Difference between revisions of "Harbinger - Support Harbinger"
(Created page with "{{Build | profession = Necromancer | specialization = Harbinger | designed for = wvw zerg | focus = Healing, Boon removal, Boon support | rating = draft | xpac = hot, pof, sot...") |
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Healing, Boon removal, Boon support | | focus = Healing, Boon removal, Boon support | ||
− | | rating = | + | | rating = good |
| xpac = hot, pof, soto | | xpac = hot, pof, soto | ||
| meta = | | meta = | ||
Line 11: | Line 11: | ||
==Overview== | ==Overview== | ||
− | A build designed to strip boons | + | A build designed to strip boons and bring {{Tooltip|Quickness}} as well as other boons |
Line 17: | Line 17: | ||
{{Skill bar | {{Skill bar | ||
| profession = Necromancer | | profession = Necromancer | ||
− | | specialization = | + | | specialization = Harbinger |
| weapon1 = staff | | weapon1 = staff | ||
| weapon2 = | | weapon2 = | ||
Line 37: | Line 37: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQg1PhM1QCrnGgAAdgEAAHMBAADXGgAA6BoAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 53: | Line 53: | ||
| weight = Light | | weight = Light | ||
| stats = Minstrel | | stats = Minstrel | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Water |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | relic = Relic of | + | | relic = Relic of Rivers |
| weapon1 = Staff | | weapon1 = Staff | ||
| weapon2 = | | weapon2 = | ||
Line 62: | Line 62: | ||
| weapon3 = Greatsword | | weapon3 = Greatsword | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Stamina |
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
− | | infusion1 = Healing WvW Infusion | + | | infusion1 = Concentration WvW Infusion |
− | | | + | | infusion1-qt = 12 |
+ | | infusion2 = Healing WvW Infusion | ||
+ | | infusion2-qt = 6 | ||
}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | |||
− | |||
;Relic | ;Relic | ||
* {{Relic|Relic of Cerus}} | * {{Relic|Relic of Cerus}} | ||
+ | * {{Relic|Relic of the Midnight King}} | ||
;Sigils | ;Sigils | ||
− | * {{Sigil|Superior Sigil of | + | * {{Sigil|Superior Sigil of Concentration}} |
+ | * {{Sigil|Superior Sigil of Transference}} | ||
* {{Sigil|Superior Sigil of Bounty}} | * {{Sigil|Superior Sigil of Bounty}} | ||
− | |||
Line 87: | Line 88: | ||
==Usage== | ==Usage== | ||
− | + | ===General=== | |
+ | * Harbinger gains stacks of {{Tooltip|Blight}} when using '''Elixir''' skills or per second while in {{Skill|Harbinger Shroud}} | ||
+ | * {{Tooltip|Blight}} is consumed when using '''Elixir''' skills or certain {{Skill|Harbinger Shroud}} while above a certain amount of stacks to increase the effect of the skills | ||
+ | ** As a support harbinger none of the {{Tooltip|Blight}} threshold bonuses provide a substantial benefit over the base skill, so you only need to be concerned with consuming {{Tooltip|Blight}} to restore your max HP | ||
+ | |||
+ | |||
+ | ===Overall Priorities=== | ||
+ | ;High | ||
+ | * Wells | ||
+ | |||
+ | ;Moderate | ||
+ | * Boon rip | ||
+ | * Boon support | ||
+ | * Heal/Cleanse Support | ||
+ | |||
+ | ;Low | ||
+ | * CC | ||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has moderate passive defense | ||
+ | * This build has low mobility skill access | ||
+ | * This build has low active defenses | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Active defense priority | ||
+ | | | ||
+ | * {{Skill|Elixir of Ignorance}} - for stunbreaking | ||
+ | * '''Dodge''' | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Wells==== | ||
+ | * Save your {{Skill|Well of Corruption}} for the commanders call | ||
+ | ** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group | ||
+ | * When using pulsing ground AoEs like {{Skill|Well of Corruption}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
+ | |||
+ | |||
+ | ====Boon rip==== | ||
+ | * Use {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee | ||
+ | * Enter {{Skill|Harbinger Shroud}} to proc {{Trait|Spiteful Spirit}} when your group pushes into the enemy | ||
+ | * {{Skill|Signet of the Locust}} + {{Trait|Signets of Suffering}} has a substantial range and should be used directly before {{Skill|Nightfall}} or {{Skill|Harbinger Shroud}} to combine the boon rip on spikes | ||
+ | |||
+ | |||
+ | ====Boon Support==== | ||
+ | * {{Skill|Elixir of Ignorance}} is a large amount of AoE {{Tooltip|Resistance}}, but also your only stunbreak. If you find you can't survive while using it for the group, save it as a personal stunbreak, otherwise use it for your group | ||
+ | * Use {{Skill|Elixir of Ambition}} to give your party all boons either while both groups are engaged or right after your group has their boons stripped | ||
+ | ** If your party is missing a lot of boons when pushing into the enemy, use it then instead | ||
+ | * While staff/greatsword/utility skills are on cooldown, you should stay in {{Skill|Harbinger Shroud}} to proc {{Trait|Deathly Haste}} and provide {{Tooltip|Quickness}} for your group | ||
+ | ** This is a good time to dodge roll to proc {{Trait|Mark of Evasion}}/{{Trait|Transfusion}} and {{Relic|Relic of Rivers}} | ||
+ | |||
+ | |||
+ | ====Heal/Cleanse Support==== | ||
+ | * All your '''Mark''' skills on '''Staff''' heal and give additional effects via {{Trait|Transfusion}} | ||
+ | ** Hit enemies with them when possible, but prioritize allies | ||
+ | ** Use {{Skill|Mark of Blood}} as often as possible for healing | ||
+ | ** {{Skill|Chillblains}} is also for healing, but with a bigger heal and longer CD, so save it for when more healing is needed | ||
+ | ** {{Skill|Putrid Mark}} should be saved for condition clear | ||
+ | ** Save {{Skill|Reaper's Mark}} for {{Tooltip|Stability}} when it can't be covered by the main stability provider in your group | ||
+ | *** If possible hit enemies with {{Skill|Reaper's Mark}} in particular, since the {{Tooltip|Fear}} is a useful CC | ||
+ | * {{Skill|Elixir of Promise}} is your largest AoE heal, save it for times when large healing is needed | ||
+ | ** Mind the small travel time when aiming the elixir, make sure to target slightly ahead of your group in the direction they're moving | ||
+ | |||
+ | |||
+ | ====CC==== | ||
+ | * {{Skill|Reaper's Mark}} should be saved mainly for {{Tooltip|Stability}} but when possible also hit enemies with it while still prioritizing allies | ||
+ | * {{Skill|Grasping Darkness}} should be used when your group is range spiking or when the enemy group is moving away while your group moves forward | ||
+ | ** Do not use {{Skill|Grasping Darkness}} as your group pushes into the enemy since it will move anyone hit to a safer position | ||
+ | * {{Skill|Vital Draw}} is your best CC to combine with spikes like {{Skill|Well of Corruption}}, but only try to use it when your group is also pushing into the enemy group | ||
+ | ** You can use {{Skill|Voracious Arc}} or {{Skill|Devouring Cut}} to help set up {{Skill|Vital Draw}} |
Latest revision as of 22:12, 3 August 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Healing, Boon removal and Boon support
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on August 03, 2025 and is up to date for the August 19, 2025 patch.
Overview
A build designed to strip boons and bring Quickness as well as other boons
Skill Bar
Staff
Greatsword
Utility
Variants
- Utility
Template Code
[&DQg1PhM1QCrnGgAAdgEAAHMBAADXGgAA6BoAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Greatsword
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x12
x12
Infusion
x6
x6
Relic
Equipment Variants
- Relic
- Sigils
Consumables
Usage
General
- Harbinger gains stacks of
Blight when using Elixir skills or per second while in
Blight is consumed when using Elixir skills or certain while above a certain amount of stacks to increase the effect of the skills
Overall Priorities
- High
- Wells
- Moderate
- Boon rip
- Boon support
- Heal/Cleanse Support
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- This build has low active defenses
|
Detailed Explanations
Wells
- Save your
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
for the commanders call
- When using pulsing ground AoEs like , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use when the enemy group is pushing towards you or your group is in melee
- Enter to proc when your group pushes into the enemy
- + has a substantial range and should be used directly before or to combine the boon rip on spikes
Boon Support
Resistance, but also your only stunbreak. If you find you can't survive while using it for the group, save it as a personal stunbreak, otherwise use it for your group
is a large amount of AoE - Use
- If your party is missing a lot of boons when pushing into the enemy, use it then instead
to give your party all boons either while both groups are engaged or right after your group has their boons stripped
- While staff/greatsword/utility skills are on cooldown, you should stay in
Quickness for your group
- This is a good time to dodge roll to proc / and
to proc and provide
Heal/Cleanse Support
- All your Mark skills on Staff heal and give additional effects via
- Hit enemies with them when possible, but prioritize allies
- Use as often as possible for healing
- is also for healing, but with a bigger heal and longer CD, so save it for when more healing is needed
- should be saved for condition clear
- Save
Stability when it can't be covered by the main stability provider in your group
- If possible hit enemies with
Fear is a useful CC
in particular, since the
for - If possible hit enemies with
- Mind the small travel time when aiming the elixir, make sure to target slightly ahead of your group in the direction they're moving
is your largest AoE heal, save it for times when large healing is needed
CC
Stability but when possible also hit enemies with it while still prioritizing allies
should be saved mainly for - Do not use as your group pushes into the enemy since it will move anyone hit to a safer position
should be used when your group is range spiking or when the enemy group is moving away while your group moves forward
- You can use or to help set up
is your best CC to combine with spikes like , but only try to use it when your group is also pushing into the enemy group
Ratings
Comments
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