Difference between revisions of "Untamed - DPS Untamed"
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| focus = direct damage, boon removal, crowd control | | focus = direct damage, boon removal, crowd control | ||
| rating = good | | rating = good | ||
− | | xpac = hot, pof, eod, soto | + | | xpac = hot, pof, eod, soto, jw |
| difficulty = 3 | | difficulty = 3 | ||
}} | }} | ||
Line 19: | Line 19: | ||
|weapon1 = Hammer | |weapon1 = Hammer | ||
|weapon2 = | |weapon2 = | ||
− | |weapon3 = | + | |weapon3 = Spear |
− | |weapon4 = | + | |weapon4 = |
|healing = Perilous Gift | |healing = Perilous Gift | ||
− | |utility1 = | + | |utility1 = Mutate Conditions |
− | |utility2 = | + | |utility2 = Exploding Spores |
− | |utility3 = | + | |utility3 = Nature's Binding |
|elite = Forest's Fortification | |elite = Forest's Fortification | ||
|pet1 = Polar Bear | |pet1 = Polar Bear | ||
− | |pet2 = | + | |pet2 = Brown Bear |
}} | }} | ||
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====Variants==== | ====Variants==== | ||
;Pets | ;Pets | ||
− | * ''' | + | * '''Siege Turtle''' Can be kept alive via range with micromanagement |
− | |||
;Weapons | ;Weapons | ||
− | * ''' | + | *'''Mace/Mace''' Strong melee damage with a ranged ambush |
− | |||
;Utilities | ;Utilities | ||
Line 44: | Line 42: | ||
* {{Skill|Signet of the Wild}} | * {{Skill|Signet of the Wild}} | ||
* {{Skill|Frost Trap}} | * {{Skill|Frost Trap}} | ||
− | |||
;Elite | ;Elite | ||
Line 53: | Line 50: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Skirmishing|mid|mid|bot}} | {{Specialization|Skirmishing|mid|mid|bot}} | ||
− | {{Specialization|Marksmanship| | + | {{Specialization|Marksmanship|top|mid|top}} |
{{Specialization|Untamed|bot|bot|top}} | {{Specialization|Untamed|bot|bot|top}} | ||
− | |||
− | |||
Line 91: | Line 86: | ||
==Usage== | ==Usage== | ||
+ | ===General=== | ||
+ | * Try to combine {{Skill|Forest's Fortification}} with multi-hit skills like {{Skill|Relentless Whirl}} to quickly reset the cooldown | ||
+ | |||
+ | |||
===Priorities=== | ===Priorities=== | ||
;High | ;High | ||
Line 117: | Line 116: | ||
===Detailed Explanations=== | ===Detailed Explanations=== | ||
====Damage==== | ====Damage==== | ||
− | * Start fights on ''' | + | * Start fights on '''Spear''' |
* Use {{Skill|Rending Vines}} followed immediately by {{Skill|Venomous Outburst}} and {{Skill|Enveloping Haze}} as you spike. | * Use {{Skill|Rending Vines}} followed immediately by {{Skill|Venomous Outburst}} and {{Skill|Enveloping Haze}} as you spike. | ||
** {{Skill|Rending Vines}} takes 0.75 seconds to activate. Using Venomous Outburst and Enveloping Haze right before {{Skill|Rending Vines}} strikes helps the skill land by wasting blind and aegis on unimportant skills. | ** {{Skill|Rending Vines}} takes 0.75 seconds to activate. Using Venomous Outburst and Enveloping Haze right before {{Skill|Rending Vines}} strikes helps the skill land by wasting blind and aegis on unimportant skills. | ||
* Weapon swapping recharges your ambush skills, allowing you to boon rip more frequently. They should almost always be prioritized as the first skills used when weapon swapping. | * Weapon swapping recharges your ambush skills, allowing you to boon rip more frequently. They should almost always be prioritized as the first skills used when weapon swapping. | ||
− | * Make sure to be in {{Skill|Unleash Ranger}} state when spiking for the DPS increase. | + | * Be careful not to cancel your ambushes with weapon swaps or other skills, particularly {{Skill|Relentless Whirl}} |
− | + | * Make sure to be in {{Skill|Unleash Ranger}} state when spiking for the DPS increase and so you can use your ambush skills. | |
− | ; | + | ;Spear |
− | * | + | * You'll often use {{Skill|Ravager's Abandon}} immediately before swapping into '''Hammer''' to combo with {{Skill|Relentless Whirl}} |
− | + | * {{Skill|Panther's Prowl}} should be used to empower {{Skill|Mongoose's Frenzy}} into {{Skill|Wolf's Onslaught}} | |
− | |||
− | |||
− | * | ||
− | |||
;Hammer | ;Hammer | ||
* In hammer be sure to use all skills while in {{Skill|Unleash Ranger}} for the substantial damage increase. | * In hammer be sure to use all skills while in {{Skill|Unleash Ranger}} for the substantial damage increase. | ||
− | * {{Skill|Unleashed Savage Shock Wave}} is your | + | * {{Skill|Unleashed Savage Shock Wave}} is your strongest non-ambush spiking skill but requires you to be nearly on top of an enemy for all 3 strikes to land. |
* Make sure not to cancel the follow-up swing of {{Skill|Unleashed Overbearing Smash}}, it has the majority of its damage and rips boons | * Make sure not to cancel the follow-up swing of {{Skill|Unleashed Overbearing Smash}}, it has the majority of its damage and rips boons | ||
* {{Skill|Unleashed Thump}} hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards | * {{Skill|Unleashed Thump}} hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards | ||
− | * Be careful with the forced movement from | + | * Be careful with the forced movement from {{Skill|Unleashed Thump}} |
** Don't aim directly into the enemy group and make sure to drop your target before casting these skills | ** Don't aim directly into the enemy group and make sure to drop your target before casting these skills | ||
*** A '''Lock Autotarget''' keybind can be used to quickly drop your target | *** A '''Lock Autotarget''' keybind can be used to quickly drop your target | ||
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====Boon rip==== | ====Boon rip==== | ||
− | * You have | + | * You have three sources of boon rip, {{Skill|Exploding Spores}}, {{Skill|Rending Vines}} and on '''Ambush''' skills via {{Trait|Corrupting Vines}} |
** When possible combine both with other members of your group spiking | ** When possible combine both with other members of your group spiking | ||
− | * {{Skill|Exploding Spores}} can strike up to | + | * {{Skill|Exploding Spores}} can strike up to 30 targets due to each spore having a 5 target cap |
** Prioritize positioning over hitting maximum targets - don't put yourself in the enemy stack to use this | ** Prioritize positioning over hitting maximum targets - don't put yourself in the enemy stack to use this | ||
====CC==== | ====CC==== | ||
− | * {{Skill|Savage Shock Wave}} | + | * {{Skill|Savage Shock Wave}} applies {{Tooltip|Immobilize}}, combine it with other spikes when possible |
+ | * Combine {{Skill|Exploding Spores}} with {{Skill|Nature's Binding}} when possible |
Latest revision as of 17:12, 19 August 2025
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage, Boon removal and Crowd control
Designed for: WvW Zerg
Difficulty:
Hard
This build was last updated on August 19, 2025 and is up to date for the August 19, 2025 patch.
Overview
A melee oriented build with high damage, good durability, and good boon rip.
Skill Bar


Hammer
Spear
Utility
Variants
- Pets
- Siege Turtle Can be kept alive via range with micromanagement
- Weapons
- Mace/Mace Strong melee damage with a ranged ambush
- Utilities
- Elite
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Hammer
Marauder
Marauder
Sigil
Sigil
Mace
Marauder
Marauder
Mace
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Stats
- Feel free to use as much
Berserker stats as you can without dying
Consumables
-
- personal option
Usage
General
- Try to combine with multi-hit skills like to quickly reset the cooldown
Priorities
- High
- Damage
- Medium
- Boon rip
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This build has low active defenses
- Stay in
- Use when you anticipate a melee clash. Each target struck reduces its cooldown by 1 second. The resistance and 50% damage reduction given by the skill helps to sustain through a brawl
whenever you are at risk of dying (separated from group, pulled into enemy group, being single targetted) for the 15% damage reduction
Active defense priority 

- Dodge
Detailed Explanations
Damage
- Start fights on Spear
- Use
- takes 0.75 seconds to activate. Using Venomous Outburst and Enveloping Haze right before strikes helps the skill land by wasting blind and aegis on unimportant skills.
followed immediately by and as you spike.
- Weapon swapping recharges your ambush skills, allowing you to boon rip more frequently. They should almost always be prioritized as the first skills used when weapon swapping.
- Be careful not to cancel your ambushes with weapon swaps or other skills, particularly
- Make sure to be in state when spiking for the DPS increase and so you can use your ambush skills.
- Spear
- You'll often use immediately before swapping into Hammer to combo with
- should be used to empower into
- Hammer
- In hammer be sure to use all skills while in for the substantial damage increase.
- is your strongest non-ambush spiking skill but requires you to be nearly on top of an enemy for all 3 strikes to land.
- Make sure not to cancel the follow-up swing of , it has the majority of its damage and rips boons
- hits hard, but is very hard to use due to forced movement. It is not worth casting if you'll miss more than 2 autos while getting back in position afterwards
- Be careful with the forced movement from
- Don't aim directly into the enemy group and make sure to drop your target before casting these skills
- A Lock Autotarget keybind can be used to quickly drop your target
- Don't aim directly into the enemy group and make sure to drop your target before casting these skills
Boon rip
- You have three sources of boon rip,
- When possible combine both with other members of your group spiking
, and on Ambush skills via
- Prioritize positioning over hitting maximum targets - don't put yourself in the enemy stack to use this
can strike up to 30 targets due to each spore having a 5 target cap
CC
Immobilize, combine it with other spikes when possible
applies - Combine with when possible
Ratings

Very high spike and sustained damage, great cleave, good sustain and CC. Can bring plenty of immob with skill swaps. Boonripping is less than what can be achieved with Reaper/Scourge but this build is more of a DPS'er with added boon strips than a primary boon stripper. Only real downside is a lack of ranged damage.
Comments
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