Difference between revisions of "Virtuoso - Power DPS"
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| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
| rating = great | | rating = great | ||
− | | focus = | + | | focus = Direct Damage |
− | | meta = | + | | xpac = eod, jw |
+ | | meta = y | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Power virtuoso is a simple yet effective build that deals great burst and sustained damage. It has access to evades and blocks, permanent {{Tooltip|Fury}}, and inflicts large amounts of {{Tooltip|Vulnerability}}. | |
+ | |||
Line 18: | Line 21: | ||
| weapon1 = Dagger | | weapon1 = Dagger | ||
| weapon2 = Sword | | weapon2 = Sword | ||
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| healing = Signet of the Ether | | healing = Signet of the Ether | ||
− | | utility1 = | + | | utility1 = Mantra of Pain |
− | | utility2 = | + | | utility2 = Phantasmal Disenchanter |
− | | utility3 = | + | | utility3 = Rain of Swords |
| elite = Thousand Cuts | | elite = Thousand Cuts | ||
− | |||
− | |||
}} | }} | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * | + | * '''Greatsword''' can replace '''Spear''' for players that don't own Janthir Wilds. This also makes the build fully ranged, which could have niche use. |
+ | * Offhand '''Sword''' can be replaced with a '''Focus''' for access to the powerful {{skill|Temporal Curtain}}. However this is a significant DPS loss, so should only be done as a last resort. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | {{Skill|Mantra of Pain}} or {{Skill|Rain of Swords}} may be swapped out for other utilities as desired. | |
+ | * {{skill|Sword of Decimation}} offers similar DPS but adds some extra CC. | ||
+ | |||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcKGgEdQiojDyMPaQFpAY8BjwHdGt0a5Rq8AQAAAAAAAAAAAAAAAAAAAAADCQFaADEAAA==] |
}} | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Domination| | + | {{Specialization|Domination|mid|mid|top|}} |
{{Specialization|Dueling|top|bot|top|}} | {{Specialization|Dueling|top|bot|top|}} | ||
− | {{Specialization|Virtuoso|mid|mid| | + | {{Specialization|Virtuoso|mid|mid|mid|}} |
+ | |||
+ | |||
+ | ===Trait Variants=== | ||
+ | * Use {{Trait|Bountiful Blades}} when running '''Greatsword'''. | ||
− | |||
− | |||
Line 65: | Line 73: | ||
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Accuracy | | sigil3 = Superior Sigil of Accuracy | ||
Line 72: | Line 80: | ||
| weapon4-stats = | | weapon4-stats = | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 18 |
− | | | + | | relic = Relic of Fireworks |
− | |||
| head = Assassin | | head = Assassin | ||
| shoulders = | | shoulders = | ||
| chest = | | chest = | ||
| hands = | | hands = | ||
− | | legs = | + | | legs = Assassin |
| feet = | | feet = | ||
| backpiece = | | backpiece = | ||
Line 89: | Line 96: | ||
}} | }} | ||
− | * If you | + | * {{rune|Superior Rune of the Dragonhunter}} is practically identical damage. |
+ | * {{relic|Relic of the Thief}} is less damage, but allows you to save some CC ({{skill|Bladesong Dissonance}}, and {{skill|Illusionary Wave}} if '''Greatsword'''). The DPS difference is fairly small so use whichever you prefer. | ||
+ | * You should aim for ~2005 precision. | ||
+ | |||
+ | |||
+ | ===Impact Variant=== | ||
+ | If you want to run this build on encounters where the boss can be stunned, you may benefit more from running a {{sigil|Superior Sigil of Impact}} instead of the {{Sigil|Superior Sigil of Accuracy}}. To make up for the lost crit chance, make the following gear changes: | ||
+ | * Switch the amulet, one ring, one accessory and the backpiece to {{tooltip|Assassin stats}}. | ||
+ | ** You should aim for 2155 precision. | ||
+ | |||
+ | |||
+ | More convenient, but lower DPS options: | ||
+ | * Use {{rune|Superior Rune of the Golemancer}} and switch the amulet to {{tooltip|Assassin stats}}. | ||
+ | * Switch the {{sigil|Superior Sigil of Force}} for the {{sigil|Superior Sigil of Impact}} instead. | ||
==Consumables== | ==Consumables== | ||
− | '''Food | + | |
+ | '''Food''' | ||
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | * {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | ||
− | '''Utility | + | '''Utility''' |
* {{utility|Superior Sharpening Stone}} | * {{utility|Superior Sharpening Stone}} | ||
Line 104: | Line 125: | ||
==Usage== | ==Usage== | ||
+ | |||
+ | ===Spear rotation=== | ||
+ | The most important skill to understand on '''Spear''' is {{skill|Mind the Gap}}. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports. | ||
+ | |||
+ | Hitting your target with {{skill|Mind the Gap}} applies a buff called {{tooltip|Clarity}}. Your next use of one of your '''Spear''' skills 2-5 will consume the buff and gain an enhanced effect: | ||
+ | * {{skill|Mind the Gap}} grants you {{tooltip|Might}} | ||
+ | * {{skill|Imaginary Inversion}} heals for more | ||
+ | * {{skill|Phantasmal Lancer}} summons an extra phantasm | ||
+ | * {{skill|Mental Collapse}} stuns your target | ||
+ | |||
+ | Of these, the only one that increases your damage is {{skill|Phantasmal Lancer}}, so this will be the skill we want to enhance. | ||
− | |||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | Try to start with five blades stocked and begin on | + | Try to start with five blades stocked, {{skill|Mantra of Pain}} charged, and begin on '''Dagger/Sword'''. |
− | # {{Skill|Phantasmal | + | # {{Skill|Phantasmal Disenchanter}} |
− | # {{Skill| | + | # {{Skill|Unstable Bladestorm}} |
− | # {{Skill|Thousand Cuts}} and {{Skill| | + | # {{Skill|Phantasmal Swordsman}}, and {{skill|Bladeturn Requiem}} during the cast |
+ | # {{Skill|Thousand Cuts}} and {{Skill|Power Spike}} once you have the {{trait|Deadly Blades}} buff - both are instant cast and can be used during other skills | ||
+ | # {{Skill|Bladecall}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Spear Loop'''</big> | ||
+ | |||
+ | If you want to save {{skill|Bladesong Dissonance}} for CC, then delay {{skill|Bladesong Sorrow}} until just before {{skill|Imaginary Inversion}} at step 14 | ||
+ | # {{skill|Mind the Gap}} - applies ''Clarity'' | ||
+ | # {{skill|Phantasmal Lancer}} - consumes ''Clarity'' to summon an extra phantasm | ||
+ | # {{Skill|Signet of the Ether}} + {{skill|Power Spike}} (skip '''Power Spike''' on the very first loop as you used a charge in the opener) | ||
+ | # {{skill|Mental Collapse}} - this recharges '''Mind the Gap''' | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{skill|Phantasmal Lancer}} | ||
+ | # {{Skill|Bladesong Harmony}} - maintains ''Deadly Blades'' and ''Relic of Fireworks'' buffs | ||
+ | # {{skill|Rain of Swords}} | ||
+ | # {{Skill|Phantasmal Disenchanter}} | ||
+ | # {{skill|Psycut}} {{to}} {{skill|Psystrike}} {{to}} {{skill|Mind Pierce}} | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{skill|Bladesong Sorrow}} | ||
+ | # {{skill|Psycut}} {{to}} {{skill|Psystrike}} {{to}} {{skill|Mind Pierce}} x2 | ||
+ | # {{skill|Imaginary Inversion}} | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{skill|Bladesong Dissonance}} - maintains ''Deadly Blades'' and ''Relic of Fireworks'' buffs | ||
+ | # {{skill|Phantasmal Lancer}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Dagger/Sword Loop'''</big> | ||
+ | |||
+ | Steps 1-3 of the '''Dagger/Sword''' loop are important to perform quickly to avoid delaying the swap back to '''Spear''', you also need to be sure to use {{Skill|Bladecall}} off cooldown so that you can fit 3 of them in. | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
− | |||
− | |||
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
− | # {{Skill| | + | # {{Skill|Bladesong Harmony}} |
− | # {{Skill| | + | # {{Skill|Flying Cutter}}, and {{skill|Power Spike}} once it reaches full charges |
− | # {{Skill| | + | # {{Skill|Bladecall}} |
+ | # {{Skill|Flying Cutter}}, and {{Skill|Phantasmal Disenchanter}} when it comes off cooldown | ||
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
− | # {{Skill| | + | # {{Skill|Phantasmal Swordsman}}, and {{skill|Bladeturn Requiem}} during the cast |
+ | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of '''Spear Loop''' | ||
+ | |||
+ | |||
+ | [https://youtu.be/fNk_64_cfJM Video example] | ||
+ | |||
+ | |||
+ | ===Greatsword rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | Try to start with five blades stocked, {{skill|Mantra of Pain}} charged, and begin on '''Dagger/Sword'''. | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
− | # {{Skill| | + | # {{Skill|Phantasmal Swordsman}}, and {{skill|Bladeturn Requiem}} during the cast |
− | # {{Skill| | + | # {{Skill|Thousand Cuts}} and {{Skill|Power Spike}} once you have the {{trait|Deadly Blades}} buff - both are instant cast and can be used during other skills |
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
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<big>'''Greatsword Loop'''</big> | <big>'''Greatsword Loop'''</big> | ||
− | Each '''Greatsword Loop''' is opened and closed with {{Skill|Phantasmal Berserker}} and {{Skill|Mirror Blade}}, using other skills off cooldown in between. | + | Each '''Greatsword Loop''' is opened and closed with {{Skill|Phantasmal Berserker}} and {{Skill|Mirror Blade}}, using other skills off cooldown in between. If you want to save {{skill|Bladesong Dissonance}} for CC, then delay {{skill|Bladesong Sorrow}} until just before {{skill|Mind Stab}} at step 13 |
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Signet of the Ether}} + {{skill|Power Spike}} (skip '''Power Spike''' on the very first loop as you used a charge in the opener) | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Mind Stab}} | ||
# {{Skill|Mirror Blade}} | # {{Skill|Mirror Blade}} | ||
− | # {{Skill| | + | # {{Skill|Bladesong Harmony}} |
− | # {{Skill| | + | # {{Skill|Rain of Swords}} |
− | # {{Skill|Spatial Surge}} until '''Mirror Blade''' is | + | # {{Skill|Phantasmal Disenchanter}} |
+ | # {{Skill|Spatial Surge}} until '''Mirror Blade''' is nearly off cooldown | ||
+ | # {{skill|Bladesong Sorrow}} | ||
# {{Skill|Mirror Blade}} | # {{Skill|Mirror Blade}} | ||
− | # {{Skill|Spatial Surge | + | # {{Skill|Spatial Surge}} until '''Mind Stab''' is off cooldown |
− | # {{ | + | # {{Skill|Mind Stab}} |
+ | # {{skill|Bladesong Dissonance}} | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
# {{Skill|Mirror Blade}} | # {{Skill|Mirror Blade}} | ||
Line 154: | Line 229: | ||
<big>'''Dagger/Sword Loop'''</big> | <big>'''Dagger/Sword Loop'''</big> | ||
− | Steps 1- | + | Steps 1-3 of the '''Dagger/Sword''' loop are important to perform quickly to avoid delaying the swap back to '''Greatsword''', you also need to be sure to use {{Skill|Bladecall}} off cooldown so that you can fit 3 of them in. |
+ | # {{Skill|Phantasmal Swordsman}} | ||
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
− | |||
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
− | # {{Skill| | + | # {{Skill|Bladesong Harmony}} |
− | # {{Skill| | + | # {{Skill|Flying Cutter}}, and {{skill|Mind Spike}} once it reaches full charges |
− | + | # {{Skill|Bladecall}} | |
− | # {{Skill|Bladecall | + | # {{Skill|Flying Cutter}}, and {{Skill|Phantasmal Disenchanter}} when it comes off cooldown |
− | |||
− | # {{Skill|Flying Cutter}} | ||
− | |||
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
− | # {{Skill| | + | # {{Skill|Phantasmal Swordsman}}, and {{skill|Bladeturn Requiem}} during the cast |
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
− | |||
− | |||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
# Return to start of '''Greatsword Loop''' | # Return to start of '''Greatsword Loop''' | ||
− | [https://youtu.be/ | + | [https://youtu.be/ovBWS-leIqw Video example] |
+ | {{Collapse end}} | ||
− | ===Sword/Focus | + | ===Sword/Focus rotation=== |
+ | {{Collapse start|Click to view}} | ||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | Try to start with five blades stocked and begin on '''Sword/Focus'''. The dagger section of the opener is broadly the same as the '''Dagger/Sword''' loop below. | + | Try to start with five blades stocked, {{skill|Mantra of Pain}} charged, and begin on '''Sword/Focus'''. The dagger section of the opener is broadly the same as the '''Dagger/Sword''' loop below. |
# {{Skill|Phantasmal Warden}} | # {{Skill|Phantasmal Warden}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
# {{Skill|Bladesong Harmony}} | # {{Skill|Bladesong Harmony}} | ||
− | # {{Skill|Thousand Cuts}} and {{Skill| | + | # {{Skill|Thousand Cuts}} and {{Skill|Power Spike}} once you have the {{trait|Deadly Blades}} buff from {{Skill|Bladesong Harmony}} - both are instant cast and can be used during other skills |
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
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# {{Skill|Rain of Swords}} | # {{Skill|Rain of Swords}} | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
− | # {{Skill| | + | # {{Skill|Power Spike}} |
− | # {{Skill|Flying Cutter}} and {{Skill| | + | # {{Skill|Flying Cutter}} and {{Skill|Power Spike}} until '''Bladesong Harmony''' is ready - {{Skill|Power Spike}} should come off cooldown when you still have the deadly {{trait|Deadly Blades}} buff, but before you start losing stacks of {{trait|Fencer's Finesse}} |
# {{Skill|Bladesong Harmony}} | # {{Skill|Bladesong Harmony}} | ||
# {{Skill|Bladecall}} | # {{Skill|Bladecall}} | ||
Line 243: | Line 315: | ||
− | [https://youtu.be/ | + | [https://youtu.be/dIJmej0Jhs0 Video example] |
+ | {{Collapse end}} | ||
===General Tips=== | ===General Tips=== | ||
− | * Use {{Skill|Rain of Swords}} and {{Skill|Thousand Cuts}} off cooldown | + | * Use {{Skill|Rain of Swords}} and {{Skill|Thousand Cuts}} off cooldown. |
− | * | + | * Use {{Skill|Power Spike}} when it reaches maximum charges - ideally while under the effects of both {{trait|Deadly Blades}} and {{trait|Fencer's Finesse}} |
− | * {{Skill| | + | * {{Skill|Distortion}} can be used to provide higher uptime of {{trait|Deadly Blades}}, but make sure not to use up your stock of blades just before you want to use {{Skill|Bladesong Harmony}} or {{Skill|Bladesong Sorrow}}. |
+ | * If you cancel the aftercast of your Bladesongs too soon (such as with {{Skill|Blurred Frenzy}}, {{Skill|Signet of the Ether}} or {{Skill|Mind Stab}}), it will not apply the {{trait|Deadly Blades}} buff. |
Latest revision as of 00:49, 20 November 2024
Overview
Power virtuoso is a simple yet effective build that deals great burst and sustained damage. It has access to evades and blocks, permanent Fury, and inflicts large amounts of Vulnerability.
Skill Bar
Weapon Variants
- Greatsword can replace Spear for players that don't own Janthir Wilds. This also makes the build fully ranged, which could have niche use.
- Offhand Sword can be replaced with a Focus for access to the powerful . However this is a significant DPS loss, so should only be done as a last resort.
Skill Variants
or may be swapped out for other utilities as desired.
- offers similar DPS but adds some extra CC.
Template Code
Specializations
Trait Variants
- Use when running Greatsword.
Equipment
Assassin
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- is practically identical damage.
- is less damage, but allows you to save some CC ( , and if Greatsword). The DPS difference is fairly small so use whichever you prefer.
- You should aim for ~2005 precision.
Impact Variant
If you want to run this build on encounters where the boss can be stunned, you may benefit more from running a
instead of the . To make up for the lost crit chance, make the following gear changes:- Switch the amulet, one ring, one accessory and the backpiece to Assassin stats.
- You should aim for 2155 precision.
More convenient, but lower DPS options:
- Use Assassin stats. and switch the amulet to
- Switch the for the instead.
Consumables
Food
- or ascended versions
Utility
Usage
Spear rotation
The most important skill to understand on Spear is
. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports.Hitting your target with Clarity. Your next use of one of your Spear skills 2-5 will consume the buff and gain an enhanced effect:
applies a buff called- Might grants you
- heals for more
- summons an extra phantasm
- stuns your target
Of these, the only one that increases your damage is
, so this will be the skill we want to enhance.
Opener
Try to start with five blades stocked,
charged, and begin on Dagger/Sword.- , and during the cast
- and once you have the buff - both are instant cast and can be used during other skills
- Weapon Swap
Spear Loop
If you want to save
for CC, then delay until just before at step 14- - applies Clarity
- - consumes Clarity to summon an extra phantasm
- + (skip Power Spike on the very first loop as you used a charge in the opener)
- - this recharges Mind the Gap
- - maintains Deadly Blades and Relic of Fireworks buffs
- ⇒ ⇒
- ⇒ ⇒ x2
- - maintains Deadly Blades and Relic of Fireworks buffs
- Weapon Swap
Dagger/Sword Loop
Steps 1-3 of the Dagger/Sword loop are important to perform quickly to avoid delaying the swap back to Spear, you also need to be sure to use
off cooldown so that you can fit 3 of them in.- , and once it reaches full charges
- , and when it comes off cooldown
- , and during the cast
- Weapon Swap
- Return to start of Spear Loop
Greatsword rotation
Opener
Try to start with five blades stocked,
charged, and begin on Dagger/Sword.- , and during the cast
- and once you have the buff - both are instant cast and can be used during other skills
- Weapon Swap
Greatsword Loop
Each Greatsword Loop is opened and closed with
and , using other skills off cooldown in between. If you want to save for CC, then delay until just before at step 13- + (skip Power Spike on the very first loop as you used a charge in the opener)
- until Mirror Blade is nearly off cooldown
- until Mind Stab is off cooldown
- Weapon Swap
Dagger/Sword Loop
Steps 1-3 of the Dagger/Sword loop are important to perform quickly to avoid delaying the swap back to Greatsword, you also need to be sure to use
off cooldown so that you can fit 3 of them in.- , and once it reaches full charges
- , and when it comes off cooldown
- , and during the cast
- Weapon Swap
- Return to start of Greatsword Loop
Sword/Focus rotation
Opener
Try to start with five blades stocked,
charged, and begin on Sword/Focus. The dagger section of the opener is broadly the same as the Dagger/Sword loop below.- Weapon Swap
- and once you have the buff from - both are instant cast and can be used during other skills
- Weapon Swap
- - make sure you're at five blades
- and until Bladesong Harmony is ready - should come off cooldown when you still have the deadly buff, but before you start losing stacks of
- until Unstable Bladestorm is off cooldown
- - this is mostly to maintain , so skip if you think you'll need the CC
- Weapon Swap
Sword/Focus Loop
The Sword/Focus loop is very simple, just be sure to use
early and weapon swap immediately after using it a second time.- Autoattack until Bladesong Harmony is off cooldown
- Autoattack until Phantasmal Disenchanter is off cooldown
- Weapon Swap
Dagger/Sword Loop
Steps 1-5 of the Dagger/Sword loop are important to get in the correct order to avoid delaying the swap back to Sword/Focus, you also need to be sure to use
off cooldown so that you can fit 4 of them in. If you reach step 15 and is still on cooldown, just skip that step and weapon swap.- until you have five blades stocked
- until Unstable Bladestorm is off cooldown
- Weapon Swap
- Return to start of Sword/Focus Loop
General Tips
- Use and off cooldown.
- Use when it reaches maximum charges - ideally while under the effects of both and
- can be used to provide higher uptime of , but make sure not to use up your stock of blades just before you want to use or .
- If you cancel the aftercast of your Bladesongs too soon (such as with , or ), it will not apply the buff.
Ratings
Comments
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