Difference between revisions of "Spellbreaker - Spearbreaker Roamer"
Line 6: | Line 6: | ||
| rating = test | | rating = test | ||
| difficulty = 1 | | difficulty = 1 | ||
− | | xpac = PoF, JW | + | | xpac = PoF, SotO, JW |
}} | }} | ||
Line 19: | Line 19: | ||
| weapon1 = spear | | weapon1 = spear | ||
| weapon2 = | | weapon2 = | ||
− | | weapon3 = | + | | weapon3 = staff |
− | | weapon4 = | + | | weapon4 = |
| healing = Mending | | healing = Mending | ||
| utility1 = "Shake It Off!" | | utility1 = "Shake It Off!" | ||
Line 27: | Line 27: | ||
| elite = Rampage | | elite = Rampage | ||
}} | }} | ||
− | + | <!--===Skill Variants=== | |
− | |||
− | ===Skill Variants=== | ||
'''Weapons''' | '''Weapons''' | ||
* Offhand ''Sword'' over ''Shield'' - a worse (albeit more frequent) block and higher damage in exchange for a CC. | * Offhand ''Sword'' over ''Shield'' - a worse (albeit more frequent) block and higher damage in exchange for a CC. | ||
− | * ''Staff'' over ''Dagger/Shield'' - Staff is a really strong defensive set that still does some damage, but you might have trouble killing more tanky builds with it. | + | * ''Staff'' over ''Dagger/Shield'' - Staff is a really strong defensive set that still does some damage, but you might have trouble killing more tanky builds with it.--> |
Line 63: | Line 61: | ||
| weight = Heavy | | weight = Heavy | ||
| stats = Marauder | | stats = Marauder | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Pack |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Spear | | weapon1 = Spear | ||
| weapon2 = | | weapon2 = | ||
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
| sigil1 = Superior Sigil of Hydromancy | | sigil1 = Superior Sigil of Hydromancy | ||
| sigil2 = Superior Sigil of Cleansing | | sigil2 = Superior Sigil of Cleansing | ||
Line 75: | Line 73: | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | amulet = | + | | weapon1-stats = Marauder |
− | | ring1 = | + | | weapon2-stats = Marauder |
− | | ring2 = | + | | amulet = Demolisher |
− | | accessory1 = | + | | ring1 = Demolisher |
− | | accessory2 = | + | | ring2 = Demolisher |
− | | backpiece = | + | | accessory1 = Demolisher |
− | | relic = Relic of | + | | accessory2 = Demolisher |
+ | | backpiece = Demolisher | ||
+ | | relic = Relic of the Stormsinger | ||
}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | '''Sigils''' | + | '''Relics''' |
+ | * {{Relic|Relic of Rivers}} - better CD recovery and a bit of extra healing. Decent defensive choice even after the nerfs. | ||
+ | |||
+ | <!--'''Sigils''' | ||
You're free to experiment with the sigils, various combinations have their pros and cons. We've arrived at the current setup because: | You're free to experiment with the sigils, various combinations have their pros and cons. We've arrived at the current setup because: | ||
Line 96: | Line 99: | ||
Other sigil combinations would also be fine: | Other sigil combinations would also be fine: | ||
* Moving Vision to Spear would go well with Hydromancy in creating a burst window after weapon swapping. With Energy/Cleansing on the Dagger set both sets bring strong defensive and offensive value. | * Moving Vision to Spear would go well with Hydromancy in creating a burst window after weapon swapping. With Energy/Cleansing on the Dagger set both sets bring strong defensive and offensive value. | ||
− | * You could even swap those around. Having Energy/Cleansing on Spear would creat a very strong defensive set while Vision/Hydromancy would prop up your Dagger burst even more, if you prefer that playstyle. | + | * You could even swap those around. Having Energy/Cleansing on Spear would creat a very strong defensive set while Vision/Hydromancy would prop up your Dagger burst even more, if you prefer that playstyle.--> |
Line 126: | Line 129: | ||
==Usage== | ==Usage== | ||
− | + | To be added<!-- | |
'''Elite specialization basics''' | '''Elite specialization basics''' | ||
Line 157: | Line 160: | ||
*All movement skills remove the {{Tooltip|Immobilize}}d condition - list of movement skills in the build: | *All movement skills remove the {{Tooltip|Immobilize}}d condition - list of movement skills in the build: | ||
− | + | ** '''Staff:''' {{Skill|Valiant Leap}} and {{Skill|Line Breaker}}. | |
** '''Dagger/Shield:''' {{Skill|Breaching Strike}}, {{Skill|Aura Slicer}} and {{Skill|Shield Bash}}. | ** '''Dagger/Shield:''' {{Skill|Breaching Strike}}, {{Skill|Aura Slicer}} and {{Skill|Shield Bash}}. | ||
** '''Spear:''' {{Skill|Spear Swipe}}. | ** '''Spear:''' {{Skill|Spear Swipe}}. | ||
** '''Rampage:''' {{Skill|Kick (Rampage)}}, {{Skill|Dash}}, and {{Skill|Seismic Leap}}. | ** '''Rampage:''' {{Skill|Kick (Rampage)}}, {{Skill|Dash}}, and {{Skill|Seismic Leap}}. | ||
** '''Utility:''' {{Skill|Bull's Charge}} | ** '''Utility:''' {{Skill|Bull's Charge}} | ||
− | + | * {{Trait|No Escape}} briefly roots enemies in place after you CC them. This turns skills like {{Skill|Full Counter}} and {{Skill|Disrupting Stab}} into great setup tools for your hard hitting abilities such as {{Skill|Breaching Strike}} or {{Skill|Impale (warrior sword)}}. | |
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*{{Skill|Throw Boulder}} is a popular opener, allowing you to CC targets from range and then either follow up with {{Skill|Dash}} for burst damage or {{Skill|Seismic Leap}} to keep the CC chain rolling. | *{{Skill|Throw Boulder}} is a popular opener, allowing you to CC targets from range and then either follow up with {{Skill|Dash}} for burst damage or {{Skill|Seismic Leap}} to keep the CC chain rolling. | ||
− | + | --> | |
==Related Builds== | ==Related Builds== | ||
* [[Build:Spellbreaker_-_Defense_Spearbreaker|Spellbreaker - Defense Spearbreaker]] - sPvP version of the build. | * [[Build:Spellbreaker_-_Defense_Spearbreaker|Spellbreaker - Defense Spearbreaker]] - sPvP version of the build. |
Revision as of 12:54, 16 February 2025
This is a test build. You may comment and rate it.
Focused on: Strike damage, Control and Sustain
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on February 16, 2025.
Overview
A high damage, high sustain Power Spellbreaker build for WvW roaming built around the recently introduced Warrior Spear.
Skill Bar
Spear
Staff
Utility
Template Code
[&DQIWKzM+PTanAHAAagAAAK0AAACyAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAACCQEyAAA=]
Specializations
Variants
- could be useful against ranged enemies. Whether you've picked Staff, Shield or offhand Sword, this trait will get you some value against projectile users.
Variants
- could be a significant damage increase if you can afford to play with fewer cleanses.
Variants
- makes it easier to set up bursts, but costs quite a bit of your sustain.
Specialization Variants
Strength over
Defense also works. This is seen as less viable, but skilled players can make it work and it offers higher damage:
Equipment
Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Demolisher
Accessory
Demolisher
Accessory
Demolisher
Amulet
Demolisher
Ring
Demolisher
Ring
Demolisher
Spear
Marauder
Sigil
Sigil
Staff
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Equipment Variants
Relics
- - better CD recovery and a bit of extra healing. Decent defensive choice even after the nerfs.
Runes
- - it's like Reaper but a bit less tanky in exchange for offering higher boon duration.
- - higher damage.
- - better sustain without sacrificing much damage.
Relics
- - more consistency on your hard hitting skills.
- - higher burst potential.
Consumables
Food options
- Budget version:
- a very strong defensive option which improves your endurance regen and adds a bit more damage. Highly recommended due to relic and trait synergy.
- - passive damage mitigation and great stats.
Utility
- or .
Usage
To be added
Related Builds
- Spellbreaker - Defense Spearbreaker - sPvP version of the build.
Ratings

I prefer Staff with Dagger, but this Spear build is a close second. Doesn't have the boon removal of the other build, but it can bruteforce its way to victory using Destruction of the Empowered on Discipline. Has a solid amount of everything - damage, CC, mobility, healing.
Comments
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