Difference between revisions of "Spellbreaker - Spearbreaker Roamer"
(5 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
==Overview== | ==Overview== | ||
A high damage, high sustain Power Spellbreaker build for WvW roaming built around the recently introduced Warrior Spear. | A high damage, high sustain Power Spellbreaker build for WvW roaming built around the recently introduced Warrior Spear. | ||
+ | |||
+ | The lack of Dagger's boon removal means that you'll have to invest a bit more into raw damage in order to bring down high sustain builds than you would on a [[Build:Spellbreaker_-_Staffbreaker_Roamer|Dagger Build]], forsaking some cleansing and instead opting for {{Trait|Destruction of the Empowered}}. | ||
Line 54: | Line 56: | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
− | | stats = | + | | stats = Berserker |
| rune = Superior Rune of the Pack | | rune = Superior Rune of the Pack | ||
| rune-qt = 6 | | rune-qt = 6 | ||
Line 60: | Line 62: | ||
| weapon2 = | | weapon2 = | ||
| weapon3 = Staff | | weapon3 = Staff | ||
− | | weapon4 = | + | | weapon4 = |
| sigil1 = Superior Sigil of Cleansing | | sigil1 = Superior Sigil of Cleansing | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
Line 67: | Line 69: | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | |||
− | |||
| amulet = Demolisher | | amulet = Demolisher | ||
| ring1 = Demolisher | | ring1 = Demolisher | ||
| ring2 = Demolisher | | ring2 = Demolisher | ||
− | | accessory1 = | + | | accessory1 = Dragon |
− | | accessory2 = | + | | accessory2 = Dragon |
− | | backpiece = | + | | backpiece = Dragon |
| relic = Relic of Rivers | | relic = Relic of Rivers | ||
}} | }} | ||
Line 80: | Line 80: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
+ | '''Stats''' | ||
+ | * Replace the {{Tooltip|Dragon stats|Dragon}} pieces with {{Tooltip|Marauder}} if you're NOT playing with a '''Precision''' rune, or if you're willing to trade some burst potential for higher consistency. | ||
+ | |||
'''Relics''' | '''Relics''' | ||
* {{Relic|Relic of the Stormsinger}} - strong damage proc. | * {{Relic|Relic of the Stormsinger}} - strong damage proc. | ||
Line 103: | Line 106: | ||
* {{Rune|Superior Rune of the Brawler}} - better sustain without sacrificing much damage. | * {{Rune|Superior Rune of the Brawler}} - better sustain without sacrificing much damage. | ||
+ | |||
+ | * {{Rune|Superior Rune of the Scholar}} - if you don't care about sustain or boon durations and just want more damage. | ||
Line 169: | Line 174: | ||
:# {{Skill|Path to Victory}} | :# {{Skill|Path to Victory}} | ||
:# Weapon swap | :# Weapon swap | ||
− | :# {{Skill| | + | :# {{Skill|Harrier's Toss}} |
Line 175: | Line 180: | ||
* Almost every single Staff skill has some healing attached to it. | * Almost every single Staff skill has some healing attached to it. | ||
− | * While {{Skill|Line Breaker}} can cover quite the distance, you don't always want to aim it far even when running away. The boons | + | * While {{Skill|Line Breaker}} can cover quite the distance, you don't always want to aim it far even when running away. The healing and boons are only applied upon reaching the destination - on low HP you might even get killed by a ranged build or conditions before the skill could finish. The '''closer you aim''' it to your feet, the '''sooner you'll get healed''' and protected by boons. |
* {{Sigil|Superior Sigil of Cleansing}}, {{Trait|Cleansing Ire}} and {{Trait|Warrior's Sprint}} will be used to manage condition levels before resorting to mass cleanses. | * {{Sigil|Superior Sigil of Cleansing}}, {{Trait|Cleansing Ire}} and {{Trait|Warrior's Sprint}} will be used to manage condition levels before resorting to mass cleanses. |
Latest revision as of 13:28, 11 March 2025
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Control and Sustain
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on March 11, 2025 and is up to date for the April 15, 2025 patch.
Overview
A high damage, high sustain Power Spellbreaker build for WvW roaming built around the recently introduced Warrior Spear.
The lack of Dagger's boon removal means that you'll have to invest a bit more into raw damage in order to bring down high sustain builds than you would on a Dagger Build, forsaking some cleansing and instead opting for .
Skill Bar
Spear
Staff
Utility
Template Code
[&DQIWKzM6PTanAKcAagBqAK0AcQCyALIAfAGcAAAAAAAAAAAAAAAAAAAAAAACMgBZAAA=]
Specializations
Variants
- could be useful against ranged enemies.
Equipment
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Dragon
Accessory
Dragon
Amulet
Demolisher
Ring
Demolisher
Ring
Demolisher
Spear
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Equipment Variants
Stats
- Replace the
Dragon pieces with
Marauder if you're NOT playing with a Precision rune, or if you're willing to trade some burst potential for higher consistency.
Relics
- - strong damage proc.
- - more consistency on your hard hitting skills.
- - higher burst potential.
Runes
- - higher damage, if you don't care about boon duration.
- - better sustain without sacrificing much damage.
- - if you don't care about sustain or boon durations and just want more damage.
Consumables
Food options
- Budget version:
- a very strong defensive option which improves your endurance regen and adds a bit more damage. Highly recommended due to relic and trait synergy.
- - passive damage mitigation and great stats.
Utility
- or .
Usage
Elite specialization basics
- (FC) recharges your Burst skills and . Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
- Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, cast it in the middle of an enemy's attack animation, etc.
- FC is both one of the best defensive and offensive skill in the build as it blocks, evades, grants
Stability, and performs an unblockable AoE CC attack when triggered.
- Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then with a weapon swap can get you there.
General
- Settings: disable auto targeting, otherwise it'd be impossible to use skills like settings guide. for disengaging. For more tips check out our
- Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames while tethering yourself to the target with as often as possible. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact whenever you can't outdamage your opponent, dodge/block/evade as many things as possible, and spike targets when an opening shows.
- Any burst skill can proc , including .
- Staff isn't just your defensive set, but also one that can be used to secure a kill. While only
- and were selected to help you burst targets right after weapon swapping.
and are real threats here, sometimes this is all you need to get a kill once you've got a target down to low HP with your Spear.
- It's possible to benefit from Staff's even on Spear! Simply cast or right before swapping to to Staff. The skills should now land while the Vision proc is active.
- reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy.
- Despite its range is best used in melee to make it harder to react to.
- CCing a target removes a boon and deals damage/grants adrenaline via .
- All movement skills remove the
Immobilized condition - list of movement skills in the build:
- Staff: and .
- Spear: .
- Rampage: , , and .
- Utility:
Burst combo examples
From Spear
- for CC. This moves you back a little, so immediately start walking towards your target, you want to be in melee range for the Staff swap.
- as you're getting to your target.
- Weapon swap immediately as you finish casting SS, you want the skill from step 2 to land on Spear for 100% crit chance.
From Staff
Fury
for - or for CC
- Weapon swap
Survival
- Almost every single Staff skill has some healing attached to it.
- While can cover quite the distance, you don't always want to aim it far even when running away. The healing and boons are only applied upon reaching the destination - on low HP you might even get killed by a ranged build or conditions before the skill could finish. The closer you aim it to your feet, the sooner you'll get healed and protected by boons.
- , and will be used to manage condition levels before resorting to mass cleanses.
- Burst skills cleanse conditions whenever they strike thanks to
- Getting
Blinded could make your Burst skill miss and thus the condition cleansing won't happen which is rather awkward. Dodge rolling however grants
Resistance via which renders
Blind ineffective, increasing the chance of a successful Cleansing Ire proc.
.
- Getting
- isn't just an anti-CC skill, it also mitigates direct damage by giving you immunity to critical hits.
- cleanses 5 conditions and should be used pretty much on CD, assuming you're missing a large chunk of health or need to deal with conditions.
- provides a steady stream of healing as long as you're landing those Burst skills (F1-F2).
- (SIO) is both a stunbreak and a source of condition removal for you and your team.
- Kite, a LOT. You want to run out of harm's way using mobility skills as much as possible before resorting to major defensive CDs.
- is great if you want to run away from pressure as it can build quite the gap while providing an evade frame.
Rampage
- is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone or run away from a fight. Bonus points if you manage to attach just before using your elite.
- CC skills barely do any damage anymore, most of the damage in this form comes from autoattacks and .
- is a popular opener, allowing you to CC targets from range and then either follow up with for burst damage or to keep the CC chain rolling.
Related Builds
- Spellbreaker - Defense Spearbreaker - sPvP version of the build.
Ratings

I prefer Staff with Dagger, but this Spear build is a close second. Doesn't have the boon removal of the other build, but it can bruteforce its way to victory using Destruction of the Empowered on Discipline. Has a solid amount of everything - damage, CC, mobility, healing.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium

