Difference between revisions of "Scrapper - Explosive Hammer Roamer"
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* {{Skill|Elixir B}} for the {{Tooltip|Resolution}} uptime. | * {{Skill|Elixir B}} for the {{Tooltip|Resolution}} uptime. | ||
− | * {{Rune|Superior Rune of Resistance}} for reduced incoming condition duration | + | * {{Rune|Superior Rune of Resistance}} for reduced incoming condition duration. |
* Consumables that reduce incoming condition duration such as {{Food|Spherified Clove-Spiced Oyster Soup}} or {{Food|Bowl of Lemongrass Poultry Soup}}. | * Consumables that reduce incoming condition duration such as {{Food|Spherified Clove-Spiced Oyster Soup}} or {{Food|Bowl of Lemongrass Poultry Soup}}. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGGR0ZKzcUASoPXwFeAYYAigEBAV8BgxISAQAAAAAAAAAAAAAAAAAAAAABMwAA] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives|top|mid| | + | {{Specialization|Explosives|top|mid|top}} |
− | {{Specialization|Alchemy| | + | {{Specialization|Alchemy|top|mid|top}} |
{{Specialization|Scrapper|bot|top|bot}} | {{Specialization|Scrapper|bot|top|bot}} | ||
''Variants'' | ''Variants'' | ||
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| infusion1 = Precise WvW Infusion | | infusion1 = Precise WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of | + | | weapon1-stats = Marauder |
+ | | backpiece = Diviner | ||
+ | | amulet = Berserker | ||
+ | | ring1 = Berserker | ||
+ | | accessory1 = Berserker | ||
+ | | relic = Relic of Rivers | ||
}} | }} | ||
<!--{{PvE equipment | <!--{{PvE equipment | ||
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}}--> | }}--> | ||
<!--'''Relics''' | <!--'''Relics''' | ||
− | * {{Relic|Relic of Isgarren}}less bursty than Isgarren, but adds a lot of {{Tooltip|Poison}} procs to the build for healing reduction and to push your condi aspect a bit more. Could help you kill high sustain specs too because of the high uptime of healing reduction. | + | * {{Relic|Relic of Isgarren}}less bursty than Isgarren, but adds a lot of {{Tooltip|Poison}} procs to the build for healing reduction and to push your condi aspect a bit more. Could help you kill high sustain specs too because of the high uptime of healing reduction. |
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There are several other viable runes, but taking {{Skill|Elixir B}} for the optional utility slot is highly recommended if you're replacing Pack because otherwise you'd lose too much {{Tooltip|Fury}} uptime: | There are several other viable runes, but taking {{Skill|Elixir B}} for the optional utility slot is highly recommended if you're replacing Pack because otherwise you'd lose too much {{Tooltip|Fury}} uptime: | ||
− | * {{Rune|Superior Rune of Resistance}} - the build struggles a bit against conditions, this is an excellent defensive rune that could help you out in those matchups quite a lot. <!--Works best with {{Skill|Elite Mortar Kit}} which allows you to proc the 6th bonus as often as possible for high {{Tooltip|Resistance}} uptime. | + | * {{Rune|Superior Rune of Resistance}} - the build struggles a bit against conditions, this is an excellent defensive rune that could help you out in those matchups quite a lot. <!--Works best with {{Skill|Elite Mortar Kit}} which allows you to proc the 6th bonus as often as possible for high {{Tooltip|Resistance}} uptime. |
− | |||
* {{Rune|Superior Rune of Hoelbrak}} - sort of a middleground between defensive and offensive runes. Has good stats, {{Tooltip|Might}} stacking synergy and offers some defense against conditions too. | * {{Rune|Superior Rune of Hoelbrak}} - sort of a middleground between defensive and offensive runes. Has good stats, {{Tooltip|Might}} stacking synergy and offers some defense against conditions too. | ||
− | * {{Rune|Superior Rune of Durability}} - general tankiness. | + | * {{Rune|Superior Rune of Durability}} - general tankiness.--> |
+ | '''Relics''' | ||
+ | * {{Relic|Relic of Vass}} - adds frequent {{Tooltip|Poison}} procs to the build for extra damage and healing reduction. | ||
'''Sigils''' | '''Sigils''' | ||
− | + | Energy/Cleansing will give you a lot of extra survivability, but if you feel like you don't need them then other viable options include: | |
* {{Sigil|Superior Sigil of Celerity}} - improves {{Tooltip|Quickness}} uptime considerably and the ICD lines up perfectly with {{Skill|Thunderclap}}. | * {{Sigil|Superior Sigil of Celerity}} - improves {{Tooltip|Quickness}} uptime considerably and the ICD lines up perfectly with {{Skill|Thunderclap}}. | ||
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==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
− | * {{Food|Spherified Peppercorn-Spiced Oyster Soup}} - passive strike damage mitigation and Celestial-like stats. | + | * {{Food|Spherified Peppercorn-Spiced Oyster Soup}} - passive strike damage mitigation and Celestial-like stats. The stats from this and the {{Tooltip|Diviner}} backpack bump you up to ~25% boon duration. If you're using a different food, replace the backpack with Berserker and a ring with Diviner. |
* {{Food|Spherified Clove-Spiced Oyster Soup}} - same stats as the Peppercorn version but this one reduces incoming condition duration. The build doesn't have great cleansing so this could make all the difference against certain specs. | * {{Food|Spherified Clove-Spiced Oyster Soup}} - same stats as the Peppercorn version but this one reduces incoming condition duration. The build doesn't have great cleansing so this could make all the difference against certain specs. | ||
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** {{Skill|Elixir U}} which is also your only stun break so be a bit careful. | ** {{Skill|Elixir U}} which is also your only stun break so be a bit careful. | ||
** {{Trait|Applied Force}} procs. | ** {{Trait|Applied Force}} procs. | ||
− | ** {{Skill|Toss Elixir B}} or {{Skill|Defense Field}} (depending on your choice of utilities). | + | ** {{Skill|Toss Elixir B}} <!--or {{Skill|Defense Field}} (depending on your choice of utilities).--> |
− | ** {{Skill|Function Gyro}}, feel free to use it to bridge gaps in Stability uptime if you're not roaming in a group. | + | ** {{Skill|Function Gyro}}, feel free to use it to bridge gaps in Stability uptime if you're not roaming in a group and don't have to rez others with it. |
* Other important things to maintain are {{Tooltip|Swiftness}} and {{Tooltip|Superspeed}} as these heal you for a considerable amount through {{Trait|Rapid Regeneration}} (or increase your damage via {{Trait|Object in Motion}} if you went for that trait). | * Other important things to maintain are {{Tooltip|Swiftness}} and {{Tooltip|Superspeed}} as these heal you for a considerable amount through {{Trait|Rapid Regeneration}} (or increase your damage via {{Trait|Object in Motion}} if you went for that trait). | ||
− | ** Swiftness procs from | + | ** Swiftness procs from the {{Trait|Hidden Flask}} trait, {{Skill|Elixir H}}, and {{Skill|Elixir B}} (if taken). |
** Superspeed comes from {{Skill|Toss Elixir U}}, {{Skill|Toss Elixir H}}, and {{Skill|Elixir H}}. | ** Superspeed comes from {{Skill|Toss Elixir U}}, {{Skill|Toss Elixir H}}, and {{Skill|Elixir H}}. | ||
Latest revision as of 12:24, 21 November 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Sustain
Designed for: WvW Roaming
Overview
A bruiser style WvW Scrapper roaming build with high damage and sustain focusing on Stability uptime and Might stacking. Quite durable overall because of the defensive boons and stats, but its limited amount of cleansing could make condition matchups difficult especially for beginners.
Skill Bar
Skill Variants
Elite
- Stealth duration on this is extremely low, currently we recommend it because it's still a valuable escape tool. Without stealth you'll have a much harder time surviving outnumbered situations. - while the
- - bit of a gamble as you have no control over which form you'll get, but both of them offer great mobility and CC at the very least. could also act as a finisher, allowing you to CC-chain low HP enemies to death.
- - ranged CC, combo field for stealth, bit of extra damage.
- Quickness but it's primarily a defensive pick because of the Blind and the extra healing, plus it has some useful combo fields for aura combos and even more healing with . - does great damage when spamming skills on it with
Anti-condition variant
If you're struggling against conditions a lot then you might want to try a combination of the following:
- Resolution uptime. for the
- for reduced incoming condition duration.
- Consumables that reduce incoming condition duration such as or .
Template Code
Specializations
Variants
- - trades sustain for better burst.
Equipment
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Diviner
Berserker
Celestial
Berserker
Berserker
Celestial
Marauder
x6
x18
Relics
- Poison procs to the build for extra damage and healing reduction. - adds frequent
Sigils
Energy/Cleansing will give you a lot of extra survivability, but if you feel like you don't need them then other viable options include:
- Quickness uptime considerably and the ICD lines up perfectly with . - improves
- or - more damage and synergy with a bunch of traits including .
- - could make your entire burst combo more deadly.
- - more condition removal.
Infusions
- A full set of Mighty WvW Infusions would also do just fine if you already have those and don't want to get a set of Precise ones.
Consumables
Food
- - passive strike damage mitigation and Celestial-like stats. The stats from this and the Diviner backpack bump you up to ~25% boon duration. If you're using a different food, replace the backpack with Berserker and a ring with Diviner.
- - same stats as the Peppercorn version but this one reduces incoming condition duration. The build doesn't have great cleansing so this could make all the difference against certain specs.
- - cheap anti-condition food if you can't afford an ascended feast.
- - defensive option with
- - budget version.
synergy due to more frequent dodging.
Utility
- or
Usage
General
- Might stacking is one of the most important aspects of the build. Most of it happens passively whenever you use an elixir or have Stability thanks to and .
- Try not to overlap your Stability sources as the boon stacks in intensity, NOT duration! Maximizing Stability uptime is the goal.
- Stability sources in the build:
- which is also your only stun break so be a bit careful.
- procs.
- , feel free to use it to bridge gaps in Stability uptime if you're not roaming in a group and don't have to rez others with it.
- Other important things to maintain are Swiftness and Superspeed as these heal you for a considerable amount through (or increase your damage via if you went for that trait).
- Swiftness procs from the trait, , and (if taken).
- Superspeed comes from , , and .
- Hammer skills 2-5 are both defensive and offensive in nature. does great damage in melee while reflecting projectiles, has a lengthy evade frame on top of being a double combo finisher and having high damage, stuns enemies while leaving behind a pulsing damage field.
- is the most defensive skill on Hammer. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful.
- Most of the burst damage comes from Stealth from to make these two skills easier to land, as it's easy to lose out on damage against moving targets. and . Try to CC enemies with Thunderclap or use
- Condition cleansing is the build's real weakness, limited only to the passive trait and which you can proc by entering or leaving once every 9 seconds. Winning against condition builds is by no means impossible, but requires proper CD management especially chaining blocks, CC and evasion while keeping the pressure up and kiting a lot.
- The damage of Might and stacks this becomes a 1/4 sec cast ranged AoE burst CD. is often underrated. With high
Ratings
Comments
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