Difference between revisions of "Scrapper - Power Scrapper"
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====Utility==== | ====Utility==== | ||
{{Skill|Throw Mine}} has great damage and crowd control, plus a blast finisher to help provide {{Tooltip|Quickness}}, never replace it.<br> | {{Skill|Throw Mine}} has great damage and crowd control, plus a blast finisher to help provide {{Tooltip|Quickness}}, never replace it.<br> | ||
− | {{Skill|Blast Gyro}} has good damage but, most importantly, creates a fire field and a blast finisher which helps provide {{Tooltip|Quickness}} and some {{Tooltip|Might}} | + | {{Skill|Blast Gyro}} has good damage but, most importantly, creates a fire field and a blast finisher which helps provide {{Tooltip|Quickness}} and some {{Tooltip|Might}}. Should not be replaced unless really needed.<br> |
{{Skill|Shredder Gyro}} provides great damage, can be replaced if needed. | {{Skill|Shredder Gyro}} provides great damage, can be replaced if needed. | ||
* {{Skill|Grenade Kit}} - great damage from the toolbelt skill {{Skill|Grenade Barrage}} and the grenades from the kit. | * {{Skill|Grenade Kit}} - great damage from the toolbelt skill {{Skill|Grenade Barrage}} and the grenades from the kit. | ||
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* Use leap and blast finishers on combo fields for {{Tooltip|Quickness}} and {{Tooltip|Might}} generation from {{Trait|Kinetic Accelerators}}. See [[Guide:What are Combo Fields]]. | * Use leap and blast finishers on combo fields for {{Tooltip|Quickness}} and {{Tooltip|Might}} generation from {{Trait|Kinetic Accelerators}}. See [[Guide:What are Combo Fields]]. | ||
** Your main Finishers are {{Skill|Rocket Charge}}, {{Skill|Blast Gyro}} and {{Skill|Throw Mine}}, use them on a combo field such as {{Skill|Thunderclap}}, or fields from nearby allies. | ** Your main Finishers are {{Skill|Rocket Charge}}, {{Skill|Blast Gyro}} and {{Skill|Throw Mine}}, use them on a combo field such as {{Skill|Thunderclap}}, or fields from nearby allies. | ||
− | * After generating quickess and might, | + | * After generating quickess and might, continue dealing damage with {{Skill|Electro-whirl}}, {{Skill|Shredder Gyro}} and fill with hammer basic attacks. |
* Don't interrupt your hammer auto-attack chain, the final hit deals significantly higher damage. | * Don't interrupt your hammer auto-attack chain, the final hit deals significantly higher damage. | ||
* Having {{Tooltip|superspeed}} is a damage increase due to {{Trait|Object in Motion}}, you can grant yourself {{Tooltip|superspeed}} via {{Skill|Bypass Coating}}, {{Trait|Gyroscopic Acceleration}}, and {{Trait|Speed of Synergy}}. | * Having {{Tooltip|superspeed}} is a damage increase due to {{Trait|Object in Motion}}, you can grant yourself {{Tooltip|superspeed}} via {{Skill|Bypass Coating}}, {{Trait|Gyroscopic Acceleration}}, and {{Trait|Speed of Synergy}}. |
Latest revision as of 22:05, 21 December 2024
Overview
A simple scrapper build with very high defense thanks to its barrier generation from Quickness to itself and nearby allies, some Might, permanent personal Fury, and has access to extremely high utility and Crowd Control.
. This build provides permanentScrapper has a very unique way of providing Quickness. provides Quickness and Might in an area around you whenever you make a blast or leap combo finisher (See: Guide:What are Combo Fields).
Template Code
Skill Bar
Weapon variants
We recommend to always use hammer, which has a double leap finisher on Quickness generation. If you need range, you can simply use .
forSkill Variants
Heal
The choice of heal skill is very open. We recommend Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. Other options can be considered:
as it is simple to use, provides very high healing, and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing and Quickness (See:- Quickness, condition cleanse and water field with , and good healing with the toolbelt skill (Bandage Self counts as "using your heal skill" for all purposes such as ). provides a blast finisher with to generate more
- - helpful to negate a big attack or a oneshot, but poor healing if it doesn't, and has a helpful 2 second stun on the toolbelt skill . Does not have access to combo finishers for quickness generation.
Utility
Quickness, never replace it.
has good damage but, most importantly, creates a fire field and a blast finisher which helps provide Quickness and some Might. Should not be replaced unless really needed.
provides great damage, can be replaced if needed.
- - great damage from the toolbelt skill and the grenades from the kit.
- - for condi cleanse
- - mobility
- - more crowd control
- - massive condition removal
- - offensive boons
Elite
The elite skill is not particularly impactful in this build. Quickness generation, including a water field for minor extra healing, but you can consider other options.
provides easy access to combo fields for- - area CC; can be detonated for blast finishers.
- - long duration mobile stealth field which can be used to avoid mob aggro in various situations.
Specializations
Variants
- Fury. - when playing in groups providing you with
- - more barrier but less mobility, and less damage from .
Equipment
Ascended gear is not required.
Standard Equipment
This build uses the same equipment as power mechanist and power holosmith.
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- This is the same gear set used by power mechanist and power holosmith. If you only play scrapper, you can change the runes to Dragon stats (except one accesory and the amulet which remain Berserker) for a ridiculously low damage increase of less than 3%. and all trinkets to
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
General
- Use leap and blast finishers on combo fields for Quickness and Might generation from . See Guide:What are Combo Fields.
- Your main Finishers are , and , use them on a combo field such as , or fields from nearby allies.
- After generating quickess and might, continue dealing damage with , and fill with hammer basic attacks.
- Don't interrupt your hammer auto-attack chain, the final hit deals significantly higher damage.
- Having superspeed is a damage increase due to , you can grant yourself superspeed via , , and .
- Always stay in melee range to benefit from .
Defense
- You generate lots of barrier due to .
- is both a block and gives you barrier, it can be used to generate barrier while blocking a high damage attack.
- You can use 's to create a water field then use blast or leap finishers on it to receive a bit of healing. Or use to blind trash mobs.
CC
- inside a lightning field.
- doubles as both a lightning field and a hard CC option.
- .
Video Examples
Ratings
Comments
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