Difference between revisions of "Renegade - Mallyx Renegade"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = direct damage, utility | | focus = direct damage, utility | ||
− | | rating = | + | | rating = archived |
− | | xpac = hot, pof | + | | meta = |
+ | | xpac = hot, pof, soto | ||
| difficulty = 1 | | difficulty = 1 | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
− | A support Renegade build for WvW, centered around alacrity share and boon rip. Offers | + | A support Renegade build for WvW, centered around alacrity share and boon rip. Offers access to {{Tooltip|Alacrity}} and great group utility through Jalis and Mallyx. |
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|profession = revenant | |profession = revenant | ||
|specialization = renegade | |specialization = renegade | ||
− | |weapon1 = | + | |weapon1 = Spear |
|weapon2 = | |weapon2 = | ||
− | |weapon3 = | + | |weapon3 = Mace |
− | |weapon4 = | + | |weapon4 = Sword |
|legend1 = jalis | |legend1 = jalis | ||
|legend2 = mallyx | |legend2 = mallyx | ||
Line 28: | Line 29: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * ''' | + | * '''Shortbow''' |
+ | * '''Axe''' | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkDJg8WPzfcEQAAKxIAANQRAAAGEgAAyhEAAAQDAAArEgYS1BEAAAAAAAA=] |
}} | }} | ||
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{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
− | | stats = | + | | stats = Marauder |
| rune = Superior Rune of Leadership | | rune = Superior Rune of Leadership | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | relic = Relic of | + | | relic = Relic of the Herald |
− | | weapon1 = | + | | weapon1 = Spear |
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Concentration | | sigil1 = Superior Sigil of Concentration | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Bounty |
− | | weapon3 = | + | | weapon3 = Mace |
− | | weapon4 = | + | | weapon4 = Sword |
| sigil3 = Superior Sigil of Concentration | | sigil3 = Superior Sigil of Concentration | ||
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
| infusion1 = Concentration WvW Infusion | | infusion1 = Concentration WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | | + | | ring1 = Diviner |
− | | | + | | ring2 = Diviner |
+ | | backpiece = Diviner | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Variants=== | ||
+ | ;Equipment | ||
+ | * {{Tooltip|Marauder stats}} can be replaced with {{Tooltip|Celestial stats}} | ||
+ | * Add more {{Tooltip|Diviner stats}} if removing {{Sigil|Superior Sigil of Bounty}} to maintain 100% boon duration | ||
+ | * {{Tooltip|Wanderer stats}} is a defensive power option while maintaining boon duration | ||
+ | |||
+ | ;Sigils | ||
+ | * {{Sigil|Superior Sigil of Frenzy}} | ||
+ | * {{Sigil|Superior Sigil of Fire}} | ||
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==Usage== | ==Usage== | ||
===Energy Management=== | ===Energy Management=== | ||
− | It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + {{Trait|Charged Mists}}). During the 10s between legend swap CDs, you have 125 energy assuming {{Trait|Charged Mists}} was procced. Because {{Skill|Orders from Above}} needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy. | + | It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + {{Trait|Charged Mists}}). During the 10s between legend swap CDs, you have 125 energy assuming {{Trait|Charged Mists}} was procced. Because {{Skill|Orders from Above}} needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy. |
− | + | Mace skills - {{Skill|Searing Fissure}} and {{Skill|Echoing Eruption}} - cost only 5 energy and can be slotted in to use up the 5 energy often left over when rotating through other skills. | |
− | In the following recommended energy uses, any skill that is used multiple times in a single legend ({{Skill|Banish Enchantment}}/{{Skill|Inspiring Reinforcement}}) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast {{Skill|Call to Anguish}} to avoid damage or CC you could remove the cast of {{Skill|Pain Absorption}} from the Mallyx rotations and still spend the same amount of energy. | + | In the following recommended energy uses, any skill that is used multiple times in a single legend ({{Skill|Banish Enchantment}}/{{Skill|Inspiring Reinforcement}}) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast {{Skill|Call to Anguish}} to avoid damage or to CC you could remove the cast of {{Skill|Pain Absorption}} from the Mallyx rotations and still spend the same amount of energy. The suggested rotation is support heavy, you can spend less on support skills to get more damage if that better for your group. Always think of skills with similar energy cost as being interchangeable in usage, for instance {{Skill|Abyssal Raze}} and {{Skill|Shackling Wave}} are 8 and 10 energy respectively, so you can use {{Skill|Shackling Wave}} if CC is needed and {{Skill|Abyssal Raze}} for damage. |
;Mallyx Alac | ;Mallyx Alac | ||
− | * {{Skill|Banish Enchantment}} | + | * {{Skill|Banish Enchantment}}x2 - 60 energy |
+ | * {{Skill|Pain Absorption}} - 30 energy | ||
* {{Skill|Orders from Above}} - 20 energy | * {{Skill|Orders from Above}} - 20 energy | ||
− | * {{Skill| | + | * {{Skill|Abyssal Blot}} - 12 energy |
− | ** Total | + | ** Total 122 |
− | |||
;Mallyx | ;Mallyx | ||
− | * {{Skill|Banish Enchantment}} | + | * {{Skill|Banish Enchantment}}x2 - 60 energy |
− | * {{Skill|Pain Absorption}} - 30 energy | + | * {{Skill|Pain Absorption}}x1 - 30 energy |
− | * | + | * {{Skill|Abyssal Raze}}x2 - 16 energy |
− | * {{Skill| | + | * {{Skill|Abyssal Blot}} - 12 energy |
+ | * {{Skill|Abyssal Force}} - 5 energy | ||
+ | ** Total 123 | ||
;Jalis Alac | ;Jalis Alac | ||
Line 101: | Line 118: | ||
* {{Skill|Inspiring Reinforcement}}x2 - 60 energy | * {{Skill|Inspiring Reinforcement}}x2 - 60 energy | ||
* {{Skill|Rite of the Great Dwarf}} - 40 energy | * {{Skill|Rite of the Great Dwarf}} - 40 energy | ||
− | * {{Skill| | + | * {{Skill|Abyssal Raze}}x2 - 16 energy |
− | * {{Skill| | + | * {{Skill|Abyssal Force}} - 5 energy |
− | ** Total | + | ** Total 121 energy |
* Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}} | * Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}} | ||
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* This build has high passive defense | * This build has high passive defense | ||
* This build has moderate mobility skill access | * This build has moderate mobility skill access | ||
− | |||
** Use {{Skill|Call to Anguish}} only when desperate for mobility, the energy is better spent on other things | ** Use {{Skill|Call to Anguish}} only when desperate for mobility, the energy is better spent on other things | ||
− | * This | + | * This build has moderate active defenses |
** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap | ** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap | ||
** {{Skill|Rite of the Great Dwarf}} and {{Skill|Pain Absorption}} break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger | ** {{Skill|Rite of the Great Dwarf}} and {{Skill|Pain Absorption}} break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger | ||
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* {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}} | * {{Skill|Soothing Stone}} - for {{Tooltip|Immobilize}} | ||
* '''Dodge''' | * '''Dodge''' | ||
− | |||
− | |||
* {{Skill|Rite of the Great Dwarf}} - general use | * {{Skill|Rite of the Great Dwarf}} - general use | ||
* {{Skill|Soothing Stone}}/{{Skill|Empowering Misery}} - general use | * {{Skill|Soothing Stone}}/{{Skill|Empowering Misery}} - general use | ||
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* {{Skill|Banish Enchantment}} is your highest priority in {{Skill|Legendary Demon Stance}}, make sure to keep enough energy to cast it off CD | * {{Skill|Banish Enchantment}} is your highest priority in {{Skill|Legendary Demon Stance}}, make sure to keep enough energy to cast it off CD | ||
** Try to target players behind or inside the enemy group, to maximize hits with {{Skill|Banish Enchantment}} | ** Try to target players behind or inside the enemy group, to maximize hits with {{Skill|Banish Enchantment}} | ||
− | * {{Trait|Brutality}} | + | * Make sure to autoattack to proc {{Trait|Brutality}} |
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====Support==== | ====Support==== | ||
− | * Prioritize aiming {{Skill| | + | * Prioritize aiming {{Skill|Inspiring Reinforcement}} in the direction your group is moving to, not at the enemy |
** Do hit the enemy when possible though | ** Do hit the enemy when possible though | ||
** You can move slightly behind your group before casting to make it easier to land | ** You can move slightly behind your group before casting to make it easier to land |
Latest revision as of 17:18, 11 February 2025
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Direct damage and Utility
Designed for: WvW Zerg
Overview
A support Renegade build for WvW, centered around alacrity share and boon rip. Offers access to Alacrity and great group utility through Jalis and Mallyx.
Skillbar
Weapon Variants
- Shortbow
- Axe
Template Code
Specializations
- Variants
Equipment
Marauder
Marauder
Marauder
Marauder
Marauder
Marauder
Diviner
Marauder
Marauder
Marauder
Diviner
Diviner
Marauder
Marauder
Marauder
x6
x18
Variants
- Equipment
Marauder stats can be replaced with
Celestial stats
- Add more
Diviner stats if removing to maintain 100% boon duration
Wanderer stats is a defensive power option while maintaining boon duration
- Sigils
Consumables
Usage
Energy Management
It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 +
). During the 10s between legend swap CDs, you have 125 energy assuming was procced. Because needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.Mace skills -
and - cost only 5 energy and can be slotted in to use up the 5 energy often left over when rotating through other skills.In the following recommended energy uses, any skill that is used multiple times in a single legend (
/ ) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast to avoid damage or to CC you could remove the cast of from the Mallyx rotations and still spend the same amount of energy. The suggested rotation is support heavy, you can spend less on support skills to get more damage if that better for your group. Always think of skills with similar energy cost as being interchangeable in usage, for instance and are 8 and 10 energy respectively, so you can use if CC is needed and for damage.- Mallyx Alac
- x2 - 60 energy
- - 30 energy
- - 20 energy
- Total 122
- 12 energy
- Mallyx
- x2 - 60 energy
- x1 - 30 energy
- x2 - 16 energy
- - 12 energy
- Total 123
- 5 energy
- Jalis Alac
- x2 - 60 energy
- - 40 energy
- Total 120
- 20 energy
- Jalis
- x2 - 60 energy
- - 40 energy
- x2 - 16 energy
- Total 121 energy
- 5 energy
- Make sure to be under 10 energy when swapping legends to activate
- , and are useful for dumping energy quickly if something goes wrong
Priorities
- High
- Boon rip
- Alacrity
- Moderate
- Support
- Low
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- Use only when desperate for mobility, the energy is better spent on other things
- This build has moderate active defenses
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- and break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger

- / - for stunbreaking
Immobilize
- for - Dodge
- - general use
- / - general use
Detailed Explanations
Boon rip
- Try to target players behind or inside the enemy group, to maximize hits with
is your highest priority in , make sure to keep enough energy to cast it off CD
- Make sure to autoattack to proc
Alacrity
- Press as soon as it comes off cooldown
Support
- Prioritize aiming
- Do hit the enemy when possible though
- You can move slightly behind your group before casting to make it easier to land
in the direction your group is moving to, not at the enemy
Ratings
Comments
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