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Difference between revisions of "Weaver - Power Weaver"

 
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==Overview==
 
==Overview==
A strike-based weaver build for open world. This build has very high burst damage and good mobility.
+
A strike-based weaver build for open world. Weaver is notable for its complexity and fast paced playstyle. Once mastered, however, you will be rewarded with very high burst damage and a fluid and fun combat.
 +
 
 +
Its weakness is its fragility, requiring the player to make good use of their evades and mind their positioning; and its complexity to play.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYfHykZOBknDwAANRcAAL4BAAAcAQAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQYpGR8dOBl0AHQANRc1F74BUAH1FfYAEhcSFwAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==]
 
}}
 
}}
  
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|specialization = weaver
 
|specialization = weaver
 
|weapon1 = Sword
 
|weapon1 = Sword
|weapon2 = Warhorn
+
|weapon2 = Dagger
 
|weapon3 = Staff
 
|weapon3 = Staff
 
|weapon4 =  
 
|weapon4 =  
|healing = Arcane Brilliance
+
|healing = Signet of Restoration
 
|utility1 = Primordial Stance
 
|utility1 = Primordial Stance
 
|utility2 = Glyph of Storms
 
|utility2 = Glyph of Storms
|utility3 = Signet of Air
+
|utility3 = Twist of Fate
 
|elite = Weave Self
 
|elite = Weave Self
 
}}
 
}}
  
 
===Weapon Variants===
 
===Weapon Variants===
* {{Tooltip|Dagger|Offhand Dagger}} - use if you do not have Weaponmaster from Secrets of the Obscure
+
* {{Tooltip|Warhorn}} replaces dagger. Less damage but more utility. Requires [https://wiki.guildwars2.com/wiki/Weaponmaster_Training weaponmaster training] with Secrets of the Obscure.
* {{Tooltip|Hammer}} - much lower damage but mid-ranged.
+
* {{Tooltip|Staff}} - ranged damage with some good Dual skills, but low overall damage.
 +
* {{Tooltip|Spear}} - not recommended because the Dual skills are very bad.
  
 
===Skill Variants===
 
===Skill Variants===
 
====Heals====
 
====Heals====
* {{Skill|Glyph of Elemental Harmony}} - burst heal
+
We default to {{Skill|Signet of Restoration}} as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:
* {{Skill|Signet of Restoration}} - passive healing
+
*{{Skill|Glyph of Elemental Harmony}} - strong burst healing and a boon based on attunement.
 
+
* {{Skill|Arcane Brilliance}} - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: [[Guide:What are Combo Fields]]).
 +
* {{Skill|Ether Renewal}} - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.
 
====Utilities====
 
====Utilities====
{{Skill|Signet of Air}} is taken for the low-cooldown stunbreak. If you are confident you won't need one, swap to another utility.
+
{{Skill|Primordial Stance}} is good source of damage.<br>
* {{Skill|Arcane Shield}} - defense
+
{{Skill|Glyph of Storms}} provides good area damage or utility.<br>
* {{Skill|Twist of Fate}} - stunbreak and evade
+
{{Skill|Twist of Fate}} is a good low-cooldown stunbreak.
* {{Skill|Glyph of Storms}} - high damage and AOE blind
+
* {{Skill|Arcane Shield}} - alternative to Twist of Fate that blocks attacks.
* {{Skill|Arcane Wave}} - more AOE
+
* {{Skill|Glyph of Elemental Power}} - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
* {{Skill|Cleansing Fire}} - condition cleanse
+
* {{Skill|Cleansing Fire}} - condition cleanse and stun break.
* {{Skill|Lightning Flash}} - mobility
+
* {{Skill|Lightning Flash}} - mobility.
* {{Skill|Stone Resonance}} - defensive barrier and stability
+
* {{Skill|Stone Resonance}} - defensive barrier and stability.
* {{Skill|Conjure Lightning Hammer}} - Burst damage and cleave
+
* {{Skill|Arcane Blast}} - if you don't need any utility or stunbreak, take Arcane Blast for extra damage.
 
 
 
====Elites====
 
====Elites====
* {{Skill|Glyph of Elementals}} - Summon provides damage in fire, tanking in earth or sustain in water
+
{{Skill|Weave Self}} provides a large damage increase which can be sacrificed for great crowd control.
 +
* {{Skill|Glyph of Elementals}} - creates a summon, good option for hard fights. Cast it in fire for damage, tanking in earth or sustain in water.
  
  
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{{Specialization|Fire|top|bot|top}}
 
{{Specialization|Fire|top|bot|top}}
 
{{Specialization|Weaver|top|mid|top}}
 
{{Specialization|Weaver|top|mid|top}}
 +
;Variants
 +
*{{Trait|Ferocious Winds}} - extra damage if you don't need the fury from Zephyr's Boon.
  
  
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| weight = Light
 
| weight = Light
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Dragonhunter
+
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = sword
 
| weapon1 = sword
| weapon2 = Warhorn
+
| weapon2 = dagger
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
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| relic = Relic of Fireworks
 
| relic = Relic of Fireworks
 
}}
 
}}
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.  
+
If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Zhed" armor, "Bonetti's Rapier" sword, "Usoku's Needle" dagger, "Kodanroar" warhorn. Upgrade to ascended gear as you progress. See also: [[Guide:How to Gear a Character]].
 +
* Dagger can be replaced with warhorn to trade damage for more support. Requires [https://wiki.guildwars2.com/wiki/Weaponmaster_Training weaponmaster training] with Secrets of the Obscure.
 
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.  
+
* For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required.
  
  
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* Use blast finishers in Fire Fields to generate {{Tooltip|Might}}
 
* Use blast finishers in Fire Fields to generate {{Tooltip|Might}}
 
* Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement}} to apply {{Tooltip|Vulnerability}}
 
* Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement}} to apply {{Tooltip|Vulnerability}}
* Use long-cooldown skills, such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}}, to proc {{Relic|Relic of Fireworks}}
+
* {{Skill|Ride the Lightning}}, {{Skill|Fire Grab}} and {{Skill|Churning Earth}} will activate {{Relic|Relic of Fireworks}}. (the relic doesn't care about the cooldown reduction from {{Trait|Pyromancer's Training}} or {{Trait|Aeromancer's Training}}).
* This build centers itself around maintaining several buffs in order to skyrocket its damage. These are {{Trait|Superior Elements}}, {{Trait|Swift Revenge}}, {{Trait|Elements of Rage}}, {{Trait|Pyromancer's Training}}, {{Trait|Persisting Flames}}, and {{Relic|Relic of Fireworks}}. In order to accomplish this, you want to maximize uptime on {{Tooltip|Swiftness}}, {{Tooltip|Weakness}}, and {{Tooltip|Burning}} as well as typical offensive buffs ({{Tooltip|Vulnerability}}, {{Tooltip|Might}}, {{Tooltip|Fury}}), using long-cooldown skills such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}} to proc {{Relic|Relic of Fireworks}}, and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first.
+
* This build centers itself around maintaining several buffs in order to skyrocket its damage. These are {{Trait|Superior Elements}}, {{Trait|Swift Revenge}}, {{Trait|Elements of Rage}}, {{Trait|Pyromancer's Training}}, {{Trait|Persisting Flames}}, and {{Relic|Relic of Fireworks}}. In order to accomplish this, you want to maximize uptime on {{Tooltip|Swiftness}}, {{Tooltip|Weakness}}, and {{Tooltip|Burning}} as well as typical offensive buffs ({{Tooltip|Vulnerability}}, {{Tooltip|Might}}, {{Tooltip|Fury}}), using long-cooldown skills such as {{Skill|Ride the Lightning}} and {{Skill|Fire Grab}} to proc {{Relic|Relic of Fireworks}}, and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first.
  
 
====Opener====
 
====Opener====
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# {{Skill|Weave Self}} (Make sure you're in combat first)
 
# {{Skill|Weave Self}} (Make sure you're in combat first)
 
# {{Skill|Glyph of Storms}}
 
# {{Skill|Glyph of Storms}}
# {{Skill|Lightning Orb}} - for {{Relic|Relic of Fireworks}}
+
# {{Skill|Ride the Lightning}} (activates {{Relic|Relic of Fireworks}})
# Optional: {{Skill|Cyclone}} to group enemies.
+
# {{Skill|Quantum Strike}}
 
# {{Skill|Fire Attunement}} (F/A)
 
# {{Skill|Fire Attunement}} (F/A)
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Pyro Vortex}}
 
# {{Skill|Pyro Vortex}}
 
# {{Skill|Fire Attunement}} (F/F)
 
# {{Skill|Fire Attunement}} (F/F)
# {{Skill|Wildfire}} - for {{Relic|Relic of Fireworks}}
+
# {{Skill|Fire Grab}}
 
# {{Skill|Cauterizing Strike}}
 
# {{Skill|Cauterizing Strike}}
 +
# {{Skill|Ring of Fire (elementalist)|Ring of Fire}}
 
# {{Skill|Earth Attunement}} (E/F)
 
# {{Skill|Earth Attunement}} (E/F)
 
# {{Skill|Lava Skin}}
 
# {{Skill|Lava Skin}}
 
# {{Skill|Earthen Vortex}}
 
# {{Skill|Earthen Vortex}}
 
# {{Skill|Fire Attunement}} (F/E)
 
# {{Skill|Fire Attunement}} (F/E)
# {{Skill|Dust Storm}}
 
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Air Attunement}} (A/F)
 
# {{Skill|Air Attunement}} (A/F)
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# {{Skill|Air Attunement}} (A/A)
 
# {{Skill|Air Attunement}} (A/A)
 
# {{Skill|Quantum Strike}}
 
# {{Skill|Quantum Strike}}
# {{Skill|Lightning Orb}}
+
# {{Skill|Ride the Lightning}}
 
# {{Skill|Water Attunement}} (W/A - This completes {{Skill|Weave Self}})
 
# {{Skill|Water Attunement}} (W/A - This completes {{Skill|Weave Self}})
 
# {{Skill|Shearing Edge}}
 
# {{Skill|Shearing Edge}}
 
# {{Skill|Fire Attunement}} (F/W)
 
# {{Skill|Fire Attunement}} (F/W)
# {{Skill|Tidal Surge}} - for {{Relic|Relic of Fireworks}}
 
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Fire Attunement}} (F/F)
 
# {{Skill|Fire Attunement}} (F/F)
 
# {{Skill|Cauterizing Strike}}
 
# {{Skill|Cauterizing Strike}}
# {{Skill|Wildfire}}
+
# {{Skill|Fire Grab}}
 +
# {{Skill|Ring of Fire (elementalist)|Ring of Fire}}
 
# {{Skill|Air Attunement}} (A/F)
 
# {{Skill|Air Attunement}} (A/F)
  
 
From here, use the loops below to determine a loose priority for skills.
 
From here, use the loops below to determine a loose priority for skills.
 
If not using {{Relic|Relic of Fireworks}} and {{Skill|Weave Self}}, instead simply open on Dual-Air and follow the priorities below.
 
  
 
====Priority Loops====
 
====Priority Loops====
Line 160: Line 165:
  
 
{{Skill|Fire Attunement}}:
 
{{Skill|Fire Attunement}}:
# {{Skill|Wildfire}} - for {{Relic|Relic of Fireworks}}
+
# {{Skill|Fire Grab}} - for damage and {{Relic|Relic of Fireworks}}, but ensure the enemy is {{Tooltip|Burning}} first to deal higher damage.
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Flame Uprising}}
 
# {{Skill|Cauterizing Strike}}
 
# {{Skill|Cauterizing Strike}}
  
 
{{Skill|Air Attunement}}:
 
{{Skill|Air Attunement}}:
# {{Skill|Lightning Orb}} - {{Relic|Relic of Fireworks}} / {{Tooltip|Vulnerability}}
 
 
# {{Skill|Quantum Strike}}
 
# {{Skill|Quantum Strike}}
 +
# {{Skill|Ride the Lightning}}
 
# Try not to interrupt auto-attack chains.
 
# Try not to interrupt auto-attack chains.
  
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For a simplified method of using {{Skill|Weave Self}}, simply use the skill and then ensure you double-attune to both {{Tooltip|Fire Attunement}} and {{Tooltip|Air Attunement}} as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.
 
For a simplified method of using {{Skill|Weave Self}}, simply use the skill and then ensure you double-attune to both {{Tooltip|Fire Attunement}} and {{Tooltip|Air Attunement}} as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.
  
Alternatively, use {{Skill|Glyph of Elementals}} instead. This is a small DPS loss but provides a huggable friend.
+
Alternatively, use {{Skill|Glyph of Elementals}} instead. This is a DPS loss but provides a summon to tank some damage for you.
  
 
===Defense===
 
===Defense===
 
* {{Skill|Riptide}} - evade + heal + water field
 
* {{Skill|Riptide}} - evade + heal + water field
 
* {{Skill|Aqua Siphon}} - heal
 
* {{Skill|Aqua Siphon}} - heal
* {{Skill|Tidal Surge}} - heal
+
* {{Skill|Frost Aura}} {{to}} {{Skill|Transmute Frost}} - heal
* {{Skill|Water Globe}} - heal + water field
+
* {{Skill|Cleansing Wave}} - heal and condition removal
 
* {{Skill|Earthen Vortex}} - evade
 
* {{Skill|Earthen Vortex}} - evade
* {{Skill|Sand Squall}} - {{Tooltip|Magnetic Aura}} + {{Tooltip|Protection}}
+
* {{Skill|Updraft}} - evade
* {{Skill|Dust Storm}} - area {{Tooltip|Blindness}}
 
 
* Blast water fields to heal
 
* Blast water fields to heal
  
 
===Crowd Control===
 
===Crowd Control===
* {{Skill|Tidal Surge}}
+
* {{Skill|Updraft}}
* {{Skill|Cyclone}} - very good for grouping trash into your {{Skill|Lightning Orb}}.
+
* {{Skill|Earthquake}}
 
* {{Skill|Polaric Leap}}
 
* {{Skill|Polaric Leap}}
 
* {{Skill|Gale Strike}}
 
* {{Skill|Gale Strike}}

Latest revision as of 17:18, 8 August 2025

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on August 08, 2025 and is up to date for the August 19, 2025 patch.

Overview

A strike-based weaver build for open world. Weaver is notable for its complexity and fast paced playstyle. Once mastered, however, you will be rewarded with very high burst damage and a fluid and fun combat.

Its weakness is its fragility, requiring the player to make good use of their evades and mind their positioning; and its complexity to play.


Template Code

[&DQYpGR8dOBl0AHQANRc1F74BUAH1FfYAEhcSFwAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==]
Copy Template Code

Skill Bar

Sword/Dagger
Staff
Utility

Weapon Variants

  • Warhorn Warhorn replaces dagger. Less damage but more utility. Requires weaponmaster training with Secrets of the Obscure.
  • Staff Staff - ranged damage with some good Dual skills, but low overall damage.
  • Spear Spear - not recommended because the Dual skills are very bad.

Skill Variants

Heals

We default to Signet of Restoration as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:

  • Glyph of Elemental Harmony - strong burst healing and a boon based on attunement.
  • Arcane Brilliance - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
  • Ether Renewal - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.

Utilities

Primordial Stance is good source of damage.
Glyph of Storms provides good area damage or utility.
Twist of Fate is a good low-cooldown stunbreak.

  • Arcane Shield - alternative to Twist of Fate that blocks attacks.
  • Glyph of Elemental Power - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
  • Cleansing Fire - condition cleanse and stun break.
  • Lightning Flash - mobility.
  • Stone Resonance - defensive barrier and stability.
  • Arcane Blast - if you don't need any utility or stunbreak, take Arcane Blast for extra damage.

Elites

Weave Self provides a large damage increase which can be sacrificed for great crowd control.

  • Glyph of Elementals - creates a summon, good option for hard fights. Cast it in fire for damage, tanking in earth or sustain in water.


Specializations

Variants
  • Ferocious Winds - extra damage if you don't need the fury from Zephyr's Boon.


Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

This gearset is useful in all of PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
sword
Berserker
dagger
Berserker
Sigil
Sigil
staff
Berserker
Sigil
Sigil
Rune
x6


Relic

If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Bonetti's Rapier" sword, "Usoku's Needle" dagger, "Kodanroar" warhorn. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.

  • Dagger can be replaced with warhorn to trade damage for more support. Requires weaponmaster training with Secrets of the Obscure.
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if required.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Damage

Basics

This is an oversimplification. For a detailed guide on how to properly deal damage with Power Weaver, see The Raid Build

  • Rotate between Fire Attunement and Air Attunement, making sure to double-attune to each when possible.
  • Use blast finishers in Fire Fields to generate Might Might
  • Use Primordial Stance in Air Attunement to apply Vulnerability Vulnerability
  • Ride the Lightning, Fire Grab and Churning Earth will activate Relic of Fireworks. (the relic doesn't care about the cooldown reduction from Pyromancer's Training or Aeromancer's Training).
  • This build centers itself around maintaining several buffs in order to skyrocket its damage. These are Superior Elements, Swift Revenge, Elements of Rage, Pyromancer's Training, Persisting Flames, and Relic of Fireworks. In order to accomplish this, you want to maximize uptime on Swiftness Swiftness, Weakness Weakness, and Burning Burning as well as typical offensive buffs (Vulnerability Vulnerability, Might Might, Fury Fury), using long-cooldown skills such as Ride the Lightning and Fire Grab to proc Relic of Fireworks, and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first.

Opener

Start in Air Attunement / Air Attunement. Use Primordial Stance in Air Attunement. Fill any gaps with auto-attacks.

This opener is a somewhat simplified version of the standard Weave Self opener.

  1. Weave Self (Make sure you're in combat first)
  2. Glyph of Storms
  3. Ride the Lightning (activates Relic of Fireworks)
  4. Quantum Strike
  5. Fire Attunement (F/A)
  6. Flame Uprising
  7. Pyro Vortex
  8. Fire Attunement (F/F)
  9. Fire Grab
  10. Cauterizing Strike
  11. Ring of Fire (elementalist)
  12. Earth Attunement (E/F)
  13. Lava Skin
  14. Earthen Vortex
  15. Fire Attunement (F/E)
  16. Flame Uprising
  17. Air Attunement (A/F)
  18. Pyro Vortex
  19. Air Attunement (A/A)
  20. Quantum Strike
  21. Ride the Lightning
  22. Water Attunement (W/A - This completes Weave Self)
  23. Shearing Edge
  24. Fire Attunement (F/W)
  25. Flame Uprising
  26. Fire Attunement (F/F)
  27. Cauterizing Strike
  28. Fire Grab
  29. Ring of Fire (elementalist)
  30. Air Attunement (A/F)

From here, use the loops below to determine a loose priority for skills.

Priority Loops

After your opener, refer to the loose priority loops below. Use Pyro Vortex off cooldown, other than Gale Strike.

Fire Attunement:

  1. Fire Grab - for damage and Relic of Fireworks, but ensure the enemy is Burning Burning first to deal higher damage.
  2. Flame Uprising
  3. Cauterizing Strike

Air Attunement:

  1. Quantum Strike
  2. Ride the Lightning
  3. Try not to interrupt auto-attack chains.

Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:

  • Twin Strike
  • Lava Skin

Weave Self

There are two ways to use Weave Self. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lack Alacrity Alacrity due to the altered recharge.

For a simplified method of using Weave Self, simply use the skill and then ensure you double-attune to both Fire Attunement Fire Attunement and Air Attunement Air Attunement as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.

Alternatively, use Glyph of Elementals instead. This is a DPS loss but provides a summon to tank some damage for you.

Defense

  • Riptide - evade + heal + water field
  • Aqua Siphon - heal
  • Frost Aura Transmute Frost - heal
  • Cleansing Wave - heal and condition removal
  • Earthen Vortex - evade
  • Updraft - evade
  • Blast water fields to heal

Crowd Control

  • Updraft
  • Earthquake
  • Polaric Leap
  • Gale Strike


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • February 2025
With warhorn nerfed, weaver is back to using offhand dagger which even got a small buff. Weaver still has really good burst damage and a very fluid playstyle, but it's still gated by its complexity.

Comments

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