
− | | specialization = | + | | specialization = |
| weapon1 = greatsword | | weapon1 = greatsword | ||
| weapon2 = | | weapon2 = | ||
Line 30: | Line 31: | ||
===Variants=== | ===Variants=== | ||
;Weapons | ;Weapons | ||
− | * ''' | + | * '''Greatsword''' {{to}} '''Staff''' good DPS option with high range and utility |
+ | |||
+ | ;Heal | ||
+ | * {{Skill|"To the Limit!"}} - fill '''Adrenaline''' for {{Skill|Harrier's Toss}} | ||
+ | * {{Skill|Healing Signet}} - for stacking {{Trait|Signet Mastery}}, if you're having trouble keeping it stacked | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [] | + | code = [&DQIEGyQaMzopDwAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 48: | Line 53: | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
− | | stats = | + | | stats = Dragon |
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
Line 66: | Line 71: | ||
===Variants=== | ===Variants=== | ||
− | |||
− | |||
− | |||
;Sigils | ;Sigils | ||
* {{Sigil|Superior Sigil of Energy}} | * {{Sigil|Superior Sigil of Energy}} | ||
Line 78: | Line 80: | ||
− | ==Usage== | + | ==Usage== |
+ | ===Priorities=== | ||
+ | ;High | ||
+ | * Spike Damage | ||
+ | ;Moderate | ||
+ | * Sustained damage | ||
+ | |||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has moderate passive defense | ||
+ | * This build has high mobility skill access | ||
+ | ** Use {{Skill|Whirlwind Attack}} to move out after spiking | ||
+ | ** {{skill|Rush}} can be used for repositioning or gap closing | ||
+ | *** Drop your target if using it defensively | ||
+ | * This build has moderate active defenses | ||
+ | |||
+ | {{Collapse start|Active defense priority}} | ||
+ | * {{Skill|Balanced Stance}} - for stunbreaking | ||
+ | * {{Trait|Warrior's Sprint}} - for {{Tooltip|Immobilize}} | ||
+ | ** {{Skill|Whirlwind Attack}} | ||
+ | ** {{Skill|Rush}} | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Defiant Stance}} | ||
+ | * {{skill|Whirlwind Attack}} - general use | ||
+ | * {{Skill|Balanced Stance}} - general use | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Spike damage==== | ||
+ | * For ranged spikes use {{Skill|Maiming Spear}} {{to}} {{Skill|Harrier's Toss}} so both skills land at the same time | ||
+ | * Use {{Skill|Spearmarshal's Support}} immediately before using either of your '''Burst''' skills since the 1 second fuse time will let you combine the burst | ||
+ | * Use {{Skill|Signet of Fury}} to get full '''Adrenaline''' for Harrier's Toss | ||
+ | ** Avoid using {{Skill|Signet of Fury}} for {{Skill|Arcing Slice}} since its damage doesn't scale with adrenaline | ||
+ | |||
+ | ====Sustained damage==== | ||
+ | * {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability. | ||
+ | ** Making good use of {{Skill|Hundred Blades}} is critical to maximizing damage, look for any chance to get multiple ticks off | ||
+ | ** A stow weapon keybind is very useful to cancel {{Skill|Hundred Blades}} after enemies move out of the way | ||
+ | * Use {{Skill|Rush}} for single target damage even when already in melee | ||
+ | * Use {{Skill|Signet of Might}} to make {{Skill|Disrupting Throw}} unblockable and only cast {{Skill|Disrupting Throw}} with {{Skill|Signet of Might}} | ||
+ | ** Avoid casting {{Skill|Signet of Might}} while {{Skill|Spearmarshal's Support}} is pulsing as it will eat the charges | ||
+ | |||
+ | {{Collapse start|Skill priority}} | ||
+ | ;Greatsword | ||
+ | * {{Skill|Arcing Slice}} | ||
+ | * {{Skill|Hundred Blades}} | ||
+ | * {{Skill|Rush}} | ||
+ | * {{skill|Bladetrail}} | ||
+ | * {{Skill|Whirlwind Attack}} - save to disengage | ||
+ | |||
+ | ;Spear | ||
+ | * {{Skill|Harrier's Toss}} | ||
+ | * {{Skill|Maiming Spear}} | ||
+ | * {{Skill|Spearmarshal's Support}} | ||
+ | * {{Skill|Signet of Might}} + {{Skill|Disrupting Throw}} | ||
+ | {{Collapse end}} |
Latest revision as of 17:02, 22 October 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Dps
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on October 22, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Warrior build for WvW. Combines high personal damage and good personal survivability.
Skill Bar
Greatsword
Spear
Utility
Variants
- Weapons
- Greatsword ⇒ Staff good DPS option with high range and utility
- Heal
- - fill Adrenaline for
- - for stacking , if you're having trouble keeping it stacked
Template Code
[&DQIEGyQaMzopDwAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Dragon
Dragon
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Dragon
Dragon
Accessory
Dragon
Dragon
Amulet
Dragon
Dragon
Ring
Dragon
Dragon
Ring
Dragon
Dragon
Greatsword
Dragon
Dragon
Sigil
Sigil
Spear
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Sigils
Consumables
Usage
Priorities
- High
- Spike Damage
- Moderate
- Sustained damage
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- Use to move out after spiking
- Drop your target if using it defensively
can be used for repositioning or gap closing
- This build has moderate active defenses
Active defense priority
- - for stunbreaking
- Immobilize
- Dodge
- - general use
- - general use
Detailed Explanations
Spike damage
- For ranged spikes use ⇒ so both skills land at the same time
- Use immediately before using either of your Burst skills since the 1 second fuse time will let you combine the burst
- Use
- Avoid using for since its damage doesn't scale with adrenaline
to get full Adrenaline for Harrier's Toss
Sustained damage
- Making good use of is critical to maximizing damage, look for any chance to get multiple ticks off
- A stow weapon keybind is very useful to cancel after enemies move out of the way
is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
- Use for single target damage even when already in melee
- Use
- Avoid casting while is pulsing as it will eat the charges
to make unblockable and only cast with
Skill priority
- Greatsword
- - save to disengage
- Spear
- +
Ratings
Comments
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