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Difference between revisions of "Scourge - Alacrity Support Healer"

(changed default trait to Life from Death)
(added relic of the midnight king as an option)
 
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| specialization = Scourge
 
| specialization = Scourge
 
| designed for = Raid
 
| designed for = Raid
| rating = Draft
+
| rating = Great
 
| focus = Healing, Utility
 
| focus = Healing, Utility
 
| xpac = pof
 
| xpac = pof
| meta =
+
| meta = y
 +
| difficulty = 1
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A Scourge build that brings heavy support in raids. This build provides sustained healing and extreme resurrecting ability. In addition, it can provide some {{tooltip|Might}} to its subgroup.
+
A Scourge build that brings heavy support in raids. This build provides sustained healing and extreme resurrecting ability. In addition, it provides permanent {{tooltip|Fury}}, {{tooltip|Protection}}, {{tooltip|Swiftness}} and 25 {{tooltip|Might}} to its subgroup, as well as a low-cooldown application of {{tooltip|Aegis}}.
  
It should be noted that most of the healing is in the form of '''barrier''', which isn't reduced by {{tooltip|Agony}} (in fractals) and makes it easier to maintain {{Rune|Superior Rune of the Scholar}} uptime.
+
It should be noted that most of the healing is in the form of '''barrier''', which isn't reduced by {{tooltip|Agony}} (in fractals).
  
  
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| weapon1 = Dagger
 
| weapon1 = Dagger
 
| weapon2 = Warhorn
 
| weapon2 = Warhorn
| weapon3 = Staff
+
| weapon3 = X
 +
| weapon4 = Torch
 
| healing = Well of Blood
 
| healing = Well of Blood
| utility1 = Blood Is Power
+
| utility1 = Desiccate
| utility2 = Desiccate
+
| utility2 = Serpent Siphon
| utility3 = Serpent Siphon
+
| utility3 =
 
| elite = Summon Flesh Golem
 
| elite = Summon Flesh Golem
 
}}
 
}}
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{{trait|Fear of Death}} and {{trait|Eternal Life}} generate enough life force to use any weapon:
 
{{trait|Fear of Death}} and {{trait|Eternal Life}} generate enough life force to use any weapon:
 
* Use '''Axe''' if vulnerability is lacking.
 
* Use '''Axe''' if vulnerability is lacking.
* Use '''Scepter''' for range.
+
* Use '''Scepter''' for range, and also has the most convenient boon removal.
* Use '''Torch''' over '''Warhorn''' if you find you need more {{tooltip|Might}} generation.
+
* Use '''Pistol''' for extra CC (requires Secrets of the Obscure).
 +
* '''Staff''' can be used to provide extra {{tooltip|Regeneration}} if you aren't running {{skill|Well of Blood}} or {{skill|Serpent Siphon}}.
 +
 
 +
Both '''Axe''' and '''Scepter''' also provide extra boon rip.
  
  
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'''Utility'''<br>
 
'''Utility'''<br>
Any of your utilities can be swapped out, with {{skill|Blood Is Power}} being the first choice
+
Any of your utilities can be swapped out for extra utility:
 +
* {{skill|Blood Is Power}} for extra {{tooltip|Might}} generation (though this should never be needed)
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
* {{Skill|Corrupt Boon}} - for extra boon rip if {{skill|Feast of Corruption}} is not enough.
+
* {{Skill|Corrupt Boon}} - for extra boon rip.
 
* {{Skill|Sand Swell}} - 900 range portal, useful for mobility and skips.
 
* {{Skill|Sand Swell}} - 900 range portal, useful for mobility and skips.
 
* {{Skill|Summon Flesh Wurm}} - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).  
 
* {{Skill|Summon Flesh Wurm}} - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).  
* {{Skill|Trail of Anguish}} - AoE swiftness and stability.
+
* {{Skill|Trail of Anguish}} - some {{tooltip|Swiftness}} and {{tooltip|Stability}}. More can be applied if you run back and forth over your group.
* {{Skill|Well of Power}} - if stability and condition cleanse are needed.
+
* {{Skill|Epidemic}} - can be useful even in healing gear.
* {{Skill|Epidemic}} - excellent cleave damage if using the Hybrid DPS variant, and can be useful even in magi gear.
 
 
* {{Skill|Spectral Grasp}} - AoE pull.
 
* {{Skill|Spectral Grasp}} - AoE pull.
 
* {{skill|Signet of Undeath}} - a costly ranged res, but a complete one. Also a good choice if you feel you lack life force.
 
* {{skill|Signet of Undeath}} - a costly ranged res, but a complete one. Also a good choice if you feel you lack life force.
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgTNTIePD0SABIAgACAACQXJBchF28BlQCVAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQgTNTIdPD0SABIAJBckFyEXbwEAAAAAlQCVAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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==Specializations==
 
==Specializations==
 
{{Specialization|Blood Magic|top|top|bot}}
 
{{Specialization|Blood Magic|top|top|bot}}
{{Specialization|Soul Reaping|mid|bot|top}}
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{{Specialization|Soul Reaping|top|bot|top}}
 
{{Specialization|Scourge|top|bot|bot}}
 
{{Specialization|Scourge|top|bot|bot}}
  
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===Trait Variants===
 
===Trait Variants===
 
* {{Trait|Vampiric Presence}} - trades healing for a tiny bit of extra damage.
 
* {{Trait|Vampiric Presence}} - trades healing for a tiny bit of extra damage.
* {{Trait|Unyielding Blast}} - if not running staff.
 
 
* {{Trait|Vital Persistence}} - if you need more personal survivability.
 
* {{Trait|Vital Persistence}} - if you need more personal survivability.
  
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| rune = Superior Rune of the Monk
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Staff
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| weapon1 = Dagger
| weapon2 =  
+
| weapon2 = Warhorn
| sigil1 = Superior Sigil of Water
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| weapon4 = Torch
| sigil2 = Superior Sigil of Transference
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| sigil1 = Superior Sigil of Transference
| weapon3 = Dagger
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| sigil2 = Superior Sigil of Water
| weapon4 = Warhorn
+
| sigil3 =  
| sigil3 = Superior Sigil of Water
+
| sigil4 = Superior Sigil of Water
| sigil4 = Superior Sigil of Transference
 
 
| infusion1 = Healing +9 Agony Infusion
 
| infusion1 = Healing +9 Agony Infusion
| infusion1-qt = 18
+
| infusion1-qt = 15
 +
| infusion2 = Mystical +9 Agony Infusion
 +
| infusion2-qt = 3
 +
| relic = Relic of the Flock
 
}}
 
}}
  
* {{Rune|Superior Rune of Mercy}} if you find yourself often reviving - it will proc off {{Trait|Ritual of Life}} and {{Trait|Transfusion}}.
+
 
* {{Rune|Superior Rune of the Rebirth}} can allow you to survive otherwise lethal mechanics and revive your entire squad, saving them from a wipe.
+
'''Relics'''
 +
* Your heal options do not have especially low cooldowns, so {{relic|Relic of the Flock}} is rather underwhelming even if it is the strongest option. Players that own Secrets of the Obscure could consider {{relic|Relic of the Midnight King}}, as this will allow you to cover {{tooltip|Fury}} without relying on {{skill|Desiccate}}.
 +
** In this case, it is strongly recommended to bring a pistol as this can provide extra triggers from {{skill|Vile Blast}}.
  
  
 
'''Sigils'''
 
'''Sigils'''
* {{Sigil|Superior Sigil of Water}} and {{Sigil|Superior Sigil of Transference}} only provide around 100 healing per second each.
+
* {{Sigil|Superior Sigil of Water}} and {{Sigil|Superior Sigil of Transference}} only provide around 150 healing per second each.
 
** Note that {{Sigil|Superior Sigil of Transference}} increases your revive speed from {{Trait|Transfusion}} and {{Trait|Ritual of Life}}, so it has value beyond raw healing.
 
** Note that {{Sigil|Superior Sigil of Transference}} increases your revive speed from {{Trait|Transfusion}} and {{Trait|Ritual of Life}}, so it has value beyond raw healing.
 +
* {{sigil|Superior Sigil of Concentration}} will allow you to swap some pieces out for {{tooltip|Minstrel stats}} or {{tooltip|Magi stats}}. {{tooltip|Minstrel stats}} provide more healing, but also add toughness, which may be undesirable in raids.
  
  
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==Usage==
 
==Usage==
 +
 +
===Alacrity===
 +
Thanks to {{trait|Desert Empowerment}}, every barrier you provide also grants {{tooltip|Alacrity}}. This means using {{skill|Manifest Sand Shade}}, {{skill|Sand Cascade}} and {{skill|Sandstorm Shroud}} off cooldown on your group.
 +
 +
Be aware that each of these skills applies barrier in a different way:
 +
* {{skill|Manifest Sand Shade}} provides barrier to five targets in a 300-unit radius of where you drop your shade.
 +
* {{skill|Sand Cascade}} provides barrier to three targets in a 180-unit radius around you and each of your shades.
 +
* {{skill|Sandstorm Shroud}} pulses barrier three times to five targets in a 300-unit radius around you, THEN a final pulse to three targets in a 180-unit radius around you and each of your shades.
 +
  
 
===Healing===
 
===Healing===
 
* Your healing is divided between refreshing barriers on your allies and slow healing over time.
 
* Your healing is divided between refreshing barriers on your allies and slow healing over time.
* Switch to staff whenever {{tooltip|Regeneration}} runs out and use {{Skill|Mark of Blood}} three times before swapping back. You can also dodge to trigger {{trait|Mark of Evasion}}.
+
* Switch to '''Staff''' if {{tooltip|Regeneration}} runs out and use {{Skill|Mark of Blood}} three times before swapping back. You can also dodge to trigger {{trait|Mark of Evasion}}.
 
* You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
 
* You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
 
* Use {{Skill|Garish Pillar}} off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.
 
* Use {{Skill|Garish Pillar}} off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.
 +
* Use {{skill|Locust Swarm}} off cooldown to provide some minor healing.
 +
* {{skill|Well of Blood}} is a powerful pulsing heal that also provides {{tooltip|Regeneration}} and revives downed allies.
 +
* Thanks to {{trait|Abrasive Grit}}, each application of barrier removes one condition.
 +
** Additional conditions can be removed with {{skill|Nefarious Favor}}.
  
  
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===CC===
 
===CC===
 
* {{Skill|Charge (necromancer)}}
 
* {{Skill|Charge (necromancer)}}
* {{Skill|Oppressive Collapse}}
 
 
* {{Skill|Garish Pillar}} - note that this is also your primary sustained heal
 
* {{Skill|Garish Pillar}} - note that this is also your primary sustained heal
* {{Skill|Reaper's Mark}}
+
* {{Skill|Dark Pact}} (dagger)
* {{Skill|Dark Pact}}
+
* {{Skill|Wail of Doom}} (warhorn)
* {{Skill|Chilblains}}
+
* {{Skill|Oppressive Collapse}} (torch)
* {{Skill|Wail of Doom}}
+
* {{Skill|Reaper's Mark}} (staff)
 +
* {{Skill|Chilblains}} (staff)
  
  
 
===General Tips===
 
===General Tips===
 
* Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly.
 
* Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly.
* If lots of boonstrip is needed, remember that {{Skill|Dark Pact}} and {{Skill|Unholy Feast}} strip boons as well.
+
* If lots of boonstrip is needed, remember that {{Skill|Dark Pact}}, {{skill|Feast of Corruption}} and {{Skill|Unholy Feast}} strip boons as well.
* {{Skill|Necrotic Grasp}} pierces; if there are multiple enemies, hit as many targets as possible to keep your life force up.
 

Latest revision as of 01:20, 25 October 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Healing and Utility

Designed for: Raids

Expansions required: Path of Fire Builds

Difficulty:
Easy
This build was last updated on October 25, 2024 and is up to date for the October 8, 2024 patch.

Overview

A Scourge build that brings heavy support in raids. This build provides sustained healing and extreme resurrecting ability. In addition, it provides permanent Fury Fury, Protection Protection, Swiftness Swiftness and 25 Might Might to its subgroup, as well as a low-cooldown application of Aegis Aegis.

It should be noted that most of the healing is in the form of barrier, which isn't reduced by Agony Agony (in fractals).


Skill Bar

Scourge-skillbar-bg.png
Dagger/Warhorn
X/Torch
Utility


Weapon Variants

Fear of Death and Eternal Life generate enough life force to use any weapon:

  • Use Axe if vulnerability is lacking.
  • Use Scepter for range, and also has the most convenient boon removal.
  • Use Pistol for extra CC (requires Secrets of the Obscure).
  • Staff can be used to provide extra Regeneration Regeneration if you aren't running Well of Blood or Serpent Siphon.

Both Axe and Scepter also provide extra boon rip.


Skill Variants

Healing

  • Sand Flare - Provides AoE barrier (and therefore more Alacrity Alacrity), but you lose out on a ranged res.


Utility
Any of your utilities can be swapped out for extra utility:

  • Blood Is Power for extra Might Might generation (though this should never be needed)
  • Corrosive Poison Cloud - destroys projectiles.
  • Corrupt Boon - for extra boon rip.
  • Sand Swell - 900 range portal, useful for mobility and skips.
  • Summon Flesh Wurm - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
  • Trail of Anguish - some Swiftness Swiftness and Stability Stability. More can be applied if you run back and forth over your group.
  • Epidemic - can be useful even in healing gear.
  • Spectral Grasp - AoE pull.
  • Signet of Undeath - a costly ranged res, but a complete one. Also a good choice if you feel you lack life force.


Elite

  • Ghastly Breach - if heavy AoE boonstrip is needed or for a little more Might Might.
  • Lich Form - for soloing Thaumanova heat room with your massive health pool.


Template Code

[&DQgTNTIdPD0SABIAJBckFyEXbwEAAAAAlQCVAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • Vampiric Presence - trades healing for a tiny bit of extra damage.
  • Vital Persistence - if you need more personal survivability.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Dagger
Harrier
Warhorn
Harrier
Sigil
Sigil
Torch
Harrier
Sigil
Rune
x6
Infusion
x15
Infusion
x3
Relic


Relics

  • Your heal options do not have especially low cooldowns, so Relic of the Flock is rather underwhelming even if it is the strongest option. Players that own Secrets of the Obscure could consider Relic of the Midnight King, as this will allow you to cover Fury Fury without relying on Desiccate.
    • In this case, it is strongly recommended to bring a pistol as this can provide extra triggers from Vile Blast.


Sigils

  • Sigil of Superior Sigil of Water and Sigil of Superior Sigil of Transference only provide around 150 healing per second each.
    • Note that Sigil of Superior Sigil of Transference increases your revive speed from Transfusion and Ritual of Life, so it has value beyond raw healing.
  • Sigil of Superior Sigil of Concentration will allow you to swap some pieces out for Minstrel stats Minstrel stats or Magi stats Magi stats. Minstrel stats Minstrel stats provide more healing, but also add toughness, which may be undesirable in raids.


Consumables

Food

  • or ascended alternatives


Utility

    • for a cheaper alternative
  • can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.


Usage

Alacrity

Thanks to Desert Empowerment, every barrier you provide also grants Alacrity Alacrity. This means using Manifest Sand Shade, Sand Cascade and Sandstorm Shroud off cooldown on your group.

Be aware that each of these skills applies barrier in a different way:

  • Manifest Sand Shade provides barrier to five targets in a 300-unit radius of where you drop your shade.
  • Sand Cascade provides barrier to three targets in a 180-unit radius around you and each of your shades.
  • Sandstorm Shroud pulses barrier three times to five targets in a 300-unit radius around you, THEN a final pulse to three targets in a 180-unit radius around you and each of your shades.


Healing

  • Your healing is divided between refreshing barriers on your allies and slow healing over time.
  • Switch to Staff if Regeneration Regeneration runs out and use Mark of Blood three times before swapping back. You can also dodge to trigger Mark of Evasion.
  • You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
  • Use Garish Pillar off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.
  • Use Locust Swarm off cooldown to provide some minor healing.
  • Well of Blood is a powerful pulsing heal that also provides Regeneration Regeneration and revives downed allies.
  • Thanks to Abrasive Grit, each application of barrier removes one condition.
    • Additional conditions can be removed with Nefarious Favor.


Might

  • Use Sandstorm Shroud, Blood Is Power, Oppressive Collapse, Desiccate, and Sand Cascade off cooldown to provide might as required.
  • Always have your Sand Shade up to get the 225 bonus concentration from Sand Sage.


CC

  • Charge (necromancer)
  • Garish Pillar - note that this is also your primary sustained heal
  • Dark Pact (dagger)
  • Wail of Doom (warhorn)
  • Oppressive Collapse (torch)
  • Reaper's Mark (staff)
  • Chilblains (staff)


General Tips

  • Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly.
  • If lots of boonstrip is needed, remember that Dark Pact, Feast of Corruption and Unholy Feast strip boons as well.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Simple to play, but rewards encounter knowledge by timing barrier to negate incoming attacks. Struggles a bit when raw burst healing is required, but provides all the staple healer boons and the res power is a huge plus. Biggest drawback is the unreliable access to stability and swiftness.
5 stars
Doc Doom gave this build 5 stars • July 2023
This is an incredible support build currently. You can easily maintain perma alac, fury, 25 might, protection, and regen while preventing a ton of damage with barriers and condi cleanse. With the recent buffs to Well of Blood, the actual healing is much better now as well. You no longer need to spam your F4 for Transfusion, which means you can hold on to it for CC or to rez a player that is about to go down (since it only pulls a player in on the initial activation). The utilities are also pretty flexible, so you can adapt your build to focus on what is needed most for the encounter. The outdated overview for this build is not doing it justice. Also, I just want to clear up a misconception I often see real quick. The barrier granted by Manifest Sand Shade and Sandstorm Shroud have a radius of 300, not 180. I know some fans of the old noob rezzer bot don't like this new Heal Scourge, but it is honestly an incredible build with so much to offer.

Comments

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