Difference between revisions of "Mirage - Power Spear Mirage"
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| specialization = Mirage | | specialization = Mirage | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = great |
| focus = strike damage, mobility, control | | focus = strike damage, mobility, control | ||
| difficulty = 3 | | difficulty = 3 | ||
| xpac = PoF, SotO, JW | | xpac = PoF, SotO, JW | ||
+ | | tournament meta = y | ||
}} | }} | ||
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| weapon3 = sword | | weapon3 = sword | ||
| weapon4 = shield | | weapon4 = shield | ||
− | | healing = Ether | + | | healing = Signet of the Ether |
− | | utility1 = | + | | utility1 = Mirage Advance |
| utility2 = Blink | | utility2 = Blink | ||
− | | utility3 = | + | | utility3 = Signet of Illusions |
| elite = Jaunt | | elite = Jaunt | ||
}} | }} | ||
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===Skill Variants=== | ===Skill Variants=== | ||
'''Heal''' | '''Heal''' | ||
− | * {{Skill|False Oasis}} - more {{Tooltip|Vigor}} and an additional evade | + | * {{Skill|Ether Feast}} - strong healing and condition cleansing, swap to this in condition heavy match-ups. |
+ | |||
+ | * {{Skill|False Oasis}} - more {{Tooltip|Vigor}} and an additional evade. | ||
+ | |||
'''Utility''' | '''Utility''' | ||
− | {{Skill| | + | Keep {{Skill|Blink}} on your bar, but the other skills can be replaced by: |
− | |||
− | |||
* {{Skill|Signet of Midnight}} - stealth access and stunbreak. | * {{Skill|Signet of Midnight}} - stealth access and stunbreak. | ||
Line 45: | Line 47: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcBOhgpOz0jDwAAggEAAGUBAACyFgAARhcAAAAAAAAAAAAAAAAAAAAAAAADVQBaAFcAAA==] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Illusions|top|mid|mid}} |
− | {{Specialization|Dueling|mid| | + | {{Specialization|Dueling|mid|mid|bot}} |
− | + | {{Specialization|Mirage|top|bot|bot}} | |
− | |||
− | {{Specialization|Mirage|top| | ||
− | |||
− | |||
− | |||
− | |||
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| sigil3 = Cleansing | | sigil3 = Cleansing | ||
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Fighter |
| amulet = Berserker | | amulet = Berserker | ||
− | | relic = Relic of | + | | relic = Relic of Fireworks |
}} | }} | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
'''Relic''' | '''Relic''' | ||
+ | * {{Relic|Relic of Zakiros}} - potential secondary source of healing. | ||
+ | |||
+ | * {{Relic|Relic of the Stormsinger}} - alternative burst damage option. | ||
+ | |||
* {{Relic|Relic of the Wayfinder}} - if you struggle with kiting or keeping up with your targets. | * {{Relic|Relic of the Wayfinder}} - if you struggle with kiting or keeping up with your targets. | ||
'''Rune''' | '''Rune''' | ||
− | * {{Rune| | + | * {{Rune|Infiltration}} - better consistency via higher crit chance. |
+ | |||
+ | * {{Rune|Vampirism}} - vitality alternative, best used in condition based match ups. | ||
+ | |||
+ | * {{Rune|Scholar}} - full glass option. | ||
+ | |||
==Usage== | ==Usage== | ||
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==Top Streamers== | ==Top Streamers== | ||
+ | * Twitch: [https://www.twitch.tv/big_cjay Cjay] | ||
+ | |||
* Twitch: [https://www.twitch.tv/notimelon_ Notimelon] | * Twitch: [https://www.twitch.tv/notimelon_ Notimelon] | ||
Latest revision as of 11:34, 4 August 2025
This build was last updated on August 04, 2025 and is up to date for the July 18, 2025 patch.
Overview
A high damage Power Mirage PvP build utilizing the Spear.
Skill Bar
Spear
Sword/Shield
Utility
Skill Variants
Heal
- - strong healing and condition cleansing, swap to this in condition heavy match-ups.
Vigor and an additional evade.
- more
Utility
Keep
on your bar, but the other skills can be replaced by:- - stealth access and stunbreak.
- - versatile utility with an evade, gapcloser, and possible damage.
Template Code
[&DQcBOhgpOz0jDwAAggEAAGUBAACyFgAARhcAAAAAAAAAAAAAAAAAAAAAAAADVQBaAFcAAA==]
Specializations
Equipment
Spear
Sigil
Sigil
Sword
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relic
- - potential secondary source of healing.
- - alternative burst damage option.
- - if you struggle with kiting or keeping up with your targets.
Rune
- - better consistency via higher crit chance.
- - vitality alternative, best used in condition based match ups.
- - full glass option.
Usage
To be added
Top Streamers
- Twitch: Cjay
- Twitch: Notimelon
- Twitch: Misha
- Twitch: Drazeh
- Twitch: Kaspi
Ratings

Absolutely insane burst potential with compounding opportunities to continue the pressure via Dune Cloak's mechanic. Condition Pressure can wittle it down but if you're trying to facetank ANY of its bursts, you're going to lose the fight quickly. It'll absolutely be the chopping block with how strong the F1/F2 CD reduction mechanic being added on is. Before then, it was pretty manageable.

Was recently buffed and is currently running over everything with oppressive CC, burst damage output, sustained damage output, boonrip, cleanse, mobility, iframes... you understand. Last MAT saw the winning team run two Mirage builds nearly identical to this, and the only reason there weren't more is because Scourge is overperforming slightly more and filled the other three slots. To clarify, this build is extremely oppressive, even for Mesmer standards. It doesn't need THAT much dodge, cleanse and CC, but anet has decided to give them it anyways. Easy 100% vigor uptime, seemingly endless waves of ambushes which daze, mobility, stuns, and of course, damage both in quick bursts and sustained bouts which outperform every other spec in just about every way. The available counterplay is effectively limited to "get lucky and instakill them when they aren't dazing you or fully invuln" (never) or to lobotomize the player piloting the build mid-match.
Truly, this hellish amalgamation is the end-game result of whatever the current design philosophy the balance team is, and I'm not happy about it.

This build is extremely strong in the right hands, able to take virtually any 1v1 and an extremely potent roamer, but primarily for competitive play in tournaments. Between having a very high skill floor and ceiling to be effective (and survive), it's often not as accessible or suitable for ranked, but much more playable and effective in organized games. In less experienced hands, it's virtually unplayable, as it's very vulnerable to conditions and nascent random damage in games, when its defensives aren't nearly perfectly used.

Can be extremely powerful in the right hands, but it gets deleted just as easily as it can delete others. Very unforgiving build both to play and to play against, if used correctly the daze mantra can shut down enemy healing skills consistently which is one of the main threats of the build. Great mobility and damage, but very low sustain.

With how many willbenders and dragon hunters (bunkers) there are around in this season, this build is sadly unplayable. It literally cannot do shit against them. Like sure it has mobility thru sword, but other than that.. Nothing. It's also been nerfed countless times, excellent. 3/5 at most

Any mesmer spear build is a 5 right now. This one is at least alittle more interactive than chrono in the sense that it's less likely to one shot you (it still can though). Plus extra mobility through ambush spam and it has that inulnerability that makes people hate mirage. I've seen people play this almost like a thief with the deception that ports you to the target and then back out again with its return. Might be a good swap since signet of illusions is definitely not as strong as it used to be. Still the weakest of the three spear builds, with virtuoso coming out on top, definitely better than alot of other stuff right now though, and it is relatively common in ranked. I question having dune cloak though, as this is a roamer/teamfighter, I feel as though often the clones end up dying alot, making it hard to get value out of the trait. I've tried elusive mind and it can be decent against condi matchups or situations where chill or weakness are problems, but infinite horizon is my go to, as it let's you stack up cc and damage from the ambushes, while also providing extra boonrip if taking mirage mantle. I also think that rending shatter could replace empowered illusions if you want to rely less on phantasm bursts and more on following up on shatters, but that's also just personal preference because I don't like relying on the phantasm since they are so easily negated.
Comments
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