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Difference between revisions of "Chronomancer - Inspi/Chaos Chrono"

 
(24 intermediate revisions by 3 users not shown)
Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = Crowd Control, Boon Removal, Utility
 
| focus = Crowd Control, Boon Removal, Utility
| rating = test
+
| rating = great
| xpac = hot
+
| xpac = hot, soto
| meta =  
+
| meta = y
 
| difficulty = 1
 
| difficulty = 1
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
Support Chronomancer WvW build focusing on revival, utility and crowd control.
+
Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control.
  
  
Line 21: Line 20:
 
| weapon1 = sword
 
| weapon1 = sword
 
| weapon2 = focus
 
| weapon2 = focus
| weapon3 = staff
+
| weapon3 = rifle
 
| weapon4 =  
 
| weapon4 =  
| healing = Signet of the Ether
+
| healing = Mantra of Recovery
| utility1 = Null Field
+
| utility1 = Illusion of Life
 
| utility2 = Mantra of Concentration
 
| utility2 = Mantra of Concentration
| utility3 = Illusion of Life
+
| utility3 =  
 
| elite = Gravity Well
 
| elite = Gravity Well
 
}}
 
}}
Line 32: Line 31:
  
 
===Variants===
 
===Variants===
 +
;Weapons
 +
* '''Shield'''
 +
 
;Heal
 
;Heal
* {{Skill|Mantra of Recovery}} efficient for proccing "on heal" effects
+
* {{Skill|Signet of the Ether}} - provides more {{Tooltip|Alacrity}}/{{Tooltip|Quickness}} but loses '''On Heal''' effect synergy
  
 
;Utility
 
;Utility
* {{Skill|Veil}}
+
* All three of the following options are good choices, but a group should have at least 1-2 {{Skill|Veil}} before mesmers take other utilities
* {{Skill|Signet of Illusions}}
+
** {{Skill|Veil}}
* {{Skill|Mimic}}
+
** {{Skill|Signet of Illusions}}
 +
** {{Skill|Null Field}}
 +
 
  
 
;Elite
 
;Elite
Line 46: Line 50:
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = []
+
code = [&DQctOhctKC1tAQAAhQEAAGoBAAAAAAAAsxIAAAAAAAAAAAAAAAAAAAAAAAADMgAvADEAAA==]
 
}}
 
}}
  
Line 52: Line 56:
 
==Specializations==
 
==Specializations==
 
{{Specialization|Chaos|mid|mid|bot}}
 
{{Specialization|Chaos|mid|mid|bot}}
{{Specialization|Inspiration|bot|bot|mid}}
+
{{Specialization|Inspiration|top|bot|mid}}
 
'''Variants'''
 
'''Variants'''
 
* {{Trait|Restorative Mantras}}
 
* {{Trait|Restorative Mantras}}
{{Specialization|Chronomancer|top|bot|top}}
+
* {{Trait|Mental Defense}}
 +
{{Specialization|Chronomancer|top|bot|mid}}
 
'''Variants'''
 
'''Variants'''
* {{Trait|Seize the Moment}} trade {{Tooltip|Alacrity}} for {{Tooltip|Quickness}}, worth taking if quickness uptime is low in party
+
* {{Trait|Illusionary Reversion}} better than {{Trait|Improved Alacrity}} if your personal {{Tooltip|Alacrity}} uptime is low
 +
* {{Trait|Stretched Time}} take this trait if you have a Firebrand in party and no other {{Tooltip|Alacrity}} source in party.
  
  
Line 66: Line 72:
 
| rune = Superior Rune of the Water
 
| rune = Superior Rune of the Water
 
| rune-qt = 6
 
| rune-qt = 6
| relic = Relic of the Flock
+
| relic = Relic of Febe
 
| weapon1 = Sword
 
| weapon1 = Sword
 
| weapon2 = Focus
 
| weapon2 = Focus
 
| sigil1 = Superior Sigil of Energy
 
| sigil1 = Superior Sigil of Energy
| sigil2 = Superior Sigil of Concentration
+
| sigil2 = Superior Sigil of Transference
| weapon3 = Staff
+
| weapon3 = Rifle
 
| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Energy
 
| sigil3 = Superior Sigil of Energy
| sigil4 = Superior Sigil of Bounty
+
| sigil4 = Superior Sigil of Transference
 
| infusion1 = Concentration WvW Infusion
 
| infusion1 = Concentration WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
Line 82: Line 88:
 
===Equipment Variants===
 
===Equipment Variants===
 
;Relic
 
;Relic
 +
* {{Relic|Relic of the Flock}}
 
* {{Relic|Relic of Cerus}} - for boon removal
 
* {{Relic|Relic of Cerus}} - for boon removal
  
 
;Sigils
 
;Sigils
* {{Sigil|Superior Sigil of Energy}} {{to}} {{Sigil|Superior Sigil of Concentration}}  
+
* {{Sigil|Superior Sigil of Nullification}}
** Swapping the energy sigil on '''Staff''' out lets you keep 100% duration on both sets
+
 
 +
;Rune
 +
*Worse than {{Rune|Superior Rune of the Water}}, but by a small amount and much cheaper
 +
** {{Rune|Superior Rune of Radiance}}
 +
** {{Rune|Superior Rune of the Herald}}
 +
** {{Rune|Superior Rune of Leadership}}
  
  
Line 95: Line 107:
  
  
==Usage==
+
==Usage==
 +
===Priorities===
 +
;High
 +
* {{Skill|Illusion of Life}}
 +
* {{Skill|Veil}}
 +
* {{Tooltip|Stability}}
 +
;Moderate
 +
* Support
 +
* Boon rip
 +
* CC
 +
;Low
 +
* Cleansing
 +
 
 +
====Surviving====
 +
* This build has high passive defense
 +
* This build has low mobility skill access, staying very close to your tag and group is critical
 +
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage
 +
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}
 +
* This build has moderate active defenses
 +
 
 +
{{Collapse start|Active defense priority}}
 +
* '''Dodge'''
 +
* {{Skill|Blurred Frenzy}}
 +
* {{Skill|Distortion}}
 +
{{Collapse end}}
 +
 
 +
 
 +
===Detailed Explanations===
 +
====Illusion of Life====
 +
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.
 +
 
 +
 
 +
====Veil====
 +
* Save your {{Skill|Veil}} for the commanders call
 +
** If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
 +
* Place your {{Skill|Veil}} as close to the front of your group as possible without letting the line spawn on top of any allies
 +
 
 +
 
 +
===Stability===
 +
* Apply {{Tooltip|Stability}} with {{Skill|Mantra of Concentration}} or {{Skill|Distortion}} before allies get caught by enemy CC
 +
** Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
 +
*** It is better to use your {{Tooltip|Stability}} too early than too late
 +
** Use one of your '''Shatter''' skills immediately after applying {{Tooltip|Stability}} to push it lower in the boon strip order
 +
*** Boon strip skills like {{Skill|Null Field}} remove the last applied boon first
 +
**** Boon corrupt skills like {{Skill|Well of Corruption}} remove boons randomly instead, but applying extra boons to lower the chance {{Tooltip|Stability}} is corrupted is still useful
 +
* Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
 +
** Prioritize recharging {{Skill|Mantra of Concentration}} over everything other than survival if it is uncharged and off cooldown
 +
 
 +
 
 +
====Support====
 +
* Make sure to cast your '''Phantasms''' as often as possible to proc {{Trait|Stretched Time}}
 +
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies
 +
* All of your shatters give boons with {{Trait|Illusionary Defense}}, {{Trait|Bountiful Disillusionment}} and {{Trait|Stretched Time}}/{{Trait|Seize the Moment}}
 +
** Use your shatters as often as possible, with the exception of {{Skill|Distortion}} which should be saved for when {{Tooltip|Stability}} is needed
 +
** Since {{Skill|Continuum Split}} resets all CDs, you should try to use
 +
* Your '''Rifle''' skills should be cast as often as possible while engaging the enemy group
 +
** Always cast the flip skill {{Skill|Abstraction}} when using {{Skill|Inspiring Imagery}}
 +
** You should almost never use {{Skill|Dimensional Aperture}} since it increases the CD of {{Skill|Singularity Shot}}
 +
 
 +
 
 +
====Boon rip====
 +
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
 +
 
 +
 
 +
====CC====
 +
* Use your CC when:
 +
** Your group calls a spike:
 +
*** Winds - {{Skill|Winds of Disenchantment}}
 +
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 +
*** Shades - {{Skill|Desert Shroud}}
 +
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 +
** On top of enemy downs (while alive players are on top of them)
 +
** Enemy groups moving defensively while your group is pushing
 +
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown
 +
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
 +
** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset
 +
** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
 +
* Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}}
 +
** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}}
 +
* Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
 +
** Do not put yourself out of position trying to use it
 +
 
 +
{{Collapse start|CC skill priority}}
 +
* {{Skill|Temporal Curtain}} - on range spikes
 +
* {{Skill|Gravity Well}}
 +
* {{Skill|Temporal Curtain}} - general usage
 +
* {{Skill|Illusionary Leap}}
 +
{{Collapse end}}
 +
 
 +
 
 +
===Cleansing===
 +
* Most of your cleanse comes from {{Trait|Sympathetic Visage}} and {{Trait|Restorative Illusions}}
 +
** Prioritize using shatters and phantasms for boon uptime, but keep these traits in mind. If you expect to need cleanse soon you can delay casting them.
 +
* When possible, aim {{Skill|Null Field}} to hit both allies and enemies
 +
* Use {{Skill|Mantra of Recovery}} {{to}} {{Skill|Power Return}} to proc {{Trait|Mender's Purity}}
 +
 
 +
 
 +
===Settings===
 +
*  Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and  set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted
 +
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support
 +
* Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars'''
 +
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
 +
 
 +
 
 +
===Tips & Tricks===
 +
====Wall Pulling====
 +
* Place {{Skill|Temporal Curtain}} at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
 +
** Since {{Skill|Into the Void}} activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
 +
* Use {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} to give {{Tooltip|Immobilize}} to pulled targets
 +
** It is easier if you pre target enemies likely to get pulled before casting {{Skill|Into the Void}}
 +
 
 +
 
 +
====Portal Bombing====
 +
* Portal bombing is a very high risk strategy and is never recommended
 +
* Try to open {{Skill|Portal Exeunt}} behind terrain with respect to the enemy group if possible
 +
* Swap your skills to {{Skill|Blink}} {{Skill|Portal Entre}} and {{Skill|Veil}} and {{Skill|Mass Invisibility}}
 +
* Equip a torch for {{Skill|The Prestige}}
 +
** Optionally equip the '''Chaos''' traitline for {{Trait|Prismatic Understanding}}
 +
# Cast {{Skill|Portal Entre}} at your groups feet
 +
# Start running towards the location you want to open the portal
 +
# Use {{Skill|The Prestige}} while casting {{Skill|Mass Invisibility}}
 +
# Cast {{Skill|Blink}} at any time to get closer
 +
# Once in position open {{Skill|Portal Exeunt}}
 +
# Cast {{Skill|Veil}} directly on the center of the portal

Latest revision as of 02:18, 8 December 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Crowd controlBoon removal and Utility

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on December 08, 2024 and is up to date for the October 8, 2024 patch.

Overview

Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control.


Skill Bar

Sword/Focus
Rifle
Utility


Variants

Weapons
  • Shield
Heal
  • Signet of the Ether - provides more Alacrity Alacrity/Quickness Quickness but loses On Heal effect synergy
Utility
  • All three of the following options are good choices, but a group should have at least 1-2 Veil before mesmers take other utilities
    • Veil
    • Signet of Illusions
    • Null Field


Elite
  • Time Warp


Template Code

[&DQctOhctKC1tAQAAhQEAAGoBAAAAAAAAsxIAAAAAAAAAAAAAAAAAAAAAAAADMgAvADEAAA==]
Copy Template Code


Specializations

Variants

  • Restorative Mantras
  • Mental Defense

Variants

  • Illusionary Reversion better than Improved Alacrity if your personal Alacrity Alacrity uptime is low
  • Stretched Time take this trait if you have a Firebrand in party and no other Alacrity Alacrity source in party.


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Rifle
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relic
  • Relic of the Flock
  • Relic of Cerus - for boon removal
Sigils
  • Sigil of Superior Sigil of Nullification
Rune
  • Worse than Rune of Superior Rune of the Water, but by a small amount and much cheaper
    • Rune of Superior Rune of Radiance
    • Rune of Superior Rune of the Herald
    • Rune of Superior Rune of Leadership


Consumables


Usage

Priorities

High
Moderate
  • Support
  • Boon rip
  • CC
Low
  • Cleansing

Surviving

  • This build has high passive defense
  • This build has low mobility skill access, staying very close to your tag and group is critical
    • Target isolated players to reposition with Illusionary Leap/Swap, the clone will die before Swap can be used if it is summoned into damage
      • Be ready to Dodge as soon as you press Swap
  • This build has moderate active defenses
Active defense priority Toggle
  • Dodge
  • Blurred Frenzy
  • Distortion


Detailed Explanations

Illusion of Life

  • Focus on reviving allies who are far away with Illusion of Life, don't waste the skill on players that can be hand rezzed.


Veil

  • Save your Veil for the commanders call
    • If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
  • Place your Veil as close to the front of your group as possible without letting the line spawn on top of any allies


Stability

  • Apply Stability Stability with Mantra of Concentration or Distortion before allies get caught by enemy CC
    • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
      • It is better to use your Stability Stability too early than too late
    • Use one of your Shatter skills immediately after applying Stability Stability to push it lower in the boon strip order
      • Boon strip skills like Null Field remove the last applied boon first
        • Boon corrupt skills like Well of Corruption remove boons randomly instead, but applying extra boons to lower the chance Stability Stability is corrupted is still useful
  • Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
    • Prioritize recharging Mantra of Concentration over everything other than survival if it is uncharged and off cooldown


Support

  • Make sure to cast your Phantasms as often as possible to proc Stretched Time
  • If possible, hit allies as well as enemies with Null Field, but prioritize enemies
  • All of your shatters give boons with Illusionary Defense, Bountiful Disillusionment and Stretched Time/Seize the Moment
    • Use your shatters as often as possible, with the exception of Distortion which should be saved for when Stability Stability is needed
    • Since Continuum Split resets all CDs, you should try to use
  • Your Rifle skills should be cast as often as possible while engaging the enemy group
    • Always cast the flip skill Abstraction when using Inspiring Imagery
    • You should almost never use Dimensional Aperture since it increases the CD of Singularity Shot


Boon rip

  • Land Null Field just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Use Continuum Split when casting Gravity Well to reset the cooldown
    • Use Continuum Split while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
    • While inside the split, use as many skills as possible such as Null Field and Shatter skills as the cooldowns reset
    • You can cast Continuum Split as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
  • Use Temporal Curtain to pull targets into other CC and spikes, including your own Gravity Well
    • Temporal Curtain is particularly important when revenants range spike with Phase Smash
  • Use Illusionary Leap as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
    • Do not put yourself out of position trying to use it
CC skill priority Toggle
  • Temporal Curtain - on range spikes
  • Gravity Well
  • Temporal Curtain - general usage
  • Illusionary Leap


Cleansing

  • Most of your cleanse comes from Sympathetic Visage and Restorative Illusions
    • Prioritize using shatters and phantasms for boon uptime, but keep these traits in mind. If you expect to need cleanse soon you can delay casting them.
  • When possible, aim Null Field to hit both allies and enemies
  • Use Mantra of Recovery Power Return to proc Mender's Purity


Settings

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make Illusion of Life cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
  • Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management


Tips & Tricks

Wall Pulling

  • Place Temporal Curtain at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
    • Since Into the Void activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
  • Use Illusionary Leap Swap to give Immobilize Immobilize to pulled targets
    • It is easier if you pre target enemies likely to get pulled before casting Into the Void


Portal Bombing

  • Portal bombing is a very high risk strategy and is never recommended
  • Try to open Portal Exeunt behind terrain with respect to the enemy group if possible
  • Swap your skills to Blink Portal Entre and Veil and Mass Invisibility
  • Equip a torch for The Prestige
    • Optionally equip the Chaos traitline for Prismatic Understanding
  1. Cast Portal Entre at your groups feet
  2. Start running towards the location you want to open the portal
  3. Use The Prestige while casting Mass Invisibility
  4. Cast Blink at any time to get closer
  5. Once in position open Portal Exeunt
  6. Cast Veil directly on the center of the portal


Ratings

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