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Difference between revisions of "Untamed - DPS Untamed"

 
(13 intermediate revisions by 2 users not shown)
Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = direct damage, boon removal, crowd control
 
| focus = direct damage, boon removal, crowd control
| rating = test
+
| rating = good
| xpac = hot, pof, eod, soto
+
| xpac = hot, pof, eod, soto, jw
 
| difficulty = 3
 
| difficulty = 3
 
}}
 
}}
Line 19: Line 19:
 
|weapon1 = Hammer
 
|weapon1 = Hammer
 
|weapon2 =  
 
|weapon2 =  
|weapon3 = Mace
+
|weapon3 = Spear
|weapon4 = Mace
+
|weapon4 =  
 
|healing = Perilous Gift
 
|healing = Perilous Gift
|utility1 = Exploding Spores
+
|utility1 = Mutate Conditions
|utility2 = Storm Spirit
+
|utility2 = Exploding Spores
|utility3 =  
+
|utility3 = Nature's Binding
 
|elite = Forest's Fortification
 
|elite = Forest's Fortification
 
|pet1 = Polar Bear
 
|pet1 = Polar Bear
|pet2 = Siege Turtle
+
|pet2 = Brown Bear
 
}}
 
}}
 
 
  
  
 
====Variants====
 
====Variants====
 
;Pets
 
;Pets
* '''Brown Bear''' Cleanse
+
* '''Siege Turtle''' Can be kept alive via range with micromanagement
* '''Lightning Drake''' Good cleave against downed foes
 
  
 
;Weapons
 
;Weapons
* '''Greatsword''' The ambush skills can remove 4 boons but has overall less damage compared to Hammer or Mace/Mace.
+
*'''Mace/Mace''' Strong melee damage with a ranged ambush
* '''Spear''' Less sustained melee damage than hammer or mace/mace but gains stronger ranged spike and an additional ranged immob.
 
  
 
;Utilities
 
;Utilities
Line 46: Line 42:
 
* {{Skill|Signet of the Wild}}
 
* {{Skill|Signet of the Wild}}
 
* {{Skill|Frost Trap}}
 
* {{Skill|Frost Trap}}
* {{Skill|Nature's Binding}}
 
  
 
;Elite
 
;Elite
Line 55: Line 50:
 
==Specializations==
 
==Specializations==
 
{{Specialization|Skirmishing|mid|mid|bot}}
 
{{Specialization|Skirmishing|mid|mid|bot}}
{{Specialization|Marksmanship|bot|mid|top}}
+
{{Specialization|Marksmanship|top|mid|top}}
 
{{Specialization|Untamed|bot|bot|top}}
 
{{Specialization|Untamed|bot|bot|top}}
;Variants
 
* {{Trait|Stoneform}} - If not using Forest's Fortification.
 
  
  
Line 64: Line 57:
 
{{PvE equipment
 
{{PvE equipment
 
| weight = medium
 
| weight = medium
| stats = Berserker
+
| stats = Marauder
 
| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
Line 78: Line 71:
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| accessory1 = Berserker
 
| ring1 = Berserker
 
| ring2 = Berserker
 
 
}}
 
}}
 +
  
 
===Variants===
 
===Variants===
 
;Stats
 
;Stats
* You can swap to '''Marauder's''' if you have trouble surviving.
+
* Feel free to use as much {{tooltip|Berserker stats}} as you can without dying
  
  
Line 95: Line 86:
  
 
==Usage==
 
==Usage==
 +
===General===
 +
* Try to combine {{Skill|Forest's Fortification}} with multi-hit skills like {{Skill|Relentless Whirl}} to quickly reset the cooldown
 +
 +
 
===Priorities===
 
===Priorities===
 
;High
 
;High
Line 100: Line 95:
  
 
;Medium
 
;Medium
 +
* Boon rip
 +
 +
;Low
 
* CC
 
* CC
* Boon stripping
 
  
  
Line 119: Line 116:
 
===Detailed Explanations===
 
===Detailed Explanations===
 
====Damage====
 
====Damage====
* Start fights on '''Mace/Mace''' so you can use {{Skill|Rampant Growth}} on engage
+
* Start fights on '''Spear'''
 
* Use {{Skill|Rending Vines}} followed immediately by {{Skill|Venomous Outburst}} and {{Skill|Enveloping Haze}} as you spike.
 
* Use {{Skill|Rending Vines}} followed immediately by {{Skill|Venomous Outburst}} and {{Skill|Enveloping Haze}} as you spike.
 
** {{Skill|Rending Vines}} takes 0.75 seconds to activate. Using Venomous Outburst and Enveloping Haze right before {{Skill|Rending Vines}} strikes helps the skill land by wasting blind and aegis on unimportant skills.
 
** {{Skill|Rending Vines}} takes 0.75 seconds to activate. Using Venomous Outburst and Enveloping Haze right before {{Skill|Rending Vines}} strikes helps the skill land by wasting blind and aegis on unimportant skills.
 
* Weapon swapping recharges your ambush skills, allowing you to boon rip more frequently. They should almost always be prioritized as the first skills used when weapon swapping.
 
* Weapon swapping recharges your ambush skills, allowing you to boon rip more frequently. They should almost always be prioritized as the first skills used when weapon swapping.
* Make sure to be in {{Skill|Unleash Ranger}} state when spiking for the DPS increase.
+
* Be careful not to cancel your ambushes with weapon swaps or other skills, particularly {{Skill|Relentless Whirl}}
* {{Skill|Exploding Spores}} can strike up to 25 targets due to each spore having a 5 target cap but be careful not to put yourself in an enemy stack when using this skill.
+
* Make sure to be in {{Skill|Unleash Ranger}} state when spiking for the DPS increase and so you can use your ambush skills.
;Mace
+
;Spear
* In mace prioritize {{Skill|Flourish}} first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and {{Tooltip|Nature's Strength}} isn't procced through the first rotation.
+
* You'll often use {{Skill|Ravager's Abandon}} immediately before swapping into '''Hammer''' to combo with {{Skill|Relentless Whirl}}
* Make sure all of your mace skills land for {{Tooltip|Nature's Strength}} stacks
+
* {{Skill|Panther's Prowl}} should be used to empower {{Skill|Mongoose's Frenzy}} into {{Skill|Wolf's Onslaught}}
** Your mace cooldowns reset on reaching 5 stacks, so don't leave mace before hitting the threshold
 
** While {{Skill|Oaken Cudgel}} deals no damage, hitting it is still important get the stack of {{Tooltip|Nature's Strength}}
 
** If you can't hit {{Skill|Oaken Cudgel}} or missed a skill, {{Skill|Cultivate}}, your final auto chain also gives a stack of {{Tooltip|Nature's Strength}}
 
* {{Skill|Storm Spirit}} should be cast as your group reaches melee, before you can hit with melee skills
 
 
;Hammer
 
;Hammer
 
* In hammer be sure to use all skills while in {{Skill|Unleash Ranger}} for the substantial damage increase.
 
* In hammer be sure to use all skills while in {{Skill|Unleash Ranger}} for the substantial damage increase.
* {{Skill|Unleashed Savage Shock Wave}} is your single strongest spiking skill but requires you to be nearly on top of an enemy for all 3 strikes to land.
+
* {{Skill|Unleashed Savage Shock Wave}} is your strongest non-ambush spiking skill but requires you to be nearly on top of an enemy for all 3 strikes to land.
 
* Make sure not to cancel the follow-up swing of {{Skill|Unleashed Overbearing Smash}}, it has the majority of its damage and rips boons
 
* Make sure not to cancel the follow-up swing of {{Skill|Unleashed Overbearing Smash}}, it has the majority of its damage and rips boons
 
* {{Skill|Unleashed Thump}} hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards
 
* {{Skill|Unleashed Thump}} hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards
* Be careful with the forced movement from {{Skill|Oaken Cudgel}} and {{Skill|Unleashed Thump}}
+
* Be careful with the forced movement from {{Skill|Unleashed Thump}}
 
** Don't aim directly into the enemy group and make sure to drop your target before casting these skills
 
** Don't aim directly into the enemy group and make sure to drop your target before casting these skills
 
*** A '''Lock Autotarget''' keybind can be used to quickly drop your target
 
*** A '''Lock Autotarget''' keybind can be used to quickly drop your target
 +
 +
 +
====Boon rip====
 +
* You have three sources of boon rip, {{Skill|Exploding Spores}}, {{Skill|Rending Vines}} and on '''Ambush''' skills via {{Trait|Corrupting Vines}}
 +
** When possible combine both with other members of your group spiking
 +
* {{Skill|Exploding Spores}} can strike up to 30 targets due to each spore having a 5 target cap
 +
** Prioritize positioning over hitting maximum targets - don't put yourself in the enemy stack to use this
 +
 +
 +
====CC====
 +
* {{Skill|Savage Shock Wave}} applies {{Tooltip|Immobilize}}, combine it with other spikes when possible
 +
* Combine {{Skill|Exploding Spores}} with {{Skill|Nature's Binding}} when possible

Latest revision as of 17:12, 19 August 2025

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damageBoon removal and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons buildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Hard
This build was last updated on August 19, 2025 and is up to date for the August 19, 2025 patch.

Overview

A melee oriented build with high damage, good durability, and good boon rip.


Skill Bar

Polar Bear
Brown Bear
Hammer
Spear
Utility


Variants

Pets
  • Siege Turtle Can be kept alive via range with micromanagement
Weapons
  • Mace/Mace Strong melee damage with a ranged ambush
Utilities
  • Muddy Terrain
  • Signet of the Wild
  • Frost Trap
Elite
  • Entangle
  • Spirit of Nature


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Hammer
Marauder
Sigil
Sigil
Mace
Marauder
Mace
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Stats


Consumables

    • personal option


Usage

General

  • Try to combine Forest's Fortification with multi-hit skills like Relentless Whirl to quickly reset the cooldown


Priorities

High
  • Damage
Medium
  • Boon rip
Low
  • CC


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This build has low active defenses
  • Stay in Unleash Pet whenever you are at risk of dying (separated from group, pulled into enemy group, being single targetted) for the 15% damage reduction
    • Use Forest's Fortification when you anticipate a melee clash. Each target struck reduces its cooldown by 1 second. The resistance and 50% damage reduction given by the skill helps to sustain through a brawl
Active defense priority Toggle
  • Perilous Gift
  • Dodge


Detailed Explanations

Damage

  • Start fights on Spear
  • Use Rending Vines followed immediately by Venomous Outburst and Enveloping Haze as you spike.
    • Rending Vines takes 0.75 seconds to activate. Using Venomous Outburst and Enveloping Haze right before Rending Vines strikes helps the skill land by wasting blind and aegis on unimportant skills.
  • Weapon swapping recharges your ambush skills, allowing you to boon rip more frequently. They should almost always be prioritized as the first skills used when weapon swapping.
  • Be careful not to cancel your ambushes with weapon swaps or other skills, particularly Relentless Whirl
  • Make sure to be in Unleash Ranger state when spiking for the DPS increase and so you can use your ambush skills.
Spear
  • You'll often use Ravager's Abandon immediately before swapping into Hammer to combo with Relentless Whirl
  • Panther's Prowl should be used to empower Mongoose's Frenzy into Wolf's Onslaught
Hammer
  • In hammer be sure to use all skills while in Unleash Ranger for the substantial damage increase.
  • Unleashed Savage Shock Wave is your strongest non-ambush spiking skill but requires you to be nearly on top of an enemy for all 3 strikes to land.
  • Make sure not to cancel the follow-up swing of Unleashed Overbearing Smash, it has the majority of its damage and rips boons
  • Unleashed Thump hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards
  • Be careful with the forced movement from Unleashed Thump
    • Don't aim directly into the enemy group and make sure to drop your target before casting these skills
      • A Lock Autotarget keybind can be used to quickly drop your target


Boon rip

  • You have three sources of boon rip, Exploding Spores, Rending Vines and on Ambush skills via Corrupting Vines
    • When possible combine both with other members of your group spiking
  • Exploding Spores can strike up to 30 targets due to each spore having a 5 target cap
    • Prioritize positioning over hitting maximum targets - don't put yourself in the enemy stack to use this


CC

  • Savage Shock Wave applies Immobilize Immobilize, combine it with other spikes when possible
  • Combine Exploding Spores with Nature's Binding when possible


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • April 2025
Very high spike and sustained damage, great cleave, good sustain and CC. Can bring plenty of immob with skill swaps. Boonripping is less than what can be achieved with Reaper/Scourge but this build is more of a DPS'er with added boon strips than a primary boon stripper. Only real downside is a lack of ranged damage.

Comments

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