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Difference between revisions of "Catalyst - Power Catalyst"

 
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| designed for = open world, open world general
 
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
| rating = great
+
| rating = good
 
| xpac = eod
 
| xpac = eod
 
| difficulty = 2
 
| difficulty = 2
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==Overview==
 
==Overview==
Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some {{Tooltip|Quickness}} to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes.
+
Power catalyst rotates through all four Attunements dealing damage in a large AoE. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanent {{Tooltip|Quickness}} and {{Tooltip|Fury}}.
 +
 
 +
As a downside, the playstyle is very fast and requires you to be constantly swapping attunements pretty much off cooldown to spam their Spheres such as {{Skill|Deploy Jade Sphere (Fire)}}, and you need to stay inside the Spheres to receive the boons, making the build somewhat static and vulnerable to enemies that move around.
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYpHyU/Qz4XARcB+Br4GhwBHAGRAJEAJgD3GgAAAAAAAAAAAAAAAAAAAAADMwBaAGcAAA==]
+
code = [&DQYfHSkfQz50AHQA+Br4Gr4BUAH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==]
 
}}
 
}}
  
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|profession = elementalist
 
|profession = elementalist
 
|specialization = catalyst
 
|specialization = catalyst
|weapon1 = Hammer
+
|weapon1 = Spear
 
|weapon2 =  
 
|weapon2 =  
|weapon3 = Staff
+
|weapon3 =  
 
|weapon4 =  
 
|weapon4 =  
|healing = Glyph of Elemental Harmony
+
|healing = Signet of Restoration
 
|utility1 = Relentless Fire
 
|utility1 = Relentless Fire
|utility2 = Signet of Air
+
|utility2 = Glyph of Storms
|utility3 = Signet of Earth
+
|utility3 = Arcane Shield
|elite = Glyph of Elementals
+
|elite = Elemental Celerity
 
}}
 
}}
  
  
 
===Weapon Variants===
 
===Weapon Variants===
Hammer provides excellent Energy generation for your Jade Spheres thanks to its skill 3. It is recommended to not use other weapons.
+
Usage of {{Tooltip|spear}} requires Janthir Wilds. Other weapon options you can consider are:
 +
* {{Tooltip|Scepter}} + {{Tooltip|Dagger}}
 +
* {{Tooltip|Hammer}}
  
 
===Skill Variants===
 
===Skill Variants===
 
====Heal skill====
 
====Heal skill====
{{Skill|Glyph of Elemental Harmony}} provides strong burst heal and a boon based on attunement. Other alternatives are:
+
We default to {{Skill|Signet of Restoration}} as it provides good passive healing and works great with a fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:
* {{Skill|Arcane Brilliance}} - potentially the strongest heal if there are 5 enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies.
+
*{{Skill|Glyph of Elemental Harmony}} - strong burst healing and a boon based on attunement.
* {{Skill|Ether Renewal}} - very situational heal that removes up to 8 conditions throughout its long channelling time.
+
* {{Skill|Arcane Brilliance}} - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: [[Guide:What are Combo Fields]]).
 +
* {{Skill|Ether Renewal}} - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.
 
====Utility skills====
 
====Utility skills====
* {{Skill|Glyph of Storms}} provides AoE damage in fire and air, while on earth it will {{Tooltip|blind}} trash mobs.
+
* {{Skill|Shattering Ice}} provides extra damage if a stunbreak is not needed.
 
* {{Skill|Glyph of Lesser Elementals}} - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
 
* {{Skill|Glyph of Lesser Elementals}} - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
* {{Skill|Cleansing Fire}} - condition cleanse
+
* {{Skill|Cleansing Fire}} - condition cleanse and stun break.
 
* {{Skill|Lightning Flash}} - more mobility
 
* {{Skill|Lightning Flash}} - more mobility
 +
* {{Skill|Glyph of Elemental Power}} - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
 
====Elite skill====
 
====Elite skill====
{{Skill|Glyph of Elementals}} summon a powerful friend; use in {{Skill|Earth Attunement}} for a tanky pet.
+
{{Skill|Elemental Celerity}} lets you use your {{Skill|Etching: Volcano}} into {{Skill|Volcano}} a second time.
  
  
 
==Specializations==
 
==Specializations==
 +
{{Specialization|Fire|top|bot|top}}
 
{{Specialization|Air|bot|bot|top}}
 
{{Specialization|Air|bot|bot|top}}
{{Specialization|Arcane|bot|bot|bot}}
 
 
{{Specialization|Catalyst|mid|bot|bot}}
 
{{Specialization|Catalyst|mid|bot|bot}}
 
;Variants
 
;Variants
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| weight = Light
 
| weight = Light
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Dragonhunter
+
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Hammer
+
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Impact
+
| sigil2 = Superior Sigil of Accuracy
| weapon3 = Staff
+
| weapon3 =  
 
| weapon4 =  
 
| weapon4 =  
| sigil3 = Superior Sigil of Force
+
| sigil3 =  
| sigil4 = Superior Sigil of Frenzy
+
| sigil4 =  
 
| relic = Relic of Fireworks
 
| relic = Relic of Fireworks
 +
| head = Assassin
 +
| backpiece = Assassin
 
}}
 
}}
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
+
If you are gearing this character from zero, start with '''exotic quality gear'''. Search the trading post for "Zhed" armor, "Impaler" spear, "Ironfist" hammer. See also: [[Guide:How to Gear a Character]].
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
+
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if  
  
  
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==Usage==
 
==Usage==
 
===Jade Sphere===
 
===Jade Sphere===
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably {{Tooltip|Quickness}} thanks to {{Trait|Spectacular Sphere}}, and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
+
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent {{Tooltip|Quickness}} thanks to {{Trait|Spectacular Sphere}} and {{Trait|Sphere Specialist}} . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait {{Trait|Sphere Specialist}}, you can generate Energy even while a sphere is deployed.
  
 
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}.
 
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}.
  
 
===Damage===
 
===Damage===
You must rotate through all your attunements to use their respective Jade Sphere, while also casting their weapon damage skills. Never stay in Earth or Water, cast their damage skills and swap to the next attunement. You will generate some {{Tooltip|Quickness}} but not enough for permanent uptime.
+
The playstyle is easy to explain, but not so much to execute. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. If you are spending more than 5 seconds on an attunement, you are too slow. Cast {{Skill|Relentless Fire}} (preferably inside the fire Sphere) and {{Skill|Glyph of Storms}} (on Air or Fire) off cooldown for damage.
;Priority
+
 
Start on {{Skill|Fire Attunement}} and rotate through all attunements
+
In long fights, if you do not have {{Tooltip|Alacrity}} from another player, your spear Etchings will not be ready once you attune to an element for a second time. When that happens, you have to skip the Etching, cast whatever weapon skills are off cooldown, and move to the next attunement to cast its Sphere off cooldown in order to maintain permanent Quickness. Note that you want to always cast the fire etching, {{Skill|Volcano}}, right after {{Skill|Seethe}} to increase its damage.
:Fire
+
 
#{{Skill|Stomp (Glyph of Elementals)}} and {{Skill|Signet of Earth}}
+
If not using spear, the idea is the same: rotate through all four attunements off cooldown to use their Sphere while casting all your damaging weapon skills.
#{{Skill|Deploy Jade Sphere (Fire)}} and {{Skill|Flame Wheel}}
+
 
#{{Skill|Surging Flames}}
+
===Elemental Empowerment===
#{{Skill|Triple Sear}}
+
As a catalyst, you gain stacks of Elemental Empowerment which increase all your attributes. This obviously increases your damage and survivability a little bit, but they are also important to increase boon duration.
#{{Skill|Molten End}} and {{Skill|Air Attunement}}
+
 
:Air
+
{{Trait|Elemental Empowerment}} provides 3 stacks of Elemental Empowerment. To get more, you need to inflict crowd control due to {{Trait|Vicious Empowerment}}. Pretty much all your cc skills on any weapon are also damage skills and thus part of your normal rotation, so you don't need to worry about this trait. {{Trait|Elemental Epitome}} will also give you an aura periodically, and every time you get an aura you get one stack of Elemental Empowerment, such as when you attune to {{Skill|Fire Attunement}} due to {{Trait|Sunspot}}.
#{{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Crescent Wind}}
+
 
#{{Skill|Shock Blast}}
+
===Quickness===
#{{Skill|Wind Storm}}
+
You provide quickness with the traits {{Trait|Spectacular Sphere}} + {{Trait|Sphere Specialist}}. You want to swap attunements off cooldown and use their Sphere immediately. This also provides other boons, namely permanent {{Tooltip|Fury}} and some {{Tooltip|Might}}.
#{{Skill|Hurricane of Pain}} and {{Skill|Earth Attunement}}
+
 
:Earth
+
{{Trait|Sphere Specialist}} lets you generate energy even while a sphere is deployed, so you won't have energy problems.
#{{Skill|Ground Pound}} and {{Skill|Rocky Loop}}
+
 
#{{Skill|Whirling Stones}} and {{Skill|Water Attunement}}  
+
Consider using one or two {{Tooltip|Diviner}} trinkets if you're struggling to maintain permanent {{Tooltip|Quickness}}.
:Water
 
#{{Skill|Crashing Font}} and {{Skill|Icy Coil}}
 
#{{Skill|Cleansing Typhoon}}
 
#{{Skill|Rain of Blows}} and {{Skill|Fire Attunement}}
 
* You want to swap attunements while casting the aforementioned skills because of their long cast times, but wait before they finish before casting the first skill of your new attunement.
 
* If you have spare energy you can also use the Earth and Water spheres.
 
* Only use {{Skill|Grand Finale}} on {{Skill|Fire Attunement}} '''after''' rotating through all the attunements. Followed by casting {{Skill|Flame Wheel}} again.
 
* Crowd Control skills {{Skill|Shock Blast}} and {{Skill|Wind Storm}} are not used for damage, but to maintain Elemental Empowerment thanks to {{Trait|Vicious Empowerment}}. Skip them if you just need burst damage for a quick fight.
 
* Essentially, you use all your weapon skills except {{Skill|Immutable Stone}}.
 
* Use {{Skill|Glyph of Elementals}} on {{Skill|Earth Attunement}} and use {{Skill|Stomp (Glyph of Elementals)}} and {{Skill|Signet of Earth}} off cooldown. This helps maintain Elemental Empowerment thanks to {{Trait|Vicious Empowerment}}.
 
* Use {{Skill|Relentless Fire}} inside your {{Skill|Deploy Jade Sphere (Fire)}}.
 
  
 
===Defense===
 
===Defense===
* You generate lots of {{Tooltip|Protection}} via {{Skill|Glyph of Elemental Harmony}} (Earth), {{Skill|Deploy Jade Sphere (Earth)}}, {{Skill|Earth Attunement}} due to {{Trait|Elemental Attunement}}.
+
* {{Tooltip|Protection}} and {{Tooltip|Aegis}} via {{Skill|Deploy Jade Sphere (Earth)}}.
* {{Skill|Rocky Loop}} grants you damage reduction.
+
* {{Skill|Jokulhlaup}} provides healing.
* {{Skill|Immutable Stone}} grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles).
+
* {{Skill|Ripple}} evades.
* {{Skill|Cleansing Typhoon}} cleanses conditions.
+
* {{Skill|Haboob}} stability.
* {{Skill|Icy Coil}} grants condition damage reduction.
 
* {{Trait|Elemental Epitome}} grants Magnetic or Frost Aura
 
 
* {{Trait|Elemental Empowerment}} passively increases toughness and vitality
 
* {{Trait|Elemental Empowerment}} passively increases toughness and vitality
* {{Skill|Crashing Font}} heals you, as does comboing water fields like Jade Sphere (Water)
 
  
 
===CC===
 
===CC===
* {{Skill|Shock Blast}}
+
* {{Skill|Harden}}
 
* {{Skill|Wind Storm}}
 
* {{Skill|Wind Storm}}
 +
* {{Skill|Lesser Derecho}} / {{Skill|Derecho}}
 +
* {{Skill|Twister}}
 +
* {{Skill|Undertow}}

Latest revision as of 00:19, 11 August 2025

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on August 11, 2025 and is up to date for the August 19, 2025 patch.

Overview

Power catalyst rotates through all four Attunements dealing damage in a large AoE. It's also slightly more durable thanks to Elemental Empowerment improving all your attributes, and provides some boons to itself and nearby allies - most notably, permanent Quickness Quickness and Fury Fury.

As a downside, the playstyle is very fast and requires you to be constantly swapping attunements pretty much off cooldown to spam their Spheres such as Deploy Jade Sphere (Fire), and you need to stay inside the Spheres to receive the boons, making the build somewhat static and vulnerable to enemies that move around.

Template Code

[&DQYfHSkfQz50AHQA+Br4Gr4BUAH2APYA9xr3GgAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==]
Copy Template Code

Skill Bar

Spear
Utility


Weapon Variants

Usage of spear spear requires Janthir Wilds. Other weapon options you can consider are:

Skill Variants

Heal skill

We default to Signet of Restoration as it provides good passive healing and works great with a fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:

  • Glyph of Elemental Harmony - strong burst healing and a boon based on attunement.
  • Arcane Brilliance - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
  • Ether Renewal - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time.

Utility skills

  • Shattering Ice provides extra damage if a stunbreak is not needed.
  • Glyph of Lesser Elementals - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
  • Cleansing Fire - condition cleanse and stun break.
  • Lightning Flash - more mobility
  • Glyph of Elemental Power - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.

Elite skill

Elemental Celerity lets you use your Etching: Volcano into Volcano a second time.


Specializations

Variants
  • Empowering Auras + Empowered Empowerment: when playing in groups and someone else is already providing Quickness Quickness.


Equipment

Ascended gear is not required.

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Spear
Berserker
Sigil
Sigil
Rune
x6


Relic

If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Impaler" spear, "Ironfist" hammer. See also: Guide:How to Gear a Character.

  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food or skills if


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Jade Sphere

The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that deals minor damage and provides yourself and nearby allies with boons, most notably permanent Quickness Quickness thanks to Spectacular Sphere and Sphere Specialist . Each attunement has its own sphere, and their cooldowns are not shared. Thanks to the trait Sphere Specialist, you can generate Energy even while a sphere is deployed.

You also gain improved attributes from Elemental Empowerment effect from traits like Elemental Empowerment.

Damage

The playstyle is easy to explain, but not so much to execute. You want to rotate through all four attunements while using their Sphere and their spear Etching skills. If you are spending more than 5 seconds on an attunement, you are too slow. Cast Relentless Fire (preferably inside the fire Sphere) and Glyph of Storms (on Air or Fire) off cooldown for damage.

In long fights, if you do not have Alacrity Alacrity from another player, your spear Etchings will not be ready once you attune to an element for a second time. When that happens, you have to skip the Etching, cast whatever weapon skills are off cooldown, and move to the next attunement to cast its Sphere off cooldown in order to maintain permanent Quickness. Note that you want to always cast the fire etching, Volcano, right after Seethe to increase its damage.

If not using spear, the idea is the same: rotate through all four attunements off cooldown to use their Sphere while casting all your damaging weapon skills.

Elemental Empowerment

As a catalyst, you gain stacks of Elemental Empowerment which increase all your attributes. This obviously increases your damage and survivability a little bit, but they are also important to increase boon duration.

Elemental Empowerment provides 3 stacks of Elemental Empowerment. To get more, you need to inflict crowd control due to Vicious Empowerment. Pretty much all your cc skills on any weapon are also damage skills and thus part of your normal rotation, so you don't need to worry about this trait. Elemental Epitome will also give you an aura periodically, and every time you get an aura you get one stack of Elemental Empowerment, such as when you attune to Fire Attunement due to Sunspot.

Quickness

You provide quickness with the traits Spectacular Sphere + Sphere Specialist. You want to swap attunements off cooldown and use their Sphere immediately. This also provides other boons, namely permanent Fury Fury and some Might Might.

Sphere Specialist lets you generate energy even while a sphere is deployed, so you won't have energy problems.

Consider using one or two Diviner Diviner trinkets if you're struggling to maintain permanent Quickness Quickness.

Defense

  • Protection Protection and Aegis Aegis via Deploy Jade Sphere (Earth).
  • Jokulhlaup provides healing.
  • Ripple evades.
  • Haboob stability.
  • Elemental Empowerment passively increases toughness and vitality

CC

  • Harden
  • Wind Storm
  • Lesser Derecho / Derecho
  • Twister
  • Undertow


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • October 2024
A lot more fun now that we have spear and can generate energy while a sphere is deployed and quickness base duration is increased. The only problem is how static the build is, since you want to stay inside the effects of your spheres and your spear's Etchings.
4 stars
MechaOG gave this build 4 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

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