Difference between revisions of "Reaper - Condi Dread Reaper"
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− | + | ==== Utility skills ==== | |
+ | |||
*{{Skill|Spectral Armor}}: can replace {{Skill|Well of Power}} for an alternate stun break | *{{Skill|Spectral Armor}}: can replace {{Skill|Well of Power}} for an alternate stun break | ||
*{{Skill|Spectral Grasp}}: can replace {{Skill|Spectral Ring}} when underwater, or {{Skill|Well of Power}} if you need even more CC and can sacrifice your only stun break for it. | *{{Skill|Spectral Grasp}}: can replace {{Skill|Spectral Ring}} when underwater, or {{Skill|Well of Power}} if you need even more CC and can sacrifice your only stun break for it. | ||
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{{Specialization|Curses|top|bot|bot}} | {{Specialization|Curses|top|bot|bot}} | ||
{{Specialization|Reaper|mid|mid|mid}} | {{Specialization|Reaper|mid|mid|mid}} | ||
− | + | ||
+ | === Variants === | ||
* {{Trait|Plague Sending}} for additional condition clear | * {{Trait|Plague Sending}} for additional condition clear | ||
* {{Trait|Path of Corruption}} for additional boon corrupt | * {{Trait|Path of Corruption}} for additional boon corrupt | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
− | + | ==== Stats ==== | |
You can replace some {{Tooltip|Viper}} pieces with {{Tooltip|Trailblazer}} or {{Tooltip|Ritualist stats}} for more survivability and/or Boon Duration if you need. Try to keep Bleeding duration at 100%, possibly using {{Rune|Krait}} and {{Sigil|Superior Sigil of Agony}} together. Also keep in mind that Precision is valuable, as it causes Chilling Novas, Bleeding on Crit, and increases Condition Damage as a percent of Precision (trait + utility buff). | You can replace some {{Tooltip|Viper}} pieces with {{Tooltip|Trailblazer}} or {{Tooltip|Ritualist stats}} for more survivability and/or Boon Duration if you need. Try to keep Bleeding duration at 100%, possibly using {{Rune|Krait}} and {{Sigil|Superior Sigil of Agony}} together. Also keep in mind that Precision is valuable, as it causes Chilling Novas, Bleeding on Crit, and increases Condition Damage as a percent of Precision (trait + utility buff). | ||
− | + | ==== Sigils ==== | |
If you overcap Bleeding Duration beyond 100%, you can replace {{Sigil|Superior Sigil of Agony}} with one of the following. Aim for 100% Bleeding Duration, then maximum Condition Damage, or alternatively sigils that apply Torment or Poison. | If you overcap Bleeding Duration beyond 100%, you can replace {{Sigil|Superior Sigil of Agony}} with one of the following. Aim for 100% Bleeding Duration, then maximum Condition Damage, or alternatively sigils that apply Torment or Poison. | ||
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* {{Sigil|Superior Sigil of Doom}} | * {{Sigil|Superior Sigil of Doom}} | ||
− | + | ==== Runes ==== | |
{{Rune|Trapper}} are preferred, but you can use any of the runes below until you can craft your Trapper Runes. Aim for 100% Bleeding duration, then maximum Condition Damage. Try to use the runes where the 5th and 6th runes give 100 and 125 Condition Damage respectively. | {{Rune|Trapper}} are preferred, but you can use any of the runes below until you can craft your Trapper Runes. Aim for 100% Bleeding duration, then maximum Condition Damage. Try to use the runes where the 5th and 6th runes give 100 and 125 Condition Damage respectively. | ||
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===Standard Rotation=== | ===Standard Rotation=== | ||
− | Open with Elite + Utilities: | + | ;Open with Elite + Utilities: |
# Elite: {{Skill|"Chilled to the Bone!"}}: Chill + Fear | # Elite: {{Skill|"Chilled to the Bone!"}}: Chill + Fear | ||
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# Utility: {{Skill|"Suffer!"}}: Chill + Condition transfer | # Utility: {{Skill|"Suffer!"}}: Chill + Condition transfer | ||
− | Start in Scepter/Sword: | + | ;Start in Scepter/Sword: |
# Sword 5: {{Skill|Devouring Visage}} -> {{Skill|Consume}}: Fear + Might | # Sword 5: {{Skill|Devouring Visage}} -> {{Skill|Consume}}: Fear + Might | ||
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(If using Staff instead of Sword, start with Staff 5 -> Staff 3 -> Staff 2, then weapon swap.) | (If using Staff instead of Sword, start with Staff 5 -> Staff 3 -> Staff 2, then weapon swap.) | ||
− | Weapon Swap to Scepter/Warhorn | + | ;Weapon Swap to Scepter/Warhorn |
# Warhorn 4: {{Skill|Wail of Doom}}: Fear | # Warhorn 4: {{Skill|Wail of Doom}}: Fear | ||
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# Scepter 2: {{Skill|Grasping Dead}}: Bleed | # Scepter 2: {{Skill|Grasping Dead}}: Bleed | ||
− | Enter Reaper Shroud | + | ;Enter Reaper Shroud |
# Shroud 3: {{Skill|Infusing Terror}} -> {{Skill|Terrify}}: Stability + Fear. Use on cooldown. Killing a mob reduces its cooldown by 50%, so in large packs it's almost spammable. | # Shroud 3: {{Skill|Infusing Terror}} -> {{Skill|Terrify}}: Stability + Fear. Use on cooldown. Killing a mob reduces its cooldown by 50%, so in large packs it's almost spammable. | ||
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# Shroud 1: {{Skill|Life Rend}} -> {{Skill|Life Slash}} -> {{Skill|Life Reap}}: autoattack in Reaper Shroud for a few seconds for Crits to cause a Chilling Nova explosion and to allow Fear cooldowns to reset. | # Shroud 1: {{Skill|Life Rend}} -> {{Skill|Life Slash}} -> {{Skill|Life Reap}}: autoattack in Reaper Shroud for a few seconds for Crits to cause a Chilling Nova explosion and to allow Fear cooldowns to reset. | ||
− | Exit Reaper Shroud, attack with Scepter until Fear cooldowns reset, then repeat the rotation. | + | ;Exit Reaper Shroud, attack with Scepter until Fear cooldowns reset, then repeat the rotation. |
Revision as of 17:36, 5 April 2025
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition damage
Designed for: Open World
Overview
A fun, frenetic, solo open world condition Reaper build with both strong condi burst and strong sustained condi damage. It can self-maintain 25x Might, 25x
Vulnerability, duration-capped
Fury (30s), duration-capped
Quickness (30s), 50+ stacks of
Bleeding, plus a few stacks of
Poison and
Torment.
This varies depending on how many enemies you're fighting, with more enemies making it easier to max out those boons and conditions, due to Fear and
Chill explosions hitting multiple mobs, proc'ing those boons and conditions multiple times.
But it is still possible to max them out when solo'ing a single Champion monster, if you can cycle through the rotation fast enough and avoid getting interrupted or CC'd. No Concentration or boon duration is needed to max out all boons against large mob packs, but may be useful when solo'ing some difficult Champions.
- Core mechanics
Fear applies
Quickness,
Fury, and
Chill. There are five abilities that apply Fear, and you rotate through them as quickly as possible.
Chill applies
Bleeding and
Vulnerability. Besides Fear, there are three abilities, one whirl combo, and two passive traits that apply Chill ( , ).
- Critical Hits apply
Bleeding directly from the trait and , and Critical Hits against Chilled targets cause a explosion that Chills nearby targets.
- Gain
Might from hitting enemies that are Chilled, hitting enemies that are below 50% health, or autoattacking enemies while in Reaper Shroud.
- Breakbar damage happens naturally by cycling through the Damage rotation. The strongest breakbar abilities are and . You can omit those from the damage rotation if you need to save them for active breakbar phases, but both are on relatively low 30s cooldowns and generally don't need to be conserved.
Skillbar
Scepter is the strongest mainhand weapon for a Bleed build. Conditions applied by Scepter are empowered by the
Curses trait , and Scepter's autoattack chain applies Bleeding to a single target with all three attacks in the chain. Warhorn and Sword are the only offhand weapons with a skill that inflicts
Fear, so we take those and cycle their Fear skills on cooldown.
Skill Variants
Weapons
Use Staff in place of Sword if you don't have SotO or haven't unlocked the account-wide Expanded Weapon Proficiency yet. Use Staff 5 -> Staff 3 -> Staff 2 to apply Fear,
Chill,
Poison, and
Bleeding. Optionally use Staff 4 to cleanse your conditions. Then immediately swap back to Scepter/Warhorn or enter Reaper Shroud. Don't stay in Staff any longer than necessary to cast its 2-5 skills, its autoattack is too weak.
Besides Scepter, Pistol is our other mainhand weapon that inflicts heavy conditions. However, Pistol focuses on Torment and provides no inherent
Bleed application, so Scepter is still stronger for this build. The main value of Pistol is that it Pistol 3 provides an additional
Stun which is useful for breakbars. Pistol's autoattack also bounces between two enemies, providing slightly more cleave AoE than Scepter autoattack.
You can also use Sword/Sword in the second weapon set. Mainhand Sword loses some single target damage compared to Scepter, but gains AoE, movement, and healing. Sword's autoattack chain applies Chill (and thus
Bleeding) only with the third attack in the chain. However, Sword cleaves and pierces, hitting up to five enemies, heals with every attack, and has a double-leap that is one of the more fun movement skills in the game.
Utility skills
- : can replace for an alternate stun break
- : can replace when underwater, or if you need even more CC and can sacrifice your only stun break for it.
Template Code
Build and Stat Calculations
Specializations
Variants
- for additional condition clear
- for additional boon corrupt
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x6
x12
Equipment Variants
Stats
You can replace some Viper pieces with
Trailblazer or
Ritualist stats for more survivability and/or Boon Duration if you need. Try to keep Bleeding duration at 100%, possibly using and together. Also keep in mind that Precision is valuable, as it causes Chilling Novas, Bleeding on Crit, and increases Condition Damage as a percent of Precision (trait + utility buff).
Sigils
If you overcap Bleeding Duration beyond 100%, you can replace
with one of the following. Aim for 100% Bleeding Duration, then maximum Condition Damage, or alternatively sigils that apply Torment or Poison.Runes
are preferred, but you can use any of the runes below until you can craft your Trapper Runes. Aim for 100% Bleeding duration, then maximum Condition Damage. Try to use the runes where the 5th and 6th runes give 100 and 125 Condition Damage respectively.
Consumables
Food and Utility buffs can give you about 3% condition duration each. Use those to get Bleeding Duration to the cap if needed, then prioritize Condition Damage and Precision.
Food
Utility
Usage
Standard Rotation
- Open with Elite + Utilities
- Elite: : Chill + Fear
- Utility: : Fear + Condition cleanse
- Utility: : Chill + Condition transfer
- Start in Scepter/Sword
- Sword 5: -> : Fear + Might
- Sword 4: -> : Vulnerability + Chill
(If using Staff instead of Sword, start with Staff 5 -> Staff 3 -> Staff 2, then weapon swap.)
- Weapon Swap to Scepter/Warhorn
- Warhorn 4: : Fear
- Scepter 3: : Torment
- Scepter 2: : Bleed
- Enter Reaper Shroud
- Shroud 3: -> : Stability + Fear. Use on cooldown. Killing a mob reduces its cooldown by 50%, so in large packs it's almost spammable.
- Shroud 5 + 4: -> : Ice Field + Whirl combo that applies massive amounts of Poison and Chill.
- Shroud 1: -> -> : autoattack in Reaper Shroud for a few seconds for Crits to cause a Chilling Nova explosion and to allow Fear cooldowns to reset.
- Exit Reaper Shroud, attack with Scepter until Fear cooldowns reset, then repeat the rotation.
Ratings
Comments
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