Difference between revisions of "Virtuoso - Power Speartuoso"
Line 19: | Line 19: | ||
| weapon1 = spear | | weapon1 = spear | ||
| weapon2 = | | weapon2 = | ||
− | | weapon3 = | + | | weapon3 = dagger |
− | | weapon4 = | + | | weapon4 = shield |
| healing = Ether Feast | | healing = Ether Feast | ||
| utility1 = Signet of Illusions | | utility1 = Signet of Illusions | ||
| utility2 = Blink | | utility2 = Blink | ||
− | | utility3 = | + | | utility3 = Signet of Midnight |
| elite = Signet of Humility | | elite = Signet of Humility | ||
}} | }} | ||
Line 31: | Line 31: | ||
===Skill Variants=== | ===Skill Variants=== | ||
'''Utility''' | '''Utility''' | ||
− | * {{Skill|Blade Renewal}} over {{Skill|Signet of | + | * {{Skill|Blade Renewal}} over {{Skill|Signet of Illusions}} - Blade Renewal is a strong defensive skill that can cancel out a lot of damage while restocking your blades. |
Line 58: | Line 58: | ||
| weapon1 = spear | | weapon1 = spear | ||
| weapon2 = | | weapon2 = | ||
− | | weapon3 = | + | | weapon3 = dagger |
− | | weapon4 = | + | | weapon4 = shield |
| sigil1 = Cleansing | | sigil1 = Cleansing | ||
| sigil2 = Energy | | sigil2 = Energy | ||
Line 71: | Line 71: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | ''' | + | '''Relics''' |
− | * {{ | + | * {{Relic|Relic of the Wayfinder}} - better mobility. |
==Usage== | ==Usage== | ||
− | + | '''Elite specialization basics''' | |
− | * Shatters are replaced by Bladesongs (we're still going to refer to these as shatters). | + | * Shatters are replaced by Bladesongs (we're still going to refer to these as '''shatters'''). |
* Instead of generating clones in combat you now stack '''Blades''' and Blades persist even after combat. The maximum count is 5 instead of 3. | * Instead of generating clones in combat you now stack '''Blades''' and Blades persist even after combat. The maximum count is 5 instead of 3. | ||
− | * Bladesongs are a bit more clunky than regular shatters. They require you to face the target to activate and have a cast time, therefore cannot be used defensively while stunned | + | * Bladesongs are a bit more clunky than regular shatters. They require you to face the target to activate and have a cast time, therefore the first 3 cannot be used defensively while stunned. |
'''General''' | '''General''' | ||
− | * {{ | + | * Blocking or dodging an attack stocks blades for shatters, and using a shatter skills grants {{Tooltip|Aegis}}. The interaction between these two ensures that you'll almost always have some blades ready to be used. |
− | * {{ | + | * Blocking or dodging also gives you important boons such as {{Tooltip|Fury}} and {{Tooltip|Quickness}}, which serve as ideal setup for shatter skills and {{Skill|Mind the Gap}}. |
− | |||
+ | '''Damage''' | ||
+ | * {{Skill|Bladesong Harmony}} is your main burst skill as far as shatters are concerned and has 2 charges. | ||
− | + | * Use {{Skill|Bladesong Sorrow}} as a filler when Bladesong Harmony is on CD. | |
− | * For | + | |
+ | * Dagger #2 {{Skill|Bladecall}} is quite powerful in its own right. The skill shoots projectiles at your target, but the bulk of the damage is delivered when these projectiles return. For burst damage you should try to sync up the returning blades with a shatter or {{Skill|Mind the Gap}}. | ||
− | |||
− | * | + | '''Spear''' |
+ | * {{Skill|Mind the Gap}} (MTG) is the bread and butter of spear, it's both the main burst skill and its central mechanic. | ||
− | * | + | * Whenever you score a hit with '''MTG''' you gain Clarity, which empowers your next skill. Therefore '''MTG''' should almost always be the first skill you use on Spear. |
− | * | + | * '''MTG''' does '''more damage''' and has a '''higher crit chance''' if the target is near the outer edge of the skill. Try to use it from just outside melee range! |
− | * {{Skill| | + | * {{Skill|Phantasmal Lancer}} isn't just a Phantasm skill. If you can hit an enemy with the leap itself, you'll remove some boons too. |
+ | ** '''Clarity:''' summon 2 Phantasms. | ||
− | * | + | * The main purpose of {{Skill|Mental Collapse}} is to reset the CD of MTG and serve as a gap closer for it. |
+ | ** '''Clarity:''' stuns the target. | ||
− | * | + | * While {{Skill|Imaginary Inversion}} is mainly a defensive skill on this set, it does quite high damage in melee and can be used to safely counterpressure enemies. |
− | |||
− | |||
− | |||
− | |||
+ | ''Spear burst rotation'' | ||
+ | :# {{Skill|Mind the Gap}} while trying to hit enemies with the outer ring. | ||
+ | :# {{Skill|Mental Collapse}} which is now empowered and stuns targets. | ||
+ | :# {{Skill|Mind the Gap}} again. Try to walk away from the stunned target while casting it in order to put them inside the outer ring of MTG. | ||
+ | :# {{Skill|Phantasmal Lancer}} which should now summon 2 Phantasms due to having Clarity. | ||
− | |||
− | |||
− | * {{ | + | '''Sustain''' |
+ | * {{Skill|Bladesong Distortion}} is the strongest defensive skill you have. Not only does it prevent incoming attacks, but also saves you from condition damage you'd be taking. | ||
+ | ** Don't hesitate to use {{Skill|Signet of Illusions}} to reset this skill if you're in trouble. | ||
− | * | + | * {{Skill|Bladeturn Requiem}} has value as an instant source of {{Tooltip|Aegis}} that can be used even while stunned, or to shield yourself from an incoming attack while doing your Spear burst. |
− | * {{Skill| | + | * {{Skill|Ether Feast}} is the main source of condi cleansing here. Try to use it with 3+ blades stocked whenever possible. |
+ | ** In condition matchups you may want to hold onto this skill longer. Heal only when you need to cleanse, if you're not in too much danger. | ||
− | * | + | * The second best cleanse is weapon swapping for {{Sigil|Superior Sigil of Cleansing}}. |
− | * {{Skill| | + | * Third best is {{Skill|Imaginary Inversion}} on Spear. |
− | * | + | * Swap to shield if you're being pressured, it has 2 blocking skills on skill #4 that you can use to buy time for CDs to come back up, or to build distance. |
− | * | + | * {{Tooltip|Stealth}} is your last resort option for when you need to disengage or create some breathing room. |
− | |||
==Related Builds== | ==Related Builds== | ||
* [[Build:Virtuoso_-_Power_Speartuoso_Roamer|Virtuoso - Power Speartuoso Roamer]] - WvW version of the build. | * [[Build:Virtuoso_-_Power_Speartuoso_Roamer|Virtuoso - Power Speartuoso Roamer]] - WvW version of the build. |
Revision as of 21:23, 24 February 2025
This is a test build. You may comment and rate it.
Focused on: Strike damage and Control
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on February 24, 2025.
Overview
A PvP Virtuoso Power build using the new Mesmer spear, focusing on devastating AoE attacks in melee range.
Skill Bar
Spear
Dagger/Shield
Utility
Skill Variants
Utility
- over - Blade Renewal is a strong defensive skill that can cancel out a lot of damage while restocking your blades.
Elite
Stealth.
- strong defensive option with group utility that could also allow you and your team to ambush enemies from
Weapons
- Spear is set in stone but the second set is highly customizable. Both Greatsword for more burst damage with some range and Dagger/x for a ranged set are popular options. Offhand Shield for more survivability or Pistol for higher pressure are also viable choices.
Template Code
[&DQcBGhgpQhVuAW4BggGDAWUBggGDAWYB7RKaAQAAAAAAAAAAAAAAAAAAAAADCQFaAGYAAA==]
Specializations
Equipment
Spear
Sigil
Sigil
Dagger
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
- - better mobility.
Usage
Elite specialization basics
- Shatters are replaced by Bladesongs (we're still going to refer to these as shatters).
- Instead of generating clones in combat you now stack Blades and Blades persist even after combat. The maximum count is 5 instead of 3.
- Bladesongs are a bit more clunky than regular shatters. They require you to face the target to activate and have a cast time, therefore the first 3 cannot be used defensively while stunned.
General
- Blocking or dodging an attack stocks blades for shatters, and using a shatter skills grants
Aegis. The interaction between these two ensures that you'll almost always have some blades ready to be used.
- Blocking or dodging also gives you important boons such as
Fury and
Quickness, which serve as ideal setup for shatter skills and .
Damage
- is your main burst skill as far as shatters are concerned and has 2 charges.
- Use as a filler when Bladesong Harmony is on CD.
- Dagger #2 is quite powerful in its own right. The skill shoots projectiles at your target, but the bulk of the damage is delivered when these projectiles return. For burst damage you should try to sync up the returning blades with a shatter or .
Spear
- (MTG) is the bread and butter of spear, it's both the main burst skill and its central mechanic.
- Whenever you score a hit with MTG you gain Clarity, which empowers your next skill. Therefore MTG should almost always be the first skill you use on Spear.
- MTG does more damage and has a higher crit chance if the target is near the outer edge of the skill. Try to use it from just outside melee range!
- Clarity: summon 2 Phantasms.
isn't just a Phantasm skill. If you can hit an enemy with the leap itself, you'll remove some boons too.
- The main purpose of
- Clarity: stuns the target.
is to reset the CD of MTG and serve as a gap closer for it.
- While is mainly a defensive skill on this set, it does quite high damage in melee and can be used to safely counterpressure enemies.
Spear burst rotation
- while trying to hit enemies with the outer ring.
- which is now empowered and stuns targets.
- again. Try to walk away from the stunned target while casting it in order to put them inside the outer ring of MTG.
- which should now summon 2 Phantasms due to having Clarity.
Sustain
- Don't hesitate to use to reset this skill if you're in trouble.
is the strongest defensive skill you have. Not only does it prevent incoming attacks, but also saves you from condition damage you'd be taking.
Aegis that can be used even while stunned, or to shield yourself from an incoming attack while doing your Spear burst.
has value as an instant source of
- In condition matchups you may want to hold onto this skill longer. Heal only when you need to cleanse, if you're not in too much danger.
is the main source of condi cleansing here. Try to use it with 3+ blades stocked whenever possible.
- The second best cleanse is weapon swapping for .
- Third best is on Spear.
- Swap to shield if you're being pressured, it has 2 blocking skills on skill #4 that you can use to buy time for CDs to come back up, or to build distance.
Stealth is your last resort option for when you need to disengage or create some breathing room.
Related Builds
- Virtuoso - Power Speartuoso Roamer - WvW version of the build.
Ratings

Stomps low-mid tier players hard. But this isn't meta in tourneys for a reason spoilers: top players farms this build. Players who are experienced with this build will about face to hide the painfully obvious f1 cast but it's still very telegraphed. spear rotation is static and predictable. If you're actually somewhat good, just watch out for f1 cast, block/dodge spear rotation, and there's no real reason you should ever lose against this build unless it hard counters your build, which isn't many. Play reaper, tempest, zerk, axe thief, condi herald, etc. and just tear this build apart. Bring you to low plat? sure. but don't be surprised when players begin to actually dodge your bursts and end up farming you

this is stupid broken rn, it's got insane defensives and the offense never stops. you're stronger at close range, and can also hit from 1200 range.

A very high burst damage build with a low-skill floor and multiple punishing skills for targets unlucky enough to get trained down by this build. Vulnerable to conditions outside of distorting and it's heal, but can often avoid this and power dmg by staying at range or simply stealthing and leaving a fight.

Quite a decent build but unfortunately is extremely weak to condi, as well as slower than Mirage. If it weren't for that I woulda given it 5 stars

Insane damage potential and survivability for a power mesmer. Unblockable projectiles plus aegis on shatter and quickness from blocks can all be used to gigabuff burst by giving quickness to spear 2 and 4. Probably the scariest spear mesmer gets right now, and what's scarier is taking shield, marauder amulet and relic of the defender let's the build not only roam, but duel quite effectively. Obviously it's not optimal but I've seen some people do really well, especially when learning spear, on that setup, plus even without berserker, you can still one-shot people, and Rivers' alactrity is kinda meh after nerfs. I will say though, since signet of illusions got nerfed pretty hard, signet of midnight might be a better pick, since the signet was predominantly used to reset distortion, which it doesn't always do in time anymore, making the stealth and stunbreak look more attractive.
Comments
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