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Difference between revisions of "Mechanist - Condition Mechanist"

 
(31 intermediate revisions by 6 users not shown)
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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = condition damage
 
| focus = condition damage
| rating = draft
+
| rating = good
 
| xpac = eod
 
| xpac = eod
 +
| difficulty = 1
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Condition Mechanist with {{Trait|Mech Core: J-Drive}}  is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.
+
Condition Mechanist is a very simple build that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. It is very easy to play, especially since the mech will tank most enemies for you. The only downside is its lack of boon generation.
 
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQMGJyY5RjUNGw0bhgCGAA4bDhsQG2ABCRuJAQAAAAAAAAAAAAAAAAAAAAACMwBVAAA=]
 
}}
 
}}
  
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|profession = engineer
 
|profession = engineer
 
|specialization = mechanist
 
|specialization = mechanist
|weapon1 = Mace
+
|weapon1 = Spear
|weapon2 = Pistol
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|weapon2 =  
 
|weapon3 =  
 
|weapon3 =  
 
|weapon4 =  
 
|weapon4 =  
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==Skill Variants==
+
===Weapon variants===
* In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through {{Skill|Shift Signet}}, powerful ranged damage skills through {{Skill|Grenade Kit}} and strong passive + active healing through {{Skill|Rectifier Signet}}.
+
* {{Tooltip|Pistol}} + {{Tooltip|Pistol}} - for players without access to Janthir Wilds and land spear. Deals slightly less damage but has more range.
* {{Skill|Rocket Fist Prototype}} and {{Skill|Sky Circus}} are your main sources of CC, so you might want to keep them for CC phases.  
+
 
* It does not provide any self-boons, but scales better with externally provided boons and does more than enough damage on its own.
+
===Skill Variants===
* {{Skill|Rocket Boots}} - Mobility and soft CC removal
+
====Heal skill====
 +
{{Skill|Rectifier Signet}} is great because it also heals your mech and is improved by {{Trait|Mech Core: J-Drive}}. Other alternatives can be considered:
 +
* {{Skill|Healing Turret}} provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
 +
====Utility skills====
 +
{{Skill|Superconducting Signet}} provides great damage and is improved by {{Trait|Mech Core: J-Drive}}. Never replace it.<br>
 +
{{Skill|Grenade Kit}} provides great damage but can be replaced if you hate kits, though that is a noticeable damage loss.<br>
 +
{{Skill|Shift Signet}} is great for utility, stun break, condition removal. Shouldn't be replaced.
 +
* {{Skill|Elixir U}} - {{tooltip|quickness}} and stunbreak.
 +
* {{Skill|Barrier Signet}} - if you need to block dangerous projectiles.
 +
* {{Skill|Elixir C}} - massive condition removal and heals per existing boon.
 +
====Elite skills====
 +
{{Skill|Overclock Signet}} is the best elite for this build. It can be used for damage, or to resummon your mech if it dies. It also improves your other signets. Never replace it.
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Explosives|top|bot|mid}}
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{{Specialization|Explosives|bot|top|mid}}
 
{{Specialization|Firearms|top|mid|bot}}
 
{{Specialization|Firearms|top|mid|bot}}
 
{{Specialization|Mechanist|top|top|bot}}
 
{{Specialization|Mechanist|top|top|bot}}
 +
===Variants===
 +
* {{Trait|Blast Shield}} - trades damage for defense.
  
* You should not need to change traits for additional survivability. In case you have trouble surviving, swap to {{Skill|Grenade Kit}} and kite damage whenever possible; camping {{Skill|Grenade Kit}} is not a very large damage loss compared to Mace+Pistol.
 
  
 
==Equipment==
 
==Equipment==
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| weight = Medium
 
| weight = Medium
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Elementalist
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| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Mace
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| weapon1 = Spear
| weapon2 = Pistol
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| weapon2 =  
| sigil1 = Superior Sigil of Bursting
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| sigil1 = Superior Sigil of Geomancy
 
| sigil2 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Earth
 
| weapon3 =  
 
| weapon3 =  
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| sigil3 =  
 
| sigil3 =  
 
| sigil4 =  
 
| sigil4 =  
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| relic = Relic of the Fractal
 
}}
 
}}
 +
If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Viper's Abomination" weapons. Viper exotic armor is very expensive, so we recommend a budget alternative called Carrion (search the trading post for "Shiro" armor) until you can get Viper gear such as by farming Bladed armor or by acquiring ascended armor. Upgrade to Viper and ascended as you progress. See also: [[Guide:How to Gear a Character]].
  
* Your main sources of damage are {{Tooltip|Bleeding}} and {{Tooltip|Burning}}, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to {{Trait|Incendiary Powder}} and {{Trait|Serrated Steel}}, which provide 33% condition duration to {{Tooltip|Bleeding}} and {{Tooltip|Burning}}.
 
 
==Variant Equipment==
 
===Armor===
 
* {{Tooltip|Celestial}} - Defensive option for gear; more survivability should never be needed.
 
  
 +
==Consumables==
 +
Budget consumables are acceptable for use in open world.
  
==Consumables==
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===DPS===
:'''Food'''
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* Prioritize '''Flatbread''' Ascended food.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
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* {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}}
* {{food|Peppermint Omnomberry Bar}} - farming
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* {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}}
* {{food|Plate of Beef Rendang}} - DPS
 
  
 +
===Defense===
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Oysters with Spicy Sauce}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
:'''Utility'''
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===Farming===
* {{Utility|Sharpening Skull}} (and variants) - farming
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* Prioritize '''Flatbread''' Ascended food.
* {{utility|Tuning Icicle}}, {{utility|Toxic Focusing Crystal}} - dps
+
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
  
 
==Usage==
 
==Usage==
 
 
===Damage===
 
===Damage===
* Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.
+
Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.
* The general rotation involves alternating between Mace+Pistol and {{Skill|Grenade Kit}}.
 
* The most important damage skills are {{Skill|Blowtorch}}, {{Skill|Shrapnel Grenade}} and {{Skill|Discharge Array}} so they should be prioritized.
 
* Generally, you'll want to go into {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; in {{Skill|Grenade Kit}}, also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} on cooldown whenever they are available.
 
* Remember that in {{Skill|Grenade Kit}}, the auto attack requires you to hold the button; it will not occur automatically, which may require some time to get used to.
 
* Aside from those skills, use {{Skill|Superconducting Signet}}, {{Skill|Rocket Fist Prototype}}, {{Skill|Overclock Signet}}, {{Skill|Rolling Smash}} and {{Skill|Sky Circus}} off cooldown.
 
* Your mech is unable to queue skills and {{Skill|Rocket Fist Prototype}} will interrupt any other action that the mech is currently performing, so keep that in mind when using {{Skill|Rocket Fist Prototype}}.
 
* Due to the good amount of confusion that you apply and {{Skill|Shift Signet}} copying all your boons to your mech, your damage scales heavily depending on the encounter.
 
  
 +
Spam all your damage skills:
 +
;Priority
 +
#{{Skill|Superconducting Signet}}
 +
#{{Skill|Conduit Surge}} + {{Skill|Lightning Rod}}/{{Skill|Electric Artillery}} together because they come off cooldown at the same time.
 +
#{{Skill|Shrapnel Grenade}}
 +
#{{Skill|Devastator}}
 +
#{{Skill|Poison Grenade}}
 +
#{{Skill|Freeze Grenade}}
  
===Survivability===
+
* Remember to always use {{Skill|Conduit Surge}} before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save {{Skill|Roiling Skies}} for crowd control, it's not a damage skill. {{Skill|Conduit Surge}} will always come offcooldown at the same time as {{Skill|Lightning Rod}}/{{Skill|Electric Artillery}}, so use them together.
* {{Skill|Rectifier Signet}} provide you and the mech witha good amount of passive healing as well as a strong, short-cooldown active heal.
+
* Enter {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} whenever they are available.
* As mentioned before, {{Skill|Grenade Kit}} allows you to stay at range whenever it is required, so you can kite damage more easily.
+
* You want to spam your mech skills {{Skill|Rolling Smash}} and {{Skill|Discharge Array}} so you can place them in auto cast by pressing control + mouse 2 over the skill icons. {{Skill|Sky Circus}} can be used for damage or saved for crowd control.
* {{Skill|Shift Signet}} is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for both repositioning as well!
+
* When everything is on cooldown, use spear auto attacks.
 +
* You can use {{Skill|Overclock Signet}} for damage, or save it if you think the Mech will die during the fight. If the mech dies, you need to wait about 3-5 seconds for the death animation to finish before you can use the elite signet to summon it again.
 +
* Using {{Skill|Electric Artillery}} will cause the Mech to fire {{Skill|Rocket Punch (Mechanist)}}. This is automatic and does not interrupt whatever the Mech is doing.
  
*Detailed information on the build + rotation is provided in the video down below:
+
===Defense===
 +
* Your mech will tank most enemies for you. If using pistols, then you can also stay at range.
 +
* {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.
 +
* {{Skill|Shift Signet}} is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time.
  
[https://youtu.be/3QD4zpEFrak?t=679 Rotation Guide Video (as of May 2022)]
+
===Crowd control===
 +
* {{Skill|Conduit Surge}} {{to}} {{Skill|Roiling Skies}}
 +
* {{Skill|Electric Artillery}} {{to}} {{Skill|Rocket Punch (Mechanist)}}
 +
* {{Skill|Sky Circus}}
 +
* {{Skill|Glue Shot}},{{Skill|Freeze Grenade}} - soft cc

Latest revision as of 17:08, 8 August 2025

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Easy
This build was last updated on August 08, 2025 and is up to date for the August 19, 2025 patch.

Overview

Condition Mechanist is a very simple build that applies lots of Burning Burning, Confusion Confusion and Bleeding Bleeding. It is very easy to play, especially since the mech will tank most enemies for you. The only downside is its lack of boon generation.

Template Code

[&DQMGJyY5RjUNGw0bhgCGAA4bDhsQG2ABCRuJAQAAAAAAAAAAAAAAAAAAAAACMwBVAAA=]
Copy Template Code


Skill Bar

Spear
Utility


Weapon variants

  • Pistol Pistol + Pistol Pistol - for players without access to Janthir Wilds and land spear. Deals slightly less damage but has more range.

Skill Variants

Heal skill

Rectifier Signet is great because it also heals your mech and is improved by Mech Core: J-Drive. Other alternatives can be considered:

  • Healing Turret provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.

Utility skills

Superconducting Signet provides great damage and is improved by Mech Core: J-Drive. Never replace it.
Grenade Kit provides great damage but can be replaced if you hate kits, though that is a noticeable damage loss.
Shift Signet is great for utility, stun break, condition removal. Shouldn't be replaced.

  • Elixir U - quickness quickness and stunbreak.
  • Barrier Signet - if you need to block dangerous projectiles.
  • Elixir C - massive condition removal and heals per existing boon.

Elite skills

Overclock Signet is the best elite for this build. It can be used for damage, or to resummon your mech if it dies. It also improves your other signets. Never replace it.


Specializations

Variants

  • Blast Shield - trades damage for defense.


Equipment

Ascended gear is not required.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Spear
Viper
Sigil
Sigil
Rune
x6


Relic

If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Viper's Abomination" weapons. Viper exotic armor is very expensive, so we recommend a budget alternative called Carrion (search the trading post for "Shiro" armor) until you can get Viper gear such as by farming Bladed armor or by acquiring ascended armor. Upgrade to Viper and ascended as you progress. See also: Guide:How to Gear a Character.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Damage

Due to Mech Core: J-Drive, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.

Spam all your damage skills:

Priority
  1. Superconducting Signet
  2. Conduit Surge + Lightning Rod/Electric Artillery together because they come off cooldown at the same time.
  3. Shrapnel Grenade
  4. Devastator
  5. Poison Grenade
  6. Freeze Grenade
  • Remember to always use Conduit Surge before all other spear skills to "focus" your target, increasing the effectiveness of all other spear skills against that target. Save Roiling Skies for crowd control, it's not a damage skill. Conduit Surge will always come offcooldown at the same time as Lightning Rod/Electric Artillery, so use them together.
  • Enter Grenade Kit every 5 seconds to use Shrapnel Grenade; also use Freeze Grenade and Poison Grenade whenever they are available.
  • You want to spam your mech skills Rolling Smash and Discharge Array so you can place them in auto cast by pressing control + mouse 2 over the skill icons. Sky Circus can be used for damage or saved for crowd control.
  • When everything is on cooldown, use spear auto attacks.
  • You can use Overclock Signet for damage, or save it if you think the Mech will die during the fight. If the mech dies, you need to wait about 3-5 seconds for the death animation to finish before you can use the elite signet to summon it again.
  • Using Electric Artillery will cause the Mech to fire Rocket Punch (Mechanist). This is automatic and does not interrupt whatever the Mech is doing.

Defense

  • Your mech will tank most enemies for you. If using pistols, then you can also stay at range.
  • Rectifier Signet provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.
  • Shift Signet is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time.

Crowd control

  • Conduit Surge Roiling Skies
  • Electric Artillery Rocket Punch (Mechanist)
  • Sky Circus
  • Glue Shot,Freeze Grenade - soft cc


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Devinci gave this build 5 stars • December 2023
This build does more with less effort than any other build I know. Good damage, burst, survivability with no fuss, no muss.
5 stars
Stx gave this build 5 stars • April 2022
Condition mechanist is easily Engineers strongest Solo open world spec currently. Whether you go trailblazers or celestial, you can maintain high stacks of might as well as well as high damage and a mech that can tank pretty much anything. Very capable of soloing legendary bounties.
5 stars
Gustaas gave this build 5 stars • April 2022
I really liked this build. Enemies harm me. The only differences are: I use the "Superior Rune of the Revenant" and dual pistols. I believe it could be added to the description. Grateful!
5 stars
Bossnium gave this build 5 stars • March 2022
Great build! High sustain and DPS

Comments

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