Difference between revisions of "Tempest - Power DPS"
(Updated rotations) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 143: | Line 143: | ||
# {{skill|Overload Air}} | # {{skill|Overload Air}} | ||
# {{skill|Shock Blast}} | # {{skill|Shock Blast}} | ||
+ | # {{skill|Fire Attunement}} | ||
Line 148: | Line 149: | ||
# {{skill|Flame Wheel}} | # {{skill|Flame Wheel}} | ||
# {{skill|Triple Sear}} | # {{skill|Triple Sear}} | ||
− | # {{skill|Molten End}} | + | # {{skill|Molten End}} - skip on the very first loop for faster burst |
# {{skill|Air Attunement}} | # {{skill|Air Attunement}} | ||
Line 155: | Line 156: | ||
# {{skill|Hurricane of Pain}} | # {{skill|Hurricane of Pain}} | ||
# {{skill|Overload Air}} | # {{skill|Overload Air}} | ||
− | # {{skill| | + | # {{skill|Earth Attunement}} |
Line 179: | Line 180: | ||
# {{skill|Fire Attunement}} | # {{skill|Fire Attunement}} | ||
# Return to start of '''Fire''' section | # Return to start of '''Fire''' section | ||
+ | |||
+ | |||
+ | [https://youtu.be/V69zFOoAcLs Video example] | ||
Line 220: | Line 224: | ||
# {{skill|Fire Attunement}} | # {{skill|Fire Attunement}} | ||
# Return to start of '''Fire''' section | # Return to start of '''Fire''' section | ||
+ | |||
+ | |||
+ | [https://youtu.be/z6OoJzniF_k Video example] | ||
Line 257: | Line 264: | ||
The complete loop after the opener therefore goes '''Fire''' {{to}} '''Air''' {{to}} '''Earth''' {{to}} '''Air''' {{to}} Repeat | The complete loop after the opener therefore goes '''Fire''' {{to}} '''Air''' {{to}} '''Earth''' {{to}} '''Air''' {{to}} Repeat | ||
+ | |||
+ | |||
+ | [https://youtu.be/7a3hfyAn3XQ Video example] | ||
Line 319: | Line 329: | ||
===Staff Rotation=== | ===Staff Rotation=== | ||
− | [https://youtu.be/ | + | [https://youtu.be/5vBvWZDBinY Video example] |
Latest revision as of 16:45, 28 March 2025
Overview
Fresh Air Tempest relies on spamming Vulnerability, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through 's Static Discharge.
Skill Bar
Weapon Variants
Players that own Janthir Wilds can use Spear. This is similar long-term DPS, but the burst is lower and the weapon is incredibly visually noisy, making it difficult to see mechanics.
Sword/Dagger can also be used by players that own Secrets of the Obscure.
Scepter/Dagger is the best choice for players that don't own Secrets of the Obscure or Janthir Wilds, and also has the benefit of doing good damage at range.
Skill Variants
Healing
- provides good healing in low damage fights (i.e. fights where you never press your healing skill).
- for a strong group heal.
- if extra condition cleanse is needed.
Utility
- On non-hammer builds,
- can be swapped to for higher burst.
should replace or :
- can be pre-cast in fractals then swapped to another skill for extra damage.
Elite
- can be pre-cast in fractals then swapped to another skill for extra damage.
Template Code
Specializations
Equipment
Hammer Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- is practically identical damage.
- instead of on targets that can be stunned.
Other Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
x6
x18
- This setup has 2218 precision.
- instead of on targets that can be stunned.
- Using full
Berserker stats gear with would be a miniscule DPS gain.
- With this setup, it is optimal to use 17 Mighty infusions and 1 Precise infusion.
Consumables
Food
- or ascended versions
Utility
Usage
Hammer Rotation
Summon
in before the encounter starts, and swap to .Throughout the rotation, cast
, , and off cooldown, but only when in .
Opening Burst
Fire
- - skip on the very first loop for faster burst
Air 1
Earth
- , and during the cast
Air 2
- Autoattack until Overload Air is ready
- , and during the cast
Water
- , and immediately
Air 3
- , and during the cast
- Return to start of Fire section
Sword/Dagger Rotation
Summon
in before the encounter starts, and swap to .Throughout the rotation, cast
, and off cooldown, but only when in .
Opening Burst
Fire
Air 1
- Autotattack until Overload Air is available
Earth
- (if available)
Air 2
- Autotattack and use until Overload Air is available
- Return to start of Fire section
Scepter/Dagger Rotation
Summon
in before the encounter starts, and swap to .Throughout the rotation, cast
, , and off cooldown, but only when in .
Opening Burst
- and during the cast of Air Overload
Fire
Air
- Autoattack until Overload Air is available
Earth
- , or if it's not available
After this, you repeat the Air section, then return to the start of the Fire section.
The complete loop after the opener therefore goes Fire ⇒ Air ⇒ Earth ⇒ Air ⇒ Repeat
Spear Rotation

Spear's unique mechanic is its Etchings. The five-skill in each attunement places a large symbol on the ground. This can be immediately reactivated to launch an AoE attack, but a more powerful version can be charged up by using three skills while inside the symbol. As such, the general principle will be to quickly activate the Etching, followed by at least three skills, then the enhanced attack from the Etching.
It is worth noting that while you need to remain in the Etching symbol to charge it up, the damage can be aimed up to 1200 units away.
In order for
to be available each loop, the Fire traitline is required.
Autoattacks will not be listed in general.
Opener
- Summon in before the encounter starts, and swap to .
- and swap to during the cast
Fire
It is very important that
is used immediately after as the entire attack will benefit from the damage buff.- ⇒ and during the cast
Air 1
- - this is instant cast so can be used during other skills
- Autoattack, and use when it comes off cooldown
- as soon as you see it fully charged (the icon changes)
- - make sure the skill has finished casting before swapping attunement
Earth
Air 2
- until Overload Air is available
- and swap to during the cast
- Return to start of Fire
- Use off cooldown.
- Use whenever it's available and you're in .
- Use whenever it's available, and you're in the Air 2 section.
Staff Rotation
Ratings



Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium

