Difference between revisions of "Mechanist - Condition Mechanist"
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==Overview== | ==Overview== | ||
− | Condition | + | Condition Mechanist is a very simple build that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. It is very easy to play, especially since the mech will tank most enemies for you. The only downside is its lack of boon generation. |
==Template Code== | ==Template Code== | ||
Line 114: | Line 114: | ||
* Remember to always use {{Skill|Conduit Surge}} before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save {{Skill|Roiling Skies}} for crowd control, it's not a damage skill. {{Skill|Conduit Surge}} will always come offcooldown at the same time as {{Skill|Lightning Rod}}/{{Skill|Electric Artillery}}, so use them together. | * Remember to always use {{Skill|Conduit Surge}} before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save {{Skill|Roiling Skies}} for crowd control, it's not a damage skill. {{Skill|Conduit Surge}} will always come offcooldown at the same time as {{Skill|Lightning Rod}}/{{Skill|Electric Artillery}}, so use them together. | ||
* Enter {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} whenever they are available. | * Enter {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} whenever they are available. | ||
− | * You want to spam {{Skill|Rolling Smash}} and {{Skill|Discharge Array}} so you can place them in auto cast by pressing control + mouse 2 over the skill icons. {{Skill|Sky Circus}} can be used for damage or saved for crowd control. | + | * You want to spam your mech skills {{Skill|Rolling Smash}} and {{Skill|Discharge Array}} so you can place them in auto cast by pressing control + mouse 2 over the skill icons. {{Skill|Sky Circus}} can be used for damage or saved for crowd control. |
* When everything is on cooldown, use spear auto attacks. | * When everything is on cooldown, use spear auto attacks. | ||
− | * You can use {{Skill|Overclock Signet}} for damage, or save it if you think the Mech will die during the fight. | + | * You can use {{Skill|Overclock Signet}} for damage, or save it if you think the Mech will die during the fight. If the mech dies, you need to wait about 3-5 seconds for the death animation to finish before you can use the elite signet to summon it again. |
* Using {{Skill|Electric Artillery}} will cause the Mech to fire {{Skill|Rocket Punch (Mechanist)}}. This is automatic and does not interrupt whatever the Mech is doing. | * Using {{Skill|Electric Artillery}} will cause the Mech to fire {{Skill|Rocket Punch (Mechanist)}}. This is automatic and does not interrupt whatever the Mech is doing. | ||
===Defense=== | ===Defense=== | ||
− | * Your mech will tank most enemies for you. | + | * Your mech will tank most enemies for you. If using pistols, then you can also stay at range. |
* {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal. | * {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal. | ||
− | |||
* {{Skill|Shift Signet}} is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time. | * {{Skill|Shift Signet}} is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time. | ||
Revision as of 10:38, 8 August 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Difficulty:
Easy
This build was last updated on August 08, 2025 and is up to date for the August 19, 2025 patch.
Overview
Condition Mechanist is a very simple build that applies lots of Burning,
Confusion and
Bleeding. It is very easy to play, especially since the mech will tank most enemies for you. The only downside is its lack of boon generation.
Template Code
[&DQMGJyY5RjUNGw0bhgCGAA4bDhsQG2ABCRuJAQAAAAAAAAAAAAAAAAAAAAACMwBVAAA=]
Skill Bar
Spear
Utility
Weapon variants
Pistol +
Pistol - for players without access to Janthir Wilds and land spear. Deals slightly less damage but has more range.
Skill Variants
Heal skill
is great because it also heals your mech and is improved by . Other alternatives can be considered:
- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See:
Utility skills
provides great damage but can be replaced if you hate kits, though that is a noticeable damage loss.
is great for utility, stun break, condition removal. Shouldn't be replaced.
quickness and stunbreak.
- - - if you need to block dangerous projectiles.
- - massive condition removal and heals per existing boon.
Elite skills
is the best elite for this build. It can be used for damage, or to resummon your mech if it dies. It also improves your other signets. Never replace it.
Specializations
Variants
- - trades damage for defense.
Equipment
Ascended gear is not required.
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Spear
Viper
Viper
Sigil
Sigil
Rune
x6
x6
Relic
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
Due to
, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.Spam all your damage skills:
- Priority
- + / together because they come off cooldown at the same time.
- Remember to always use before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save for crowd control, it's not a damage skill. will always come offcooldown at the same time as / , so use them together.
- Enter every 5 seconds to use ; also use and whenever they are available.
- You want to spam your mech skills and so you can place them in auto cast by pressing control + mouse 2 over the skill icons. can be used for damage or saved for crowd control.
- When everything is on cooldown, use spear auto attacks.
- You can use for damage, or save it if you think the Mech will die during the fight. If the mech dies, you need to wait about 3-5 seconds for the death animation to finish before you can use the elite signet to summon it again.
- Using will cause the Mech to fire . This is automatic and does not interrupt whatever the Mech is doing.
Defense
- Your mech will tank most enemies for you. If using pistols, then you can also stay at range.
- provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.
- is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time.
Crowd control
- ⇒
- ⇒
- , - soft cc
Ratings

This build does more with less effort than any other build I know. Good damage, burst, survivability with no fuss, no muss.

Condition mechanist is easily Engineers strongest Solo open world spec currently. Whether you go trailblazers or celestial, you can maintain high stacks of might as well as well as high damage and a mech that can tank pretty much anything. Very capable of soloing legendary bounties.

I really liked this build. Enemies harm me. The only differences are: I use the "Superior Rune of the Revenant" and dual pistols. I believe it could be added to the description. Grateful!

Comments
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