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Difference between revisions of "Catalyst - Power Catalyst"

 
(41 intermediate revisions by 5 users not shown)
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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = great
+
| rating = good
 
| xpac = eod
 
| xpac = eod
 +
| difficulty = 2
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent {{tooltip|Quickness}} and a good amount of {{tooltip|Might}} to the table, as well as large amounts of {{tooltip|Protection}} or {{tooltip|Resolution}} on demand when using {{Skill|Water Attunement}} or {{Skill|Earth Attunement}}, respectively. It also shares its gear with group PvE builds for Catalyst (uses the same gear as quickness support and mostly the same as power DPS), making it a convenient option to choose for general PvE gameplay.
+
Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanent {{Tooltip|Quickness}}
 
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYfHSU6QzYXAQAAvgEAAFABAAByAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQYfHSkbQz50AHQA+Br4Gr4BTgH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADVgBnAAkBAA==]
 
}}
 
}}
 
  
 
==Skill Bar==
 
==Skill Bar==
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|profession = elementalist
 
|profession = elementalist
 
|specialization = catalyst
 
|specialization = catalyst
|weapon1 = Hammer
+
|weapon1 = Spear
 
|weapon2 =  
 
|weapon2 =  
 
|weapon3 =  
 
|weapon3 =  
 
|weapon4 =  
 
|weapon4 =  
|healing = Glyph of Elemental Harmony
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|healing = Signet of Restoration
|utility1 = Glyph of Storms
+
|utility1 = Relentless Fire
|utility2 = Arcane Blast
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|utility2 = Glyph of Storms
|utility3 = Glyph of Lesser Elementals
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|utility3 = Arcane Shield
|elite = Glyph of Elementals
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|elite = Elemental Celerity
 
}}
 
}}
  
  
==Skill Variants==
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===Weapon Variants===
* {{Skill|Signet of Restoration}} - passive healing
+
Usage of {{Tooltip|spear}} requires Janthir Wilds.
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage.  
+
* {{Tooltip|Hammer}} use hammer if you don't have access to spear.
* {{Skill|Lightning Flash}} - mobility
 
  
 +
===Skill Variants===
 +
====Heal skill====
 +
{{Skill|Signet of Restoration}} provides good passive healing.
 +
* {{Skill|Glyph of Elemental Harmony}} - if burst healing is required.
 +
* {{Skill|Ether Renewal}} - very situational heal that removes up to 8 conditions throughout its channelling time.
 +
====Utility skills====
 +
* {{Skill|Shattering Ice}} provides extra damage if a stunbreak is not needed.
 +
* {{Skill|Glyph of Lesser Elementals}} - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
 +
* {{Skill|Cleansing Fire}} - condition cleanse
 +
* {{Skill|Lightning Flash}} - more mobility
 +
====Elite skill====
 +
{{Skill|Elemental Celerity}} lets you use {{Skill|Volcano}} twice.
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Air|top|top|top}}
 
 
{{Specialization|Fire|top|bot|top}}
 
{{Specialization|Fire|top|bot|top}}
{{Specialization|Catalyst|mid|top|bot}}
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{{Specialization|Air|bot|mid|top}}
 
+
{{Specialization|Catalyst|mid|bot|bot}}
===Trait Options===
+
;Variants
 
+
* {{Trait|Stormsoul}}: if you can maintain permanent {{Tooltip|Fury}}.
*{{Trait|Blinding Ashes}} for passive CC at the cost of some damage
+
* {{Trait|Empowering Auras}} + {{Trait|Empowered Empowerment}}: when playing in groups and someone else is already providing {{Tooltip|Quickness}}.
*{{Trait|Empowered Empowerment}} for higher overall stats
 
 
 
 
 
===Arcane===
 
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations.
 
{{Specialization|Arcane|mid|mid|bot|variant=y}}
 
  
  
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Hammer
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| weapon1 = Spear
| weapon2 =
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| weapon2 =  
| weapon1-stats = Diviner
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| sigil1 = Superior Sigil of Force
| weapon2-stats =  
 
| sigil1 = Superior Sigil of Concentration
 
 
| sigil2 = Superior Sigil of Accuracy
 
| sigil2 = Superior Sigil of Accuracy
 
| weapon3 =  
 
| weapon3 =  
 
| weapon4 =  
 
| weapon4 =  
| sigil3 = Superior Sigil of
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| sigil3 =  
| sigil4 = Superior Sigil of
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| sigil4 =  
| head =  
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| relic = Relic of Fireworks
| shoulders =
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| head = Assassin
| chest = Diviner
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| backpiece = Assassin
| hands =
 
| legs =
 
| feet =  
 
| backpiece =  
 
| accessory1 =
 
| accessory2 =
 
| amulet = Diviner
 
| ring1 =
 
| ring2 =
 
 
}}
 
}}
 +
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
  
  
===Variant Equipment===
+
==Consumables==
====Gear====
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Budget consumables are acceptable for use in open world.
* Full {{Tooltip|Berserker stats}} are used for the Power DPS variant. Just replace the few {{Tooltip|Diviner}} pieces with berserker.
+
 
* {{Tooltip|Knight}} - defensive trinkets
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===DPS===
* {{Tooltip|Marauder}} - defensive prefix
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* Prioritize '''Steak''' Ascended food.
* {{Tooltip|Assassin}} - used to fine-tune crit chance, good for using certain raid builds in open world
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* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
* Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!
+
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
 +
 
 +
===Defense===
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Fried Oyster Sandwich}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
 +
===Farming===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
====Runes====
 
* {{Rune|Superior Rune of the Eagle}}, {{Rune|Superior Rune of Infiltration}} - budget runes, use {{Sigil|Superior Sigil of Impact}} when using {{Rune|Superior Rune of the Eagle}} to not overcap on critical chance.
 
  
 +
==Usage==
 +
===Jade Sphere===
 +
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent {{Tooltip|Quickness}} thanks to {{Trait|Spectacular Sphere}} and {{Trait|Sphere Specialist}} . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait {{Trait|Sphere Specialist}}, you can generate Energy even while a sphere is deployed. The Fire Sphere {{Skill|Deploy Jade Sphere (Fire)}}  will also trigger {{Trait|Persisting Flames}}.
  
==Consumables==
+
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}.
:'''Food'''
 
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
:'''Utility'''
+
===Damage===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
The playstyle is quite simple. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. Note that you want to always cast the fire etching: {{Skill|Volcano}} right after {{Skill|Seethe}} to increase its damage, and while under the effect of {{Skill|Relentless Fire}}.
* {{utility|Superior Sharpening Stone}} - dps
 
  
 +
===Quickness===
 +
You provide quickness with the traits {{Trait|Spectacular Sphere}} + {{Trait|Sphere Specialist}}. Whenever you swap to an attunement, use its Sphere.
  
==Usage==
+
{{Trait|Sphere Specialist}} lets you generate energy even while a sphere is deployed, so you won't have energy problems.
===Damage/CC===
 
* In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}.
 
* Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp.
 
* The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely.
 
* Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat.
 
* The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes.
 
* Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff.
 
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}}
 
===Survivability===
 
* With all the glyphs, you can prestack lots of {{tooltip|Protection}} when using them in {{Skill|Earth Attunement}}.
 
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
 
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.
 
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.
 
  
 +
Consider using some {{Tooltip|Diviner}} trinkets if you're struggling to maintain permanent {{Tooltip|Quickness}}.
  
* Detailed explanations on the general usage and the rotation are given down below.
+
===Defense===
 +
* {{Tooltip|Protection}} via {{Skill|Deploy Jade Sphere (Earth)}}.
 +
* {{Skill|Jokulhlaup}} provides healing.
 +
* {{Skill|Ripple}} evades.
 +
* {{Skill|Haboob}} stability.
 +
* {{Trait|Elemental Epitome}} grants Magnetic or Frost Aura
 +
* {{Trait|Elemental Empowerment}} passively increases toughness and vitality
  
[https://youtu.be/4V4YaQXDmd8 Guide Video (as of May 2022)]
+
===CC===
 +
* {{Skill|Harden}}
 +
* {{Skill|Wind Storm}}
 +
* {{Skill|Lesser Derecho}} / {{Skill|Derecho}}
 +
* {{Skill|Twister}}
 +
* {{Skill|Undertow}}

Latest revision as of 16:17, 27 October 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on October 27, 2024 and is up to date for the October 8, 2024 patch.

Overview

Power catalyst rotates through all four Attunements dealing damage in large AoE. It's also slightly more durable thanks to Elemental Empowerment improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanent Quickness Quickness

Template Code

[&DQYfHSkbQz50AHQA+Br4Gr4BTgH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADVgBnAAkBAA==]
Copy Template Code

Skill Bar

Spear
Utility


Weapon Variants

Usage of spear spear requires Janthir Wilds.

  • Hammer Hammer use hammer if you don't have access to spear.

Skill Variants

Heal skill

Signet of Restoration provides good passive healing.

  • Glyph of Elemental Harmony - if burst healing is required.
  • Ether Renewal - very situational heal that removes up to 8 conditions throughout its channelling time.

Utility skills

  • Shattering Ice provides extra damage if a stunbreak is not needed.
  • Glyph of Lesser Elementals - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
  • Cleansing Fire - condition cleanse
  • Lightning Flash - more mobility

Elite skill

Elemental Celerity lets you use Volcano twice.


Specializations

Variants
  • Stormsoul: if you can maintain permanent Fury Fury.
  • Empowering Auras + Empowered Empowerment: when playing in groups and someone else is already providing Quickness Quickness.


Equipment

Ascended gear is not required.

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Spear
Berserker
Sigil
Sigil
Rune
x6


Relic
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Jade Sphere

The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent Quickness Quickness thanks to Spectacular Sphere and Sphere Specialist . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait Sphere Specialist, you can generate Energy even while a sphere is deployed. The Fire Sphere Deploy Jade Sphere (Fire) will also trigger Persisting Flames.

You also gain improved attributes from Elemental Empowerment effect from traits like Elemental Empowerment.

Damage

The playstyle is quite simple. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. Note that you want to always cast the fire etching: Volcano right after Seethe to increase its damage, and while under the effect of Relentless Fire.

Quickness

You provide quickness with the traits Spectacular Sphere + Sphere Specialist. Whenever you swap to an attunement, use its Sphere.

Sphere Specialist lets you generate energy even while a sphere is deployed, so you won't have energy problems.

Consider using some Diviner Diviner trinkets if you're struggling to maintain permanent Quickness Quickness.

Defense

  • Protection Protection via Deploy Jade Sphere (Earth).
  • Jokulhlaup provides healing.
  • Ripple evades.
  • Haboob stability.
  • Elemental Epitome grants Magnetic or Frost Aura
  • Elemental Empowerment passively increases toughness and vitality

CC

  • Harden
  • Wind Storm
  • Lesser Derecho / Derecho
  • Twister
  • Undertow


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • October 2024
A lot more fun now that we have spear and can generate energy while a sphere is deployed and quickness base duration is increased. The only problem is how static the build is, since you want to stay inside the effects of your spheres and your spear's Etchings.
4 stars
MechaOG gave this build 4 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

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