Difference between revisions of "Soulbeast - Power DPS"
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| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
| rating = Great | | rating = Great | ||
− | | focus = | + | | focus = Direct damage |
− | | xpac = pof | + | | xpac = pof, soto |
| meta = yes | | meta = yes | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A power DPS Soulbeast build for fractals and raids. This build brings very high burst damage and good CC, making it strong in short fights or fights with burst phases. It also provides heavy {{tooltip|Vulnerability}} and can drop {{Skill|Frost Trap}} or {{Skill|Signet of the Wild}} to bring Ranger utility | + | A power DPS Soulbeast build for fractals and raids. This build brings very high burst damage and good CC, making it strong in short fights or fights with burst phases. It also provides heavy {{tooltip|Vulnerability}} and can drop {{Skill|Frost Trap}} or {{Skill|Signet of the Wild}} to bring Ranger utility with a small personal DPS loss. |
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| profession = Ranger | | profession = Ranger | ||
| specialization = Soulbeast | | specialization = Soulbeast | ||
− | | weapon1 = | + | | weapon1 = Axe |
− | | weapon2 = | + | | weapon2 = Axe |
− | | weapon3 = | + | | weapon3 = Hammer |
− | | weapon4 = | + | | weapon4 = |
| healing = "We Heal As One!" | | healing = "We Heal As One!" | ||
| utility1 = Signet of the Wild | | utility1 = Signet of the Wild | ||
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| utility3 = Frost Trap | | utility3 = Frost Trap | ||
| elite = One Wolf Pack | | elite = One Wolf Pack | ||
− | | pet1 = | + | | pet1 = Pig |
| pet2 = Red Moa | | pet2 = Red Moa | ||
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * ''' | + | Soulbeast has a wide variety of viable weapon options, with offhand '''Axe''' being the only fixture. The following three options all deal very similar damage, so you can choose based on personal preference: |
− | * | + | * '''Axe/Axe''' & '''Hammer''' - the fastest burst and some ranged potential. |
+ | * '''Sword/Axe''' & '''Hammer''' - '''Sword''' provides some movement and an evade, allowing skilled players to avoid damage without losing DPS uptime. | ||
+ | * '''Axe/Axe''' & '''Mace/Mace''' - the most challenging rotation, and with comparable sustained damage. Also brings an absurd amount of CC potential in addition to some personal sustain and group support! | ||
+ | |||
+ | Some lower damage options include: | ||
+ | * '''Hammer''' can be replaced with '''Greatsword'''. This is a moderate DPS loss, but could have some niche use due to the extra CC, evade and block (timed correctly, {{skill|Counterattack}} {{to}} {{skill|Counterattack Kick}} is a powerful attack). This is also the best option available to players that don't own Secrets of the Obscure. | ||
+ | * '''Hammer''' can be replaced with '''Longbow''', which is useful for precasting as it doesn't require a target and can therefore be done before the boss is vulnerable - particularly useful in fractals. | ||
+ | * '''Sword/Axe''' & '''Axe/Warhorn''' is the best option for sustained ranged damage. | ||
===Pets Variants=== | ===Pets Variants=== | ||
− | + | {{tooltip|Pig}} not only provides the highest DPS, but has a powerful CC in {{skill|Brutal Charge (soulbeast porcine)}}. As it's also a core option, this makes it pretty much the only pet of note. If there is some niche utility you desire, any of the other Ferocious pets can be taken. {{tooltip|Red Moa}}'s F1 skill {{Skill|Harmonic Cry (soulbeast)}} is a moderate 5man heal, which may be the most useful. | |
− | |||
− | |||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQeOSA/Nzp5AHkAtQC1AKUBpQGsAawBLhYuFicRAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Skirmishing| | + | {{Specialization|Skirmishing|top|mid|bot}} |
− | {{Specialization|Beastmastery|bot| | + | {{Specialization|Beastmastery|bot|bot|bot}} |
− | {{Specialization|Soulbeast|mid| | + | {{Specialization|Soulbeast|mid|mid|bot}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * {{ | + | * Bring {{trait|Two-Handed Training}} if using a greatsword, or if your personal {{tooltip|Fury}} is low. |
− | + | * {{trait|Leader of the Pack}} is higher damage for phases lasting less than 20 seconds. | |
− | |||
− | * {{ | ||
− | |||
− | |||
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| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Hammer |
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
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| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of Fireworks | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
− | * {{Sigil|Superior Sigil of Severance}} on | + | * {{Sigil|Superior Sigil of Severance}} on longbow in fractals, if phases start with a breakbar. |
* {{Sigil|Superior Sigil of the Night}} and Major Sigil of the Night on night time encounters. | * {{Sigil|Superior Sigil of the Night}} and Major Sigil of the Night on night time encounters. | ||
* Slaying sigils if applicable. | * Slaying sigils if applicable. | ||
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'''Food''' | '''Food''' | ||
− | * {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} | + | * {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions |
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==Usage== | ==Usage== | ||
− | The logic behind this rotation is to use your high burst damage skills | + | |
+ | ===Rotation Fundamentals=== | ||
+ | Whilst merged with your pet, you gain multiple benefits. Not only do you gain stats and skills from the merged pet, but all of the traits in the '''Beastmastery''' line that affect your pet now affect you instead. Crucially, this also applies to the skill {{skill|"Sic 'Em!"}}, giving you a period where you deal 25% extra damage against your target! | ||
+ | |||
+ | The logic behind this rotation is to use your high burst damage skills such as {{Skill|Worldly Impact}} and {{Skill|Whirling Defense}} while under the damage buff of {{Skill|"Sic 'Em!"}}. The rotation is also designed to keep up the 10% damage buff from {{Trait|Twice as Vicious}} as much as possible, using CC skills to proc the buff. | ||
+ | |||
+ | |||
+ | ===Beginner Rotation=== | ||
+ | Camp '''Sword/Axe''' (if you want a ranged option then '''Axe/Warhorn''' will do more damage than '''Longbow'''), and mostly just use skills as they come off cooldown. The primary thing to focus on is pairing {{skill|"Sic 'Em!"}} with {{skill|Whirling Defense}} and using {{skill|Path of Scars}} off cooldown to maintain {{Trait|Twice as Vicious}}. | ||
+ | |||
+ | |||
+ | ===Mace Rotation=== | ||
+ | Not only is mace a potent pair of weapons in their own right, they provide a second 10% damage buff to combine with {{skill|"Sic 'Em!"}} for even more extreme burst potential as well as a host of sustain buffs. | ||
+ | |||
+ | The cooldown of {{skill|Frost Trap}} is a fair bit longer than the whole loop, so it will drift backwards in the rotation over time. Just use it off cooldown. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|One Wolf Pack}} | ||
+ | # {{skill|Frost Trap}} | ||
+ | # {{skill|Brutal Charge (soulbeast porcine)}} (optional) - if the fight starts with a breakbar, this allows your opener to deal an absurd 1100 defiance bar damage | ||
+ | # {{skill|"Sic 'Em!"}} | ||
+ | # {{skill|Oaken Cudgel}} - start building ''Nature's Strength'' and triggers {{trait|Twice as Vicious}} | ||
+ | # {{skill|Wild Strikes}} | ||
+ | # {{skill|Thistleguard}} | ||
+ | # {{skill|Flourish}} - if all skills hit, this will trigger ''Force of Nature'' and recharge your mace skills | ||
+ | # {{skill|Wild Strikes}} | ||
+ | # {{skill|Thistleguard}} | ||
+ | # {{skill|Flourish}} | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | |||
+ | |||
+ | <big>'''Axe loop'''</big> | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Maul (soulbeast porcine)}} | ||
+ | # {{skill|Whirling Defense}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # Autoattack until '''Winter's Bite''' is off cooldown | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Worldly Impact}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{tooltip|Weapon swap}} | ||
− | + | <big>'''Mace loop'''</big> | |
− | # {{ | + | # {{skill|Flourish}} |
− | # {{ | + | # {{skill|Thistleguard}} - if you're fast enough, neither of the first two attacks will trigger ''Nature's Strength'' |
− | # {{ | + | # {{skill|Maul (soulbeast porcine)}} |
− | # {{ | + | # {{skill|Germinate}} {{to}} {{skill|Burgeon}} - make sure NOT to finish the auto chain |
− | # {{ | + | # {{skill|Oaken Cudgel}} - this should be your first stack of ''Nature's Strength'' |
− | # {{ | + | # {{skill|Germinate}} {{to}} {{skill|Burgeon}} {{to}} {{skill|Cultivate}} - make sure the last attack hits in order to gain a stack of ''Nature's Strength'' |
− | # {{ | + | # {{skill|One Wolf Pack}} (if available) |
− | # {{ | + | # {{skill|Flourish}} |
+ | # {{skill|Wild Strikes}} - triggers ''Force of Nature'' | ||
+ | # {{skill|"Sic 'Em!"}} - this drifts slightly back in the loop as the rotation goes on, so press as soon as it's available | ||
+ | # {{skill|Wild Strikes}} | ||
+ | # {{skill|Thistleguard}} | ||
+ | # {{skill|Flourish}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | # {{ | + | # Return to start of '''Axe loop''' |
− | + | ||
− | + | [https://youtu.be/EUJ74Obr22c Rotation example] | |
− | # {{ | + | |
− | # {{ | + | |
− | # {{ | + | ===Hammer Rotations=== |
− | + | You can select between the regular and unleashed versions of hammer skills 2-4. You want to select {{skill|Unleashed Wild Swing}}, {{skill|Unleashed Savage Shock Wave}} and {{skill|Unleashed Thump}}. {{skill|Unleashed Overbearing Smash}} is a small DPS gain, so you could leave it as the regular version as a CC option (omitting it from the rotation). | |
− | # {{ | + | |
− | # {{ | + | <big>'''Opener'''</big> |
− | # {{ | + | # {{skill|One Wolf Pack}} |
+ | # {{skill|Frost Trap}} | ||
+ | # {{skill|Brutal Charge (soulbeast porcine)}} and {{skill|"Sic 'Em!"}} during the cast | ||
+ | # {{skill|Maul (soulbeast porcine)}} | ||
+ | # {{skill|Unleashed Savage Shock Wave}} | ||
+ | # {{skill|Unleashed Wild Swing}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | |||
− | |||
− | |||
+ | <big>'''Axe/Axe Loop'''</big><br> | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Whirling Defense}} | ||
+ | # {{skill|Ricochet}} until '''Splitblade''' is available again | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Worldly Impact}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Ricochet}} until '''Path of Scars''' is nearly available again | ||
+ | # {{skill|Maul (soulbeast porcine)}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Hammer Loop'''</big> | ||
+ | # {{skill|Unleashed Overbearing Smash}} | ||
+ | # {{skill|Unleashed Savage Shock Wave}} | ||
+ | # {{skill|Unleashed Wild Swing}} | ||
+ | # {{skill|Hammer Strike}} {{to}} {{skill|Hammer Slam}} {{to}} {{skill|Heavy Smash - Force}} x2 | ||
+ | # {{skill|Unleashed Thump}} - using this here maximises {{relic|Relic of Fireworks}} uptime | ||
+ | # {{skill|Hammer Strike}} {{to}} {{skill|Hammer Slam}} {{to}} {{skill|Heavy Smash - Force}} | ||
+ | # {{skill|Unleashed Wild Swing}} | ||
+ | # {{skill|Hammer Strike}} {{to}} {{skill|Hammer Slam}} {{to}} {{skill|Heavy Smash - Force}} x2 | ||
+ | # {{skill|Brutal Charge (soulbeast porcine)}} | ||
+ | # {{skill|One Wolf Pack}} if available, otherwise {{skill|Unleashed Overbearing Smash}} | ||
+ | # {{skill|Frost Trap}} | ||
+ | # {{skill|Maul (soulbeast porcine)}} and {{skill|"Sic 'Em!"}} during the cast | ||
+ | # {{skill|Unleashed Savage Shock Wave}} | ||
+ | # {{skill|Unleashed Wild Swing}} | ||
+ | # Repeat from start of '''Sword/Axe''' Loop | ||
+ | |||
+ | [https://youtu.be/Oph7HO4svmQ Video example (with axe)] | ||
+ | |||
+ | |||
+ | <big>'''Sword/Axe Loop'''</big> | ||
+ | |||
+ | If running '''Sword/Axe''', replace the '''Axe/Axe''' loop above with the following: | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{skill|Pounce}} | ||
+ | # {{skill|Serpent's Strike}} | ||
+ | # {{skill|Whirling Defense}} | ||
+ | # {{skill|Slash (ranger sword)}} {{to}} {{skill|Crippling Thrust}} {{to}} {{skill|Precision Swipe}} | ||
+ | # {{Skill|Pounce}} | ||
+ | # {{skill|Worldly Impact}} | ||
+ | # {{skill|Slash (ranger sword)}} {{to}} {{skill|Crippling Thrust}} {{to}} {{skill|Precision Swipe}} | ||
+ | # {{skill|Serpent's Strike}} | ||
+ | # {{skill|Maul (soulbeast porcine)}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | [https://youtu.be/USxHqgjMm6g Video example (with sword)] | ||
+ | |||
+ | |||
+ | ===Greatsword Rotation=== | ||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|One Wolf Pack}} | ||
+ | # {{skill|Frost Trap}} | ||
+ | # {{skill|Brutal Charge (soulbeast porcine)}} and {{skill|"Sic 'Em!"}} during the cast | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Maul (soulbeast porcine)}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{skill|Whirling Defense}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Greatsword Loop'''</big> | ||
+ | # {{skill|Maul}} | ||
+ | # {{skill|Swoop}} | ||
+ | # {{skill|Slash (ranger greatsword)}} {{to}} {{skill|Slice (ranger)}} {{to}} {{skill|Enduring Swing}} | ||
+ | # {{skill|Maul}} | ||
+ | # {{skill|Hilt Bash}} | ||
+ | # {{skill|Maul}} | ||
+ | # {{skill|Maul (soulbeast porcine)}} | ||
+ | # {{skill|Worldly Impact}} | ||
+ | # {{skill|Slash (ranger greatsword)}} {{to}} {{skill|Slice (ranger)}} {{to}} {{skill|Enduring Swing}} | ||
+ | # {{skill|Maul}} | ||
+ | # {{skill|Swoop}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Axe Loop'''</big> | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Brutal Charge (soulbeast porcine)}} - Skip on the first loop. This will drift backwards in the loop over time until it needs to be skipped again. | ||
+ | # {{skill|Ricochet}} until '''Splitblade''' and '''"Sic 'Em!"''' are off cooldown | ||
+ | # {{skill|Splitblade}} and {{skill|"Sic 'Em!"}} during the cast | ||
+ | # {{skill|Maul (soulbeast porcine)}} | ||
+ | # {{skill|Whirling Defense}} | ||
+ | # {{skill|Frost Trap}} - This will drift backwards in the loop over time until it needs to be skipped. | ||
+ | # {{skill|One Wolf Pack}} (if available) | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of ''Greatsword Loop'' | ||
+ | |||
+ | [https://youtu.be/QUMKZP193t4 Video example (with axe/axe)] | ||
+ | |||
+ | |||
+ | [https://youtu.be/M7eNKFJEILU Video example (with sword/axe)] | ||
+ | |||
+ | The optimal Sword rotation starts with a greatsword burst. However, the rotation can be "inverted" at a minor DPS loss to make it resemble the Axe loop above. In this case, the Sword Loop would be: | ||
+ | # {{skill|Pounce}} | ||
+ | # {{skill|Serpent's Strike}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{skill|Brutal Charge (soulbeast porcine)}} | ||
+ | # {{skill|Slash (ranger sword)}} {{to}} {{skill|Crippling Thrust}} {{to}} {{skill|Precision Swipe}} x2 | ||
+ | # {{Skill|Pounce}} and {{skill|"Sic 'Em!"}} during the cast | ||
+ | # {{skill|Maul (soulbeast porcine)}} | ||
+ | # {{skill|Frost Trap}} | ||
+ | # {{skill|One Wolf Pack}} (if available) | ||
+ | # {{skill|Whirling Defense}} | ||
+ | # {{skill|Serpent's Strike}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{skill|Pounce}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | |||
+ | ==="Longbow" Rotation=== | ||
+ | {{Collapse start|Click to View}} | ||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Barrage}} - make sure to let this skill fully channel (the cast bar will flash) | ||
+ | # {{skill|Frost Trap}} | ||
+ | # {{skill|"Sic 'Em!"}} | ||
+ | # {{skill|Point Blank Shot}} | ||
+ | # {{skill|One Wolf Pack}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Pounce}} | ||
+ | # {{skill|Serpent's Strike}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{skill|Worldly Impact}} | ||
+ | # {{skill|Whirling Defense}} | ||
+ | # {{skill|Pounce}} | ||
+ | # {{skill|Frenzied Attack (soulbeast)}} | ||
+ | |||
+ | |||
+ | <big>'''Rest of the rotation'''</big> | ||
+ | |||
+ | For the rest of the rotation, you autoattack on sword (making sure to finish the chains) and use skills as they come off cooldown. You also want to make sure that the following skills are only used under the effect of {{skill|"Sic 'Em!"}}: | ||
+ | * {{skill|Worldly Impact}} | ||
+ | * {{skill|Whirling Defense}} | ||
+ | * {{skill|One Wolf Pack}} | ||
+ | |||
+ | |||
+ | [https://youtu.be/_84xNwsQ_-k Video Example for the Longbow + Red Moa rotation] | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Axe/Warhorn Rotation=== | ||
+ | {{Collapse start|Click to View}} | ||
+ | This rotation is much more structured and brings more CC (though most of it is used as part of the rotation). | ||
+ | |||
+ | Use {{skill|Frost Trap}} off cooldown - the cooldown is slightly longer than the loop so over time it will drift later in the rotation. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Frost Trap}} | ||
+ | # {{skill|One Wolf Pack}} | ||
+ | # {{skill|Call of the Wild}} - to trigger {{trait|Twice as Vicious}} | ||
+ | # {{skill|Hunter's Call}} | ||
+ | # {{Skill|Splitblade}} and {{Skill|"Sic 'Em!"}} during the cast | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Sword/Axe Loop'''</big> | ||
+ | # {{skill|Pounce}} | ||
+ | # {{skill|Serpent's Strike}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{Skill|Worldly Impact}} | ||
+ | # {{skill|Whirling Defense}} | ||
+ | # {{Skill|Pounce}} | ||
+ | # {{skill|Kick (soulbeast)}} | ||
+ | # {{skill|Charge (soulbeast)}} | ||
+ | # Autoattack and use {{skill|Serpent's Strike}} when it comes off cooldown - try to finish your auto chains | ||
+ | # {{skill|Pounce}} | ||
+ | # {{skill|Path of Scars}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
− | |||
− | |||
− | |||
− | |||
+ | <big>'''Axe/Warhorn Loop'''</big> | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Winter's Bite}} | ||
+ | # {{skill|Kick (soulbeast)}} | ||
+ | # Autoattack until '''Splitblade''' is off cooldown | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{skill|Charge (soulbeast)}} - this is used here to ensure {{trait|Twice as Vicious}} is always active | ||
+ | # Autoattack until '''Hunter's Call''' is off cooldown | ||
+ | # {{skill|Hunter's Call}} | ||
+ | # {{skill|Winter's Bite}} and {{Skill|"Sic 'Em!"}} during the cast | ||
+ | # {{skill|Kick (soulbeast)}} | ||
+ | # {{skill|Frost Trap}} | ||
+ | # {{skill|Splitblade}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of '''Sword/Axe''' Loop | ||
− | |||
− | [https://youtu.be/ | + | [https://youtu.be/ErBWMm-G7aY Video example for the Axe/Warhorn + Rock Gazelle rotation] |
+ | {{Collapse end}} | ||
− | |||
− | + | ===General Tips=== | |
+ | * The extra damage from {{Skill|"Sic 'Em!"}} only applies to the target, so be careful not to use it on the wrong thing. | ||
+ | * If there are split phases, you can use them to swap back to the starting weapon set and repeat the opener at the start of the next phase. | ||
===CC=== | ===CC=== | ||
− | * {{ | + | * {{skill|Brutal Charge (soulbeast porcine)}} |
− | |||
* {{Skill|Path of Scars}} | * {{Skill|Path of Scars}} | ||
− | * {{ | + | * {{skill|Call of the Wild}} ('''Warhorn''') |
− | * {{ | + | * {{skill|Overbearing Smash}} ('''Hammer''') - minor DPS loss to bring |
+ | * {{skill|Thump (untamed)}} ('''Hammer''') - moderate DPS loss to bring | ||
+ | * {{skill|Oaken Cudgel}} ('''Mace''') | ||
+ | * {{skill|Wild Strikes}} ('''Mace''') |
Latest revision as of 13:05, 7 November 2024
Overview
A power DPS Soulbeast build for fractals and raids. This build brings very high burst damage and good CC, making it strong in short fights or fights with burst phases. It also provides heavy Vulnerability and can drop or to bring Ranger utility with a small personal DPS loss.
Skill Bar
Weapon Variants
Soulbeast has a wide variety of viable weapon options, with offhand Axe being the only fixture. The following three options all deal very similar damage, so you can choose based on personal preference:
- Axe/Axe & Hammer - the fastest burst and some ranged potential.
- Sword/Axe & Hammer - Sword provides some movement and an evade, allowing skilled players to avoid damage without losing DPS uptime.
- Axe/Axe & Mace/Mace - the most challenging rotation, and with comparable sustained damage. Also brings an absurd amount of CC potential in addition to some personal sustain and group support!
Some lower damage options include:
- Hammer can be replaced with Greatsword. This is a moderate DPS loss, but could have some niche use due to the extra CC, evade and block (timed correctly, ⇒ is a powerful attack). This is also the best option available to players that don't own Secrets of the Obscure.
- Hammer can be replaced with Longbow, which is useful for precasting as it doesn't require a target and can therefore be done before the boss is vulnerable - particularly useful in fractals.
- Sword/Axe & Axe/Warhorn is the best option for sustained ranged damage.
Pets Variants
Pig not only provides the highest DPS, but has a powerful CC in . As it's also a core option, this makes it pretty much the only pet of note. If there is some niche utility you desire, any of the other Ferocious pets can be taken. Red Moa's F1 skill is a moderate 5man heal, which may be the most useful.
Skill Variants
Utility
Never replace
- - an effective 66% boon duration increase, which can be shared 5man with the trait . This can allow others in your sub to provide more boons with lower boon duration if they coordinate their skill casts with . Since Moa Stance only lasts on allies for 5 seconds when shared, this will require a lot of coordination to be effective.
- - if CC is needed, e.g. Slothasor and Samarog.
- - AoE stunbreak.
Template Code
Specializations
- Bring Fury is low. if using a greatsword, or if your personal
- is higher damage for phases lasting less than 20 seconds.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Equipment Variants
- on longbow in fractals, if phases start with a breakbar.
- and Major Sigil of the Night on night time encounters.
- Slaying sigils if applicable.
Consumables
Food
- or ascended versions
Utility
- or slaying potions
Usage
Rotation Fundamentals
Whilst merged with your pet, you gain multiple benefits. Not only do you gain stats and skills from the merged pet, but all of the traits in the Beastmastery line that affect your pet now affect you instead. Crucially, this also applies to the skill
, giving you a period where you deal 25% extra damage against your target!The logic behind this rotation is to use your high burst damage skills such as
and while under the damage buff of . The rotation is also designed to keep up the 10% damage buff from as much as possible, using CC skills to proc the buff.
Beginner Rotation
Camp Sword/Axe (if you want a ranged option then Axe/Warhorn will do more damage than Longbow), and mostly just use skills as they come off cooldown. The primary thing to focus on is pairing
with and using off cooldown to maintain .
Mace Rotation
Not only is mace a potent pair of weapons in their own right, they provide a second 10% damage buff to combine with
for even more extreme burst potential as well as a host of sustain buffs.The cooldown of
is a fair bit longer than the whole loop, so it will drift backwards in the rotation over time. Just use it off cooldown.
Opener
- (optional) - if the fight starts with a breakbar, this allows your opener to deal an absurd 1100 defiance bar damage
- - start building Nature's Strength and triggers
- - if all skills hit, this will trigger Force of Nature and recharge your mace skills
- Weapon swap
Axe loop
- Autoattack until Winter's Bite is off cooldown
- Weapon swap
Mace loop
- - if you're fast enough, neither of the first two attacks will trigger Nature's Strength
- ⇒ - make sure NOT to finish the auto chain
- - this should be your first stack of Nature's Strength
- ⇒ ⇒ - make sure the last attack hits in order to gain a stack of Nature's Strength
- (if available)
- - triggers Force of Nature
- - this drifts slightly back in the loop as the rotation goes on, so press as soon as it's available
- Weapon swap
- Return to start of Axe loop
Hammer Rotations
You can select between the regular and unleashed versions of hammer skills 2-4. You want to select
, and . is a small DPS gain, so you could leave it as the regular version as a CC option (omitting it from the rotation).Opener
- and during the cast
- Weapon swap
Axe/Axe Loop
- until Splitblade is available again
- until Path of Scars is nearly available again
- Weapon Swap
Hammer Loop
- ⇒ ⇒ x2
- - using this here maximises uptime
- ⇒ ⇒
- ⇒ ⇒ x2
- if available, otherwise
- and during the cast
- Repeat from start of Sword/Axe Loop
Sword/Axe Loop
If running Sword/Axe, replace the Axe/Axe loop above with the following:
- ⇒ ⇒
- ⇒ ⇒
- Weapon Swap
Greatsword Rotation
Opener
- and during the cast
- Weapon Swap
Greatsword Loop
- ⇒ ⇒
- ⇒ ⇒
- Weapon Swap
Axe Loop
- - Skip on the first loop. This will drift backwards in the loop over time until it needs to be skipped again.
- until Splitblade and "Sic 'Em!" are off cooldown
- and during the cast
- - This will drift backwards in the loop over time until it needs to be skipped.
- (if available)
- Weapon Swap
- Return to start of Greatsword Loop
Video example (with sword/axe)
The optimal Sword rotation starts with a greatsword burst. However, the rotation can be "inverted" at a minor DPS loss to make it resemble the Axe loop above. In this case, the Sword Loop would be:
- ⇒ ⇒ x2
- and during the cast
- (if available)
- Weapon Swap
"Longbow" Rotation
Opener
- - make sure to let this skill fully channel (the cast bar will flash)
- Weapon Swap
Rest of the rotation
For the rest of the rotation, you autoattack on sword (making sure to finish the chains) and use skills as they come off cooldown. You also want to make sure that the following skills are only used under the effect of
:
Axe/Warhorn Rotation
This rotation is much more structured and brings more CC (though most of it is used as part of the rotation).
Use
off cooldown - the cooldown is slightly longer than the loop so over time it will drift later in the rotation.
Opener
- - to trigger
- and during the cast
- Weapon Swap
Sword/Axe Loop
- Autoattack and use when it comes off cooldown - try to finish your auto chains
- Weapon Swap
Axe/Warhorn Loop
- Autoattack until Splitblade is off cooldown
- - this is used here to ensure is always active
- Autoattack until Hunter's Call is off cooldown
- and during the cast
- Weapon Swap
- Return to start of Sword/Axe Loop
General Tips
- The extra damage from only applies to the target, so be careful not to use it on the wrong thing.
- If there are split phases, you can use them to swap back to the starting weapon set and repeat the opener at the start of the next phase.
CC
- (Warhorn)
- (Hammer) - minor DPS loss to bring
- (Hammer) - moderate DPS loss to bring
- (Mace)
- (Mace)
Ratings
Comments
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