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Difference between revisions of "Catalyst - Power Catalyst"

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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = great
+
| rating = good
 
| xpac = eod
 
| xpac = eod
 
| difficulty = 2
 
| difficulty = 2
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
Power {{Tooltip|Catalyst}} is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses while potentially providing a large amounts of {{tooltip|Might}}, {{tooltip|Fury}}, {{tooltip|Protection}} and {{tooltip|Resolution}} to itself and the group. In addition It can trade damage to provide {{tooltip|Quickness}} via the trait {{Trait|Spectacular Sphere}}, becoming a potent boon support build.
+
Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanent {{Tooltip|Quickness}}
 
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYfHSkfQz4XARcB+Br4Gu4a7hrxGlAB9xr3GgAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQYfHSkbQz50AHQA+Br4Gr4BTgH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADVgBnAAkBAA==]
 
}}
 
}}
 
  
 
==Skill Bar==
 
==Skill Bar==
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|profession = elementalist
 
|profession = elementalist
 
|specialization = catalyst
 
|specialization = catalyst
|weapon1 = Hammer
+
|weapon1 = Spear
 
|weapon2 =  
 
|weapon2 =  
|weapon3 = Staff
+
|weapon3 =  
 
|weapon4 =  
 
|weapon4 =  
|healing = Glyph of Elemental Harmony
+
|healing = Signet of Restoration
 
|utility1 = Relentless Fire
 
|utility1 = Relentless Fire
|utility2 = Shattering Ice
+
|utility2 = Glyph of Storms
|utility3 = Invigorating Air
+
|utility3 = Arcane Shield
 
|elite = Elemental Celerity
 
|elite = Elemental Celerity
 
}}
 
}}
 +
  
 
===Weapon Variants===
 
===Weapon Variants===
* {{Tooltip|Sword}}/{{Tooltip|Warhorn}} - higher mobility & utility but lower damage
+
Usage of {{Tooltip|spear}} requires Janthir Wilds.
 +
* {{Tooltip|Hammer}} use hammer if you don't have access to spear.
  
 
===Skill Variants===
 
===Skill Variants===
====Heals====
+
====Heal skill====
* {{Skill|Arcane Brilliance}} - blast finisher heal
+
{{Skill|Signet of Restoration}} provides good passive healing.
 
+
* {{Skill|Glyph of Elemental Harmony}} - if burst healing is required.
====Utilities====
+
* {{Skill|Ether Renewal}} - very situational heal that removes up to 8 conditions throughout its channelling time.
Replace {{Skill|Relentless Fire}} first.
+
====Utility skills====
* {{Skill|Fortified Earth}} - extra defense
+
* {{Skill|Shattering Ice}} provides extra damage if a stunbreak is not needed.
* {{Skill|Glyph of Storms}} - more area damage
+
* {{Skill|Glyph of Lesser Elementals}} - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
 
* {{Skill|Cleansing Fire}} - condition cleanse
 
* {{Skill|Cleansing Fire}} - condition cleanse
 
* {{Skill|Lightning Flash}} - more mobility
 
* {{Skill|Lightning Flash}} - more mobility
* {{Skill|Armor of Earth}} - {{Tooltip|Stability}} on a long cooldown.
+
====Elite skill====
 
+
{{Skill|Elemental Celerity}} lets you use {{Skill|Volcano}} twice.
====Elites====
 
* {{Skill|Conjure Fiery Greatsword}} - extra mobility
 
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Air|bot|bot|top}}
 
 
{{Specialization|Fire|top|bot|top}}
 
{{Specialization|Fire|top|bot|top}}
 +
{{Specialization|Air|bot|mid|top}}
 
{{Specialization|Catalyst|mid|bot|bot}}
 
{{Specialization|Catalyst|mid|bot|bot}}
 +
;Variants
 +
* {{Trait|Stormsoul}}: if you can maintain permanent {{Tooltip|Fury}}.
 +
* {{Trait|Empowering Auras}} + {{Trait|Empowered Empowerment}}: when playing in groups and someone else is already providing {{Tooltip|Quickness}}.
 +
  
 
==Equipment==
 
==Equipment==
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Hammer
+
| weapon1 = Spear
| weapon2 =
+
| weapon2 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Impact
+
| sigil2 = Superior Sigil of Accuracy
 
| weapon3 =  
 
| weapon3 =  
| weapon4 = Staff
+
| weapon4 =  
| sigil3 = Superior Sigil of Force
+
| sigil3 =  
| sigil4 = Superior Sigil of Frenzy
+
| sigil4 =  
 
| relic = Relic of Fireworks
 
| relic = Relic of Fireworks
 +
| head = Assassin
 +
| backpiece = Assassin
 
}}
 
}}
 +
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
  
===Variant Equipment===
 
====Relics====
 
There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference.
 
* {{Tooltip|Relic of the Thief}} - dps; easier to play but lower DPS
 
* {{Tooltip|Relic of the Cavalier}} - dps/defense; massive damage & defense boost, especially when paired with Skyscale's Fire Field.
 
* {{Tooltip|Relic of the Citadel}} - dps/utility; extra AoE damage and CC
 
* {{Tooltip|Relic of Speed}} - utility; go fast
 
* {{Tooltip|Relic of the Adventurer}} - defense; higher evasion
 
* {{Tooltip|Relic of the Zephyrite}} - defense; {{tooltip|Protection}}
 
 
====Defense====
 
* Invest in a Jade Core for additional HP and access to Jade Protocols.
 
* {{Tooltip|Dragon stats|Full Dragon}} - luxury set: trades damage for a massive boost to HP; pair with {{Skill|Signet of Fire}}.
 
* {{Tooltip|Knight|Knight's Trinkets}} - extra defense
 
* {{Sigil|Superior Sigil of Energy}} - increased evasion
 
 
====Budget====
 
* {{Rune|Superior Rune of Infiltration}} - budget replacement for {{Rune|Superior Rune of the Scholar}}
 
* {{Sigil|Superior Sigil of Air}} - budget replacement for {{Sigil|Superior Sigil of Impact}}
 
  
<br>
 
 
==Consumables==
 
==Consumables==
 
Budget consumables are acceptable for use in open world.
 
Budget consumables are acceptable for use in open world.
Line 116: Line 101:
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Utility|Sharpening Skull}} (and variants)
 
* {{Utility|Sharpening Skull}} (and variants)
<br>
 
  
  
 
==Usage==
 
==Usage==
===Damage/CC===
+
===Jade Sphere===
* In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}.
+
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent {{Tooltip|Quickness}} thanks to {{Trait|Spectacular Sphere}} and {{Trait|Sphere Specialist}} . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait {{Trait|Sphere Specialist}}, you can generate Energy even while a sphere is deployed. The Fire Sphere {{Skill|Deploy Jade Sphere (Fire)}} will also trigger {{Trait|Persisting Flames}}.
* Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp.
+
 
* The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely.
+
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}.
* Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat.
+
 
* The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes.
+
===Damage===
* Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff.
+
The playstyle is quite simple. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. Note that you want to always cast the fire etching: {{Skill|Volcano}} right after {{Skill|Seethe}} to increase its damage, and while under the effect of {{Skill|Relentless Fire}}.
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}}
+
 
 +
===Quickness===
 +
You provide quickness with the traits {{Trait|Spectacular Sphere}} + {{Trait|Sphere Specialist}}. Whenever you swap to an attunement, use its Sphere.
 +
 
 +
{{Trait|Sphere Specialist}} lets you generate energy even while a sphere is deployed, so you won't have energy problems.
 +
 
 +
Consider using some {{Tooltip|Diviner}} trinkets if you're struggling to maintain permanent {{Tooltip|Quickness}}.
 +
 
 +
===Defense===
 +
* {{Tooltip|Protection}} via {{Skill|Deploy Jade Sphere (Earth)}}.
 +
* {{Skill|Jokulhlaup}} provides healing.
 +
* {{Skill|Ripple}} evades.
 +
* {{Skill|Haboob}} stability.
 +
* {{Trait|Elemental Epitome}} grants Magnetic or Frost Aura
 +
* {{Trait|Elemental Empowerment}} passively increases toughness and vitality
  
===Survivability===
+
===CC===
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
+
* {{Skill|Harden}}
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.
+
* {{Skill|Wind Storm}}
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.
+
* {{Skill|Lesser Derecho}} / {{Skill|Derecho}}
 +
* {{Skill|Twister}}
 +
* {{Skill|Undertow}}

Latest revision as of 16:17, 27 October 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on October 27, 2024 and is up to date for the October 8, 2024 patch.

Overview

Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to Elemental Empowerment improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanent Quickness Quickness

Template Code

[&DQYfHSkbQz50AHQA+Br4Gr4BTgH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADVgBnAAkBAA==]
Copy Template Code

Skill Bar

Spear
Utility


Weapon Variants

Usage of spear spear requires Janthir Wilds.

  • Hammer Hammer use hammer if you don't have access to spear.

Skill Variants

Heal skill

Signet of Restoration provides good passive healing.

  • Glyph of Elemental Harmony - if burst healing is required.
  • Ether Renewal - very situational heal that removes up to 8 conditions throughout its channelling time.

Utility skills

  • Shattering Ice provides extra damage if a stunbreak is not needed.
  • Glyph of Lesser Elementals - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
  • Cleansing Fire - condition cleanse
  • Lightning Flash - more mobility

Elite skill

Elemental Celerity lets you use Volcano twice.


Specializations

Variants
  • Stormsoul: if you can maintain permanent Fury Fury.
  • Empowering Auras + Empowered Empowerment: when playing in groups and someone else is already providing Quickness Quickness.


Equipment

Ascended gear is not required.

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Spear
Berserker
Sigil
Sigil
Rune
x6


Relic
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Jade Sphere

The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent Quickness Quickness thanks to Spectacular Sphere and Sphere Specialist . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait Sphere Specialist, you can generate Energy even while a sphere is deployed. The Fire Sphere Deploy Jade Sphere (Fire) will also trigger Persisting Flames.

You also gain improved attributes from Elemental Empowerment effect from traits like Elemental Empowerment.

Damage

The playstyle is quite simple. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. Note that you want to always cast the fire etching: Volcano right after Seethe to increase its damage, and while under the effect of Relentless Fire.

Quickness

You provide quickness with the traits Spectacular Sphere + Sphere Specialist. Whenever you swap to an attunement, use its Sphere.

Sphere Specialist lets you generate energy even while a sphere is deployed, so you won't have energy problems.

Consider using some Diviner Diviner trinkets if you're struggling to maintain permanent Quickness Quickness.

Defense

  • Protection Protection via Deploy Jade Sphere (Earth).
  • Jokulhlaup provides healing.
  • Ripple evades.
  • Haboob stability.
  • Elemental Epitome grants Magnetic or Frost Aura
  • Elemental Empowerment passively increases toughness and vitality

CC

  • Harden
  • Wind Storm
  • Lesser Derecho / Derecho
  • Twister
  • Undertow


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • October 2024
A lot more fun now that we have spear and can generate energy while a sphere is deployed and quickness base duration is increased. The only problem is how static the build is, since you want to stay inside the effects of your spheres and your spear's Etchings.
4 stars
MechaOG gave this build 4 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

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