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Difference between revisions of "Holosmith - Power Sword DPS"

 
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| weapon1 = sword
 
| weapon1 = sword
 
| weapon2 = pistol
 
| weapon2 = pistol
| healing = Healing Turret
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| healing = A.E.D.
 
| utility1 = Grenade Kit
 
| utility1 = Grenade Kit
 
| utility2 = Photon Wall
 
| utility2 = Photon Wall
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===Skill Variants===
 
===Skill Variants===
 
'''Healing'''
 
'''Healing'''
* {{Skill|A.E.D.}} provides a massive amount of healing if you can predict damage spikes (e.g. specific mechanics in raids). It also provides CC with {{Skill|Static Shock}}.
+
* {{Skill|Healing Turret}} could be taken to provide some AoE condi clease if your group otherwise lacks it.
  
  
 
'''Utility'''
 
'''Utility'''
* {{skill|Throw Mine}} can replace {{Skill|Photon Wall}} or {{skill|Grenade Kit}} for extra CC or boon rip. Additionally, it will be higher burst damage if you are able to precast {{skill|Throw Mine}} and/or {{Skill|Mine Field}}. {{skill|Grenade Kit}} is the lower DPS option, but offers you ranged damage which can be very valuable in maintaining DPS uptime. You should also switch to {{relic|Relic of the Thief}} if you remove {{skill|Grenade Kit}}.
+
* {{skill|Throw Mine}} can replace {{Skill|Photon Wall}} or {{skill|Grenade Kit}} for extra CC or boon rip. Additionally, it will be higher burst damage if you are able to precast {{skill|Throw Mine}} and/or {{Skill|Mine Field}}. They are a similar DPS loss, but dropping {{Skill|Photon Wall}} is preferable as {{skill|Grenade Kit}} provides ranged damage which can be very valuable in maintaining DPS uptime. You should also switch to {{relic|Relic of the Thief}} if you remove {{skill|Grenade Kit}}.
* {{skill|Rifle Turret}} could replace {{skill|Grenade Kit}} for a much simpler rotation, but with the same caveats as above.
 
  
 
Other utility options are a much larger DPS loss:
 
Other utility options are a much larger DPS loss:
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGOyYvOSsoARQBhgCGAOUW5RZXFlcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQMGOyYvOSsqDyoPhgCGAOUW5RZXFlcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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# {{Skill|Photon Blitz}}
 
# {{Skill|Photon Blitz}}
 
# {{Skill|Prime Light Beam}}
 
# {{Skill|Prime Light Beam}}
# {{Skill|Light Strike}} → {{Skill|Bright Slash}} → {{Skill|Flash Cutter}}
 
 
# {{Skill|Corona Burst}}
 
# {{Skill|Corona Burst}}
 
# {{Skill|Deactivate Photon Forge}}
 
# {{Skill|Deactivate Photon Forge}}
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# {{Skill|Refraction Cutter}}
 
# {{Skill|Refraction Cutter}}
 
# {{Skill|Shrapnel Grenade}}
 
# {{Skill|Shrapnel Grenade}}
# {{Skill|Poison Grenade}} - This will drift backwards in the loop over time, so use whenever it is available
+
# {{Skill|Poison Grenade}}  
# {{skill|Radiant Arc}}
+
# {{skill|Freeze Grenade}}
 
# {{Skill|Blowtorch}} - skip if it's not off cooldown
 
# {{Skill|Blowtorch}} - skip if it's not off cooldown
 
# {{skill|Glue Shot}}
 
# {{skill|Glue Shot}}
 +
# {{skill|Radiant Arc}}
 
# {{Skill|Sun Edge}} -> {{Skill|Sun Ripper}} -> {{Skill|Gleam Saber}}
 
# {{Skill|Sun Edge}} -> {{Skill|Sun Ripper}} -> {{Skill|Gleam Saber}}
 
# {{Skill|Refraction Cutter}}
 
# {{Skill|Refraction Cutter}}
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# {{Skill|Refraction Cutter}}
 
# {{Skill|Refraction Cutter}}
 
# {{Skill|Blowtorch}} - skip if it's not off cooldown
 
# {{Skill|Blowtorch}} - skip if it's not off cooldown
# {{Skill|Shrapnel Grenade}}
+
# {{Skill|Shrapnel Grenade}} - skip if you used '''Blowtorch'''
 
# {{Skill|Engage Photon Forge}}
 
# {{Skill|Engage Photon Forge}}
  
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<big>'''Photon Forge loop'''</big>
 
<big>'''Photon Forge loop'''</big>
 
# {{Skill|Corona Burst}}
 
# {{Skill|Corona Burst}}
 +
# {{skill|Static Shock}} (if using) - this helps maintain the buff from {{Relic|Relic of Fireworks}}
 
# {{Skill|Photon Blitz}}
 
# {{Skill|Photon Blitz}}
 
# {{skill|Mine Field}} (if using)
 
# {{skill|Mine Field}} (if using)
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[https://youtu.be/F6A09H0W0B4 Video example]
+
[https://youtu.be/m-0oYeL4wH0 Video example]
  
[https://youtu.be/nRsHoqFS3_U Video example (without grenade kit)]
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[https://youtu.be/N_VH9z6DrgU Video example (without grenade kit)]
  
  
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* {{Skill|Corona Burst}} will continue to generate heat for a short time after it finishes, but it will not trigger an overheat if you are not in forge. For this reason, it should be the last skill you use while in Photon Forge.
 
* {{Skill|Corona Burst}} will continue to generate heat for a short time after it finishes, but it will not trigger an overheat if you are not in forge. For this reason, it should be the last skill you use while in Photon Forge.
 
* If you are a little slow with the rotation outside of Photon Forge, you may find that you are not close to 149 heat when you would normally exit. In this case, perform extra Photon Forge autos.  
 
* If you are a little slow with the rotation outside of Photon Forge, you may find that you are not close to 149 heat when you would normally exit. In this case, perform extra Photon Forge autos.  
* Use {{Skill|Throw Mine}} off cooldown. To avoid it detonating instantly, you will need to throw the mine to the edge of the target's hitbox. If you struggle with this, just replace {{Skill|Detonate (engineer)}} with {{skill|Throw Mine}} in the loop.
+
* Use {{Skill|Throw Mine}} off cooldown (if using(. To avoid it detonating instantly, you will need to throw the mine to the edge of the target's hitbox. If you struggle with this, just replace {{Skill|Detonate (engineer)}} with {{skill|Throw Mine}} in the loop.
* The cooldown on {{Skill|Poison Grenade}} is longer than the loop, so it will change position in the rotation. Whenever you enter {{Skill|Grenade Kit}}, use {{Skill|Poison Grenade}} if it is available. If it is still on cooldown the third time you enter {{Skill|Grenade Kit}} in the loop (just before going into Photon Forge), use {{Skill|Freeze Grenade}} instead. Both {{Skill|Poison Grenade}} and {{Skill|Freeze Grenade}} may be omitted from the rotation if you are losing too much heat between Photon Forge uses.
+
* Use {{skill|Laser Disk}}, {{skill|Photon Wall}} {{to}} {{Skill|Grenade Barrage}} {{to}} {{skill|Launch Wall}}, {{skill|Blade Burst}} and {{skill|Particle Accelerator}} off cooldown.
* Use {{skill|Laser Disk}}, {{skill|Photon Wall}} {{to}} {{Skill|Grenade Barrage}} {{to}} {{skill|Launch Wall}}, {{skill|Blade Burst}}, {{skill|Particle Accelerator}} and {{skill|Surprise Shot}} (if using) off cooldown.
 
 
* Use {{skill|Prime Light Beam}} off cooldown, but only while in '''Photon Forge''' so that you benefit from {{trait|Laser's Edge}}.
 
* Use {{skill|Prime Light Beam}} off cooldown, but only while in '''Photon Forge''' so that you benefit from {{trait|Laser's Edge}}.

Latest revision as of 21:16, 17 November 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on November 17, 2024 and is up to date for the October 8, 2024 patch.

Overview

A power DPS Holosmith build for fractals and raids. This build brings good burst and sustained AoE damage.

While this build deals good damage on its own, it excels when there are lots of conditions on the boss for Modified Ammunition.


Skill Bar

Sword/Pistol
Utility


Weapon Variants

  • Shield can be used in the offhand slot for extra CC and/or survivability, for a small DPS loss.


Skill Variants

Healing

  • Healing Turret could be taken to provide some AoE condi clease if your group otherwise lacks it.


Utility

  • Throw Mine can replace Photon Wall or Grenade Kit for extra CC or boon rip. Additionally, it will be higher burst damage if you are able to precast Throw Mine and/or Mine Field. They are a similar DPS loss, but dropping Photon Wall is preferable as Grenade Kit provides ranged damage which can be very valuable in maintaining DPS uptime. You should also switch to Relic of the Thief if you remove Grenade Kit.

Other utility options are a much larger DPS loss:

  • Hard Light Arena can be useful in uncoordinated groups for the protection and pull.
  • Spectrum Shield if you don't trust your healer to keep you alive or stunbreak you in high pressure fights.
  • Personal Battering Ram for massive amounts of CC.


Template Code

[&DQMGOyYvOSsqDyoPhgCGAOUW5RZXFlcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Dragon
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

  • If not using Grenade Kit and offhand Pistol, Relic of the Thief will be higher damage.
  • The Dragon stats Dragon stats pieces are a tiny dps increase, so you can run full Berserker stats Berserker stats if you prefer.
  • Sigil of Superior Sigil of the Night or slaying sigils when applicable.


Consumables

Food

Utility

  • Slaying potions when applicable.


Usage

Rotation

The logic behind this rotation is to maximize your Photon Forge and Laser's Edge uptime. You build heat in Photon Forge with Corona Burst, Photon Blitz, and autoattack chains. Using Corona Burst as your last skill and exiting Photon Forge will continue to generate heat for a few seconds without causing you to overheat. Then fill the time cooling down with Sword auto-attacks and your high damage skills such as Shrapnel Grenade and Refraction Cutter. Rinse and repeat when you fall below 100 heat.


Opener

Holosmith can vary the length of its opener by starting at different heats. This enables them to maximise damage by ending a phase just after their Photon Forge burst. Choosing the correct opener for the fight is a matter of experience, but 100% heat is a good standard:


100% Heat opener

Try to start with Mine Field and Throw Mine pre-placed (if using)

  1. Grenade Kit Shrapnel Grenade
  2. Engage Photon Forge
  3. Corona Burst
  4. Photon Wall
  5. Grenade Barrage - triggers Relic of Fireworks
  6. Detonate (engineer), Detonate Mine Field, Particle Accelerator and/or Blade Burst (whichever you have)
  7. Throw Mine (if using) directly onto the boss (see Notes below for details on how to use this during the rest of the rotation)
  8. Launch Wall
  9. Laser Disk
  10. Photon Blitz
  11. Prime Light Beam
  12. Corona Burst
  13. Deactivate Photon Forge


Sword loop

Blowtorch has a cooldown slightly longer than the rotation, so you alternate between using it at the start and end of your sword loop, and in the middle.

  1. Blowtorch - skip if it's not off cooldown
  2. Refraction Cutter
  3. Shrapnel Grenade
  4. Poison Grenade
  5. Freeze Grenade
  6. Blowtorch - skip if it's not off cooldown
  7. Glue Shot
  8. Radiant Arc
  9. Sun Edge -> Sun Ripper -> Gleam Saber
  10. Refraction Cutter
  11. Shrapnel Grenade
  12. Sun Edge -> Sun Ripper -> Gleam Saber x2
  13. Refraction Cutter
  14. Blowtorch - skip if it's not off cooldown
  15. Shrapnel Grenade - skip if you used Blowtorch
  16. Engage Photon Forge


Photon Forge loop

  1. Corona Burst
  2. Static Shock (if using) - this helps maintain the buff from Relic of Fireworks
  3. Photon Blitz
  4. Mine Field (if using)
  5. Photon Wall - this will drift backwards in the loop over time, so use whenever it is available
  6. Grenade Barrage - this will drift backwards in the loop over time, so use whenever it is available
  7. Launch Wall - this will drift backwards in the loop over time, so use whenever it is available
  8. Light StrikeBright SlashFlash Cutter x2 - ideally you want to be above 140 heat when you use Corona Burst so depending on your speed you may need to use more or fewer autoattacks
  9. Detonate (engineer) and Detonate Mine Field (if using)
  10. Corona Burst
  11. Deactivate Photon Forge
  12. Return to start of Sword loop


Video example

Video example (without grenade kit)


Notes

  • Under no circumstances should you ever overheat as it will massively reduce your damage output. Try to exit photon forge as close to 149 heat as possible.
  • Corona Burst will continue to generate heat for a short time after it finishes, but it will not trigger an overheat if you are not in forge. For this reason, it should be the last skill you use while in Photon Forge.
  • If you are a little slow with the rotation outside of Photon Forge, you may find that you are not close to 149 heat when you would normally exit. In this case, perform extra Photon Forge autos.
  • Use Throw Mine off cooldown (if using(. To avoid it detonating instantly, you will need to throw the mine to the edge of the target's hitbox. If you struggle with this, just replace Detonate (engineer) with Throw Mine in the loop.
  • Use Laser Disk, Photon Wall Grenade Barrage Launch Wall, Blade Burst and Particle Accelerator off cooldown.
  • Use Prime Light Beam off cooldown, but only while in Photon Forge so that you benefit from Laser's Edge.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • May 2023
Decent burst and incredible cleave, holosmith outshines other power engineer builds. Performs well in fractals and in raids.
5 stars
DeDoctor gave this build 5 stars • October 2019
Still very much holds up in fractals. Great burst and sustained damage. Excellent utility with cleave and vulnerability. Very great and underrated build.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
A very solid DPS in its own right, Holosmith becomes amazing when you take into account the amount of utility it brings: vulnerability, cleave, CC, and high mobility for doing mechanics.

Comments

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