Difference between revisions of "Spellbreaker - Power DPS"
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| rating = Great | | rating = Great | ||
| focus = Direct Damage | | focus = Direct Damage | ||
− | | xpac = pof | + | | xpac = pof, jw |
| meta = | | meta = | ||
| difficulty = 2 | | difficulty = 2 | ||
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==Overview== | ==Overview== | ||
− | + | Spellbreaker is a great all-rounder, combining high sustained damage, consistent boonrip, big CC and good survivability thanks to {{skill|Full Counter}}. | |
+ | |||
+ | Hammer unlocks great CC as well as the '''Defense''' traitline, allowing for even higher sustain and near-permanent {{tooltip|Stability}}. This build fits the melee brawler archetype perfectly, and as such cannot really do anything if forced out of melee range. | ||
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| weapon2 = | | weapon2 = | ||
| weapon3 = dagger | | weapon3 = dagger | ||
− | | weapon4 = | + | | weapon4 = mace |
| healing = "To the Limit!" | | healing = "To the Limit!" | ||
| utility1 = Bull's Charge | | utility1 = Bull's Charge | ||
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| elite = Winds of Disenchantment | | elite = Winds of Disenchantment | ||
}} | }} | ||
+ | |||
+ | ===Weapon Variants=== | ||
+ | * Offhand '''Axe''' can be used if you have doubts about your {{tooltip|Quickness}} uptime (it can generate ~35% for yourself). | ||
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{{Specialization|Spellbreaker|top|bot|bot}} | {{Specialization|Spellbreaker|top|bot|bot}} | ||
− | |||
− | |||
− | |||
* {{trait|Loss Aversion}} - On bosses that regain boons very regularly you will not gain the benefit of {{trait|Sun and Moon Style}}, and you can reliably gain the extra damage and adrenaline for removing boons with this trait. | * {{trait|Loss Aversion}} - On bosses that regain boons very regularly you will not gain the benefit of {{trait|Sun and Moon Style}}, and you can reliably gain the extra damage and adrenaline for removing boons with this trait. | ||
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| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
| weapon3 = Dagger | | weapon3 = Dagger | ||
− | | weapon4 = | + | | weapon4 = Mace |
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of the | + | | relic = Relic of the Claw |
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
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}} | }} | ||
− | * Against bosses that don't get {{tooltip|Stunned}}, a {{sigil|Superior Sigil of Air}} on '''Hammer''' will do more DPS than the {{sigil|Superior Sigil of Impact}}. | + | * For players that don't own Janthir Wilds, a {{relic|Relic of the Thief}} is the best option. |
− | * If you're able to reliably use CC during a bosses attack animations, then {{sigil|Superior Sigil of Severance}} will trigger, which can make it better than {{sigil|Superior Sigil of Impact}} | + | * Against bosses that don't get {{tooltip|Stunned}}, a {{sigil|Superior Sigil of Air}} on '''Dagger/Mace''' and a {{sigil|Superior Sigil of Hydromancy}} on '''Hammer''' will do more DPS than the {{sigil|Superior Sigil of Impact}}s. |
+ | * If you're able to reliably use CC during a bosses attack animations, then {{sigil|Superior Sigil of Severance}} will trigger, which can make it better than {{sigil|Superior Sigil of Impact}}. | ||
* Against bosses where you can reliably remove boons (such as Qadim), {{relic|Relic of Nourys}} may offer higher DPS. Be aware that you will also stack this relic passively in combat, so the damage buff may trigger on a moment where it's not useful. | * Against bosses where you can reliably remove boons (such as Qadim), {{relic|Relic of Nourys}} may offer higher DPS. Be aware that you will also stack this relic passively in combat, so the damage buff may trigger on a moment where it's not useful. | ||
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==Usage== | ==Usage== | ||
− | === | + | ===Hammer rotation=== |
− | Start on ''' | + | Start on '''Dagger''' |
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | |||
# {{skill|Winds of Disenchantment}} | # {{skill|Winds of Disenchantment}} | ||
+ | # {{Skill|Bull's Charge}} | ||
+ | # {{skill|Breaching Strike}} | ||
+ | # {{skill|Disrupting Stab}} | ||
+ | # {{skill|Crushing Blow}} | ||
+ | # {{Skill|Tremor}} - this recharges '''Crushing Blow''' | ||
+ | # {{skill|Crushing Blow}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Hammer section'''</big> | ||
+ | # {{Skill|Fierce Blow}} | ||
# {{Skill|Earthshaker}} | # {{Skill|Earthshaker}} | ||
+ | # {{skill|Hammer Shock}} | ||
# {{Skill|Staggering Blow}} | # {{Skill|Staggering Blow}} | ||
+ | # {{Skill|Hammer Swing (warrior)}} {{to}} {{skill|Hammer Bash (warrior)}} {{to}} {{skill|Hammer Smash}} x2 | ||
+ | # {{Skill|Fierce Blow}} | ||
+ | # {{Skill|Backbreaker}} | ||
+ | # {{Skill|Fierce Blow}} | ||
+ | # {{Skill|Earthshaker}} | ||
# {{skill|Hammer Shock}} | # {{skill|Hammer Shock}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
− | # {{skill|Disrupting Stab}} - this is interchangeable with ''' | + | |
− | # {{Skill| | + | |
+ | <big>'''Dagger/Mace section'''</big> | ||
+ | # {{skill|Disrupting Stab}} - this is interchangeable with '''Crushing Blow''', but as it is a priority skill we use it first to prevent us interrupting '''Crushing Blow''' | ||
+ | # {{skill|Crushing Blow}} | ||
+ | # {{skill|Breaching Strike}} | ||
+ | # {{skill|Precise Cut}} {{to}} {{Skill|Focused Slash}} {{to}} {{skill|Keen Strike}} x2 | ||
+ | # {{Skill|Tremor}} | ||
+ | # {{skill|Precise Cut}} {{to}} {{Skill|Focused Slash}} {{to}} {{skill|Keen Strike}} x2 | ||
+ | # {{Skill|Bull's Charge}} | ||
+ | # {{skill|Precise Cut}} {{to}} {{Skill|Focused Slash}} {{to}} {{skill|Keen Strike}} | ||
# {{skill|Breaching Strike}} | # {{skill|Breaching Strike}} | ||
− | # {{skill| | + | # {{skill|Crushing Blow}} |
− | # {{skill| | + | # {{skill|Disrupting Stab}} |
− | # {{ | + | # {{tooltip|Weapon Swap}} |
+ | # Return to start of '''Hammer''' section | ||
+ | |||
+ | [https://youtu.be/Rrc964lHxFM Video example] | ||
+ | |||
+ | |||
+ | ===Offhand axe rotation=== | ||
+ | Offhand '''Axe''' has a very similar rotation, with the main difference being that you autoattack more while on dagger. | ||
+ | |||
+ | Start on '''Dagger'''. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Winds of Disenchantment}} | ||
# {{Skill|Bull's Charge}} | # {{Skill|Bull's Charge}} | ||
− | |||
# {{skill|Breaching Strike}} | # {{skill|Breaching Strike}} | ||
# {{skill|Disrupting Stab}} | # {{skill|Disrupting Stab}} | ||
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# {{skill|Breaching Strike}} | # {{skill|Breaching Strike}} | ||
# {{skill|Whirling Axe}} | # {{skill|Whirling Axe}} | ||
+ | # {{skill|Aura Slicer}} | ||
+ | # {{skill|Precise Cut}} {{to}} {{Skill|Focused Slash}} {{to}} {{skill|Keen Strike}} x2 | ||
+ | # {{Skill|Bull's Charge}} | ||
# {{skill|Precise Cut}} {{to}} {{Skill|Focused Slash}} {{to}} {{skill|Keen Strike}} | # {{skill|Precise Cut}} {{to}} {{Skill|Focused Slash}} {{to}} {{skill|Keen Strike}} | ||
− | |||
− | |||
# {{skill|Breaching Strike}} | # {{skill|Breaching Strike}} | ||
# {{skill|Disrupting Stab}} | # {{skill|Disrupting Stab}} | ||
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# Return to start of '''Hammer''' section | # Return to start of '''Hammer''' section | ||
− | + | [https://youtu.be/E9s6Thha3qI Video example] | |
− | |||
− | |||
− | |||
− | [https://youtu.be/E9s6Thha3qI Video example | ||
===Kiting Qadim's Lava Elementals=== | ===Kiting Qadim's Lava Elementals=== | ||
+ | This build can reliably kite [https://wiki.guildwars2.com/wiki/Lava_Elemental Lava Elementals] at Qadim, while also bringing decent DPS on the boss and utility in removing {{Tooltip|Stability}} during [https://wiki.guildwars2.com/wiki/Parry_(effect) Parry] by using {{Skill|Winds of Disenchantment}}. It is however very unforgiving for mistakes and becomes more difficult quickly when Qadim gets stacks of [https://wiki.guildwars2.com/wiki/Fiery_Surge Fiery Surge]. This guide assumes the use of offhand '''Axe'''. | ||
− | |||
<big>'''Build variation'''</big> | <big>'''Build variation'''</big> | ||
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* (Optional) {{trait|Loss Aversion}} - Qadim regains boons very regularly, so you will not gain the benefit of {{trait|Sun and Moon Style}}. You can however reliably gain the extra damage and adrenaline for removing boons with this trait. | * (Optional) {{trait|Loss Aversion}} - Qadim regains boons very regularly, so you will not gain the benefit of {{trait|Sun and Moon Style}}. You can however reliably gain the extra damage and adrenaline for removing boons with this trait. | ||
* (Optional) {{relic|Relic of Nourys}} can be taken since Qadim regains boons constantly that you can remove to stack this effect. | * (Optional) {{relic|Relic of Nourys}} can be taken since Qadim regains boons constantly that you can remove to stack this effect. | ||
+ | |||
<big>'''Kiting Strategy'''</big> | <big>'''Kiting Strategy'''</big> | ||
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If we avoid all the attacks, the only sustain we need is for the passive aura. This sustain is provided by the passive of {{Skill|Healing Signet}} and building up {{trait|Adrenal Health}} by hitting {{Skill|Breaching Strike}}. If an emergency block is needed, {{Skill|Full Counter}} can be used which will also add stacks of {{trait|Adrenal Health}} if it hits an enemy. | If we avoid all the attacks, the only sustain we need is for the passive aura. This sustain is provided by the passive of {{Skill|Healing Signet}} and building up {{trait|Adrenal Health}} by hitting {{Skill|Breaching Strike}}. If an emergency block is needed, {{Skill|Full Counter}} can be used which will also add stacks of {{trait|Adrenal Health}} if it hits an enemy. | ||
Adrenaline can be topped off by using the active of {{Skill|Signet of Fury}} or bringing {{Skill|Signet of Rage}}. | Adrenaline can be topped off by using the active of {{Skill|Signet of Fury}} or bringing {{Skill|Signet of Rage}}. | ||
− | |||
− |
Latest revision as of 18:36, 15 November 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
Spellbreaker is a great all-rounder, combining high sustained damage, consistent boonrip, big CC and good survivability thanks to
.Hammer unlocks great CC as well as the Defense traitline, allowing for even higher sustain and near-permanent Stability. This build fits the melee brawler archetype perfectly, and as such cannot really do anything if forced out of melee range.
Skill Bar
Weapon Variants
- Offhand Axe can be used if you have doubts about your Quickness uptime (it can generate ~35% for yourself).
Skill Variants
Qadim Lava Elemental Kiter Variant
- Lava Elementals gives you more sustain while kiting
- does increased damage to enemies that have boons. Qadim regains boons on a very short interval. Replaces
- can be used if adrenaline generation is an issue. Alternatively, use your actively to make up any adrenaline deficiency, which allows you to take in case DPS isn't high enough to skip Qadim's defiance bar (or on Challenge Mode)
Template Code
Specializations
- - On bosses that regain boons very regularly you will not gain the benefit of , and you can reliably gain the extra damage and adrenaline for removing boons with this trait.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- For players that don't own Janthir Wilds, a is the best option.
- Against bosses that don't get Stunned, a on Dagger/Mace and a on Hammer will do more DPS than the s.
- If you're able to reliably use CC during a bosses attack animations, then will trigger, which can make it better than .
- Against bosses where you can reliably remove boons (such as Qadim), may offer higher DPS. Be aware that you will also stack this relic passively in combat, so the damage buff may trigger on a moment where it's not useful.
Consumables
Food
- or ascended versions
Utility
Usage
Hammer rotation
Start on Dagger
Opener
- - this recharges Crushing Blow
- Weapon Swap
Hammer section
- ⇒ ⇒ x2
- Weapon Swap
Dagger/Mace section
- - this is interchangeable with Crushing Blow, but as it is a priority skill we use it first to prevent us interrupting Crushing Blow
- ⇒ ⇒ x2
- ⇒ ⇒ x2
- ⇒ ⇒
- Weapon Swap
- Return to start of Hammer section
Offhand axe rotation
Offhand Axe has a very similar rotation, with the main difference being that you autoattack more while on dagger.
Start on Dagger.
Opener
Hammer section
- ⇒ ⇒ x2
- Weapon Swap
Dagger/Axe section
- - this is interchangeable with Dual Strike, but as it is a priority skill we use it first to prevent us interrupting Dual Strike
- ⇒ ⇒ x2
- ⇒ ⇒
- Weapon Swap
- Return to start of Hammer section
Kiting Qadim's Lava Elementals
This build can reliably kite Lava Elementals at Qadim, while also bringing decent DPS on the boss and utility in removing Stability during Parry by using . It is however very unforgiving for mistakes and becomes more difficult quickly when Qadim gets stacks of Fiery Surge. This guide assumes the use of offhand Axe.
Build variation
- gives you more sustain
- can be used if adrenaline generation is an issue. Alternatively, use your actively to make up any adrenaline deficiency, which allows you to take in case DPS isn't high enough to skip Qadim's defiance bar (or on Challenge Mode)
- (Optional) does increased damage to enemies that have boons. Qadim regains boons on a very short interval. Replace and use off cooldown (be aware that it interrupts other skills)
- (Optional) - Qadim regains boons very regularly, so you will not gain the benefit of . You can however reliably gain the extra damage and adrenaline for removing boons with this trait.
- (Optional) can be taken since Qadim regains boons constantly that you can remove to stack this effect.
Kiting Strategy
For a general overview, see this section.
Since this build has no ranged capabilities, we will be running around to kill the Lava Elementals up close. The elementals spawn in an anti-clockwise pattern around the platform Qadim is on. The main strategy for killing the elementals is to go through a loop of three methods (and since the platform is a triangle, that means that we'll be using every method in the same corner every time).
- or and (alternate between them every loop)
Since we don't have Fury, it's possible we won't crit every time. Just finish the elemental with some auto attacks in that case.
Running around the platform means most of Qadim's attacks won't hit us. The main danger comes from , but this attack can be dodged or jumped over. Fire Dance will usually occur right before going back to the first elemental spawn spot, but this can deviate based on Fiery Surge stacks. If we avoid all the attacks, the only sustain we need is for the passive aura. This sustain is provided by the passive of
and building up by hitting . If an emergency block is needed, can be used which will also add stacks of if it hits an enemy. Adrenaline can be topped off by using the active of or bringing .Ratings
Comments
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