Difference between revisions of "Mechanist - Power DPS"
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| specialization = Mechanist | | specialization = Mechanist | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = Good |
− | | focus = | + | | focus = Direct Damage |
+ | | xpac = eod | ||
| meta = | | meta = | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Power Mechanist has a simple rotation, and the mech allows you to maintain high damage even if you're forced to deal with mechanics. This makes it an excellent starter class. | |
+ | |||
+ | The different weapon options allow for some flexibility in utility and survivability, and it can provide some minor group support quite easily. | ||
+ | |||
Line 16: | Line 21: | ||
| profession = Engineer | | profession = Engineer | ||
| specialization = Mechanist | | specialization = Mechanist | ||
− | | weapon1 = | + | | weapon1 = Sword |
| weapon2 = Pistol | | weapon2 = Pistol | ||
| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
− | | healing = | + | | healing = Rectifier Signet |
| utility1 = Grenade Kit | | utility1 = Grenade Kit | ||
| utility2 = Force Signet | | utility2 = Force Signet | ||
| utility3 = Shift Signet | | utility3 = Shift Signet | ||
− | | elite = | + | | elite = Overclock Signet |
− | |||
− | |||
}} | }} | ||
− | * | + | |
+ | ===Non-SotO Weapons=== | ||
+ | * '''Shield''' is a moderate DPS loss, but offers good CC and survivability, though '''Hammer''' provides similar benefits and does more damage. | ||
+ | * '''Hammer''' offers frequent projectile reflect, an evade, and a block. The lightning field on {{skill|Thunderclap}} will also result in some occasional {{tooltip|Swiftness}} for your subgroup. | ||
+ | * '''Rifle''' is the best weapon for players that don't own Secrets of the Obscure. It is also a nice weapon on encounters that make meleeing the boss difficult, though it is significantly less damage than the other weapon options. | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | * {{Skill|A.E.D.}} can be used to skip certain oneshot attacks | ||
+ | * {{skill|Elixir Gun}} can replace {{skill|Grenade Kit}} - {{skill|Acid Bomb}} is a significant DPS increase if used off cooldown, but the skill launches you backwards when you use it. This launch can be cancelled by weapon swapping just after use, but the timing takes practise and forced movement can easily get you killed on many encounters. | ||
+ | * {{skill|Throw Mine}} can replace {{skill|Grenade Kit}}. This is a small DPS loss, and you lose access to ranged damage, but the rotation is simpler and you gain access to more CC and boon rip. | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGNyYvRh0qDyoPhgCGABobGhsQGyYBCRuJAQAAAAAAAAAAAAAAAAAAAAADWgA2ADMAAA==] |
}} | }} | ||
− | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives|bot| | + | {{Specialization|Explosives|bot|top|bot|}} |
{{Specialization|Firearms|bot|bot|mid|}} | {{Specialization|Firearms|bot|bot|mid|}} | ||
{{Specialization|Mechanist|top|bot|top|}} | {{Specialization|Mechanist|top|bot|top|}} | ||
− | * | + | * It would be a minor DPS loss to take {{Trait|Mech Arms: High-Impact Drivers}}, and you would generate a decent amount of {{tooltip|Might}} for doing so. |
Line 52: | Line 65: | ||
| weight = Medium | | weight = Medium | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Sword |
| weapon2 = Pistol | | weapon2 = Pistol | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
− | | weapon1-stats = | + | | weapon1-stats = |
− | | weapon2-stats = | + | | weapon2-stats = |
| weapon3-stats = | | weapon3-stats = | ||
| weapon4-stats = | | weapon4-stats = | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Thief | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
Line 73: | Line 87: | ||
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
− | | amulet = | + | | amulet = Dragon |
− | | ring1 = | + | | ring1 = Dragon |
| ring2 = Dragon | | ring2 = Dragon | ||
}} | }} | ||
− | * | + | |
− | * {{ | + | ===Equipment Variants=== |
+ | * The {{tooltip|Dragon stats}} pieces are a tiny dps increase, so you can run full {{tooltip|Berserker stats}} if you prefer. | ||
+ | * {{Rune|Superior Rune of the Scholar}} is a tiny DPS loss. | ||
+ | |||
==Consumables== | ==Consumables== | ||
− | '''Food | + | '''Food''' |
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | * {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended versions | ||
− | + | '''Utility''' | |
− | '''Utility | ||
* {{utility|Superior Sharpening Stone}} | * {{utility|Superior Sharpening Stone}} | ||
Line 93: | Line 109: | ||
==Usage== | ==Usage== | ||
+ | The build is incredibly easy to play, and mostly boils down to using certain weapon skills off-cooldown. | ||
+ | If taking {{skill|Grenade Kit}}, whenever you use skill 2 ({{skill|Refraction Cutter}}, {{skill|Electro-whirl}} or {{Skill|Blunderbuss}}), switch to {{Skill|Grenade Kit}} and use {{Skill|Shrapnel Grenade}}, plus {{Skill|Poison Grenade}} OR {{Skill|Freeze Grenade}}. Shrapnel Grenade will always be ready, skip Poison and Freeze grenade if they are on cooldown. | ||
− | ===Rotation=== | + | If using {{skill|Elixir Gun}}, whenever you use {{skill|Blowtorch}}, switch to {{skill|Elixir Gun}} and use {{skill|Acid Bomb}}. |
+ | |||
+ | |||
+ | ===Sword Rotation=== | ||
+ | The rotation is functionally a priority list: | ||
+ | # {{skill|Refraction Cutter}} | ||
+ | # {{skill|Blowtorch}} | ||
+ | # {{skill|Throw Mine}} (if using) | ||
+ | # {{skill|Radiant Arc}} | ||
+ | # {{skill|Glue Shot}} | ||
+ | |||
+ | * After using {{skill|Refraction Cutter}}, go into {{skill|Grenade Kit}} and use {{skill|Shrapnel Grenade}} plus either {{skill|Poison Grenade}} or {{skill|Freeze Grenade}} (if available). {{skill|Poison Grenade}} takes priority. | ||
+ | * If bringing {{skill|Elixir Gun}}, enter it after {{skill|Blowtorch}} and use {{skill|Acid Bomb}} then immediately {{tooltip|Weapon Swap}} to prevent yourself moving too far backwards. | ||
+ | * Complete your autoattack chains. | ||
+ | * Every time you complete an auto chain, it slightly reduces the cooldown of your two sword skills. | ||
+ | |||
+ | [https://youtu.be/F1FB8xrkdzY Video example (with Elixir Gun)] | ||
+ | |||
+ | |||
+ | ===Hammer Rotation=== | ||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | # {{Skill| | + | # {{skill|Thunderclap}} |
+ | # {{Skill|Electro-whirl}} | ||
# {{Skill|Grenade Kit}} | # {{Skill|Grenade Kit}} | ||
# {{Skill|Shrapnel Grenade}} | # {{Skill|Shrapnel Grenade}} | ||
− | |||
− | |||
# {{tooltip|Weapon Swap}} (or stow kit) | # {{tooltip|Weapon Swap}} (or stow kit) | ||
− | # {{Skill| | + | # {{skill|Rocket Charge}} (optional) |
− | # {{Skill| | + | |
− | # {{Skill| | + | |
+ | <big>'''Rest of the Rotation'''</big> | ||
+ | |||
+ | After the opener, your basic loop is as follows: | ||
+ | # Autoattack and use {{Skill|Thunderclap}} and {{skill|Rocket Charge}} on '''Hammer''' until '''Electro-whirl''' is available - make sure to finish your auto chains! | ||
+ | # {{Skill|Electro-whirl}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}}, and {{Skill|Freeze Grenade}} OR {{Skill|Poison Grenade}} (if available) | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | # Repeat | ||
+ | |||
+ | [https://youtu.be/8R7j__lY6CY Video example] | ||
+ | |||
+ | |||
+ | * {{skill|Rocket Charge}} is a small DPS increase, but locks your character into a long animation. As the skill also provides two evades, it can instead be saved for defensive use. | ||
+ | * Only use one grenade skill alongside {{skill|Shrapnel Grenade}} each time you enter {{skill|Grenade Kit}}. | ||
+ | ** {{skill|Poison Grenade}} takes priority over {{skill|Freeze Grenade}}. | ||
+ | ** On a loop where you use {{Skill|Thunderclap}}, only use {{skill|Shrapnel Grenade}} the next time you enter {{skill|Grenade Kit}}. | ||
+ | * See below for more ''General Tips''. | ||
+ | |||
+ | |||
+ | ===Rifle Rotation=== | ||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Blunderbuss}} | ||
# {{Skill|Grenade Kit}} | # {{Skill|Grenade Kit}} | ||
# {{Skill|Shrapnel Grenade}} | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{Skill|Poison Grenade}} | ||
# {{tooltip|Weapon Swap}} (or stow kit) | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | # {{Skill|Overcharged Shot}} | ||
+ | # {{Skill|Jump Shot}} | ||
+ | # {{Skill|Net Shot}} | ||
+ | |||
+ | <big>'''Rest of the Rotation'''</big> | ||
− | + | # Autoattack and use your rifle skills as they come off cooldown until Blunderbuss is available | |
− | + | # {{Skill|Blunderbuss}} | |
− | |||
− | |||
− | # {{Skill| | ||
# {{Skill|Grenade Kit}} | # {{Skill|Grenade Kit}} | ||
− | # {{Skill|Shrapnel Grenade}} | + | # {{Skill|Shrapnel Grenade}} plus {{Skill|Poison Grenade}} or {{Skill|Freeze Grenade}} (if available) |
# {{tooltip|Weapon Swap}} (or stow kit) | # {{tooltip|Weapon Swap}} (or stow kit) | ||
# Repeat | # Repeat | ||
− | + | * If you hover your mouse over an element of the UI, your character will use {{Skill|Jump Shot}} in place, minimising the animation length and maintaining your position | |
+ | |||
+ | |||
+ | [https://youtu.be/TeyO2KLA_qc Video example] | ||
===General Tips=== | ===General Tips=== | ||
− | * | + | * Make sure you're within 360 units of your mech before using F1-3 skills, or they will have a 50% longer cooldown thanks to {{trait|Mechanical Genius}}. |
− | + | * Try to let your autoattacks finish. | |
− | ** {{Skill|Core Reactor Shot}} may be delayed is a breakbar | + | * Use {{skill|Spark Revolver}}, {{Skill|Jade Mortar}} and {{Skill|Core Reactor Shot}} off cooldown - you can set them on autocast if you won't need to save them for CC. |
+ | ** {{Skill|Core Reactor Shot}} may be delayed is a breakbar if imminent. | ||
* If your mech dies, use {{Skill|Overclock Signet}} to immediately get it back. | * If your mech dies, use {{Skill|Overclock Signet}} to immediately get it back. |
Latest revision as of 18:37, 8 March 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
Power Mechanist has a simple rotation, and the mech allows you to maintain high damage even if you're forced to deal with mechanics. This makes it an excellent starter class.
The different weapon options allow for some flexibility in utility and survivability, and it can provide some minor group support quite easily.
Skill Bar
Non-SotO Weapons
- Shield is a moderate DPS loss, but offers good CC and survivability, though Hammer provides similar benefits and does more damage.
- Hammer offers frequent projectile reflect, an evade, and a block. The lightning field on
Swiftness for your subgroup.
will also result in some occasional - Rifle is the best weapon for players that don't own Secrets of the Obscure. It is also a nice weapon on encounters that make meleeing the boss difficult, though it is significantly less damage than the other weapon options.
Skill Variants
- can be used to skip certain oneshot attacks
- can replace - is a significant DPS increase if used off cooldown, but the skill launches you backwards when you use it. This launch can be cancelled by weapon swapping just after use, but the timing takes practise and forced movement can easily get you killed on many encounters.
- can replace . This is a small DPS loss, and you lose access to ranged damage, but the rotation is simpler and you gain access to more CC and boon rip.
Template Code
Specializations
- It would be a minor DPS loss to take
Might for doing so.
, and you would generate a decent amount of
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Dragon
Dragon
Dragon
Berserker
Berserker
x6
x18
Equipment Variants
- The
Dragon stats pieces are a tiny dps increase, so you can run full
Berserker stats if you prefer.
- is a tiny DPS loss.
Consumables
Food
- or ascended versions
Utility
Usage
The build is incredibly easy to play, and mostly boils down to using certain weapon skills off-cooldown.
If taking
, whenever you use skill 2 ( , or ), switch to and use , plus OR . Shrapnel Grenade will always be ready, skip Poison and Freeze grenade if they are on cooldown.If using
, whenever you use , switch to and use .
Sword Rotation
The rotation is functionally a priority list:
- (if using)
- After using , go into and use plus either or (if available). takes priority.
- If bringing
Weapon Swap to prevent yourself moving too far backwards.
, enter it after and use then immediately - Complete your autoattack chains.
- Every time you complete an auto chain, it slightly reduces the cooldown of your two sword skills.
Video example (with Elixir Gun)
Hammer Rotation
Opener
Weapon Swap (or stow kit)
- (optional)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use and on Hammer until Electro-whirl is available - make sure to finish your auto chains!
- , and OR (if available)
Weapon Swap (or stow kit)
- Repeat
- is a small DPS increase, but locks your character into a long animation. As the skill also provides two evades, it can instead be saved for defensive use.
- Only use one grenade skill alongside
- takes priority over .
- On a loop where you use , only use the next time you enter .
each time you enter .
- See below for more General Tips.
Rifle Rotation
Opener
Weapon Swap (or stow kit)
Rest of the Rotation
- Autoattack and use your rifle skills as they come off cooldown until Blunderbuss is available
- plus or (if available)
Weapon Swap (or stow kit)
- Repeat
- If you hover your mouse over an element of the UI, your character will use in place, minimising the animation length and maintaining your position
General Tips
- Make sure you're within 360 units of your mech before using F1-3 skills, or they will have a 50% longer cooldown thanks to .
- Try to let your autoattacks finish.
- Use
- may be delayed is a breakbar if imminent.
, and off cooldown - you can set them on autocast if you won't need to save them for CC.
- If your mech dies, use to immediately get it back.
Ratings





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