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Difference between revisions of "Reaper - Condi Dread Reaper"

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*{{Skill|Well of Darkness}} - additional {{tooltip|Chill}} (5 AoE pulses) and {{tooltip|Blind}} (2 AoE Blind pulses also inflict {{tooltip|Chill}} via Curses trait {{trait|Chilling Darkness}}). If you replace this skill with something else, also change the Curses trait to {{trait|Insidious Disruption}} or {{trait|Plague Sending}}.
 
*{{Skill|Well of Darkness}} - additional {{tooltip|Chill}} (5 AoE pulses) and {{tooltip|Blind}} (2 AoE Blind pulses also inflict {{tooltip|Chill}} via Curses trait {{trait|Chilling Darkness}}). If you replace this skill with something else, also change the Curses trait to {{trait|Insidious Disruption}} or {{trait|Plague Sending}}.
 
Other useful skills to consider:
 
Other useful skills to consider:
*{{skill|Well of Power}} - breaks stun and converts your and allies' conditions into boons.
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*{{Skill|Well of Power}} - breaks stun, grants AoE {{tooltip|Stability}}, and converts your and allies' conditions into boons, on a low 20s cooldown.
 
*{{Skill|Spectral Armor}} - alternate stun break, regenerate life force quickly.
 
*{{Skill|Spectral Armor}} - alternate stun break, regenerate life force quickly.
 
*{{Skill|Spectral Walk}} - alternate stun break, lure attackers off cliffs in WvW then teleport back up while they fall to their deaths.
 
*{{Skill|Spectral Walk}} - alternate stun break, lure attackers off cliffs in WvW then teleport back up while they fall to their deaths.

Revision as of 23:09, 20 April 2025

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Condition damage

Designed for: Open World

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on April 20, 2025.

Overview

A fast-paced Reaper build with strong condi burst, sustained condi damage, and constant CC. This is primarily a Fear Fear, Chill Chill, and Bleed Bleed build. It leverages interactions between the traits Dread, Shivers of Dread, and Deathly Chill to rapidly stack 50+ Bleeding Bleeding, 25x Vulnerability Vulnerability, 25x Might Might, Fury Fury, and Quickness Quickness.

The main downside is it provides few boons to allies and is mainly a solo build in PvE. Though some conditions it inflicts like Fear Fear, Chill Chill, Blind Blind, along with corrupting enemy boons and cleansing allies' conditions, are useful to allies.

Template Code

[&DQg1Fyc/IirBEsESphKmEmwBdwFAAXQBAxMDEwAAAAAAAAAAAAAAAAAAAAA=]
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Skillbar

Scepter/Warhorn
Sword/Sword
Utility


Weapon Variants

We default to Scepter Scepter/Warhorn Warhorn and double Sword Sword. Sword requires Expanded Weapon Proficiency with Secrets of the Obscure. Other weapon alternatives include:

  • Staff Staff: provides burst damage from range, and is the only other weapon besides offhand Warhorn and offhand Sword with a Fear Fear skill, but deals low sustained damage.
  • Greatsword Greatsword: loses a Fear Fear skill but gains more AoE Bleed Bleed application with Nightfall and the trait Chilling Darkness, and a strong CC/pull with Grasping Darkness.
  • Pistol Pistol: gains an additional Stun Stun with Vile Blast, but loses the boon corrupt that both Scepter 3 Devouring Darkness and Sword 3 Gorge provide. Requires Weaponmaster Training from Secrets of the Obscure.

Skill Variants

Healing skills

We default to "Your Soul Is Mine!" because of its low 16s cooldown, but any healing skill can be used. You could also consider:

  • Consume Conditions - a bigger heal and condition cleanse, but doesn't generate life force.
  • Well of Blood - for group healing and a Light combo field.
  • Signet of Vampirism - for passive healing in combat, and group leech when cast on a target.
Utility skills

We default to:

  • "Suffer!" - Chill Chills and transfers conditions.
  • Spectral Ring - The only utility skill that Fear Fears. Mandatory, do not replace.
  • Well of Darkness - additional Chill Chill (5 AoE pulses) and Blind Blind (2 AoE Blind pulses also inflict Chill Chill via Curses trait Chilling Darkness). If you replace this skill with something else, also change the Curses trait to Insidious Disruption or Plague Sending.

Other useful skills to consider:

  • Well of Power - breaks stun, grants AoE Stability Stability, and converts your and allies' conditions into boons, on a low 20s cooldown.
  • Spectral Armor - alternate stun break, regenerate life force quickly.
  • Spectral Walk - alternate stun break, lure attackers off cliffs in WvW then teleport back up while they fall to their deaths.
  • Spectral Grasp - replaces Spectral Ring when underwater. Use on land for even more CC if needed.
  • Well of Corruption - additional AoE boon corrupt for some bosses that gain Protection Protection, Resolution Resolution, or Resistance Resistance.
Elite skills

"Chilled to the Bone!" in conjuction with Relic of the Nightmare is mandatory, do not replace it. Together they inflict Chill Chill, Stun Stun, and Fear Fear, and grant Stability Stability, Quickness Quickness, and Fury Fury. Crucially, the skill and the relic are synced to the same 30s cooldown. Note - there is a 2s delay between casting the Elite skill and 's Fear proc. Make sure to remain in range of any target you want to be hit with that Fear.

Specializations

Variants
  • Insidious Disruption - inflict Torment every time your constant Fear Fears hit an enemy.
  • Plague Sending for additional condition clear, which this build sometimes needs against heavy condition enemies.
  • Path of Corruption for additional boon corrupt.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Warhorn
Viper
Sigil
Sigil
Sword
Viper
Sword
Viper
Sigil
Sigil
Rune
x6
Infusion
x6
Infusion
x12
Relic

Equipment Variants

  • Dire Dire or Trailblazer Trailblazer can be considered for a more survivable build. Try to keep Bleeding duration at 100%, possibly using Rune of Superior Rune of the Krait and Sigil of Superior Sigil of Agony together if necessary. Also keep in mind that Precision is valuable, as it causes Chilling Novas, Bleeding on Crit, and increases Condition Damage as a percent of Precision (trait + utility buff). Try to keep at least 30% Crit Chance.
  • For sigils you should prioritize 100% Bleeding Duration, then Condition damage or Bleeding application. The following sigils could also be considered: Sigil of Superior Sigil of Earth, Sigil of Superior Sigil of Geomancy, Sigil of Superior Sigil of Agony, Sigil of Superior Sigil of Malice, Sigil of Superior Sigil of Bursting.
  • For runes, Rune of Superior Rune of the Trapper are preferred, but there are some alternatives. Aim for 100% Bleeding duration, then maximum Condition Damage. Try to use the runes where the 5th and 6th runes give 100 and 125 Condition Damage respectively. Rune of Superior Rune of the Berserker, Rune of Superior Rune of the Necromancer, Rune of Superior Rune of the Renegade, Rune of Superior Rune of the Sunless, Rune of Superior Rune of the Krait.
  • For the relic, Relic of the Nightmare is mandatory. Without any boon duration in the build, we need five Fears to maintain permanent uptime on Quickness and Fury. Nightmare's AoE Fear on the same short 30s cooldown as "Chilled to the Bone!" provides that fifth Fear. It also increases the Elite skill's breakbar damage, and spreads more Chill Chill and Bleed Bleed.

Consumables

Use whatever food is needed to get Bleeding Duration to the 100% cap if needed, then prioritize Condition Damage and Precision.

DPS

  • Prioritize Flatbread Ascended food.
  • / / /
  • / /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Core mechanics

Fear Fear is a key mechanic of this build. Inflicting fear on an enemy grantsQuickness Quickness and Fury Fury to you and inflicts Chill Chill on enemies, thanks to Dread and Shivers of Dread. Review your sourcess of Fear and use them all aggressively on cooldown. No Concentration or boon duration is needed for 100% uptime on Quickness Quickness, Fury Fury, and 25x Might Might, as long as you're casting all five Fear Fear skills on cooldown.

Chill Chill inflicts Bleeding Bleeding and Vulnerability Vulnerability thanks to Deathly Chill and Bitter Chill. Besides Fear, there are three abilities, one whirl combo, and two passive traits that Chill (Chill of Death, Chilling Nova). Use these to fill gaps between Fear Fear skill cooldowns.

Critical Hits inflict Bleeding Bleeding directly from the trait Barbed Precision and Sigil of Superior Sigil of Earth. Critical Hits against Chilled targets cause a Chilling Nova explosion that Chill Chills and Bleed Bleeds nearby targets. Gain Might Might from hitting enemies that are Chilled, hitting enemies that are below 50% health, or autoattacking enemies while in Reaper's Shroud.

This is a condi version of Power Dread Reaper, and plays and feels almost exactly the same, except it does condi damage instead of strike damage.

Weapon Notes

Scepter/Warhorn

Scepter inflicts large amounts of Bleeding Bleeding and some Torment Torment, and is greatly improved by Lingering Curse. This trait increases the base duration of Scepter conditions, enabling Scepter Bleeds to exceed the 100% duration cap. And it changes skill 3 from single target into an AoE boon corrupt skill Devouring Darkness. Warhorn is taken for the Fear Fear of Wail of Doom.

Sword/Sword

Mainhand sword autoattack inflicts Chill Chill. Offhand Sword inflicts Fear Fear, Chill Chill, Vulnerability Vulnerability and grants Might Might. All sword attacks cleave and pierce, hitting up to five enemies, giving a high chance to proc Chilling Nova.

Alternative weapons

Staff Staff can be considered as an alternative weapon. It provides burst damage from range, and is the only other weapon besides offhand Warhorn and offhand Sword with a Fear Fear skill, but it deals low sustained damage. This weapon is useful in big open world meta events or WvW Zergs, but Sword/Sword is more effective at stacking Bleed Bleed due to its cleave and pierce.

Greatsword Greatsword lacks access to Fear Fear which may cause gaps in Quickness Quickness uptime. But it gains Nightfall which, when combined with the Curses trait Chilling Darkness, can rapidly stack Blind Blind -> Chill Chill -> Bleed Bleed. Grasping Darkness is also a strong AoE pull that group together many monsters, or damage breakbars.

Pistol Pistol usage requires Weaponmaster Training. Pistol is a condition weapon, but focuses on Torment Torment and Poison Poison, rather than Bleed Bleed or Chill Chill. Pistol gains an additional Stun Stun with Vile Blast, but loses the boon corrupt that both Scepter 3 Devouring Darkness and Sword 3 Gorge provide. Pistol's autoattack Vicious Shot bounces between three enemies, providing more AoE condi cleave than Scepter's single-target autoattack, but less than mainhand sword's 5-target autoattack.

Damage

Rotation Opener

With our opener we're aiming for two quick Fears from Spectral Ring and the weapon skill. Open from 900 range or closer with Sword/Sword:

  1. Spectral Ring on top of enemy
  2. Hungering Maelstrom -> Gormandize
  3. Devouring Visage -> Consume

If using Staff:

  1. Spectral Ring on top of enemy
  2. Chillblains
  3. Mark of Blood
  4. Reaper's Mark

If using Greatsword:

  1. Grasping Darkness
  2. Spectral Ring on top of enemy
  3. Nightfall
  4. Death Spiral


Close to within melee range, then cycle through Fear and Chill skills:

  1. "Chilled to the Bone!"
  2. "Suffer!"
  3. Well of Darkness
  4. Weapon Swap to Scepter/Warhorn
  5. Wail of Doom
  6. Devouring Darkness
  7. Grasping Dead
  8. Enter Reaper's Shroud
  9. Infusing Terror -> Terrify: Double tap for a quick AoE Fear Fear. Use on cooldown. Killing a mob reduces its cooldown by 50%, so in large packs it's almost spammable.
  10. Executioner's Scythe -> Soul Spiral: Ice Field + Whirl Finisher spreads massive amounts of Poison Poison and Chill Chill.
  11. Life Rend -> Life Slash -> Life Reap: autoattack in Reaper's Shroud for a few seconds for Crits to cause a Chilling Nova explosion and to allow Fear cooldowns to reset.
  12. Exit Reaper's Shroud, attack with Scepter (single target) or Sword (AoE) until Fear cooldowns reset, then repeat the rotation.

Defense

Defense mainly comes from constant Fear Fear disabling enemies, and permanent Chill Chill increasing their ability cooldowns.

  • Sidestep and walk or dodge out of enemy attacks.
  • Constant Fear Fear prevents incoming damage.
  • Permanent Chill Chill reduces the rate of incoming damage.
  • Weakness Weakness prevents critical strikes and causing glancing blows (50% of normal damage).
  • Blind Blind causing the enemy's next attack to miss.
  • Reaper's Shroud is as a second health bar and has a natural 33% damage reduction.
  • Infusing Terror provides Stability Stability and further reduces damage taken.
  • Use Consume Conditions in condition heavy fights. If more is needed, run "Suffer!", Well of Power, and/or the trait Plague Sending.
  • "Chilled to the Bone!" provides Stability Stability, Stun Stuns, and Chill Chills.
  • All Sword skills heal a little bit, along with Warhorn 5.
  • If using Staff, Putrid Mark cleanses your conditions.
  • If using Greatsword, Nightfall spreads AoE Blind Blind.

Crowd Control

Breakbar damage happens naturally by cycling through the Damage rotation. The strongest breakbar abilities are "Chilled to the Bone!" and Executioner's Scythe. Omit those from the damage rotation if needed to reserve them for active breakbar phases, but both are on relatively low 30s cooldowns and generally don't need to be conserved.

  • Sword Devouring Visage - 1.5 seconds of Fear Fear.
  • Warhorn Wail of Doom - 1 second of Fear Fear.
  • Utility Spectral Ring - 2s of Fear Fear.
  • Reaper's Shroud Infusing Terror Terrify - 1 second of Fear Fear.
  • Reaper's Shroud Executioner's Scythe - 1.5 seconds of Stun Stun.
  • Elite skill "Chilled to the Bone!" - 2 or 3 seconds of Stun Stun, plus Fear Fear with Relic of the Nightmare.


Ratings

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