Difference between revisions of "Chronomancer - Power DPS"
(Added focus rotation) |
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| rating = great | | rating = great | ||
| focus = Direct Damage | | focus = Direct Damage | ||
− | | xpac = hot, soto | + | | xpac = hot, soto, jw |
− | | meta = | + | | meta = y |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
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| weapon1 = Dagger | | weapon1 = Dagger | ||
| weapon2 = sword | | weapon2 = sword | ||
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| healing = Signet of the Ether | | healing = Signet of the Ether | ||
Line 34: | Line 34: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
* '''Sword''' is the best mainhand weapon for players that don't own Secrets of the Obscure. | * '''Sword''' is the best mainhand weapon for players that don't own Secrets of the Obscure. | ||
− | * '''Sword/Focus''' | + | * Players that don't own Janthir Wilds can't use '''Spear'''. '''Sword/Focus''' or '''Greatsword''' deal around the same damage. '''Greatsword''' can deal almost all of its damage from range, while '''Sword/Focus''' allows for the utility of '''Focus'''. |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcKGgEdKD4jDyMPaQFpAQQTawGPAY8BsxK8AQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 54: | Line 54: | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Domination| | + | {{Specialization|Domination|mid|mid|top}} |
{{Specialization|Dueling|top|bot|top}} | {{Specialization|Dueling|top|bot|top}} | ||
{{Specialization|Chronomancer|mid|bot|bot}} | {{Specialization|Chronomancer|mid|bot|bot}} | ||
− | + | * Take {{trait|Bountiful Blades}} if using '''Greatsword'''. | |
− | |||
− | * {{trait| | ||
− | |||
Line 75: | Line 72: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
Line 93: | Line 90: | ||
}} | }} | ||
− | * {{relic|Relic of Fireworks}} is slightly higher damage, but | + | * {{relic|Relic of Fireworks}} is slightly higher damage, but making the most of it involves using utility shatters to maintain the Fireworks buff. |
* This set provides exactly 75% critical chance with {{Food|Plate of Truffle Steak}}, reaching 100% with {{Tooltip|Fury}}. | * This set provides exactly 75% critical chance with {{Food|Plate of Truffle Steak}}, reaching 100% with {{Tooltip|Fury}}. | ||
** If varying this equipment, you want to aim for 2470 precision (including food). | ** If varying this equipment, you want to aim for 2470 precision (including food). | ||
Line 144: | Line 141: | ||
− | === | + | ===Spear Rotation=== |
+ | The most important skill to understand on '''Spear''' is {{skill|Mind the Gap}}. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports. | ||
+ | |||
+ | Hitting your target with {{skill|Mind the Gap}} applies a buff called {{tooltip|Clarity}}. Your next use of one of your '''Spear''' skills 2-5 will consume the buff and gain an enhanced effect: | ||
+ | * {{skill|Mind the Gap}} grants you {{tooltip|Might}} | ||
+ | * {{skill|Imaginary Inversion}} heals for more | ||
+ | * {{skill|Phantasmal Lancer}} summons an extra phantasm | ||
+ | * {{skill|Mental Collapse}} stuns your target | ||
+ | |||
+ | Of these, the only one that increases your damage is {{skill|Phantasmal Lancer}}, so this will be the skill we want to enhance. | ||
+ | |||
<big>'''Opening Continuum Split'''</big> | <big>'''Opening Continuum Split'''</big> | ||
− | |||
− | |||
# {{skill|Phantasmal Disenchanter}} | # {{skill|Phantasmal Disenchanter}} | ||
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
# {{skill|Bladecall}} | # {{skill|Bladecall}} | ||
− | # {{ | + | # {{tooltip|Weapon Swap}} |
− | # {{ | + | # {{skill|Mind the Gap}} |
− | # {{skill| | + | # {{skill|Mental Collapse}}, and {{Skill|Continuum Split}} during the cast |
− | # {{Skill|Well of Calamity}} and {{skill| | + | # {{skill|Mind the Gap}} |
+ | # {{skill|Phantasmal Lancer}} | ||
+ | # {{skill|Gravity Well}}, and {{skill|Power Spike}} during the cast | ||
+ | # {{Skill|Well of Calamity}}, and {{Skill|Split Second}} during the cast | ||
+ | # {{skill|Imaginary Inversion}} | ||
+ | # {{skill|Continuum Shift}} | ||
+ | # {{skill|Mind the Gap}}, and {{skill|Power Spike}} during the cast | ||
+ | # {{skill|Phantasmal Lancer}} | ||
+ | # {{skill|Mental Collapse}}, and {{Skill|Split Second}} during the cast (try to make sure you're at three clones) | ||
+ | # {{skill|Mind the Gap}} | ||
+ | # {{Skill|Well of Calamity}} | ||
# {{skill|Signet of the Ether}} | # {{skill|Signet of the Ether}} | ||
− | # {{skill|Phantasmal | + | # {{skill|Phantasmal Lancer}} |
− | # {{ | + | # {{tooltip|Weapon Swap}} |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | <big>'''Dagger/Sword Loop'''</big> | ||
− | + | The standard dagger loop uses {{skill|Bladecall}} four times, but as you won't have {{skill|Signet of the Ether}} available the first time after the opener, it's better to only use it three times, and use {{skill|Phantasmal Swordsman}} as the first skill upon swapping. | |
+ | # {{skill|Bladecall}} | ||
+ | # {{skill|Unstable Bladestorm}} | ||
+ | # {{skill|Phantasmal Swordsman}} | ||
+ | # {{skill|Signet of the Ether}} - the first time after continuum split, this will not be available | ||
+ | # {{skill|Phantasmal Swordsman}} - the first time after continuum split, this will not be available | ||
+ | # {{skill|Phantasmal Disenchanter}} | ||
# {{skill|Bladecall}} | # {{skill|Bladecall}} | ||
− | + | # Autoattack and use {{skill|Bladecall}} as it comes off cooldown. | |
− | + | # {{skill|Unstable Bladestorm}} | |
− | + | # {{skill|Phantasmal Swordsman}} | |
− | # Autoattack and use {{skill|Bladecall}} | ||
− | # {{ | ||
# {{skill|Bladecall}} | # {{skill|Bladecall}} | ||
− | # {{ | + | # {{tooltip|Weapon Swap}} |
− | <big>''' | + | <big>'''Spear Loop'''</big> |
− | # {{ | + | # {{skill|Mind the Gap}} |
− | # {{ | + | # {{skill|Phantasmal Lancer}} |
− | # {{ | + | # {{skill|Mental Collapse}} - this recharges '''Mind the Gap''' |
− | # Autoattack | + | # {{skill|Mind the Gap}} |
− | # {{ | + | # {{skill|Imaginary Inversion}} |
− | + | # Autoattack and use {{skill|Mind the Gap}} and {{skill|Phantasmal Disenchanter}} as they come off cooldown - '''Mind the Gap''' takes priority over finishing your auto chains | |
− | # {{ | + | # {{skill|Phantasmal Lancer}} when '''Mind the Gap''' is nearly ready |
− | # {{ | + | # {{skill|Mind the Gap}} |
− | # Return to start of | + | # {{tooltip|Weapon Swap}} |
+ | # Return to start of Dagger/Sword Loop | ||
− | + | * Whenever you reach three clones, use {{skill|Split Second}}, or {{skill|Rewinder}} if it is not available | |
− | * | + | * Use {{skill|Power Spike}} whenever it reaches two charges |
− | + | * Through the rotation, use {{skill|Well of Calamity}} and {{skill|Gravity Well}} off cooldown, but prioritise weapon skills | |
− | * | ||
− | * | ||
− | |||
− | |||
− | |||
− | |||
Line 211: | Line 217: | ||
# {{Skill|Phantasmal Swordsman}}, and {{Skill|Continuum Split}} during the cast | # {{Skill|Phantasmal Swordsman}}, and {{Skill|Continuum Split}} during the cast | ||
# {{skill|Bladecall}} (if not used in step 1) | # {{skill|Bladecall}} (if not used in step 1) | ||
− | |||
# {{skill|Signet of the Ether}} | # {{skill|Signet of the Ether}} | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{skill|Phantasmal Disenchanter}} | ||
# {{Skill|Well of Calamity}} | # {{Skill|Well of Calamity}} | ||
− | # {{ | + | # {{Skill|Unstable Bladestorm}} |
− | + | # {{skill|Bladecall}} | |
− | # {{skill|Bladecall}} | ||
# {{skill|Continuum Shift}} | # {{skill|Continuum Shift}} | ||
+ | # {{skill|Bladecall}} (if not used in step 1) | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
# {{skill|Signet of the Ether}} | # {{skill|Signet of the Ether}} | ||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
− | |||
− | |||
# {{Skill|Unstable Bladestorm}} | # {{Skill|Unstable Bladestorm}} | ||
# {{skill|Bladecall}} | # {{skill|Bladecall}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
− | |||
− | |||
− | + | [https://youtu.be/QsOhyEho9lo Video example] | |
− | [https://youtu.be/ | ||
===Dagger/Sword & Sword/Focus Rotation=== | ===Dagger/Sword & Sword/Focus Rotation=== | ||
− | + | {{Collapse start|Click to view}} | |
<big>'''Opening Continuum Split'''</big> | <big>'''Opening Continuum Split'''</big> | ||
Line 316: | Line 317: | ||
[https://youtu.be/5lPmRXLjb-k Video example] | [https://youtu.be/5lPmRXLjb-k Video example] | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Dagger/Sword & Greatsword Rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
+ | <big>'''Opening Continuum Split'''</big> | ||
+ | |||
+ | Start on '''Dagger'''. | ||
+ | # {{skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{skill|Bladecall}} | ||
+ | # {{Tooltip|Weapon Swap}} | ||
+ | # {{Skill|Mirror Blade}} | ||
+ | # {{skill|Phantasmal Berserker}}, and {{Skill|Continuum Split}} during the cast | ||
+ | # {{Skill|Well of Calamity}} and {{skill|Time Sink}} | ||
+ | # {{skill|Signet of the Ether}} | ||
+ | # {{skill|Phantasmal Berserker}} | ||
+ | # {{skill|Phantasmal Disenchanter}} | ||
+ | # {{Skill|Mind Stab}} and {{Skill|Split Second}} | ||
+ | # {{Skill|Mirror Blade}} and {{Skill|Rewinder}} | ||
+ | # {{skill|Gravity Well}} and Continuum Split ends | ||
+ | # {{skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Well of Calamity}} and {{skill|Split Second}} {{to}} {{skill|Time Sink}} | ||
+ | # {{skill|Signet of the Ether}} | ||
+ | # {{skill|Phantasmal Berserker}} and {{skill|Rewinder}} | ||
+ | # {{Skill|Mind Stab}} | ||
+ | # {{Skill|Mirror Blade}} and {{skill|Distortion}} | ||
+ | # {{Tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Dagger Loop'''</big> | ||
+ | # {{skill|Bladecall}} | ||
+ | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{Skill|Phantasmal Swordsman}} + '''Shatter''' | ||
+ | # {{Skill|Signet of the Ether}} (skip on first loop) | ||
+ | # Autoattack and use {{skill|Bladecall}} and {{Skill|Unstable Bladestorm}} when they come off cooldown, '''Shatter''' when you reach 3 clones | ||
+ | # {{Skill|Phantasmal Swordsman}} + '''Shatter''' | ||
+ | # {{skill|Bladecall}} | ||
+ | # {{Tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Greatsword Loop'''</big> | ||
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Mirror Blade}} | ||
+ | # {{Skill|Mind Stab}} | ||
+ | # Autoattack, use {{Skill|Mirror Blade}} when it comes off cooldown, and '''Shatter''' when you reach 3 clones | ||
+ | # {{Skill|Mind Stab}} | ||
+ | # {{Skill|Phantasmal Berserker}} | ||
+ | # {{Skill|Mirror Blade}} | ||
+ | # {{Tooltip|Weapon Swap}} | ||
+ | # Return to start of loop | ||
+ | |||
+ | |||
+ | * Fill the gaps with auto attacks. | ||
+ | * Use {{Skill|Mantra of Pain}}, {{skill|Well of Calamity}}, and {{skill|Phantasmal Disenchanter}} off cooldown. | ||
+ | * With {{Skill|Mantra of Pain}}, use the last charge just before the end of a phase and recharge it near the start of the next one to provide some {{tooltip|Might}} to your subgroup. | ||
+ | * This rotation spams shatters: | ||
+ | ** {{skill|Split Second}} deals a lot of damage so save clones for it | ||
+ | ** {{skill|Time Sink}} or {{skill|Distortion}} can be saved for cc or defense | ||
+ | * You can add {{skill|Illusionary Wave}} just before Mind Stab in the greatsword loop to maintain the {{relic|Relic of Fireworks}} (if using). | ||
+ | * Every third dagger autoattack triggers a '''Cutter Burst''', so try to do this before swapping to greatsword. | ||
+ | |||
+ | |||
+ | <big>'''Second Continuum Split'''</big> | ||
+ | |||
+ | When {{Skill|Continuum Split}} is ready and you're on '''Dagger''': | ||
+ | # {{skill|Bladecall}} (if you're not at 3 clones) | ||
+ | # {{Skill|Phantasmal Swordsman}}, and {{Skill|Continuum Split}} during the cast | ||
+ | # {{skill|Bladecall}} (if not used in step 1) | ||
+ | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{skill|Signet of the Ether}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{Skill|Well of Calamity}} | ||
+ | # {{skill|Phantasmal Disenchanter}} and {{skill|Split Second}} {{to}} {{skill|Rewinder}} | ||
+ | # {{skill|Gravity Well}} and {{skill|Time Sink}} | ||
+ | # {{skill|Bladecall}} | ||
+ | # {{skill|Continuum Shift}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{skill|Signet of the Ether}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
+ | # {{skill|Gravity Well}} and {{skill|Distortion}} | ||
+ | # {{Skill|Well of Calamity}} | ||
+ | # {{Skill|Unstable Bladestorm}} | ||
+ | # {{skill|Bladecall}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | * From this point, you now use {{skill|Signet of the Ether}} at the ''end'' of the '''Dagger Loop''' rather than the start of it. | ||
+ | ** Everything else about the loop remains the same. | ||
+ | |||
+ | |||
+ | [https://youtu.be/QumcjR3f3JU Video example] | ||
+ | {{Collapse end}} | ||
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* {{Skill|Gravity Well}} | * {{Skill|Gravity Well}} | ||
* {{Skill|Time Sink}} | * {{Skill|Time Sink}} | ||
− | * {{Skill|Illusionary Riposte}} {{to}} {{Skill|Counter Blade}} | + | * {{Skill|Illusionary Riposte}} {{to}} {{Skill|Counter Blade}} (Sword) |
− | * {{Skill|Illusionary Wave}} | + | * {{skill|Mental Collapse}} (Spear) |
+ | * {{skill|Temporal Curtain}} {{to}} {{skill|Into the Void}} (Focus) | ||
+ | * {{Skill|Illusionary Wave}} (Greatsword) | ||
− | === | + | ===General Tips=== |
− | * | + | * Use {{Skill|Split Second}} or {{skill|Rewinder}} whenever you have 3 clones up. |
− | |||
− | |||
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future. | * Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future. | ||
* After the opener, use {{Skill|Mantra of Pain}} anytime it gets a charge. | * After the opener, use {{Skill|Mantra of Pain}} anytime it gets a charge. | ||
** Use the final charge just before a boss is about to phase, and recharge it before the start of the next. | ** Use the final charge just before a boss is about to phase, and recharge it before the start of the next. | ||
− | * | + | * If struggling to fit all the skills into the opening {{skill|Continuum Split}}, you can skip {{Skill|Gravity Well}}. |
− | |||
* {{Trait|Flow of Time}} provides enough {{Tooltip|Alacrity}} to counter the negative side of {{Trait|Improved Alacrity}}. This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem. | * {{Trait|Flow of Time}} provides enough {{Tooltip|Alacrity}} to counter the negative side of {{Trait|Improved Alacrity}}. This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem. | ||
+ | * On '''Spear''', {{skill|Imaginary Inversion}} has a one-second evade on it. As you only use this skill once, you can delay it in order to avoid an attack you'd otherwise have to dodge. | ||
+ | * On mainhand '''Sword''', make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}. | ||
* As you master this class, you can start considering some more advanced tips and tricks: | * As you master this class, you can start considering some more advanced tips and tricks: | ||
− | ** {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. | + | ** Skills such as {{skill|Imaginary Inversion}}, {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. You can take advantage of this to cancel the aftercasts of some longer skills, but make sure to not interrupt yourself. For example, you can use them, or weapon stow, to cancel the aftercast animation of {{Skill|Illusionary Leap}}, which can be cancelled almost instantly, or {{Skill|Blurred Frenzy}}, which can be stowed after the final strike. |
− | |||
** {{Skill|Well of Calamity}} has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less. | ** {{Skill|Well of Calamity}} has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less. |
Latest revision as of 17:13, 20 November 2024
Overview
A power DPS Chronomancer build for raids, strikes, and fractals. This build is very complex and very not-beginner-friendly. Compared to Virtuoso, power chronomancer is much harder to play while dealing very similar damage, so it's a niche build.
This build requires practice and mastery to make the most out of Fury to its subgroup and a little Alacrity to itself.
. In addition, it has very good Crowd Control, utility, and versatility, and provides 50%
Skill Bar
Weapon Variants
- Sword is the best mainhand weapon for players that don't own Secrets of the Obscure.
- Players that don't own Janthir Wilds can't use Spear. Sword/Focus or Greatsword deal around the same damage. Greatsword can deal almost all of its damage from range, while Sword/Focus allows for the utility of Focus.
Skill Variants
- should replace if using Focus, as you need quick clone generation for the opening .
- could be swapped for or if you find yourself accidentally using the last charge at the wrong time, or if you want the extra utility.
- if extra CC is required. Be aware of the long cooldown.
These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like
, , or other. If you have to take other skills, replace Mantra of Pain first, and if you really need another skill, replace Well of Calamity at a significant dps loss.
Template Code
Specializations
- Take if using Greatsword.
Equipment
Assassin
Assassin
Assassin
Assassin
Assassin
Assassin
Berserker
Berserker
Berserker
Assassin
Berserker
Assassin
Berserker
Berserker
Berserker
x6
x18
- is slightly higher damage, but making the most of it involves using utility shatters to maintain the Fireworks buff.
- This set provides exactly 75% critical chance with , reaching 100% with Fury.
- If varying this equipment, you want to aim for 2470 precision (including food).
Equipment Variants
On encounters, such as most raids, where Berserker stats will be slightly higher damage.
does not gain bonus damage, taking a and swapping all gear to
Consumables
Food
- /
Utility
Usage
Power chronomancer has a very complex rotation. Due to
, your cooldowns are even shorter than normal, so the rotation is longer by squeezing more skills into it. You should memorise the opening and practice it, because then you can just follow your cooldowns to sort of know what to do.
Beginner Rotation
Alternatively, you can opt to drop Greatsword (or replace it with a Focus) to greatly simplify the rotation at a ~9% DPS loss. In this case, take
in Domination. The rotation below assumes the use of Focus in the second set, but you can choose to camp Dagger/Sword if you prefer, though this is an additional ~2% DPS loss.
Opening Continuum Split
As this is a beginner rotation, Continuum Split is kept very simple:
- to start with a clone to shatter
- (replace with if not using Focus)
- Weapon Swap
Rest of the Rotation
For the rest of the rotation you use Dagger skills, , and your three utility skills off cooldown (be sure not to consume the last charge of if using). Additionally:
- On offhand Sword use ⇒ ⇒ , then continue using other skills off cooldown until you can use once more. Then immediately Weapon swap afterwards (if using Focus).
- On offhand Focus, use Weapon swap back to offhand Sword as soon as you can. whenever it comes off cooldown, then
Spear Rotation
The most important skill to understand on Spear is
. This skill is a spin attack that deals extra damage to enemies that are on the outer edge of its radius. This radius roughly corresponds to maximum melee range, so you can reliably hit with it, but you may need to stand further back than usual and annoy some boon supports.Hitting your target with Clarity. Your next use of one of your Spear skills 2-5 will consume the buff and gain an enhanced effect:
applies a buff called- Might grants you
- heals for more
- summons an extra phantasm
- stuns your target
Of these, the only one that increases your damage is
, so this will be the skill we want to enhance.
Opening Continuum Split
- Weapon Swap
- , and during the cast
- , and during the cast
- , and during the cast
- , and during the cast
- , and during the cast (try to make sure you're at three clones)
- Weapon Swap
Dagger/Sword Loop
The standard dagger loop uses
four times, but as you won't have available the first time after the opener, it's better to only use it three times, and use as the first skill upon swapping.- - the first time after continuum split, this will not be available
- - the first time after continuum split, this will not be available
- Autoattack and use as it comes off cooldown.
- Weapon Swap
Spear Loop
- - this recharges Mind the Gap
- Autoattack and use and as they come off cooldown - Mind the Gap takes priority over finishing your auto chains
- when Mind the Gap is nearly ready
- Weapon Swap
- Return to start of Dagger/Sword Loop
- Whenever you reach three clones, use , or if it is not available
- Use whenever it reaches two charges
- Through the rotation, use and off cooldown, but prioritise weapon skills
Second Continuum Split
When
is ready and you're on Dagger:- (if you're not at 3 clones)
- , and during the cast
- (if not used in step 1)
- (if not used in step 1)
- Weapon Swap
Dagger/Sword & Sword/Focus Rotation
Opening Continuum Split
Start on Sword/Focus.
- Weapon swap
- , and during the cast
- Weapon swap
Sword/Focus Loop
- Autoattack until Blurred Frenzy is available - try to finish your auto chains!
- Weapon swap when available
Dagger/Sword Loop
- Autoattack and use Bladecall and Phantasmal Disenchanter as they come off cooldown.
- Weapon swap
- Fill the gaps with auto attacks.
- Use
- can be used for CC, or off cooldown for damage.
and off cooldown.
- With Might to your subgroup. , use the last charge just before the end of a phase and recharge it near the start of the next one to provide some
- This rotation spams shatters:
- deals a lot of damage so save clones for it
- or can be saved for cc or defense
- Every third dagger autoattack triggers a Cutter Burst, so try to do this before swapping to sword.
Second Continuum Split
When
is ready and you're on Dagger:- (if you're not at 3 clones)
- , and during the cast
- (if not used in step 1)
- (if not used in step 1)
- Weapon Swap
Dagger/Sword & Greatsword Rotation
Opening Continuum Split
Start on Dagger.
- Weapon Swap
- , and during the cast
- and
- and
- and
- and Continuum Split ends
- ⇒ and
- and
- and
- Weapon Swap
Dagger Loop
- + Shatter
- (skip on first loop)
- Autoattack and use and when they come off cooldown, Shatter when you reach 3 clones
- + Shatter
- Weapon Swap
Greatsword Loop
- Autoattack, use when it comes off cooldown, and Shatter when you reach 3 clones
- Weapon Swap
- Return to start of loop
- Fill the gaps with auto attacks.
- Use , , and off cooldown.
- With Might to your subgroup. , use the last charge just before the end of a phase and recharge it near the start of the next one to provide some
- This rotation spams shatters:
- deals a lot of damage so save clones for it
- or can be saved for cc or defense
- You can add just before Mind Stab in the greatsword loop to maintain the (if using).
- Every third dagger autoattack triggers a Cutter Burst, so try to do this before swapping to greatsword.
Second Continuum Split
When
is ready and you're on Dagger:- (if you're not at 3 clones)
- , and during the cast
- (if not used in step 1)
- ⇒ and
- and
- and
- Weapon Swap
- From this point, you now use
- Everything else about the loop remains the same.
at the end of the Dagger Loop rather than the start of it.
Sword/Sword & Greatsword Rotation
Opener
Start on Greatsword.
- Weapon swap
- ⇒ at the very end of the cast time of the Swordsman.
- once you hit 10 stacks of
- try to use it right when the Swordsman spawns to cancel the aftercast animation.
- and
- and
- . If you were successful following this very tight rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
- and
- Weapon swap
Loop
After the opener, you follow this loop:
- When you swap to sword, the first and last skill before you swap again is , and you will use in between. Fill the gaps with and never interrupt your auto attack chain because most of the damage comes from the final strike .
- When you swap to greatword, you use 3 times thanks to , and once, while using your greatsword damage skills in between.
- Use off cooldown.
- should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage.
- If you have to interrupt the loop because the boss moved, or phased, or you have to do some mechanic, you don't simply resume your rotation where you left it.
- If you're on sword, you want to return to greatsword whenever weapon swap is ready, casting your available skills while waiting. But if weapon swap is ready, cast Phantasmal Swordsman and swap inmediatly.
- If you're on greatsword, try to follow the loop from the start skippig what's on cooldown and weapon swap when ready and your skills are on cooldown. If Signet of the Ether is on cooldown, don't wait for it.
Continuum Split
When Continuum Split comes off cooldown after the opener, you will want to be on greatsword with your cooldowns available, and shatter with 3 clones. You will use your
to cast twice inside the split, and twice outside of it, and Well of Calamity Twice.- ⇒
- and
- and
- Continuum Split ends during its cast.
- and
- and
- Weapon swap
- Continue with the priority.
Crowd Control
- ⇒ (Sword)
- (Spear)
- ⇒ (Focus)
- (Greatsword)
General Tips
- Use or whenever you have 3 clones up.
- Save clones to shatter with if you will need to CC in the immediate future.
- After the opener, use
- Use the final charge just before a boss is about to phase, and recharge it before the start of the next.
anytime it gets a charge.
- If struggling to fit all the skills into the opening , you can skip .
- Alacrity to counter the negative side of . This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem. provides enough
- On Spear, has a one-second evade on it. As you only use this skill once, you can delay it in order to avoid an attack you'd otherwise have to dodge.
- On mainhand Sword, make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
- As you master this class, you can start considering some more advanced tips and tricks:
- Skills such as , , and will interrupt your current skill cast. You can take advantage of this to cancel the aftercasts of some longer skills, but make sure to not interrupt yourself. For example, you can use them, or weapon stow, to cancel the aftercast animation of , which can be cancelled almost instantly, or , which can be stowed after the final strike.
- has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less.
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