Difference between revisions of "Daredevil - Power S/D"
(13 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
| designed for = Conquest | | designed for = Conquest | ||
| rating = good | | rating = good | ||
− | | focus = | + | | focus = strike damage, mobility |
+ | | difficulty = 2 | ||
}} | }} | ||
− | + | ==Overview== | |
+ | A direct damage based Daredevil take on the already slippery Sword/Dagger playstyle. This PvP build mixes high mobility with evade chains, boon stealing and consistent damage output to get the job done. | ||
− | + | S/D Thief is often used against comps with several '''bunker''' builds, as its {{Skill|Flanking Strike (thief dual)}} + {{Skill|Larcenous Strike}} chain can quickly work through the defenses of many high sustain specs thanks to the unblockable boon removal and high damage. | |
− | |||
Line 23: | Line 24: | ||
| utility1 = Roll for Initiative | | utility1 = Roll for Initiative | ||
| utility2 = Shadowstep | | utility2 = Shadowstep | ||
− | |||
| elite = Dagger Storm | | elite = Dagger Storm | ||
}} | }} | ||
Line 30: | Line 30: | ||
===Skill Variants=== | ===Skill Variants=== | ||
'''Utility''' | '''Utility''' | ||
− | * {{Skill|Shadow Portal | + | * {{Skill|Shadow Portal}} - you become weaker in combat but gain an extremely powerful mobility tool that turns you into a decap machine. |
+ | |||
+ | * {{Skill|Impairing Daggers}} - adds more burst damage to the build. Consider using {{Skill|Steal}} right before the first projectile goes off in order to cut down on travel time/distance, making the skill harder to avoid. | ||
+ | * {{Skill|Signet of Agility}} - good passive bonus and extra cleansing/evasion on active. | ||
+ | |||
+ | * {{Skill|Infiltrator's Signet}} - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs and other players as targets to teleport to. | ||
+ | |||
+ | * {{Skill|Scorpion Wire}} - a ranged pull on short CD. Good at closing gaps, interrupting skills and setting up bursts without spending initiative. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQU2KywnBzkKAQAAGQEAAFgAAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAAEBQA2AFoALwAA] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Acrobatics|bot|mid|mid}} |
{{Specialization|Trickery|bot|top|mid}} | {{Specialization|Trickery|bot|top|mid}} | ||
− | {{Specialization|Daredevil|top|mid| | + | {{Specialization|Daredevil|top|mid|bot}} |
− | '''Variants''' | + | <!--'''Variants''' |
− | * | + | * {{Trait|Escapist's Fortitude}} - this trait is great for dealing with condition pressure, but kind of forces you to run {{Rune|Warrior}} as you'll need the extra vitality. |
+ | |||
+ | * {{Trait|Bounding Dodger}} - trades mobility and survivability for higher damage. | ||
===Specialization Variants=== | ===Specialization Variants=== | ||
Taking '''Deadly Arts''' instead of '''Critical Strikes''' is also a viable option: | Taking '''Deadly Arts''' instead of '''Critical Strikes''' is also a viable option: | ||
− | {{Specialization|Deadly Arts|mid|top|mid|variant=yes}} | + | {{Specialization|Deadly Arts|mid|top|mid|variant=yes}}--> |
Line 62: | Line 71: | ||
| sigil3 = Cleansing | | sigil3 = Cleansing | ||
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Vampirism |
| amulet = Berserker | | amulet = Berserker | ||
+ | | relic = Relic of Fireworks | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Equipment Variants=== | ||
+ | '''Relics''' | ||
+ | * {{Relic|Relic of the Daredevil}} - lower burst potential but higher consistency. | ||
+ | |||
+ | |||
+ | '''Runes''' | ||
+ | * {{Rune|Holosmith}} - very similar to Vampirism, slightly lower HP for a bit higher crit chance. Higher risk/reward option. | ||
Line 81: | Line 100: | ||
*Steal refills some endurance, grants initiative, strips boons and provides a variety of boons for you and your team. Its most important function however is the instant, unblockable interrupt. | *Steal refills some endurance, grants initiative, strips boons and provides a variety of boons for you and your team. Its most important function however is the instant, unblockable interrupt. | ||
** The instant boonstrip of {{Trait|Bountiful Theft}} prioritizes {{Tooltip|Stability}}, which goes off before the {{Tooltip|Daze}} does, allowing you to interrupt targets who have Stability with just one button! | ** The instant boonstrip of {{Trait|Bountiful Theft}} prioritizes {{Tooltip|Stability}}, which goes off before the {{Tooltip|Daze}} does, allowing you to interrupt targets who have Stability with just one button! | ||
+ | |||
+ | * Steal procs the damage bonus of {{Relic|Relic of Fireworks}}, creating a burst window for you. | ||
Line 91: | Line 112: | ||
*{{Skill|Infiltrator's Strike}} is an excellent skill for initiating fights or just closing gaps. It's recommended that you start fights with this skill from a place that break line of sight (LoS), like a wall or a pillar. This leaves you with an escape route via {{Skill|Infiltrator's Return}} in case you get focused, and IR even provides some minor cleansing. | *{{Skill|Infiltrator's Strike}} is an excellent skill for initiating fights or just closing gaps. It's recommended that you start fights with this skill from a place that break line of sight (LoS), like a wall or a pillar. This leaves you with an escape route via {{Skill|Infiltrator's Return}} in case you get focused, and IR even provides some minor cleansing. | ||
− | *Don't spam {{Skill|Flanking Strike (thief dual)}} mindlessly. You will become easily | + | *Don't spam {{Skill|Flanking Strike (thief dual)}} mindlessly. You will become easily predictable and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain {{Skill|Larcenous Strike}} are unblockable. Larcenous Strike will be your main source of burst damage. |
+ | ** Blocking foes are an exception. Since enemies are unlikely to dodge while using blocking skills, you're free to spam these and punish them with unblockable boon removal. | ||
− | *{{Skill|Dancing Dagger}} is merely a filler for ranged poking in case going into melee range would be too dangerous and | + | *{{Skill|Dancing Dagger}} is merely a filler for ranged poking in case going into melee range would be too dangerous and weapon swap is on CD, or if you want to get rid of {{Tooltip|Aegis}} / {{Tooltip|Blind}} before jumping in. The bouncing attacks however aren't bad at all when it comes to clearing Mesmer clones. |
*{{Skill|Cloak and Dagger}} is strong in its own right. Being the only source of {{Tooltip|Stealth}} in the build, this grants access to {{Skill|Tactical Strike}} which can help with interrupting important casts (heal, stomp, etc.) when {{Skill|Steal}} is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. The damage itself is quite good both on CnD and Tactical Strike, which means chaining these 2 could act as a finishing move as well. With Steal added to the mix in the middle of casting CnD this combo becomes less obvious and harder to avoid. | *{{Skill|Cloak and Dagger}} is strong in its own right. Being the only source of {{Tooltip|Stealth}} in the build, this grants access to {{Skill|Tactical Strike}} which can help with interrupting important casts (heal, stomp, etc.) when {{Skill|Steal}} is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. The damage itself is quite good both on CnD and Tactical Strike, which means chaining these 2 could act as a finishing move as well. With Steal added to the mix in the middle of casting CnD this combo becomes less obvious and harder to avoid. | ||
Line 124: | Line 146: | ||
*{{Skill|Dagger Storm}} is a defensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. | *{{Skill|Dagger Storm}} is a defensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. | ||
** Note: skills like {{Skill|Shocking Aura}} or {{Skill|Line of Warding}} are able to interrupt Dagger Storm, so don't be completely careless. | ** Note: skills like {{Skill|Shocking Aura}} or {{Skill|Line of Warding}} are able to interrupt Dagger Storm, so don't be completely careless. | ||
+ | |||
+ | |||
+ | ==Related Builds== | ||
+ | * [[Build:Daredevil_-_Power_S/D_Roamer|Daredevil - Power S/D Roamer]] - WvW roaming version of the build. | ||
Line 131: | Line 157: | ||
* Twitch: [https://www.twitch.tv/sindrener Sindrener] | * Twitch: [https://www.twitch.tv/sindrener Sindrener] | ||
− | * Twitch: [https://www.twitch.tv/ | + | * Twitch: [https://www.twitch.tv/pain_yamashiro Pain_Yamashiro] |
* Twitch: [https://www.twitch.tv/zenyus Zenyus] | * Twitch: [https://www.twitch.tv/zenyus Zenyus] |
Latest revision as of 15:16, 13 December 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on December 13, 2024 and is up to date for the October 8, 2024 patch.
Overview
A direct damage based Daredevil take on the already slippery Sword/Dagger playstyle. This PvP build mixes high mobility with evade chains, boon stealing and consistent damage output to get the job done.
S/D Thief is often used against comps with several bunker builds, as its
+ chain can quickly work through the defenses of many high sustain specs thanks to the unblockable boon removal and high damage.
Skill Bar
Sword/Dagger
Shortbow
Utility
Skill Variants
Utility
- - you become weaker in combat but gain an extremely powerful mobility tool that turns you into a decap machine.
- - adds more burst damage to the build. Consider using right before the first projectile goes off in order to cut down on travel time/distance, making the skill harder to avoid.
- - good passive bonus and extra cleansing/evasion on active.
- - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs and other players as targets to teleport to.
- - a ranged pull on short CD. Good at closing gaps, interrupting skills and setting up bursts without spending initiative.
Template Code
[&DQU2KywnBzkKAQAAGQEAAFgAAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAAEBQA2AFoALwAA]
Specializations
Equipment
Sword
Dagger
Sigil
Sigil
Shortbow
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
- - lower burst potential but higher consistency.
Runes
- - very similar to Vampirism, slightly lower HP for a bit higher crit chance. Higher risk/reward option.
Usage
General
- The thief's role is to almost constantly keep moving. and other shadowsteps make this build incredibly mobile. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), interrupt foes with stability by landing , and gank targets in team fights.
- Dodge if you need Swiftness or extra mobility in general while moving between capture points.
- The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.
Steal
- is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
- Steal refills some endurance, grants initiative, strips boons and provides a variety of boons for you and your team. Its most important function however is the instant, unblockable interrupt.
- Steal procs the damage bonus of , creating a burst window for you.
Sword/Dagger
The main set of the build
- Most of the damage will come from a combination of autoattacks and the chain.
- is an excellent skill for initiating fights or just closing gaps. It's recommended that you start fights with this skill from a place that break line of sight (LoS), like a wall or a pillar. This leaves you with an escape route via in case you get focused, and IR even provides some minor cleansing.
- Don't spam
- Blocking foes are an exception. Since enemies are unlikely to dodge while using blocking skills, you're free to spam these and punish them with unblockable boon removal.
mindlessly. You will become easily predictable and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain are unblockable. Larcenous Strike will be your main source of burst damage.
- Aegis / Blind before jumping in. The bouncing attacks however aren't bad at all when it comes to clearing Mesmer clones. is merely a filler for ranged poking in case going into melee range would be too dangerous and weapon swap is on CD, or if you want to get rid of
- Stealth in the build, this grants access to which can help with interrupting important casts (heal, stomp, etc.) when is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. The damage itself is quite good both on CnD and Tactical Strike, which means chaining these 2 could act as a finishing move as well. With Steal added to the mix in the middle of casting CnD this combo becomes less obvious and harder to avoid.
- This could be used on AI (clones, pets, minions) if all you need is stealth not the damage, as AI won't dodge it therefore the odds of getting a successful CnD off becomes higher.
is strong in its own right. Being the only source of
Short bow
Utility weapon
- Stealth or healing (although they'll have to provide the fields).
- Its chain skill is a solid cource of downed cleave, or even ranged burst if you pre-cast aimed at your feet, near the end of the animation and then detonate at your target.
being a spammable blast finisher has high value for your team when it comes to blasting fields for
- Immobilized. provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while
- Use on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed.
- is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.
Utilities & elite
- is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible.
- The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
- The second half is called . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
- These can also be combined to safe stomp targets: begin stomping, away to safety, and then follow up with at the end of the animation in order to finish the target.
is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
- Note: skills like or are able to interrupt Dagger Storm, so don't be completely careless.
is a defensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team.
Related Builds
- Daredevil - Power S/D Roamer - WvW roaming version of the build.
Top Streamers
- Twitch: Sizer
- Twitch: Sindrener
- Twitch: Pain_Yamashiro
- Twitch: Zenyus
Ratings
Accro is a really strong option for SD, which because it allows bound over dash because of swiftness uptime and all of the cleanse, initiative gain and damage modifiers accro gives, however the accro dodge cleanse does not remove chill, cripple or immobilize, unlike dash, which to me, makes dash the superior option. The role of bunker killing also makes the build uniquely valuable as far as thief goes, only being challenged in that role by deadeye, which relies on projectiles and stealth to land damage. Very strong right now, but like I had stated in a previous comment, I still think that peitha is a better relic than fireworks because of how many movement skills sword has, most being shadowsteps, which adds a secondary proc to you're burst because accro already provides a modifier for movement skills. If axe pistol, can be considered great, this should be too, because this build is miles better in every situation.
The Acro buffs helped a lot, it's got good sustain, damage and mobility. The bunker killing niche is a big plus too.
IMHO, DP outshines this in just about every way currently. Sword 2 is a fantastic tool for roaming/decapping however - maybe a variant of this using SA instead of critical strikes as a focused decapper would "work" in some comps? It would still bring value to teamfights with boonrip on demand too.
Probably should be a 3 but this build is just so insanely fun. It doesnt have the damage, cc or sustain of d/p but it has more mobility and unblockable damage. As such, can be a better pick over d/p verse comps with many blocks. With anet looking to nerf uninteractive builds s/d might become relatively better over other stealth spamming thief builds.
This build is still fairly good. It was like the best dh counter in the game, but still works well into any guardian and holo-actually better than d/p does much of the time and it may end up meta if mirage does also, again the version is still eh- as trickster is fairly beta at the moment, it just ends up being severely worse but an ok match up into dp which is the only reason mods picked that up.
also you need to play shadow refuge in this meta, but still a good build
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium