Difference between revisions of "Renegade - Condi DPS"
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==Overview== | ==Overview== | ||
− | The condition DPS Renegade build for raids. This build has a difficult rotation which requires lots of practice to perform well with. In exchange for the difficulty it brings | + | The condition DPS Renegade build for raids. This build has a difficult rotation which requires lots of practice to perform well with. In exchange for the difficulty it brings high sustained damage, high {{tooltip|Vulnerability}}, and options for good CC and supportive auras such as {{Skill|Breakrazor's Bastion}} and {{Skill|Soulcleave's Summit}}. |
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| weapon1 = Mace | | weapon1 = Mace | ||
| weapon2 = Axe | | weapon2 = Axe | ||
− | | weapon3 = | + | | weapon3 = Spear |
| legend1 = kalla | | legend1 = kalla | ||
| legend2 = mallyx | | legend2 = mallyx | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | '''Mace/Axe''', '''Shortbow''' and '''Spear''' are all very close to each other in terms of damage, and can be mixed and matched depending on your preferences: | ||
+ | * '''Spear''' somewhat mitigates the very slow ramp time of renegade, making it a strong option. | ||
+ | ** '''Spear/Spear''' has the highest potential DPS and is perhaps the easiest weapon set to do well on, but unlocking the full potential requires much more precision than other options, as well as having the most forced movement. It also requires slightly different sigils. | ||
+ | ** '''Spear & Mace/Axe''' can deal almost as much damage as '''Spear/Spear''' but has a faster ramp and more structure. The major downside is the difficulty in spending energy fast enough on '''Mace/Axe'''. | ||
+ | ** '''Spear & Shortbow''' is the lowest damage of all the options, but comes with the advantage that both weapon sets are fully ranged. As this setup struggles to spend energy fast enough, it also means not having to deal with {{trait|Charged Mists}} or forced movement on '''Spear'''. | ||
+ | * For players that don't own Janthir Wilds, the best weapons are '''Mace/Axe''' and '''Shortbow'''. | ||
Line 42: | Line 51: | ||
===Trait Variants=== | ===Trait Variants=== | ||
+ | * For the '''Spear/Spear''' rotation {{trait|Abyssal Chill}} performs slightly better. | ||
+ | * {{trait|Song of the Mists}} is a small DPS loss, and removes the need to worry about only legend swapping below 10 energy. This makes the rotation significantly easier, so may perform better for some players. | ||
+ | ** This is also recommended if running '''Spear & Shortbow''' | ||
* {{trait|Righteous Rebel}} can be taken at roughly 10% DPS loss for roughly 50% {{tooltip|Alacrity}}. | * {{trait|Righteous Rebel}} can be taken at roughly 10% DPS loss for roughly 50% {{tooltip|Alacrity}}. | ||
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| rune = Superior Rune of the Trapper | | rune = Superior Rune of the Trapper | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Mace |
− | | weapon2 = | + | | weapon2 = Axe |
| sigil1 = Superior Sigil of Torment | | sigil1 = Superior Sigil of Torment | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Doom |
− | | weapon3 = | + | | weapon3 = Spear |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Earth |
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Geomancy |
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
Line 79: | Line 91: | ||
* On encounters with significant enough time where you cannot melee the boss, replacing the {{sigil|Superior Sigil of Geomancy}} with a {{Sigil|Superior Sigil of Earth}} may be higher damage. | * On encounters with significant enough time where you cannot melee the boss, replacing the {{sigil|Superior Sigil of Geomancy}} with a {{Sigil|Superior Sigil of Earth}} may be higher damage. | ||
+ | * If using '''Spear/Spear''', replace the {{sigil|Superior Sigil of Earth}} with a {{sigil|Superior Sigil of Demons}} and pair this '''Spear''' with {{skill|Legendary Demon Stance}}. | ||
===Non-SotO relics=== | ===Non-SotO relics=== | ||
Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or: | Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or: | ||
− | * | + | * {{relic|Relic of the Aristocracy}} is trivial to maintain on '''Spear''', and it could work on '''Mace/Axe & Shortbow''' if you switch the pairings of legends and weapons, so that you can build stacks up in {{skill|Legendary Demon Stance}} with {{skill|Echoing Eruption}}, and {{skill|Icerazor's Ire}} in {{skill|Legendary Renegade Stance}}. |
− | |||
** You should use {{food|Plate of Beef Rendang}} (or ascended versions) with this. | ** You should use {{food|Plate of Beef Rendang}} (or ascended versions) with this. | ||
+ | * {{relic|Relic of the Krait}} wouldn't be completely terrible. | ||
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− | ===Rotation=== | + | ===Spear & Mace/Axe Rotation=== |
+ | Start on '''Mace/Axe''' and {{skill|Legendary Renegade Stance}}. Maximising damage on the '''Mallyx''' sections involves weaving single autoattacks between other skills to ensure each pulse of {{skill|Embrace the Darkness}} is enhanced. This can be very tricky to do without delaying your rotation, so it may be better to just use skills as fast as you are able. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Icerazor's Ire}} - this buffs '''Razorclaw's Rage''' and makes it activate instantly | ||
+ | # {{skill|Echoing Eruption}} | ||
+ | # {{skill|Razorclaw's Rage}} | ||
+ | # {{Skill|Legendary Demon Stance}} | ||
+ | # {{Skill|Embrace the Darkness}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Force}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Blot}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Force}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Legendary Renegade Stance}} | ||
+ | |||
+ | |||
+ | <big>'''Kalla'''</big><br> | ||
+ | After '''Temporal Rift''', the focus needs to be on spending energy as quickly as you can to ensure you are below 10 before you legend swap. If you don't make it, use {{skill|Heroic Command}} just before. | ||
+ | # {{skill|Icerazor's Ire}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{Skill|Searing Fissure}} | ||
+ | # {{Skill|Echoing Eruption}} | ||
+ | # {{Skill|Citadel Bombardment}} | ||
+ | # {{skill|Razorclaw's Rage}} | ||
+ | # {{skill|Misery Swipe}} {{to}} {{skill|Anguish Swipe}} {{to}} {{skill|Manifest Toxin}} | ||
+ | # {{Skill|Searing Fissure}} | ||
+ | # {{skill|Misery Swipe}} {{to}} {{skill|Anguish Swipe}} {{to}} {{skill|Manifest Toxin}} | ||
+ | # {{Skill|Temporal Rift}} | ||
+ | # {{Skill|Misery Swipe}} {{to}} {{skill|Anguish Swipe}} - it is efficient to get two autos in here, but don't worry too much about it | ||
+ | # {{Skill|Searing Fissure}} | ||
+ | # {{skill|Misery Swipe}} {{to}} {{skill|Anguish Swipe}} {{to}} {{skill|Manifest Toxin}} | ||
+ | # {{Skill|Echoing Eruption}} | ||
+ | # {{skill|Legendary Demon Stance}} | ||
+ | |||
+ | |||
+ | <big>'''Mallyx'''</big> | ||
+ | # {{Skill|Embrace the Darkness}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Abyssal Force}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Blot}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Blitz}} - spam your auto during the movement and for some reason it causes all the mines to hit | ||
+ | # {{skill|Abyssal Force}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Raze}}, {{skill|Abyssal Strike}} | ||
+ | # {{skill|Abyssal Strike}} until legend swap is available | ||
+ | # {{skill|Legendary Renegade Stance}} | ||
+ | # Return to start of '''Kalla''' section. | ||
+ | |||
+ | |||
+ | [https://youtu.be/17beEtwpq0o Video example] | ||
+ | |||
+ | |||
+ | ===Spear Rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
+ | The concept of '''Spear''' is rather simple. All your '''Spear''' skills reduce the cooldown of {{skill|Abyssal Raze}}, which in turn is your most powerful ability. | ||
+ | |||
+ | The gist of the rotation is then to spam {{skill|Abyssal Force}} and {{skill|Abyssal Raze}}, while fitting in other high-damage skills with your remaining energy and legend swapping when you get below 10 to trigger {{trait|Charged Mists}}. | ||
+ | |||
+ | While {{skill|Abyssal Blitz}} is useful for energy use and the cooldown reduction, it is a DPS loss to cast and could be skipped on '''Kalla''' if you're close enough to phasing the boss. | ||
+ | |||
+ | If using two spears, start on the set with {{sigil|Superior Sigil of Torment}} and {{sigil|Superior Sigil of Doom}}. If not using, just ignore any weapon swaps. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big><br> | ||
+ | Start in {{skill|Legendary Renegade Stance}}. | ||
+ | # {{skill|Icerazor's Ire}} - this buffs '''Razorclaw's Rage''' and makes it activate instantly | ||
+ | # {{skill|Razorclaw's Rage}} | ||
+ | # {{skill|Abyssal Raze}} | ||
+ | # {{Skill|Legendary Demon Stance}} | ||
+ | # {{Skill|Embrace the Darkness}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Mallyx'''</big><br> | ||
+ | The pulsing damage of {{Skill|Embrace the Darkness}} is boosted when a skill is used, though this effect can only be activated once per pulse. Due to the extremely low cooldown of {{skill|Abyssal Raze}}, this can be triggered four times. A single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling {{Skill|Abyssal Strike}}, so if it may work out better to just use abilities as fast as you can. | ||
+ | |||
+ | {{skill|Embrace the Darkness}} consumes ~65 of your total energy on the weapon. This leaves you with enough energy to use the following: | ||
+ | * {{skill|Abyssal Force}} twice | ||
+ | * {{skill|Abyssal Blitz}} once | ||
+ | * {{skill|Abyssal Blot}} once | ||
+ | * {{skill|Abyssal Raze}} four times | ||
+ | |||
+ | Once you get below 10 energy swap to {{skill|Legendary Renegade Stance}} then weapon swap immediately after {{skill|Icerazor's Ire}}. | ||
+ | |||
+ | |||
+ | <big>'''Kalla'''</big><br> | ||
+ | Immediately after swapping, use {{skill|Icerazor's Ire}} followed by {{skill|Razorclaw's Rage}}. You want to get a second use of {{skill|Icerazor's Ire}} in before swapping back to {{Skill|Legendary Demon Stance}}. As you want to be very aggressive with {{skill|Abyssal Raze}} while in '''Mallyx''', you use it less here, and should aim for the following: | ||
+ | * {{skill|Citadel Bombardment}} once | ||
+ | * {{skill|Abyssal Force}} twice | ||
+ | * {{skill|Abyssal Blitz}} once | ||
+ | * {{skill|Abyssal Raze}} once | ||
+ | |||
+ | |||
+ | Once you use {{skill|Icerazor's Ire}} the second time (and assuming you're below 10 energy), swap to {{skill|Legendary Demon Stance}} then weapon swap immediately after {{skill|Embrace the Darkness}}. | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Mace/Axe & Shortbow Rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
The full rotation is heavily optimised to ensure that you end up below 10 energy just as it is time to legend swap, to gain the extra 25 energy each swap from {{trait|Charged Mists}}. This means the rotation needs to be performed well, as well as being very dependent on good {{tooltip|Quickness}} and {{tooltip|Alacrity}} uptime. | The full rotation is heavily optimised to ensure that you end up below 10 energy just as it is time to legend swap, to gain the extra 25 energy each swap from {{trait|Charged Mists}}. This means the rotation needs to be performed well, as well as being very dependent on good {{tooltip|Quickness}} and {{tooltip|Alacrity}} uptime. | ||
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[https://youtu.be/e-Pmyu98OM4 Video example] | [https://youtu.be/e-Pmyu98OM4 Video example] | ||
+ | {{Collapse end}} | ||
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* While in Mace/Axe, try to let your Auto Attack chain finish, as the last hits are very strong. | * While in Mace/Axe, try to let your Auto Attack chain finish, as the last hits are very strong. | ||
* On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use {{Skill|Heroic Command}} and {{Skill|Orders from Above}} to help keep boons up. | * On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use {{Skill|Heroic Command}} and {{Skill|Orders from Above}} to help keep boons up. | ||
− | |||
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* {{Skill|Scorchrazor}} | * {{Skill|Scorchrazor}} | ||
* {{Skill|Darkrazor's Daring}} | * {{Skill|Darkrazor's Daring}} | ||
+ | * {{skill|Abyssal Blot}} |
Latest revision as of 21:21, 22 November 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
The condition DPS Renegade build for raids. This build has a difficult rotation which requires lots of practice to perform well with. In exchange for the difficulty it brings high sustained damage, high Vulnerability, and options for good CC and supportive auras such as and .
Skill Bar
Weapon Variants
Mace/Axe, Shortbow and Spear are all very close to each other in terms of damage, and can be mixed and matched depending on your preferences:
- Spear somewhat mitigates the very slow ramp time of renegade, making it a strong option.
- Spear/Spear has the highest potential DPS and is perhaps the easiest weapon set to do well on, but unlocking the full potential requires much more precision than other options, as well as having the most forced movement. It also requires slightly different sigils.
- Spear & Mace/Axe can deal almost as much damage as Spear/Spear but has a faster ramp and more structure. The major downside is the difficulty in spending energy fast enough on Mace/Axe.
- Spear & Shortbow is the lowest damage of all the options, but comes with the advantage that both weapon sets are fully ranged. As this setup struggles to spend energy fast enough, it also means not having to deal with or forced movement on Spear.
- For players that don't own Janthir Wilds, the best weapons are Mace/Axe and Shortbow.
Template Code
Specializations
Trait Variants
- For the Spear/Spear rotation performs slightly better.
- This is also recommended if running Spear & Shortbow
is a small DPS loss, and removes the need to worry about only legend swapping below 10 energy. This makes the rotation significantly easier, so may perform better for some players.
- Alacrity. can be taken at roughly 10% DPS loss for roughly 50%
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- On encounters with significant enough time where you cannot melee the boss, replacing the with a may be higher damage.
- If using Spear/Spear, replace the with a and pair this Spear with .
Non-SotO relics
Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:
- You should use (or ascended versions) with this.
is trivial to maintain on Spear, and it could work on Mace/Axe & Shortbow if you switch the pairings of legends and weapons, so that you can build stacks up in with , and in .
- wouldn't be completely terrible.
Consumables
Food
-
- You could also use (or ascended versions) - this is only a small DPS loss
Utility
-
- or for a cheaper alternative
Usage
Rotation Fundamentals
Every ability a Revenant has (apart from autoattacks) uses energy. While this regenerates slowly on its own, you will typically spend more that you can regain so swapping legend is necessary. Swapping legend resets energy to 50 (or 75 if you swapped below 10 energy and are using
) so in general you will want to do this off cooldown so you can afford to keep using your skills.For condi Renegade, you combine your legend swaps with weapon swaps to better spend energy and as legend swaps will also trigger weapon swaps, you can "double dip" on swap sigils (
and ) by legend swapping before you weapon swap.
You cannot avoid really legend swapping on Revenant, but things can be simplified in two ways:
First, by taking
as the grandmaster trait in Invocation, you no longer have to worry about swapping only below 10 energy.Second, you can opt to camp Shortbow. This is the higher damage weapon and also has the advantage of being ranged and not locking you into animations.
With this setup, use shortbow skills 2-4 off cooldown, and legend swap off cooldown as well.
- When swapping to , you will have enough energy to use and once each - the timing isn't very important, just don't delay the next legend swap.
- When swapping to , immediately activate and leave it running - this pulses damage in a small area around you, so if you cannot be close to your target, stay in .
The next step will be to add in weapon swapping, but keeping
as the grandmaster trait in Invocation.The fundamental ideas are the same, but shortly after legend swapping, you should also weapon swap. With only 50 energy to spend in each legend, it is better to pair Shortbow with
and Mace/Axe with . In comparison to the full rotation, this also has the convenient effect of pairing the ranged weapon with legend skills that can be used at range. You can also swap the positions of the with the on your weapons - this will ensure that all your melee damage is on the same set, and also allow you to remain in if you are forced to be at range for an extended period of time.Be aware that the pairing of legends and weapons is the other way around in the full rotation, so you may develop muscle memory that you then have to unlearn if you move on to the full rotation later.
Opener
Start on and Shortbow
Rest of the Rotation
- When swapping to , immediately activate and leave it running - this pulses damage in a small area around you, so if you cannot be close to your target, stay in .
- On Mace/Axe, use skills 2, 3 and 5 off cooldown.
- When swapping to , you will have enough energy to use and once each - make sure to cast first so that it enhances , but otherwise the timing isn't very important, just don't delay the next legend swap.
- On Shortbow, use skills 2-4 off cooldown.
Spear & Mace/Axe Rotation
Start on Mace/Axe and
. Maximising damage on the Mallyx sections involves weaving single autoattacks between other skills to ensure each pulse of is enhanced. This can be very tricky to do without delaying your rotation, so it may be better to just use skills as fast as you are able.
Opener
- - this buffs Razorclaw's Rage and makes it activate instantly
- Weapon Swap
- ,
- ,
- ,
- ,
- ,
- ,
- ,
- ,
Kalla
After Temporal Rift, the focus needs to be on spending energy as quickly as you can to ensure you are below 10 before you legend swap. If you don't make it, use just before.
- Weapon Swap
- ⇒ ⇒
- ⇒ ⇒
- ⇒ - it is efficient to get two autos in here, but don't worry too much about it
- ⇒ ⇒
Mallyx
- Weapon Swap
- ,
- ,
- ,
- ,
- - spam your auto during the movement and for some reason it causes all the mines to hit
- ,
- ,
- until legend swap is available
- Return to start of Kalla section.
Spear Rotation
The concept of Spear is rather simple. All your Spear skills reduce the cooldown of
, which in turn is your most powerful ability.The gist of the rotation is then to spam
and , while fitting in other high-damage skills with your remaining energy and legend swapping when you get below 10 to trigger .While
is useful for energy use and the cooldown reduction, it is a DPS loss to cast and could be skipped on Kalla if you're close enough to phasing the boss.If using two spears, start on the set with
and . If not using, just ignore any weapon swaps.
Opener
Start in .
- - this buffs Razorclaw's Rage and makes it activate instantly
- Weapon Swap
Mallyx
The pulsing damage of is boosted when a skill is used, though this effect can only be activated once per pulse. Due to the extremely low cooldown of , this can be triggered four times. A single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling , so if it may work out better to just use abilities as fast as you can.
consumes ~65 of your total energy on the weapon. This leaves you with enough energy to use the following:
- twice
- once
- once
- four times
Once you get below 10 energy swap to
then weapon swap immediately after .
Kalla
Immediately after swapping, use followed by . You want to get a second use of in before swapping back to . As you want to be very aggressive with while in Mallyx, you use it less here, and should aim for the following:
- once
- twice
- once
- once
Once you use the second time (and assuming you're below 10 energy), swap to then weapon swap immediately after .
Mace/Axe & Shortbow Rotation
The full rotation is heavily optimised to ensure that you end up below 10 energy just as it is time to legend swap, to gain the extra 25 energy each swap from Quickness and Alacrity uptime.
. This means the rotation needs to be performed well, as well as being very dependent on good
Opener
Start in and on Mace/Axe.
- - make sure to cast this first, so that it enhances Razorclaw's Rage
Mallyx
The stronger effect of can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.
- Weapon swap
- ,
- ,
- ,
- ,
- until is available
- ,
Kalla
- Weapon swap
- - it is efficient to get a single auto in here, but don't worry too much about it
- Auto-attack chain twice
- - make sure to cast this first, so that it enhances Razorclaw's Rage
- ⇒ - it is efficient to get two autos in here, but don't worry too much about it
- Repeat from Mallyx
General Tips
- While in Mace/Axe, try to let your Auto Attack chain finish, as the last hits are very strong.
- On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.
Breakbars
Ratings
Comments
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