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Difference between revisions of "Catalyst - Power Catalyst"

 
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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = great
+
| rating = good
 
| xpac = eod
 
| xpac = eod
 
| difficulty = 2
 
| difficulty = 2
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses while potentially providing a large amounts of {{tooltip|Might}}, {{tooltip|Fury}}, {{tooltip|Protection}} and {{tooltip|Resolution}} to itself and the group. In addition It can trade damage to provide {{tooltip|Quickness}} via the trait {{Trait|Spectacular Sphere}}, becoming a potent boon support build.
+
Power catalyst rotates through all four Attunements dealing damage in a large AoE. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanent {{Tooltip|Quickness}} and {{Tooltip|Fury}}.
  
 +
As a downside, the playstyle is very fast and requires you to be constantly swapping attunements pretty much off cooldown to spam their Spheres such as {{Skill|Deploy Jade Sphere (Fire)}}, and you need to stay inside the Spheres to receive the boons, making the build somewhat static and vulnerable to enemies that move around.
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYfHSU6QzYXAQAAvgEAAFABAAByAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQYfHSkfQz50AHQA+Br4Gr4BUAH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==]
 
}}
 
}}
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 24: Line 23:
 
|profession = elementalist
 
|profession = elementalist
 
|specialization = catalyst
 
|specialization = catalyst
|weapon1 = Hammer
+
|weapon1 = Spear
 
|weapon2 =  
 
|weapon2 =  
 
|weapon3 =  
 
|weapon3 =  
 
|weapon4 =  
 
|weapon4 =  
|healing = Glyph of Elemental Harmony
+
|healing = Signet of Restoration
|utility1 = Glyph of Storms
+
|utility1 = Relentless Fire
|utility2 = Arcane Blast
+
|utility2 = Glyph of Storms
|utility3 = Relentless Fire
+
|utility3 = Arcane Shield
|elite = Conjure Fiery Greatsword
+
|elite = Elemental Celerity
 
}}
 
}}
  
====Skill Variants====
 
'''Healing'''
 
* {{Skill|Signet of Restoration}} - Passive healing.
 
* {{Skill|Soothing Water}} - Trades upfront healing for healing/cleanse over time.
 
  
'''Utility'''
+
===Weapon Variants===
* {{Skill|Conjure Lightning Hammer}} - Damage conjure for large bosses.
+
Usage of {{Tooltip|spear}} requires Janthir Wilds. Other weapon options you can consider are:
* {{Skill|Arcane Shield}} - for a block and stunbreak on demand at the cost of damage.
+
* {{Tooltip|Scepter}} + {{Tooltip|Dagger}}
* {{Skill|Lightning Flash}} - instant mobility.
+
* {{Tooltip|Hammer}}
  
'''Elite'''
+
===Skill Variants===
* {{Skill|Glyph of Elementals}} - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing.
+
====Heal skill====
 +
We default to {{Skill|Signet of Restoration}} as it provides good passive healing and works great with a fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:
 +
*{{Skill|Glyph of Elemental Harmony}} - strong burst healing and a boon based on attunement.
 +
* {{Skill|Arcane Brilliance}} - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: [[Guide:What are Combo Fields]]).
 +
* {{Skill|Ether Renewal}} - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.
 +
====Utility skills====
 +
* {{Skill|Shattering Ice}} provides extra damage if a stunbreak is not needed.
 +
* {{Skill|Glyph of Lesser Elementals}} - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
 +
* {{Skill|Cleansing Fire}} - condition cleanse and stun break.
 +
* {{Skill|Lightning Flash}} - more mobility
 +
* {{Skill|Glyph of Elemental Power}} - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
 +
====Elite skill====
 +
{{Skill|Elemental Celerity}} lets you use your {{Skill|Etching: Volcano}} into {{Skill|Volcano}} a second time.
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Air|bot|mid|top}}
 
 
{{Specialization|Fire|top|bot|top}}
 
{{Specialization|Fire|top|bot|top}}
{{Specialization|Catalyst|mid|top|mid}}
+
{{Specialization|Air|bot|bot|top}}
 
+
{{Specialization|Catalyst|mid|bot|bot}}
 
+
;Variants
====Trait Variants====
+
* {{Trait|Empowering Auras}} + {{Trait|Empowered Empowerment}}: when playing in groups and someone else is already providing {{Tooltip|Quickness}}.
* {{Trait|Blinding Ashes}} - For passive CC at the cost of some damage
 
* {{Trait|Stormsoul}} - Increased damage against Champions and other defiant foes.
 
* {{Trait|Spectacular Sphere}} - Trades damage for access to {{Tooltip|Quickness}} and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use.
 
* {{Trait|Sphere Specialist}} - Increases Jade Sphere boon duration and is a more reliable option than {{Trait|Empowered Empowerment}}
 
 
 
 
 
'''Arcane'''
 
  
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to {{Trait|Bountiful Power}}, which means higher DPS in some situations. It also lowers the cooldown of the jade sphere.
 
{{Specialization|Arcane|mid|mid|bot|variant=y}}
 
  
* {{Trait|Final Shielding}} - Gain {{Skill|Arcane Shield}} when using an elite skill. This is most useful when using {{Skill|Glyph of Elementals}} since the command skill for the elemental also counts as an elite skill (be aware of the 20s ICD).
 
* {{Trait|Elemental Surge}} - CD reduction of Arcane skills and adds {{Tooltip|Immobilize}} in Earth Attunement for easier stacking of elemental empowerment via {{Trait|Vicious Empowerment}}.
 
 
 
 
Important Notes on {{Trait|Empowered Empowerment}} VS {{Trait|Sphere Specialist}}:
 
* {{Trait|Empowered Empowerment}} is a large boost to damage, however it has no effect when not at maximum stacks of {{Trait|Elemental Empowerment}} which can be difficult to maintain.
 
* {{Trait|Sphere Specialist}} is a more generally useful trait, greatly increasing boon output and is recommended if also using {{Trait|Spectacular Sphere}}.
 
 
 
==Equipment==
 
==Equipment==
 
Ascended gear is not required.
 
Ascended gear is not required.
Line 83: Line 71:
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Hammer
+
| weapon1 = Spear
| weapon2 =
+
| weapon2 =  
| weapon1-stats =
 
| weapon2-stats =  
 
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Impact
+
| sigil2 = Superior Sigil of Accuracy
 
| weapon3 =  
 
| weapon3 =  
 
| weapon4 =  
 
| weapon4 =  
 
| sigil3 =  
 
| sigil3 =  
| sigil4 =
+
| sigil4 =  
| head =  
+
| relic = Relic of Fireworks
| shoulders =
+
| head = Assassin
| chest =
+
| backpiece = Assassin
| hands =
 
| legs =
 
| feet =  
 
| backpiece =  
 
| accessory1 =
 
| accessory2 =
 
| amulet =
 
| ring1 =
 
| ring2 =
 
 
}}
 
}}
 +
If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Zhed" armor, "Impaler" spear, "Ironfist" hammer. See also: [[Guide:How to Gear a Character]].
 +
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if
  
====Variant Equipment====
 
'''Gear'''
 
* {{Tooltip|Diviner}} - For additional boon duration if playing the boon support build with {{Trait|Spectacular Sphere}}.
 
* {{Tooltip|Knight}} - defensive trinkets
 
* {{Tooltip|Marauder}} and/or {{Tooltip|Dragon_stats}} - defensive prefixes, be aware of crit cap when mixing these stats.
 
* {{Tooltip|Assassin}} - used to fine-tune crit chance.
 
* Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!
 
  
'''Runes'''
+
==Consumables==
* {{Rune|Superior Rune of the Eagle}}, {{Rune|Superior Rune of Infiltration}} - budget runes
+
Budget consumables are acceptable for use in open world.
  
 +
===DPS===
 +
* Prioritize '''Steak''' Ascended food.
 +
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
  
==Consumables==
+
===Defense===
:'''Food'''
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
* {{Food|Fried Oyster Sandwich}}
* {{food|Peppermint Omnomberry Bar}} - farming
+
* {{Food|Bowl of Lemongrass Mussel Pasta}}
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
  
:'''Utility'''
+
===Farming===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* Prioritize '''Steak''' Ascended food.
* {{utility|Superior Sharpening Stone}} - DPS
+
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
  
 
==Usage==
 
==Usage==
===Damage/CC===
+
===Jade Sphere===
* In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}.
+
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent {{Tooltip|Quickness}} thanks to {{Trait|Spectacular Sphere}} and {{Trait|Sphere Specialist}} . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait {{Trait|Sphere Specialist}}, you can generate Energy even while a sphere is deployed.
* Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp.
+
 
* The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely.
+
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}.
* Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat.
+
 
* The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes.
+
===Damage===
* Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff.
+
The playstyle is easy to explain, but not so much to execute. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. If you are spending more than 5 seconds on an attunement, you are too slow. Cast {{Skill|Relentless Fire}} (preferably inside the fire Sphere) and {{Skill|Glyph of Storms}} (on Air or Fire) off cooldown for damage.
* Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{tooltip|Blinded}}
+
 
===Survivability===
+
In long fights, if you do not have {{Tooltip|Alacrity}} from another player, your spear Etchings will not be ready once you attune to an element for a second time. When that happens, you have to skip the Etching, cast whatever weapon skills are off cooldown, and move to the next attunement to cast its Sphere off cooldown in order to maintain permanent Quickness. Note that you want to always cast the fire etching, {{Skill|Volcano}}, right after {{Skill|Seethe}} to increase its damage.  
* {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
+
 
* {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}.
+
If not using spear, the idea is the same: rotate through all four attunements off cooldown to use their Sphere while casting all your damaging weapon skills.
* {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it.
+
 
 +
===Elemental Empowerment===
 +
As a catalyst, you gain stacks of Elemental Empowerment which increase all your attributes. This obviously increases your damage and survivability a little bit, but they are also important to increase boon duration.
 +
 
 +
{{Trait|Elemental Empowerment}} provides 3 stacks of Elemental Empowerment. To get more, you need to inflict crowd control due to {{Trait|Vicious Empowerment}}. Pretty much all your cc skills on any weapon are also damage skills and thus part of your normal rotation, so you don't need to worry about this trait. {{Trait|Elemental Epitome}} will also give you an aura periodically, and every time you get an aura you get one stack of Elemental Empowerment, such as when you attune to {{Skill|Fire Attunement}} due to {{Trait|Sunspot}}.
 +
 
 +
===Quickness===
 +
You provide quickness with the traits {{Trait|Spectacular Sphere}} + {{Trait|Sphere Specialist}}. You want to swap attunements off cooldown and use their Sphere immediately. This also provides other boons, namely permanent {{Tooltip|Fury}} and some {{Tooltip|Might}}.
 +
 
 +
{{Trait|Sphere Specialist}} lets you generate energy even while a sphere is deployed, so you won't have energy problems.
  
 +
Consider using one or two {{Tooltip|Diviner}} trinkets if you're struggling to maintain permanent {{Tooltip|Quickness}}.
  
* Detailed explanations on the general usage and the rotation are given down below.
+
===Defense===
 +
* {{Tooltip|Protection}} and {{Tooltip|Aegis}} via {{Skill|Deploy Jade Sphere (Earth)}}.
 +
* {{Skill|Jokulhlaup}} provides healing.
 +
* {{Skill|Ripple}} evades.
 +
* {{Skill|Haboob}} stability.
 +
* {{Trait|Elemental Empowerment}} passively increases toughness and vitality
  
[https://youtu.be/4V4YaQXDmd8 Guide Video (as of May 2022)]
+
===CC===
 +
* {{Skill|Harden}}
 +
* {{Skill|Wind Storm}}
 +
* {{Skill|Lesser Derecho}} / {{Skill|Derecho}}
 +
* {{Skill|Twister}}
 +
* {{Skill|Undertow}}

Latest revision as of 00:19, 11 August 2025

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on August 11, 2025 and is up to date for the August 19, 2025 patch.

Overview

Power catalyst rotates through all four Attunements dealing damage in a large AoE. It's also slightly more durable thanks to Elemental Empowerment improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanent Quickness Quickness and Fury Fury.

As a downside, the playstyle is very fast and requires you to be constantly swapping attunements pretty much off cooldown to spam their Spheres such as Deploy Jade Sphere (Fire), and you need to stay inside the Spheres to receive the boons, making the build somewhat static and vulnerable to enemies that move around.

Template Code

[&DQYfHSkfQz50AHQA+Br4Gr4BUAH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==]
Copy Template Code

Skill Bar

Spear
Utility


Weapon Variants

Usage of spear spear requires Janthir Wilds. Other weapon options you can consider are:

Skill Variants

Heal skill

We default to Signet of Restoration as it provides good passive healing and works great with a fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:

  • Glyph of Elemental Harmony - strong burst healing and a boon based on attunement.
  • Arcane Brilliance - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
  • Ether Renewal - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.

Utility skills

  • Shattering Ice provides extra damage if a stunbreak is not needed.
  • Glyph of Lesser Elementals - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
  • Cleansing Fire - condition cleanse and stun break.
  • Lightning Flash - more mobility
  • Glyph of Elemental Power - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.

Elite skill

Elemental Celerity lets you use your Etching: Volcano into Volcano a second time.


Specializations

Variants
  • Empowering Auras + Empowered Empowerment: when playing in groups and someone else is already providing Quickness Quickness.


Equipment

Ascended gear is not required.

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Spear
Berserker
Sigil
Sigil
Rune
x6


Relic

If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Impaler" spear, "Ironfist" hammer. See also: Guide:How to Gear a Character.

  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Jade Sphere

The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent Quickness Quickness thanks to Spectacular Sphere and Sphere Specialist . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait Sphere Specialist, you can generate Energy even while a sphere is deployed.

You also gain improved attributes from Elemental Empowerment effect from traits like Elemental Empowerment.

Damage

The playstyle is easy to explain, but not so much to execute. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. If you are spending more than 5 seconds on an attunement, you are too slow. Cast Relentless Fire (preferably inside the fire Sphere) and Glyph of Storms (on Air or Fire) off cooldown for damage.

In long fights, if you do not have Alacrity Alacrity from another player, your spear Etchings will not be ready once you attune to an element for a second time. When that happens, you have to skip the Etching, cast whatever weapon skills are off cooldown, and move to the next attunement to cast its Sphere off cooldown in order to maintain permanent Quickness. Note that you want to always cast the fire etching, Volcano, right after Seethe to increase its damage.

If not using spear, the idea is the same: rotate through all four attunements off cooldown to use their Sphere while casting all your damaging weapon skills.

Elemental Empowerment

As a catalyst, you gain stacks of Elemental Empowerment which increase all your attributes. This obviously increases your damage and survivability a little bit, but they are also important to increase boon duration.

Elemental Empowerment provides 3 stacks of Elemental Empowerment. To get more, you need to inflict crowd control due to Vicious Empowerment. Pretty much all your cc skills on any weapon are also damage skills and thus part of your normal rotation, so you don't need to worry about this trait. Elemental Epitome will also give you an aura periodically, and every time you get an aura you get one stack of Elemental Empowerment, such as when you attune to Fire Attunement due to Sunspot.

Quickness

You provide quickness with the traits Spectacular Sphere + Sphere Specialist. You want to swap attunements off cooldown and use their Sphere immediately. This also provides other boons, namely permanent Fury Fury and some Might Might.

Sphere Specialist lets you generate energy even while a sphere is deployed, so you won't have energy problems.

Consider using one or two Diviner Diviner trinkets if you're struggling to maintain permanent Quickness Quickness.

Defense

  • Protection Protection and Aegis Aegis via Deploy Jade Sphere (Earth).
  • Jokulhlaup provides healing.
  • Ripple evades.
  • Haboob stability.
  • Elemental Empowerment passively increases toughness and vitality

CC

  • Harden
  • Wind Storm
  • Lesser Derecho / Derecho
  • Twister
  • Undertow


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • October 2024
A lot more fun now that we have spear and can generate energy while a sphere is deployed and quickness base duration is increased. The only problem is how static the build is, since you want to stay inside the effects of your spheres and your spear's Etchings.
4 stars
MechaOG gave this build 4 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

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