Difference between revisions of "Holosmith - Burn Holo"
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Revision as of 14:34, 15 December 2024
This is a test build. You may comment and rate it.
Focused on: Burst damage and Condition damage
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on December 15, 2024.
Overview
Burn Holo is a hybrid damage based PvP build for Engineers. This is a fast-paced hybird damage build with mixed melee/ranged skills. The build makes use of Spear's synergy with & to create a strong mixed Power & Condi duelist. This build is also a very strong
Might stacker.
Skill Bar
Spear
Utility
Flamethrower
Elite Mortar Kit
Skill Variants
Weapons
Pistol x
Pistol - For those who don't have
Spear this is the best alternative with use of - Can also run for reduced power but increase condition damage.
Utility
Choices for utility over
:Quickness,
Superspeed & a third Stunbreak.
& - Grants - - 3rd Stunbreak. Increased healing.
- - Improves burst defensive ability.
Stability with
Stealth.
- This is a niche pick but viable due to the it provides. Replaces access to Stability with
Stealth. Turret must be within 500 range of any enemy targets upon the 5 second overcharge to trigger .
- This is also a niche but viable pick due to the it provides. Replaces access to
Elite
Burn output. Sets up nice into burst combos.
- Greatly increases - - Can be used to improve stability uptime.
Template Code
[&DQMdGSY3OR8UAQAAAQEAAF4BAACTAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAABNgAA]
Specializations
Trait Variants
- - Increased cleanse.
Equipment
Spear
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulet
- x
Rune
- - Condition damage alternative.
- - Power damage alternative.
- - Little bit of everything.
Sigil
Usage
- This build is for taking 1v1s and bursting.
How to Play
Close the gap with your target using Burn options. Once closing the gap isn't necessary or possible use to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap, to widen it.
Burst
A couple example bursts would be:
- -> -> -> ->
- -> -> -> ->
- -> -> ->
- -> / ->
Defense
- is your 2nd stunbreak.
- & - These are your main 2 options to escape pressure. Try to save these skills for avoiding damage.
- , & - Use these skills to widen gap in opportune times. To do this you need to get good at detargeting for use of mobility skills.
Might, this makes it a very strong regeneration ability. You can even use and other elixirs to do some minor healing when needed.
- This trait actually triggers per stack of - - When heal is on cooldown use this skill combined with your multiple leap and blast finishers.
Frost Aura given from this skill is very strong when paired with this build. Since this build lacks covers, a reapplying
Chill can make the
Burn underneath a lot harder to deal with.
- The Blind every second. Very hard to attack you in this field on specific classes. Should be used as much as possible.
- Pulses Weakness.
- Leap and blast finishers will cause - - This skill is actually a projectile reflect for 1 second. Will reflect infront and behind.
Extra Techniques
- Leave & on downed bodies as soon as they fall.
- Once at 25 stacks of
Might you have a ~30% increase to both condi and power damage.
Ratings

The damage is quite good when you can catch someone off guard. The burns are short duration but quite powerful. As a holo main for the past few years, I cant say this one is any stronger overall than your standard power Holosmith, its weaker in some situations, and stronger in others. I do miss my shield whilst using this build for projectile defense. Its not as fluid overall as your standard Holo, feels a bit clunky due to the mechanics of spear mostly. But its quite fun, although I cant give it a 5 unfortunately.

Build is great. The kiting is insane with spear and photo forge. It's mostly a duelist build, you can't facetank a lot. You have to play with your mobility and burst. The burst is insane with burn. Against bad matchup like heavy condi ones, you can just roam with your mobility and still be useful.
It's honnestly my main build in this season and it's super fun and strong. It takes some time to learn though, kitting is vital.
Comments
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