Difference between revisions of "Scourge - Support Scourge (WvW)"
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Line 3: | Line 3: | ||
| specialization = Scourge | | specialization = Scourge | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
− | | focus = Healing, | + | | focus = Healing, Boon removal, Boon support |
− | | rating = | + | | rating = good |
| xpac = hot, pof, soto | | xpac = hot, pof, soto | ||
− | | meta = | + | | meta = |
− | | difficulty = | + | | difficulty = 1 |
}} | }} | ||
Line 18: | Line 18: | ||
| profession = Necromancer | | profession = Necromancer | ||
| specialization = Scourge | | specialization = Scourge | ||
− | | weapon1 = | + | | weapon1 = staff |
− | | weapon2 = | + | | weapon2 = |
| weapon3 = greatsword | | weapon3 = greatsword | ||
| weapon4 = | | weapon4 = | ||
Line 25: | Line 25: | ||
| utility1 = Trail of Anguish | | utility1 = Trail of Anguish | ||
| utility2 = Well of Corruption | | utility2 = Well of Corruption | ||
− | | utility3 = | + | | utility3 = Signet of Undeath |
| elite = Ghastly Breach | | elite = Ghastly Breach | ||
}} | }} | ||
Line 31: | Line 31: | ||
===Variants=== | ===Variants=== | ||
− | |||
− | |||
− | |||
;Utility | ;Utility | ||
* {{Skill|Serpent Siphon}} - {{Tooltip|Barrier}} | * {{Skill|Serpent Siphon}} - {{Tooltip|Barrier}} | ||
Line 47: | Line 44: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Blood Magic|top|top|bot}} | {{Specialization|Blood Magic|top|top|bot}} | ||
+ | ;Variants | ||
+ | * {{Trait|Vampiric Aura}} | ||
{{Specialization|Soul Reaping|bot|mid|top}} | {{Specialization|Soul Reaping|bot|mid|top}} | ||
{{Specialization|Scourge|top|bot|bot}} | {{Specialization|Scourge|top|bot|bot}} | ||
Line 57: | Line 56: | ||
| rune = Superior Rune of the Monk | | rune = Superior Rune of the Monk | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | relic = Relic of | + | | relic = Relic of Cerus |
− | | weapon1 = | + | | weapon1 = Staff |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Transference | | sigil1 = Superior Sigil of Transference | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
| weapon3 = Greatsword | | weapon3 = Greatsword | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Life |
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
| infusion1 = Healing WvW Infusion | | infusion1 = Healing WvW Infusion | ||
Line 72: | Line 71: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | |||
− | |||
;Relic | ;Relic | ||
* {{Relic|Relic of the Flock}} | * {{Relic|Relic of the Flock}} | ||
− | * {{Relic|Relic of | + | * {{Relic|Relic of Geysers}} |
;Sigils | ;Sigils | ||
− | * {{Sigil|Superior Sigil of | + | * {{Sigil|Superior Sigil of Frenzy}} |
* {{Sigil|Superior Sigil of Concentration}} | * {{Sigil|Superior Sigil of Concentration}} | ||
Line 90: | Line 87: | ||
==Usage== | ==Usage== | ||
− | |||
− | |||
− | |||
− | |||
===Overall Priorities=== | ===Overall Priorities=== | ||
;High | ;High | ||
* Wells | * Wells | ||
− | |||
;Moderate | ;Moderate | ||
− | |||
* Boon rip | * Boon rip | ||
− | + | * Heal/Cleanse Support | |
;Low | ;Low | ||
Line 110: | Line 101: | ||
* This build has moderate passive defense | * This build has moderate passive defense | ||
* This build has no mobility skill access | * This build has no mobility skill access | ||
− | * This | + | * This build has low active defenses |
** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak | ** Be conservative with {{Skill|Trail of Anguish}}, it is your only stunbreak | ||
** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted | ** Don't use {{Skill|Sand Flare}} if the cast is likely to be interrupted | ||
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** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group | ** If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group | ||
* When using pulsing ground AoEs like {{Skill|Well of Corruption}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | * When using pulsing ground AoEs like {{Skill|Well of Corruption}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
====Boon rip==== | ====Boon rip==== | ||
* Use {{Skill|Ghastly Breach}} and {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee | * Use {{Skill|Ghastly Breach}} and {{Skill|Nightfall}} when the enemy group is pushing towards you or your group is in melee | ||
− | |||
* Your Punishment skills all remove boons, but with the exception of {{Skill|Ghastly Breach}} should be prioritized on allies | * Your Punishment skills all remove boons, but with the exception of {{Skill|Ghastly Breach}} should be prioritized on allies | ||
** Try to aim them to hit both allies and enemies as much as possible | ** Try to aim them to hit both allies and enemies as much as possible | ||
− | ====Support==== | + | ====Heal/Cleanse Support==== |
* Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} as often as possible on pushes and during extended engages | * Use {{Skill|Sand Flare}} and {{Skill|Sand Cascade}} as often as possible on pushes and during extended engages | ||
* Barrier lasts 5 seconds after application before decaying | * Barrier lasts 5 seconds after application before decaying | ||
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* Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out | * Pay attention to allies with {{Skill|Illusion of Life}} used on them, apply barrier before the buff times out | ||
** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining | ** {{Skill|Illusion of Life}} begins flashing on the buff bar at 5 seconds remaining | ||
+ | * All your '''Mark''' skills on '''Staff''' heal and give additional effects via {{Trait|Transfusion}} | ||
+ | ** Hit enemies with them when possible, but prioritize allies | ||
+ | ** Use {{Skill|Mark of Blood}} as often as possible for healing | ||
+ | ** {{Skill|Chillblains}} is also for healing, but with a bigger heal and longer CD, so save it for when more healing is needed | ||
+ | ** {{Skill|Putrid Mark}} should be saved for condition clear | ||
+ | ** Save {{Skill|Reaper's Mark}} for {{Tooltip|Stability}} when it can't be covered by the main stability provider in your group | ||
+ | *** If possible hit enemies with {{Skill|Reaper's Mark}} in particular, since the {{Tooltip|Fear}} is a useful CC |
Latest revision as of 23:52, 5 August 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Healing, Boon removal and Boon support
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on August 05, 2025 and is up to date for the August 19, 2025 patch.
Overview
A build designed to strip boons, provide barrier and bring rez utility with
Skill Bar
Staff
Greatsword
Utility
Variants
- Utility
Template Code
[&DQgTNTIbPD1+FgAAchYAAHMBAAAkFwAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Greatsword
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relic
- Sigils
Consumables
-
- Alternatives: or
Usage
Overall Priorities
- High
- Wells
- Moderate
- Boon rip
- Heal/Cleanse Support
- Low
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This build has low active defenses
- Be conservative with , it is your only stunbreak
- Don't use if the cast is likely to be interrupted
|
Detailed Explanations
Wells
- Save your
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
for the commanders call
- When using pulsing ground AoEs like , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use and when the enemy group is pushing towards you or your group is in melee
- Your Punishment skills all remove boons, but with the exception of
- Try to aim them to hit both allies and enemies as much as possible
should be prioritized on allies
Heal/Cleanse Support
- Use and as often as possible on pushes and during extended engages
- Barrier lasts 5 seconds after application before decaying
- Make sure to use
- Save your final charge of when there is 12 seconds or less left on 's cooldown
on your group before casting , or
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
- All your Mark skills on Staff heal and give additional effects via
- Hit enemies with them when possible, but prioritize allies
- Use as often as possible for healing
- is also for healing, but with a bigger heal and longer CD, so save it for when more healing is needed
- should be saved for condition clear
- Save
Stability when it can't be covered by the main stability provider in your group
- If possible hit enemies with
Fear is a useful CC
in particular, since the
for - If possible hit enemies with
Ratings
Comments
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